2019-01-02 06:33:26 -05:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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2020-08-20 12:43:09 -04:00
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"bytes"
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2020-02-25 15:40:02 -05:00
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"fmt"
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2019-08-18 05:21:27 -04:00
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"io"
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2021-11-30 05:49:51 -05:00
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"io/ioutil"
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2020-02-25 15:40:02 -05:00
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"math/rand"
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2021-11-30 05:49:51 -05:00
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"net/http"
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"net/http/httptest"
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2018-07-20 09:02:35 -04:00
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"os"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"path/filepath"
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2020-02-26 04:06:04 -05:00
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"strings"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"testing"
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2020-02-25 15:40:02 -05:00
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"time"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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2021-12-21 04:35:33 -05:00
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"github.com/gohugoio/hugo/config"
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"github.com/gohugoio/hugo/resources/resource_transformers/tocss/dartsass"
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2020-12-02 07:23:25 -05:00
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jww "github.com/spf13/jwalterweatherman"
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2020-03-10 13:12:11 -04:00
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"github.com/gohugoio/hugo/common/herrors"
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2021-11-30 05:49:51 -05:00
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"github.com/gohugoio/hugo/helpers"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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"github.com/gohugoio/hugo/htesting"
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2019-08-10 15:05:17 -04:00
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qt "github.com/frankban/quicktest"
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2018-07-20 09:02:35 -04:00
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"github.com/gohugoio/hugo/hugofs"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"github.com/gohugoio/hugo/common/loggers"
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2019-01-02 05:58:32 -05:00
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"github.com/gohugoio/hugo/resources/resource_transformers/tocss/scss"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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)
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2018-07-20 09:02:35 -04:00
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func TestSCSSWithIncludePaths(t *testing.T) {
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2019-08-10 15:05:17 -04:00
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c := qt.New(t)
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2018-07-20 09:02:35 -04:00
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2020-12-23 03:26:23 -05:00
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for _, test := range []struct {
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name string
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supports func() bool
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}{
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{"libsass", func() bool { return scss.Supports() }},
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{"dartsass", func() bool { return dartsass.Supports() }},
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} {
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c.Run(test.name, func(c *qt.C) {
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if !test.supports() {
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c.Skip(fmt.Sprintf("Skip %s", test.name))
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}
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workDir, clean, err := htesting.CreateTempDir(hugofs.Os, fmt.Sprintf("hugo-scss-include-%s", test.name))
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c.Assert(err, qt.IsNil)
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defer clean()
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2021-06-09 04:58:18 -04:00
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v := config.New()
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2020-12-23 03:26:23 -05:00
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v.Set("workingDir", workDir)
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b := newTestSitesBuilder(c).WithLogger(loggers.NewErrorLogger())
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// Need to use OS fs for this.
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b.Fs = hugofs.NewDefault(v)
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b.WithWorkingDir(workDir)
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b.WithViper(v)
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fooDir := filepath.Join(workDir, "node_modules", "foo")
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scssDir := filepath.Join(workDir, "assets", "scss")
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c.Assert(os.MkdirAll(fooDir, 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
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c.Assert(os.MkdirAll(filepath.Join(scssDir), 0777), qt.IsNil)
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b.WithSourceFile(filepath.Join(fooDir, "_moo.scss"), `
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2018-07-20 09:02:35 -04:00
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$moolor: #fff;
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moo {
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color: $moolor;
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}
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`)
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2020-12-23 03:26:23 -05:00
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b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
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2018-07-20 09:02:35 -04:00
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@import "moo";
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`)
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2020-12-23 03:26:23 -05:00
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b.WithTemplatesAdded("index.html", fmt.Sprintf(`
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{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo") "transpiler" %q ) }}
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{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
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T1: {{ $r.Content }}
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2020-12-23 03:26:23 -05:00
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`, test.name))
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b.Build(BuildCfg{})
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2018-07-20 09:02:35 -04:00
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2020-12-23 03:26:23 -05:00
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b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: moo{color:#fff}`)
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})
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2020-03-16 12:49:47 -04:00
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}
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2020-12-23 03:26:23 -05:00
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}
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2020-03-16 12:49:47 -04:00
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2020-12-23 03:26:23 -05:00
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func TestSCSSWithRegularCSSImport(t *testing.T) {
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c := qt.New(t)
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2020-03-16 12:49:47 -04:00
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2020-12-23 03:26:23 -05:00
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for _, test := range []struct {
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name string
|
|
|
|
supports func() bool
|
|
|
|
}{
|
|
|
|
{"libsass", func() bool { return scss.Supports() }},
|
|
|
|
{"dartsass", func() bool { return dartsass.Supports() }},
|
|
|
|
} {
|
|
|
|
c.Run(test.name, func(c *qt.C) {
|
|
|
|
if !test.supports() {
|
|
|
|
c.Skip(fmt.Sprintf("Skip %s", test.name))
|
|
|
|
}
|
|
|
|
|
|
|
|
workDir, clean, err := htesting.CreateTempDir(hugofs.Os, fmt.Sprintf("hugo-scss-include-regular-%s", test.name))
|
|
|
|
c.Assert(err, qt.IsNil)
|
|
|
|
defer clean()
|
|
|
|
|
2021-06-09 04:58:18 -04:00
|
|
|
v := config.New()
|
2020-12-23 03:26:23 -05:00
|
|
|
v.Set("workingDir", workDir)
|
|
|
|
b := newTestSitesBuilder(c).WithLogger(loggers.NewErrorLogger())
|
|
|
|
// Need to use OS fs for this.
