mirror of
https://github.com/brandon-rozek/wordguess
synced 2024-11-14 20:37:32 -05:00
Code cleanup
This commit is contained in:
parent
87986d4b2a
commit
8d964f609b
6 changed files with 353 additions and 353 deletions
40
client.py
40
client.py
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@ -1,10 +1,8 @@
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"""
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Author: Brandon Rozek
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TODO: Argparse
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Client for the WordGuess pubnix game.
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"""
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from datetime import datetime
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from pubnix import (
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run_simple_client,
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send_message,
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@ -12,6 +10,20 @@ from pubnix import (
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)
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from wordguess import WordGuess
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## Messages
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STARTUP_MESSAGE = lambda nc, td: f"""
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Welcome to WordGuess!
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The goal is to guess the word of the day.
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This word is {nc} characters long.
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A * character means a letter was guessed correctly,
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but in the incorrect position.
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Today is {td}.
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"""
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WIN_TEXT = lambda score: f"""
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Congratulations! You solved the word of the day.
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Come back tomorrow! Your score: {score}
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@ -23,39 +35,36 @@ LOSE_TEXT = """
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You ran out of guesses for the day. Come back tomorrow!
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"""
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## Game Client
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class WordGuessClient:
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def __init__(self):
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pass
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def start_game(self, client, _):
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# In case the user already played today, we want to get
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# information from the server on the current state
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message = receive_message(client, WordGuess.GameStartMessage)
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guesses_remaining = message.guesses_remaining
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is_winner = message.is_winner
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today = datetime.today().date()
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print(f"""
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Welcome to WordGuess!
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The goal is to guess the word of the day.
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This word is {message.num_characters} characters long.
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print(STARTUP_MESSAGE(message.num_characters, today))
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A * character means a letter was guessed correctly,
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but in the incorrect position.
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Today is {today}.
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""")
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if is_winner:
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print(WIN_TEXT(guesses_remaining))
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elif guesses_remaining > 0:
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print(f"You have {guesses_remaining} guesses remaining")
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print("\nTo quit, press CTRL-C.")
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# Core loop if the user has more guesses remaining
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try:
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while not is_winner and guesses_remaining > 0:
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guess = input("Guess: ")
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send_message(client, WordGuess.GuessMessage(guess))
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# Get response from server based on the word provided
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message = receive_message(client, WordGuess.GuessResponseMessage)
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if not message.valid:
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print("Not a valid guess, try again.")
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@ -63,6 +72,8 @@ Today is {today}.
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guesses_remaining = message.guesses_remaining
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is_winner = message.winner
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# Display hints
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print(message.hint)
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print(GUESSES_REMAINING(guesses_remaining))
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print("Letters Guessed:", sorted(message.letters_guessed))
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@ -70,14 +81,13 @@ Today is {today}.
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if is_winner:
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print(WIN_TEXT(guesses_remaining))
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# Ran out of guesses, present lose text
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if not is_winner:
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print(LOSE_TEXT)
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except KeyboardInterrupt:
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pass
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if __name__ == "__main__":
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w = WordGuessClient()
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run_simple_client(WordGuess.ADDRESS, w.start_game)
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97
game.py
97
game.py
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@ -1,97 +0,0 @@
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from collections import defaultdict
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from datetime import datetime
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from typing import List
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SEED = 838232
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WORDS = []
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GAME_WORDS = "gamewords.txt"
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GUESS_WORDS = "guesswords.txt"
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WORD_LENGTH = 5
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with open("words.txt", "r") as file:
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lines = file.read().splitlines()
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WORDS.extend([l for l in lines if len(l) == WORD_LENGTH])
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NUMBER_OF_GUESSES = 6
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TODAY = datetime.today()
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WORD_OF_THE_DAY = WORDS[(TODAY.year * TODAY.month * TODAY.day * SEED) % len(WORDS) ]
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def valid_guess(guess: str):
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if len(guess) != len(WORD_OF_THE_DAY):
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return False
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# Guess needs to be part of our
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# dictionary
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if guess not in WORDS:
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return False
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return True
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def char_positions(word: str):
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"""
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Return a dictionary with positions
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of each character within a word.
