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https://github.com/brandon-rozek/wordguess
synced 2024-11-14 20:37:32 -05:00
Added threaded implementation
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parent
4a3e71fd66
commit
81b7b16c3f
1 changed files with 30 additions and 34 deletions
58
pubnix.py
58
pubnix.py
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@ -11,20 +11,11 @@ For authentication, we rely on challenge
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tokens and the unix permission system as
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both server and client run on the same
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machine.
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Remaining TODO ...
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TODO: Handle a user trying to connect multiple
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times at the same time.
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This might be handled automatically if only one
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user can play at a time...
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TODO: Handle timeout properly
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"""
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from contextlib import contextmanager
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from dataclasses import dataclass
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from pathlib import Path
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from threading import Thread
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from typing import Union
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import binascii
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import json
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@ -33,6 +24,8 @@ import pwd
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import sys
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import socket
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__all__ = ['run_simple_server', 'run_simple_client']
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MESSAGE_BUFFER_LEN = 1024
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TOKEN_LENGTH = 50
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TIMEOUT = 5 * 60 # 5 minutes
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@ -59,14 +52,31 @@ def run_simple_server(address, fn, force_auth=True):
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print("Started server at", address)
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try:
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while True:
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with client_connection(sock) as connection:
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connection, _ = sock.accept()
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connection.settimeout(TIMEOUT)
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t = Thread(target=thread_connection, args=[connection, force_auth, fn])
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t.daemon = True # TODO: Implement graceful cleanup instead
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t.start()
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except KeyboardInterrupt:
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print("Stopping server...")
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def thread_connection(connection, force_auth, fn):
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try:
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user = None
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if force_auth:
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user = authenticate(connection)
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receive_message(connection, StartMessage)
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fn(connection, user)
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except KeyboardInterrupt:
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print("Stopping server...")
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except (
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ProtocolException,
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BrokenPipeError,
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TimeoutError,
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ConnectionResetError) as e:
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# Ignore as client can reconnect
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pass
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finally: # clean up the connection
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if connection is not None:
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connection.close()
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@contextmanager
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def start_server(address, allow_other=True):
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@ -83,7 +93,6 @@ def start_server(address, allow_other=True):
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# Create a unix domain socket
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sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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sock.settimeout(TIMEOUT)
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sock.bind(address)
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sock.listen()
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@ -98,21 +107,6 @@ def start_server(address, allow_other=True):
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# Delete game.sock when finished
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os.unlink(address)
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@contextmanager
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def client_connection(sock):
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connection, _ = sock.accept()
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try:
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yield connection
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except (
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ProtocolException,
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BrokenPipeError,
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TimeoutError,
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ConnectionResetError) as e:
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# Ignore as client can reconnect
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pass
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finally: # clean up the connection
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connection.close()
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def generate_challenge(user):
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SERVER_FOLDER = Path(__file__).parent.absolute()
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Path(f"{SERVER_FOLDER}/challenges").mkdir(mode=33279, exist_ok=True)
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@ -249,10 +243,13 @@ def send_message(connection, message):
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def receive_message(connection, cls=None):
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message = connection.recv(MESSAGE_BUFFER_LEN).decode()
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if len(message) == 0:
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raise ProtocolException("Sender closed the connection")
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try:
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message = json.loads(message)
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except Exception:
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print("Received:", message, flush=True)
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close_with_error(connection, "Invalid Message Received")
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if cls is not None:
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@ -262,7 +259,6 @@ def receive_message(connection, cls=None):
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if "type" in message and message['type'] == "error":
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raise ProtocolException(message.get("message"))
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else:
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print("Received:", message, flush=True)
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close_with_error(connection, f"Expected message of type {cls}")
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return message
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