|
|
|
|
b.Fs = hugofs.NewDefault(v)
|
|
|
|
b.WithWorkingDir(workDir)
|
|
|
|
b.WithViper(v)
|
|
|
|
|
|
|
|
scssDir := filepath.Join(workDir, "assets", "scss")
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(scssDir), 0777), qt.IsNil)
|
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "regular.css"), ``)
|
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "another.css"), ``)
|
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "_moo.scss"), `
|
2020-03-16 12:49:47 -04:00
|
|
|
$moolor: #fff;
|
|
|
|
|
|
|
|
moo {
|
|
|
|
color: $moolor;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
|
2020-03-16 12:49:47 -04:00
|
|
|
@import "moo";
|
|
|
|
@import "regular.css";
|
|
|
|
@import "moo";
|
|
|
|
@import "another.css";
|
|
|
|
|
|
|
|
/* foo */
|
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithTemplatesAdded("index.html", fmt.Sprintf(`
|
|
|
|
{{ $r := resources.Get "scss/main.scss" | toCSS (dict "transpiler" %q) }}
|
2020-03-16 12:49:47 -04:00
|
|
|
T1: {{ $r.Content | safeHTML }}
|
2020-12-23 03:26:23 -05:00
|
|
|
`, test.name))
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
if test.name == "libsass" {
|
|
|
|
// LibSass does not support regular CSS imports. There
|
|
|
|
// is an open bug about it that probably will never be resolved.
|
|
|
|
// Hugo works around this by preserving them in place:
|
|
|
|
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `
|
2020-03-16 12:49:47 -04:00
|
|
|
T1: moo {
|
|
|
|
color: #fff; }
|
|
|
|
|
|
|
|
@import "regular.css";
|
|
|
|
moo {
|
|
|
|
color: #fff; }
|
|
|
|
|
|
|
|
@import "another.css";
|
|
|
|
/* foo */
|
|
|
|
|
|
|
|
`)
|
2020-12-23 03:26:23 -05:00
|
|
|
} else {
|
|
|
|
// Dart Sass does not follow regular CSS import, but they
|
|
|
|
// get pulled to the top.
|
|
|
|
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: @import "regular.css";
|
|
|
|
@import "another.css";
|
|
|
|
moo {
|
|
|
|
color: #fff;
|
2020-03-16 12:49:47 -04:00
|
|
|
}
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
moo {
|
|
|
|
color: #fff;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* foo */`)
|
|
|
|
}
|
|
|
|
})
|
2018-07-31 03:34:56 -04:00
|
|
|
}
|
2020-12-23 03:26:23 -05:00
|
|
|
}
|
2018-07-31 03:34:56 -04:00
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
func TestSCSSWithThemeOverrides(t *testing.T) {
|
|
|
|
c := qt.New(t)
|
|
|
|
|
|
|
|
for _, test := range []struct {
|
|
|
|
name string
|
|
|
|
supports func() bool
|
|
|
|
}{
|
|
|
|
{"libsass", func() bool { return scss.Supports() }},
|
|
|
|
{"dartsass", func() bool { return dartsass.Supports() }},
|
|
|
|
} {
|
|
|
|
c.Run(test.name, func(c *qt.C) {
|
|
|
|
if !test.supports() {
|
|
|
|
c.Skip(fmt.Sprintf("Skip %s", test.name))
|
|
|
|
}
|
|
|
|
|
|
|
|
workDir, clean1, err := htesting.CreateTempDir(hugofs.Os, fmt.Sprintf("hugo-scss-include-theme-overrides-%s", test.name))
|
|
|
|
c.Assert(err, qt.IsNil)
|
|
|
|
defer clean1()
|
|
|
|
|
|
|
|
theme := "mytheme"
|
|
|
|
themesDir := filepath.Join(workDir, "themes")
|
|
|
|
themeDirs := filepath.Join(themesDir, theme)
|
2021-06-09 04:58:18 -04:00
|
|
|
v := config.New()
|
2020-12-23 03:26:23 -05:00
|
|
|
v.Set("workingDir", workDir)
|
|
|
|
v.Set("theme", theme)
|
|
|
|
b := newTestSitesBuilder(c).WithLogger(loggers.NewErrorLogger())
|
|
|
|
// Need to use OS fs for this.