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Ex: "hello" -> {"h": [0], "e": [1], "l": [2, 3], "o": [4]}
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"""
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result = defaultdict(list)
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for i, char in enumerate(word):
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result[char].append(i)
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return result
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CHAR_POSITIONS = char_positions(WORD_OF_THE_DAY)
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def compare(expected: str, guess: str) -> List[str]:
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output = ["_"] * len(expected)
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counted_pos = set()
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# (1) Check for letters in correct positions
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for i, (e_char, g_char) in enumerate(zip(expected, guess)):
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if e_char == g_char:
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output[i] = e_char
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for i, g_char in enumerate(guess):
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if g_char in expected and output[i] in ["_", "-"]:
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for pos in CHAR_POSITIONS[g_char]:
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if pos not in counted_pos:
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output[i] = "-"
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counted_pos.add(pos)
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break
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pass
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return output
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if __name__ == "__main__":
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num_guesses = 0
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print("""
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Guess words one at a time to guess the game word.
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A - character means a letter was guessed correctly,
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but in the incorrect position.
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To quit, press CTRL-C.
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""")
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# start of the user name interaction
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print("_ " * WORD_LENGTH)
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while True:
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guess = input("Guess: ").lower()
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if not valid_guess(guess):
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print("Not a valid guesss")
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continue
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num_guesses += 1
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result = compare(WORD_OF_THE_DAY, guess)
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print(" ".join(result))
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if guess == WORD_OF_THE_DAY:
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print("You won")
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break
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if num_guesses >= NUMBER_OF_GUESSES:
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print("You lost")
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break
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@ -1,19 +1,21 @@
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"""
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WordGuess Leaderboard Viewer
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Author: Brandon Rozek
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View leaderboard information for a particular date
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# TODO: argparse
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"""
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from datetime import datetime
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import argparse
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import sqlite3
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from wordguess import WordGuess
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import sqlite3
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from datetime import datetime
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DATE = str(datetime.today().date())
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Leaderboard for WordGuess Game")
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parser.add_argument("--date", type=str, help="Filter scores by date listed in YYYY-MM-DD format.")
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args = vars(parser.parse_args())
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# If not specified, then use today's date
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DATE = args.get("date", str(datetime.today().date()))
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con = sqlite3.connect(WordGuess.RESULTS_LOCATION)
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try:
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cur = con.cursor()
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198
pubnix.py
198
pubnix.py
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@ -1,57 +1,94 @@
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"""
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Pubnix Server/Client Library
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Author: Brandon Rozek
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The pubnix library contains server
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and client code needed to communicate
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over unix domain sockets on a single
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machine.
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For authentication, we rely on challenge
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tokens and the unix permission system as
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both server and client run on the same
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machine.
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Remaining TODO ...
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TODO: Handle a user trying to connect multiple
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times at the same time.
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This might be handled automatically if only one
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user can play at a time...
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"""
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import json
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import pwd
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import os
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import sys
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import socket
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import binascii
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from pathlib import Path
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from typing import Union
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TODO: Handle timeout properly
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"""
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from contextlib import contextmanager
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from dataclasses import dataclass
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# __all__ = ['send_message', 'MESSAGE_BUFFER_LEN', 'ChallengeMessage']
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from pathlib import Path
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from typing import Union
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import binascii
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import json
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import os
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import pwd
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import sys
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import socket
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MESSAGE_BUFFER_LEN = 1024
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TOKEN_LENGTH = 50
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TIMEOUT = 5 * 60 # 5 minutes
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###
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# Server
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###
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def run_simple_server(address, fn, force_auth=True):
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"""
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This function can act as the main entrypoint
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for the server. It takes a function that interacts
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with a connected user (potentially authenticated)
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Example
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=======
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if __name__ == "__main__":
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run_simple_server(
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"/home/project/.pubnix.sock",
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lambda connection, user: connection.sendall(f"Hello {user}".encode())
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)
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"""
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with start_server(address) as sock:
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print("Started server at", address)
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try:
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while True:
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with client_connection(sock) as connection:
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user = None
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if force_auth:
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user = authenticate(connection)
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receive_message(connection, StartMessage)
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fn(connection, user)
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except KeyboardInterrupt:
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print("Stopping server...")