|
|
|
|
b.Fs = hugofs.NewDefault(v)
|
|
|
|
b.WithWorkingDir(workDir)
|
|
|
|
b.WithViper(v)
|
|
|
|
|
|
|
|
fooDir := filepath.Join(workDir, "node_modules", "foo")
|
|
|
|
scssDir := filepath.Join(workDir, "assets", "scss")
|
|
|
|
scssThemeDir := filepath.Join(themeDirs, "assets", "scss")
|
|
|
|
c.Assert(os.MkdirAll(fooDir, 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(scssDir, "components"), 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(filepath.Join(scssThemeDir, "components"), 0777), qt.IsNil)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_imports.scss"), `
|
2018-07-31 03:34:56 -04:00
|
|
|
@import "moo";
|
2018-07-31 10:53:03 -04:00
|
|
|
@import "_boo";
|
2020-12-23 03:26:23 -05:00
|
|
|
@import "_zoo";
|
|
|
|
|
2018-07-31 03:34:56 -04:00
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_moo.scss"), `
|
2018-07-31 03:34:56 -04:00
|
|
|
$moolor: #fff;
|
|
|
|
|
|
|
|
moo {
|
|
|
|
color: $moolor;
|
|
|
|
}
|
2018-07-31 10:53:03 -04:00
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
// Only in theme.
|
|
|
|
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_zoo.scss"), `
|
|
|
|
$zoolor: pink;
|
|
|
|
|
|
|
|
zoo {
|
|
|
|
color: $zoolor;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_boo.scss"), `
|
2018-07-31 10:53:03 -04:00
|
|
|
$boolor: orange;
|
|
|
|
|
|
|
|
boo {
|
|
|
|
color: $boolor;
|
|
|
|
}
|
2018-07-31 03:34:56 -04:00
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithSourceFile(filepath.Join(scssThemeDir, "main.scss"), `
|
2018-07-31 03:34:56 -04:00
|
|
|
@import "components/imports";
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "components", "_moo.scss"), `
|
2018-07-31 03:34:56 -04:00
|
|
|
$moolor: #ccc;
|
|
|
|
|
|
|
|
moo {
|
|
|
|
color: $moolor;
|
|
|
|
}
|
2018-07-31 10:53:03 -04:00
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "components", "_boo.scss"), `
|
2018-07-31 10:53:03 -04:00
|
|
|
$boolor: green;
|
|
|
|
|
|
|
|
boo {
|
|
|
|
color: $boolor;
|
|
|
|
}
|
2018-07-31 03:34:56 -04:00
|
|
|
`)
|
|
|
|
|
2020-12-23 03:26:23 -05:00
|
|
|
b.WithTemplatesAdded("index.html", fmt.Sprintf(`
|
|
|
|
{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo" ) "transpiler" %q ) }}
|
2018-07-31 03:34:56 -04:00
|
|
|
{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
|
|
|
|
T1: {{ $r.Content }}
|
2020-12-23 03:26:23 -05:00
|
|
|
`, test.name))
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent(
|
|
|
|
filepath.Join(workDir, "public/index.html"),
|
|
|
|
`T1: moo{color:#ccc}boo{color:green}zoo{color:pink}`,
|
|
|
|
)
|
|
|
|
})
|
|
|
|
}
|
2018-07-31 03:34:56 -04:00
|
|
|
}
|
|
|
|
|
2019-09-03 06:25:41 -04:00
|
|
|
// https://github.com/gohugoio/hugo/issues/6274
|
|
|
|
func TestSCSSWithIncludePathsSass(t *testing.T) {
|
2020-12-23 03:26:23 -05:00
|
|
|
c := qt.New(t)
|
|
|
|
|
|
|
|
for _, test := range []struct {
|
|
|
|
name string
|
|
|
|
supports func() bool
|
|
|
|
}{
|
|
|
|
{"libsass", func() bool { return scss.Supports() }},
|
|
|
|
{"dartsass", func() bool { return dartsass.Supports() }},
|
|
|
|
} {
|
|
|
|
c.Run(test.name, func(c *qt.C) {
|
|
|
|
if !test.supports() {
|
|
|
|
c.Skip(fmt.Sprintf("Skip %s", test.name))
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
2019-09-03 06:25:41 -04:00
|
|
|
if !scss.Supports() {
|
|
|
|
t.Skip("Skip SCSS")
|
|
|
|
}
|
2019-12-19 06:17:44 -05:00
|
|
|
workDir, clean1, err := htesting.CreateTempDir(hugofs.Os, "hugo-scss-includepaths")
|
2019-09-03 06:25:41 -04:00
|
|
|
c.Assert(err, qt.IsNil)
|
2019-12-19 06:17:44 -05:00
|
|
|
defer clean1()
|
2019-09-03 06:25:41 -04:00
|
|
|
|
2021-06-09 04:58:18 -04:00
|
|
|
v := config.New()
|
2019-09-03 06:25:41 -04:00
|
|
|
v.Set("workingDir", workDir)
|
|
|
|
v.Set("theme", "mytheme")
|
|
|
|
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
|
|
|
|
// Need to use OS fs for this.
|
|
|
|
b.Fs = hugofs.NewDefault(v)
|
|
|
|
b.WithWorkingDir(workDir)
|
|
|
|
b.WithViper(v)
|
|
|
|
|
|
|
|
hulmaDir := filepath.Join(workDir, "node_modules", "hulma")
|
|
|
|
scssDir := filepath.Join(workDir, "themes/mytheme/assets", "scss")
|
|
|
|
c.Assert(os.MkdirAll(hulmaDir, 0777), qt.IsNil)
|
|
|
|
c.Assert(os.MkdirAll(scssDir, 0777), qt.IsNil)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
|
|
|
|
@import "hulma/hulma";
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join(hulmaDir, "hulma.sass"), `
|
|
|
|
$hulma: #ccc;
|
|
|
|
|
|
|
|
foo
|
|
|
|
color: $hulma;
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithTemplatesAdded("index.html", `
|
|
|
|
{{ $scssOptions := (dict "targetPath" "css/styles.css" "enableSourceMap" false "includePaths" (slice "node_modules")) }}
|
|
|
|
{{ $r := resources.Get "scss/main.scss" | toCSS $scssOptions | minify }}
|
|
|
|
T1: {{ $r.Content }}
|
|
|
|
`)
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: foo{color:#ccc}`)
|
|
|
|
}
|
|
|
|
|
2019-08-18 05:21:27 -04:00
|
|
|
func TestResourceChainBasic(t *testing.T) {
|
2021-11-30 05:49:51 -05:00
|
|
|
ts := httptest.NewServer(http.FileServer(http.Dir("testdata/")))
|
|
|
|
t.Cleanup(func() {
|
|
|
|
ts.Close()
|
|
|
|
})
|
|
|
|
|
2019-08-18 05:21:27 -04:00
|
|
|
b := newTestSitesBuilder(t)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.WithTemplatesAdded("index.html", fmt.Sprintf(`
|
2019-08-18 05:21:27 -04:00
|
|
|
{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | fingerprint "sha512" | minify | fingerprint }}
|
2019-09-02 11:09:56 -04:00
|
|
|
{{ $cssFingerprinted1 := "body { background-color: lightblue; }" | resources.FromString "styles.css" | minify | fingerprint }}
|
|
|
|
{{ $cssFingerprinted2 := "body { background-color: orange; }" | resources.FromString "styles2.css" | minify | fingerprint }}
|
|
|
|
|
2019-08-18 05:21:27 -04:00
|
|
|
|
|
|
|
HELLO: {{ $hello.Name }}|{{ $hello.RelPermalink }}|{{ $hello.Content | safeHTML }}
|
|
|
|
|
|
|
|
{{ $img := resources.Get "images/sunset.jpg" }}
|
|
|
|
{{ $fit := $img.Fit "200x200" }}
|
|
|
|
{{ $fit2 := $fit.Fit "100x200" }}
|
|
|
|
{{ $img = $img | fingerprint }}
|
|
|
|
SUNSET: {{ $img.Name }}|{{ $img.RelPermalink }}|{{ $img.Width }}|{{ len $img.Content }}
|
|
|
|
FIT: {{ $fit.Name }}|{{ $fit.RelPermalink }}|{{ $fit.Width }}
|
2019-09-02 11:09:56 -04:00
|
|
|
CSS integrity Data first: {{ $cssFingerprinted1.Data.Integrity }} {{ $cssFingerprinted1.RelPermalink }}
|
|
|
|
CSS integrity Data last: {{ $cssFingerprinted2.RelPermalink }} {{ $cssFingerprinted2.Data.Integrity }}
|
|
|
|
|
2021-12-16 05:09:21 -05:00
|
|
|
{{ $rimg := resources.GetRemote "%[1]s/sunset.jpg" }}
|
|
|
|
{{ $remotenotfound := resources.GetRemote "%[1]s/notfound.jpg" }}
|
2021-12-09 10:16:35 -05:00
|
|
|
{{ $localnotfound := resources.Get "images/notfound.jpg" }}
|
2021-12-16 05:09:21 -05:00
|
|
|
{{ $gopherprotocol := resources.GetRemote "gopher://example.org" }}
|
2021-11-30 05:49:51 -05:00
|
|
|
{{ $rfit := $rimg.Fit "200x200" }}
|
|
|
|
{{ $rfit2 := $rfit.Fit "100x200" }}
|
|
|
|
{{ $rimg = $rimg | fingerprint }}
|
|
|
|
SUNSET REMOTE: {{ $rimg.Name }}|{{ $rimg.RelPermalink }}|{{ $rimg.Width }}|{{ len $rimg.Content }}