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@contextmanager
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def start_client(address):
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# Create the Unix socket client
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client = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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# Connect to the server
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try:
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client.connect(address)
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except FileNotFoundError:
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print("Game server is not running at location", address)
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def start_server(address):
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"""
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Opens up a unix domain socket at the specified address
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and listens for connections.
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"""
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if os.path.exists(address):
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print(f"{address} exists -- server already running")
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sys.exit(1)
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# Create a unix domain socket
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sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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sock.settimeout(TIMEOUT)
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sock.bind(address)
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sock.listen()
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try:
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yield client
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yield sock
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finally:
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client.close()
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def run_simple_client(address, fn, force_auth=True):
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with start_client(address) as client:
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if force_auth:
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user = login(client)
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send_message(client, StartMessage())
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fn(client, user)
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# Delete game.sock when finished
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os.unlink(address)
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@contextmanager
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def client_connection(sock):
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@ -68,29 +105,6 @@ def client_connection(sock):
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finally: # clean up the connection
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connection.close()
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def run_simple_server(address, fn, force_auth=True):
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with start_server(address) as sock:
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print("Started server at", address)
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try:
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while True:
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with client_connection(sock) as connection:
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user = None
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if force_auth:
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user = authenticate(connection)
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receive_message(connection, StartMessage)
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fn(connection, user)
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except KeyboardInterrupt:
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print("Stopping server...")
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def generate_token(length):
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# From https://stackoverflow.com/a/41354711
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return binascii.hexlify(os.urandom(length // 2)).decode()
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def find_owner(path: Union[str, Path]) -> str:
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return Path(path).owner()
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def generate_challenge(user):
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return ChallengeMessage(
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username=user,
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@ -132,7 +146,55 @@ def authenticate(connection):
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send_message(connection, AuthSuccessMessage())
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return user
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MESSAGE_BUFFER_LEN = 1024
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def generate_token(length):
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# From https://stackoverflow.com/a/41354711
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return binascii.hexlify(os.urandom(length // 2)).decode()
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def find_owner(path: Union[str, Path]) -> str:
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return Path(path).owner()
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###
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# Client
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###
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def run_simple_client(address, fn, force_auth=True):
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"""
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This function can act as the main entrypoint
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for the client. It takes a function that interacts
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with the server. If force_auth is enabled, then it
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first authenticates as the effect user running the
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program.