|
|
|
|
FIT REMOTE: {{ $rfit.Name }}|{{ $rfit.RelPermalink }}|{{ $rfit.Width }}
|
2021-12-09 10:16:35 -05:00
|
|
|
REMOTE NOT FOUND: {{ if $remotenotfound }}FAILED{{ else}}OK{{ end }}
|
|
|
|
LOCAL NOT FOUND: {{ if $localnotfound }}FAILED{{ else}}OK{{ end }}
|
2021-12-09 10:57:05 -05:00
|
|
|
PRINT PROTOCOL ERROR1: {{ with $gopherprotocol }}{{ . | safeHTML }}{{ end }}
|
|
|
|
PRINT PROTOCOL ERROR2: {{ with $gopherprotocol }}{{ .Err | safeHTML }}{{ end }}
|
2021-11-30 05:49:51 -05:00
|
|
|
|
|
|
|
`, ts.URL))
|
2019-08-18 05:21:27 -04:00
|
|
|
|
|
|
|
fs := b.Fs.Source
|
|
|
|
|
|
|
|
imageDir := filepath.Join("assets", "images")
|
|
|
|
b.Assert(os.MkdirAll(imageDir, 0777), qt.IsNil)
|
|
|
|
src, err := os.Open("testdata/sunset.jpg")
|
|
|
|
b.Assert(err, qt.IsNil)
|
|
|
|
out, err := fs.Create(filepath.Join(imageDir, "sunset.jpg"))
|
|
|
|
b.Assert(err, qt.IsNil)
|
|
|
|
_, err = io.Copy(out, src)
|
|
|
|
b.Assert(err, qt.IsNil)
|
|
|
|
out.Close()
|
|
|
|
|
|
|
|
b.Running()
|
|
|
|
|
|
|
|
for i := 0; i < 2; i++ {
|
|
|
|
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent("public/index.html",
|
2021-11-30 05:49:51 -05:00
|
|
|
fmt.Sprintf(`
|
2019-08-18 05:21:27 -04:00
|
|
|
SUNSET: images/sunset.jpg|/images/sunset.a9bf1d944e19c0f382e0d8f51de690f7d0bc8fa97390c4242a86c3e5c0737e71.jpg|900|90587
|
|
|
|
FIT: images/sunset.jpg|/images/sunset_hu59e56ffff1bc1d8d122b1403d34e039f_90587_200x200_fit_q75_box.jpg|200
|
2019-09-02 11:09:56 -04:00
|
|
|
CSS integrity Data first: sha256-od9YaHw8nMOL8mUy97Sy8sKwMV3N4hI3aVmZXATxH+8= /styles.min.a1df58687c3c9cc38bf26532f7b4b2f2c2b0315dcde212376959995c04f11fef.css
|
|
|
|
CSS integrity Data last: /styles2.min.1cfc52986836405d37f9998a63fd6dd8608e8c410e5e3db1daaa30f78bc273ba.css sha256-HPxSmGg2QF03+ZmKY/1t2GCOjEEOXj2x2qow94vCc7o=
|
2021-11-30 05:49:51 -05:00
|
|
|
|
|
|
|
SUNSET REMOTE: sunset_%[1]s.jpg|/sunset_%[1]s.a9bf1d944e19c0f382e0d8f51de690f7d0bc8fa97390c4242a86c3e5c0737e71.jpg|900|90587
|
|
|
|
FIT REMOTE: sunset_%[1]s.jpg|/sunset_%[1]s_hu59e56ffff1bc1d8d122b1403d34e039f_0_200x200_fit_q75_box.jpg|200
|
2021-12-09 10:16:35 -05:00
|
|
|
REMOTE NOT FOUND: OK
|
|
|
|
LOCAL NOT FOUND: OK
|
2021-12-16 05:09:21 -05:00
|
|
|
PRINT PROTOCOL ERROR1: error calling resources.GetRemote: Get "gopher://example.org": unsupported protocol scheme "gopher"
|
|
|
|
PRINT PROTOCOL ERROR2: error calling resources.GetRemote: Get "gopher://example.org": unsupported protocol scheme "gopher"
|
2021-12-09 10:16:35 -05:00
|
|
|
|
2021-11-30 05:49:51 -05:00
|
|
|
|
|
|
|
`, helpers.HashString(ts.URL+"/sunset.jpg", map[string]interface{}{})))
|
2019-08-18 05:21:27 -04:00
|
|
|
|
2019-09-02 11:09:56 -04:00
|
|
|
b.AssertFileContent("public/styles.min.a1df58687c3c9cc38bf26532f7b4b2f2c2b0315dcde212376959995c04f11fef.css", "body{background-color:#add8e6}")
|
|
|
|
b.AssertFileContent("public//styles2.min.1cfc52986836405d37f9998a63fd6dd8608e8c410e5e3db1daaa30f78bc273ba.css", "body{background-color:orange}")
|
|
|
|
|
2019-08-18 05:21:27 -04:00
|
|
|
b.EditFiles("page1.md", `
|
|
|
|
---
|
|
|
|
title: "Page 1 edit"
|
|
|
|
summary: "Edited summary"
|
|
|
|
---
|
|
|
|
|
|
|
|
Edited content.
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.Assert(b.Fs.Destination.Remove("public"), qt.IsNil)
|
|
|
|
b.H.ResourceSpec.ClearCaches()
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-25 15:40:02 -05:00
|
|
|
func TestResourceChainPostProcess(t *testing.T) {
|
|
|
|
t.Parallel()
|
|
|
|
|
|
|
|
rnd := rand.New(rand.NewSource(time.Now().UnixNano()))
|
|
|
|
|
|
|
|
b := newTestSitesBuilder(t)
|
2021-07-19 05:32:47 -04:00
|
|
|
b.WithConfigFile("toml", `[minify]
|
2021-08-19 05:30:50 -04:00
|
|
|
minifyOutput = true
|
2021-07-19 05:32:47 -04:00
|
|
|
[minify.tdewolff]
|
|
|
|
[minify.tdewolff.html]
|
2021-08-19 05:30:50 -04:00
|
|
|
keepQuotes = false
|
2021-07-19 05:32:47 -04:00
|
|
|
keepWhitespace = false`)
|
2020-02-25 15:40:02 -05:00
|
|
|
b.WithContent("page1.md", "---\ntitle: Page1\n---")
|
|
|
|
b.WithContent("page2.md", "---\ntitle: Page2\n---")
|
|
|
|
|
|
|
|
b.WithTemplates(
|
|
|
|
"_default/single.html", `{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
|
|
|
|
HELLO: {{ $hello.RelPermalink }}
|
|
|
|
`,
|
|
|
|
"index.html", `Start.
|
|
|
|
{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
|
|
|
|
|
|
|
|
HELLO: {{ $hello.RelPermalink }}|Integrity: {{ $hello.Data.Integrity }}|MediaType: {{ $hello.MediaType.Type }}
|
|
|
|
HELLO2: Name: {{ $hello.Name }}|Content: {{ $hello.Content }}|Title: {{ $hello.Title }}|ResourceType: {{ $hello.ResourceType }}
|
|
|
|
|
2021-08-19 05:30:50 -04:00
|
|
|
// Issue #8884
|
|
|
|
<a href="hugo.rocks">foo</a>
|
|
|
|
<a href="{{ $hello.RelPermalink }}" integrity="{{ $hello.Data.Integrity}}">Hello</a>
|
2020-02-25 15:40:02 -05:00
|
|
|
`+strings.Repeat("a b", rnd.Intn(10)+1)+`
|
|
|
|
|
|
|
|
|
|
|
|
End.`)
|
|
|
|
|
|
|
|
b.Running()
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
b.AssertFileContent("public/index.html",
|
|
|
|
`Start.
|
|
|
|
HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html|Integrity: md5-otHLJPJLMip9rVIEFMUj6Q==|MediaType: text/html
|
2020-12-17 03:33:26 -05:00
|
|
|
HELLO2: Name: hello.html|Content: <h1>Hello World!</h1>|Title: hello.html|ResourceType: text
|
2021-08-19 05:30:50 -04:00
|
|
|
<a href=hugo.rocks>foo</a>
|
|
|
|
<a href="/hello.min.a2d1cb24f24b322a7dad520414c523e9.html" integrity="md5-otHLJPJLMip9rVIEFMUj6Q==">Hello</a>
|
2020-02-25 15:40:02 -05:00
|
|
|
End.`)
|
|
|
|
|
|
|
|
b.AssertFileContent("public/page1/index.html", `HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html`)
|
|
|
|
b.AssertFileContent("public/page2/index.html", `HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html`)
|
|
|
|
}
|
|
|
|
|
|
|
|
func BenchmarkResourceChainPostProcess(b *testing.B) {
|
|
|
|
for i := 0; i < b.N; i++ {
|
|
|
|
b.StopTimer()
|
|
|
|
s := newTestSitesBuilder(b)
|
|
|
|
for i := 0; i < 300; i++ {
|
|
|
|
s.WithContent(fmt.Sprintf("page%d.md", i+1), "---\ntitle: Page\n---")
|
|
|
|
}
|
|
|
|
s.WithTemplates("_default/single.html", `Start.