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Example
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=======
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if __name__ == "__main__":
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run_simple_client(
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"/home/project/.pubnix.sock",
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lambda connection, user: connection.sendall(f"Hello server, I'm {user}".encode())
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)
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"""
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with start_client(address) as client:
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if force_auth:
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user = login(client)
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send_message(client, StartMessage())
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fn(client, user)
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@contextmanager
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def start_client(address):
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# Create the Unix socket client
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client = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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# Connect to the server
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try:
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client.connect(address)
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except FileNotFoundError:
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print("Server is not running at location", address)
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sys.exit(1)
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try:
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yield client
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finally:
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client.close()
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def login(connection):
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# Send authentication message
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|
@ -150,14 +212,17 @@ def login(connection):
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# Tell server to check the challenge file
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send_message(connection, ValidationMessage())
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# On success, delete challenge file
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try:
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message = receive_message(connection, AuthSuccessMessage)
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finally:
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# Delete challenge file
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os.unlink(challenge.location)
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return user
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##
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# Messages
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##
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class MessageEncoder(json.JSONEncoder):
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def default(self, o):
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|
@ -183,25 +248,6 @@ def receive_message(connection, cls=None):
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return message
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@contextmanager
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def start_server(address):
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if os.path.exists(address):
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print("game.sock exists -- game server already running")
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sys.exit(1)
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# Create a unix domain socket
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sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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sock.settimeout(TIMEOUT)
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sock.bind(address)
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sock.listen()
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try:
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yield sock
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finally:
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# Delete game.sock when finished
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os.unlink(address)
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class ProtocolException(Exception):
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pass
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|
@ -210,7 +256,6 @@ def close_with_error(connection, content: str):
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connection.sendall(json.dumps(message).encode())
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raise ProtocolException()
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@dataclass
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class ChallengeMessage:
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username: str
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|
@ -242,7 +287,6 @@ class AuthSuccessMessage:
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def __post_init__(self):
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assert self.type == "authentication_success"
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|
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|
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@dataclass
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class StartMessage:
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action: str = "start"
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|
|
342
server.py
342
server.py
|
@ -1,32 +1,196 @@
|
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"""
|
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WordGuess Pubnix Game Server
|
||||
Author: Brandon Rozek
|
||||
|
||||
WordGuess game server
|
||||
|
||||
TODO: argparse
|
||||
|
||||
TODO: Multiple users trying to access it at same time?
|
||||
|
||||
TODO: Fix timeout issue
|
||||
|
||||
"""
|
||||
from collections import defaultdict
|
||||
from datetime import datetime
|
||||
from functools import lru_cache
|
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from pathlib import Path
|
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from typing import List
|
||||
|
||||
import argparse
|
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import os
|
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import pickle
|
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import random
|
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import sqlite3
|
||||
|
||||
from wordguess import WordGuess
|
||||
from pubnix import (
|
||||
run_simple_server,
|
||||
receive_message,
|
||||
send_message
|
||||
)
|
||||
from collections import defaultdict
|
||||
from wordguess import WordGuess
|
||||
from typing import List
|
||||
import os
|
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import pickle
|
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from pathlib import Path
|
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import sqlite3
|
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|
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SEED = 838211
|
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SAVE_LOCATION = "state.pickle"
|
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class WordGuessServer:
|
||||
def __init__(self, seed, word_length = 5, guesses_allowed = 6):
|
||||
self.seed = seed
|
||||
self.word_length = word_length
|
||||
self.guesses_allowed = guesses_allowed
|
||||
# date -> user str -> int
|
||||
self.guesses_made = defaultdict(make_default_dict_zero)
|
||||
# date -> user str -> bool
|
||||
self.is_winner = defaultdict(make_default_dict_false)
|
||||
# date -> user str -> set[char]
|
||||
self.letters_guessed = defaultdict(make_default_dict_set)
|
||||
|
||||
def fix_permissions(self):
|
||||
"""
|
||||
Discourage cheating
|
||||
by making some files unreadable
|
||||
and some unwritable.
|
||||
"""
|
||||
# 33152 = '-rw-------.'
|
||||
# 33188 = '-rw-r--r--.'
|
||||
os.chmod(__file__, 33152)
|
||||
os.chmod("pubnix.py", 33188)
|
||||
os.chmod("wordguess.py", 33188)
|
||||
os.chmod("words.txt", 33188)
|
||||
os.chmod("client.py", 33188)
|
||||
Path(WordGuess.RESULTS_LOCATION).touch(33188)
|
||||
Path(SAVE_LOCATION).touch(33152)
|
||||
|
||||
def game(self, connection, user):
|
||||
"""
|
||||
Start a game of Word Guess for
|
||||
a given user with a specific connection.