|
|
|
|
Some text.
|
|
|
|
|
|
|
|
|
|
|
|
{{ $hello1 := "<h1> Hello World 2! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
|
|
|
|
{{ $hello2 := "<h1> Hello World 2! </h1>" | resources.FromString (printf "%s.html" .Path) | minify | fingerprint "md5" | resources.PostProcess }}
|
|
|
|
|
|
|
|
Some more text.
|
|
|
|
|
|
|
|
HELLO: {{ $hello1.RelPermalink }}|Integrity: {{ $hello1.Data.Integrity }}|MediaType: {{ $hello1.MediaType.Type }}
|
|
|
|
|
|
|
|
Some more text.
|
|
|
|
|
|
|
|
HELLO2: Name: {{ $hello2.Name }}|Content: {{ $hello2.Content }}|Title: {{ $hello2.Title }}|ResourceType: {{ $hello2.ResourceType }}
|
|
|
|
|
|
|
|
Some more text.
|
|
|
|
|
|
|
|
HELLO2_2: Name: {{ $hello2.Name }}|Content: {{ $hello2.Content }}|Title: {{ $hello2.Title }}|ResourceType: {{ $hello2.ResourceType }}
|
|
|
|
|
|
|
|
End.
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.StartTimer()
|
|
|
|
s.Build(BuildCfg{})
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-09-05 12:03:00 -04:00
|
|
|
func TestResourceChains(t *testing.T) {
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
t.Parallel()
|
|
|
|
|
2019-08-10 15:05:17 -04:00
|
|
|
c := qt.New(t)
|
2018-12-21 04:05:57 -05:00
|
|
|
|
2021-11-30 05:49:51 -05:00
|
|
|
ts := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
|
|
|
switch r.URL.Path {
|
|
|
|
case "/css/styles1.css":
|
|
|
|
w.Header().Set("Content-Type", "text/css")
|
|
|
|
w.Write([]byte(`h1 {
|
|
|
|
font-style: bold;
|
|
|
|
}`))
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/js/script1.js":
|
|
|
|
w.Write([]byte(`var x; x = 5, document.getElementById("demo").innerHTML = x * 10`))
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/mydata/json1.json":
|
|
|
|
w.Write([]byte(`{
|
|
|
|
"employees": [
|
|
|
|
{
|
|
|
|
"firstName": "John",
|
|
|
|
"lastName": "Doe"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"firstName": "Anna",
|
|
|
|
"lastName": "Smith"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"firstName": "Peter",
|
|
|
|
"lastName": "Jones"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}`))
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/mydata/xml1.xml":
|
|
|
|
w.Write([]byte(`
|
2021-12-02 11:30:36 -05:00
|
|
|
<hello>
|
|
|
|
<world>Hugo Rocks!</<world>
|
|
|
|
</hello>`))
|
2021-11-30 05:49:51 -05:00
|
|
|
return
|
|
|
|
|
|
|
|
case "/mydata/svg1.svg":
|
|
|
|
w.Header().Set("Content-Disposition", `attachment; filename="image.svg"`)
|
|
|
|
w.Write([]byte(`
|
|
|
|
<svg height="100" width="100">
|
|
|
|
<path d="M1e2 1e2H3e2 2e2z"/>
|
|
|
|
</svg>`))
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/mydata/html1.html":
|
|
|
|
w.Write([]byte(`
|
|
|
|
<html>
|
|
|
|
<a href=#>Cool</a>
|
|
|
|
</html>`))
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/authenticated/":
|
2021-12-21 04:35:33 -05:00
|
|
|
w.Header().Set("Content-Type", "text/plain")
|
2021-11-30 05:49:51 -05:00
|
|
|
if r.Header.Get("Authorization") == "Bearer abcd" {
|
|
|
|
w.Write([]byte(`Welcome`))
|
|
|
|
return
|
|
|
|
}
|
|
|
|
http.Error(w, "Forbidden", http.StatusForbidden)
|
|
|
|
return
|
|
|
|
|
|
|
|
case "/post":
|
2021-12-21 04:35:33 -05:00
|
|
|
w.Header().Set("Content-Type", "text/plain")
|
2021-11-30 05:49:51 -05:00
|
|
|
if r.Method == http.MethodPost {
|
|
|
|
body, err := ioutil.ReadAll(r.Body)
|
|
|
|
if err != nil {
|
|
|
|
http.Error(w, "Internal server error", http.StatusInternalServerError)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
w.Write(body)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
http.Error(w, "Bad request", http.StatusBadRequest)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
http.Error(w, "Not found", http.StatusNotFound)
|
|
|
|
return
|
|
|
|
}))
|
|
|
|
t.Cleanup(func() {
|
|
|
|
ts.Close()
|
|
|
|
})
|
|
|
|
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
tests := []struct {