|
||||
"""
|
||||
|
||||
# As long as the connection is alive,
|
||||
# treat the time the same
|
||||
# NOTE: Timeout specified in pubnix.py
|
||||
today = datetime.today().date()
|
||||
wotd = self.get_wotd(today)
|
||||
|
||||
# Load from internal state, whether the user
|
||||
# has already won or made guesses
|
||||
gr = self.guesses_allowed - self.guesses_made[today][user]
|
||||
is_winner = self.is_winner[today][user]
|
||||
send_message(connection, WordGuess.GameStartMessage(is_winner, self.word_length, gr, list(self.letters_guessed[today][user])))
|
||||
|
||||
# No need to play if the user already won today.
|
||||
if self.is_winner[today][user]:
|
||||
return
|
||||
|
||||
while not self.is_winner[today][user] and self.guesses_made[today][user] < self.guesses_allowed:
|
||||
message = receive_message(connection, WordGuess.GuessMessage)
|
||||
message.word = message.word.lower()
|
||||
|
||||
# If the user made an invalid guess, don't
|
||||
# provide a hint or count it against them.
|
||||
if not self.valid_guess(message.word):
|
||||
send_message(
|
||||
connection,
|
||||
WordGuess.GuessResponseMessage(
|
||||
gr,
|
||||
False,
|
||||
False,
|
||||
"",
|
||||
list(self.letters_guessed[today][user])
|
||||
)
|
||||
)
|
||||
continue
|
||||
|
||||
self.is_winner[today][user] = message.word == wotd
|
||||
if not self.is_winner[today][user]:
|
||||
self.guesses_made[today][user] += 1
|
||||
|
||||
gr = self.guesses_allowed - self.guesses_made[today][user]
|
||||
hint = WordGuessServer.compare(wotd, message.word)
|
||||
|
||||
# Populate letters guessed
|
||||
for c in message.word:
|
||||
self.letters_guessed[today][user].add(c)
|
||||
|
||||
send_message(
|
||||
connection,
|
||||
WordGuess.GuessResponseMessage(
|
||||
gr,
|
||||
True,
|
||||
self.is_winner[today][user],
|
||||
hint,
|
||||
list(self.letters_guessed[today][user])
|
||||
)
|
||||
)
|
||||
|
||||
if self.is_winner[today][user]:
|
||||
WordGuessServer.save_record(today, user, gr)
|
||||
|
||||
@staticmethod
|
||||
def save_record(date, username, score):
|
||||
"""
|
||||
Save score that user acheived into
|
||||
results database for leaderboard viewing.
|
||||
"""
|
||||
con = sqlite3.connect(WordGuess.RESULTS_LOCATION)
|
||||
try:
|
||||
cur = con.cursor()
|
||||
cur.execute(
|
||||
"CREATE TABLE IF NOT EXISTS scores(user TEXT NOT NULL, score INT NOT NULL, date TIMESTAMP NOT NULL, PRIMARY KEY (user, date))"
|
||||
)
|
||||
cur.execute("INSERT INTO scores VALUES (?, ?, ?)", (username, score, date))
|
||||
con.commit()
|
||||
except sqlite3.IntegrityError:
|
||||
print("Cannot write record:", (date, username, score))
|
||||
finally:
|
||||
con.close()
|
||||
|
||||
@lru_cache
|
||||
def get_words(self):
|
||||
words = []
|
||||
with open("words.txt", "r") as file:
|
||||
lines = file.read().splitlines()
|
||||
words.extend([l for l in lines if len(l) == self.word_length])
|
||||
return words
|
||||
|
||||
def get_wotd(self, day):
|
||||
words = self.get_words()
|
||||
index = (day.year * day.month * day.day * self.seed) % len(words)
|
||||
return words[index]
|
||||
|
||||
def valid_guess(self, guess: str):
|
||||
"""
|
||||
Determine if a guess is valid,
|
||||
as invalid guesses don't
|
||||
get hints or impact guess counts.
|
||||
"""
|
||||
if len(guess) != self.word_length:
|
||||
return False
|
||||
|
||||
# Guess needs to be part of our
|
||||
# dictionary
|
||||
if guess not in self.get_words():
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def compare(expected: str, guess: str) -> List[str]:
|
||||
"""
|
||||
Provide a hint to the user based on the word
|
||||
guessed and the expected word of the day.
|
||||
"""
|
||||
output = ["_"] * len(expected)
|
||||
counted_pos = set()
|
||||
|
||||
# Check for letters in correct positions
|
||||
for i, (e_char, g_char) in enumerate(zip(expected, guess)):
|
||||
if e_char == g_char:
|
||||
output[i] = e_char
|
||||
|
||||
gchar_pos = char_positions(expected)
|
||||
|
||||
# Mark leters that are correct but are not in the
|
||||
# specified location
|
||||
for i, g_char in enumerate(guess):
|
||||
if g_char in expected and output[i] in ["_", "*"]:
|
||||
for pos in gchar_pos[g_char]:
|
||||
if pos not in counted_pos:
|
||||
output[i] = "*"
|
||||
counted_pos.add(pos)
|
||||
break
|
||||
|
||||
return output
|
||||
|
||||
|
||||
@lru_cache
|
||||
def char_positions(word: str):
|
||||
|
@ -55,142 +219,17 @@ def make_default_dict_false():
|
|||
def make_default_dict_set():
|
||||
return defaultdict(set)
|
||||
|
||||
class WordGuessServer:
|
||||
def __init__(self, seed, word_length = 5, guesses_allowed = 6):
|
||||
self.seed = seed
|
||||
self.word_length = word_length
|
||||
self.guesses_allowed = guesses_allowed
|
||||
# date -> user str -> int
|
||||
self.guesses_made = defaultdict(make_default_dict_zero)
|
||||
# date -> user str -> bool
|
||||
self.is_winner = defaultdict(make_default_dict_false)
|
||||
# date -> user str -> set[char]
|
||||
self.letters_guessed = defaultdict(make_default_dict_set)
|
||||
|
||||
def fix_permissions(self):
|
||||
# 33152 = '-rw-------.'
|
||||
# 33188 = '-rw-r--r--.'
|
||||
os.chmod(__file__, 33152)
|
||||
os.chmod("pubnix.py", 33188)
|
||||
os.chmod("wordguess.py", 33188)
|
||||
os.chmod("words.txt", 33188)
|
||||
os.chmod("client.py", 33188)
|
||||
Path(WordGuess.RESULTS_LOCATION).touch(33188)
|
||||
Path(SAVE_LOCATION).touch(33152)
|
||||
|
||||
@staticmethod
|
||||
def save_record(date, username, score):
|
||||
con = sqlite3.connect(WordGuess.RESULTS_LOCATION)
|
||||
try:
|
||||
cur = con.cursor()
|
||||
cur.execute(
|
||||
"CREATE TABLE IF NOT EXISTS scores(user TEXT NOT NULL, score INT NOT NULL, date TIMESTAMP NOT NULL, PRIMARY KEY (user, date))"
|
||||
)
|
||||
cur.execute("INSERT INTO scores VALUES (?, ?, ?)", (username, score, date))
|
||||
con.commit()
|
||||
except sqlite3.IntegrityError:
|
||||
print("Cannot write record:", (date, username, score))
|
||||
finally:
|
||||
con.close()
|
||||
|
||||
@lru_cache
|
||||
def get_words(self):
|
||||
words = []
|
||||
game_words = "words.txt"
|
||||
# guess_words = "words.txt"
|
||||
with open(game_words, "r") as file:
|
||||
lines = file.read().splitlines()
|
||||
words.extend([l for l in lines if len(l) == self.word_length])
|
||||
return words
|
||||
|
||||
def get_wotd(self, day):
|
||||
words = self.get_words()
|
||||
index = (day.year * day.month * day.day * self.seed) % len(words)
|
||||
return words[index]
|
||||
|
||||
def valid_guess(self, guess: str):
|
||||
if len(guess) != self.word_length:
|
||||
return False
|
||||
|
||||
# Guess needs to be part of our
|
||||
# dictionary
|
||||
if guess not in self.get_words():
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def compare(expected: str, guess: str) -> List[str]:
|
||||
output = ["_"] * len(expected)
|
||||
counted_pos = set()
|
||||
|
||||
# (1) Check for letters in correct positions
|
||||
for i, (e_char, g_char) in enumerate(zip(expected, guess)):
|
||||
if e_char == g_char:
|
||||
output[i] = e_char
|
||||
|
||||
gchar_pos = char_positions(expected)
|
||||
|
||||
for i, g_char in enumerate(guess):
|
||||
if g_char in expected and output[i] in ["_", "*"]:
|
||||
for pos in gchar_pos[g_char]:
|
||||
if pos not in counted_pos:
|
||||
output[i] = "*"
|
||||
counted_pos.add(pos)
|
||||
break
|
||||
|
||||
return output
|
||||
|
||||
def game(self, connection, user):
|
||||
# As long as the connection is alive,
|
||||
# treat the time the same
|
||||
# NOTE: Timeout does exist in pubnix.py
|
||||
today = datetime.today().date()
|
||||
wotd = self.get_wotd(today)
|
||||
|
||||
gr = self.guesses_allowed - self.guesses_made[today][user]
|
||||
is_winner = self.is_winner[today][user]
|
||||
send_message(connection, WordGuess.GameStartMessage(is_winner, self.word_length, gr, list(self.letters_guessed[today][user])))
|
||||
|
||||
if self.is_winner[today][user]:
|
||||
return
|
||||
|
||||
while not self.is_winner[today][user] and self.guesses_made[today][user] < self.guesses_allowed:
|
||||
message = receive_message(connection, WordGuess.GuessMessage)
|
||||
message.word = message.word.lower()
|
||||
|
||||
if not self.valid_guess(message.word):
|
||||
send_message(connection, WordGuess.GuessResponseMessage(gr))
|
||||
continue
|
||||
|
||||
self.is_winner[today][user] = message.word == wotd
|
||||
if not self.is_winner[today][user]:
|
||||
self.guesses_made[today][user] += 1
|
||||
gr = self.guesses_allowed - self.guesses_made[today][user]
|
||||
result = WordGuessServer.compare(wotd, message.word)
|
||||
|
||||
# Populate letters guessed
|
||||
for c in message.word:
|
||||
self.letters_guessed[today][user].add(c)
|
||||
|
||||
send_message(
|
||||
connection,
|
||||
WordGuess.GuessResponseMessage(
|
||||
gr,
|
||||
True,
|
||||
self.is_winner[today][user],
|
||||
result,
|
||||
list(self.letters_guessed[today][user])
|
||||
)
|
||||
)
|
||||
|
||||
if self.is_winner[today][user]:
|
||||
WordGuessServer.save_record(today, user, gr)
|
||||
SAVE_LOCATION = "state.pickle"
|
||||
|
||||
if __name__ == "__main__":
|
||||
# NOTE: The seed must be kept secret otherwise
|
||||
# players can cheat!
|
||||
SEED = random.randint(3, 1000000)
|
||||
print("Seed: ", SEED)
|
||||
|
||||
w = WordGuessServer(SEED)
|
||||
|
||||
# Load data structure if existent
|
||||
# Load game state if existent
|
||||
if os.path.exists(SAVE_LOCATION):
|
||||
with open(SAVE_LOCATION, "rb") as file:
|
||||
w = pickle.load(file)
|
||||
|
@ -200,10 +239,11 @@ if __name__ == "__main__":
|
|||
# to prevent cheating...
|
||||
w.fix_permissions()
|
||||
|
||||
# Start game server
|
||||
try:
|
||||
run_simple_server(WordGuess.ADDRESS, w.game)
|
||||
finally:
|
||||
# Save game data structure
|
||||
# After finishing, save game state
|
||||
print("Saving game state... ", end="")
|
||||
with open(SAVE_LOCATION, "wb") as file:
|
||||
pickle.dump(w, file)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
"""
|
||||
WordGuess Library
|
||||
Author: Brandon Rozek
|
||||
|
||||
Contains common data structures
|
||||
|
|
Loading…
Reference in a new issue