|
|
|
|
name string
|
|
|
|
shouldRun func() bool
|
|
|
|
prepare func(b *sitesBuilder)
|
|
|
|
verify func(b *sitesBuilder)
|
|
|
|
}{
|
|
|
|
{"tocss", func() bool { return scss.Supports() }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $scss := resources.Get "scss/styles2.scss" | toCSS }}
|
|
|
|
{{ $sass := resources.Get "sass/styles3.sass" | toCSS }}
|
|
|
|
{{ $scssCustomTarget := resources.Get "scss/styles2.scss" | toCSS (dict "targetPath" "styles/main.css") }}
|
|
|
|
{{ $scssCustomTargetString := resources.Get "scss/styles2.scss" | toCSS "styles/main.css" }}
|
2018-07-12 09:19:54 -04:00
|
|
|
{{ $scssMin := resources.Get "scss/styles2.scss" | toCSS | minify }}
|
|
|
|
{{ $scssFromTempl := ".{{ .Kind }} { color: blue; }" | resources.FromString "kindofblue.templ" | resources.ExecuteAsTemplate "kindofblue.scss" . | toCSS (dict "targetPath" "styles/templ.css") | minify }}
|
|
|
|
{{ $bundle1 := slice $scssFromTempl $scssMin | resources.Concat "styles/bundle1.css" }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
T1: Len Content: {{ len $scss.Content }}|RelPermalink: {{ $scss.RelPermalink }}|Permalink: {{ $scss.Permalink }}|MediaType: {{ $scss.MediaType.Type }}
|
|
|
|
T2: Content: {{ $scssMin.Content }}|RelPermalink: {{ $scssMin.RelPermalink }}
|
|
|
|
T3: Content: {{ len $scssCustomTarget.Content }}|RelPermalink: {{ $scssCustomTarget.RelPermalink }}|MediaType: {{ $scssCustomTarget.MediaType.Type }}
|
|
|
|
T4: Content: {{ len $scssCustomTargetString.Content }}|RelPermalink: {{ $scssCustomTargetString.RelPermalink }}|MediaType: {{ $scssCustomTargetString.MediaType.Type }}
|
|
|
|
T5: Content: {{ $sass.Content }}|T5 RelPermalink: {{ $sass.RelPermalink }}|
|
2018-07-12 09:19:54 -04:00
|
|
|
T6: {{ $bundle1.Permalink }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `T1: Len Content: 24|RelPermalink: /scss/styles2.css|Permalink: http://example.com/scss/styles2.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T2: Content: body{color:#333}|RelPermalink: /scss/styles2.min.css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T3: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T4: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T5: Content: .content-navigation {`)
|
|
|
|
b.AssertFileContent("public/index.html", `T5 RelPermalink: /sass/styles3.css|`)
|
2018-07-12 09:19:54 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T6: http://example.com/styles/bundle1.css`)
|
|
|
|
|
2019-08-10 15:05:17 -04:00
|
|
|
c.Assert(b.CheckExists("public/styles/templ.min.css"), qt.Equals, false)
|
2018-07-12 09:19:54 -04:00
|
|
|
b.AssertFileContent("public/styles/bundle1.css", `.home{color:blue}body{color:#333}`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}},
|
|
|
|
|
|
|
|
{"minify", func() bool { return true }, func(b *sitesBuilder) {
|
2021-07-19 05:32:47 -04:00
|
|
|
b.WithConfigFile("toml", `[minify]
|
|
|
|
[minify.tdewolff]
|
|
|
|
[minify.tdewolff.html]
|
|
|
|
keepWhitespace = false
|
|
|
|
`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.WithTemplates("home.html", fmt.Sprintf(`
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min CSS: {{ ( resources.Get "css/styles1.css" | minify ).Content }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min CSS Remote: {{ ( resources.GetRemote "%[1]s/css/styles1.css" | minify ).Content }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min JS: {{ ( resources.Get "js/script1.js" | resources.Minify ).Content | safeJS }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min JS Remote: {{ ( resources.GetRemote "%[1]s/js/script1.js" | minify ).Content }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min JSON: {{ ( resources.Get "mydata/json1.json" | resources.Minify ).Content | safeHTML }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min JSON Remote: {{ ( resources.GetRemote "%[1]s/mydata/json1.json" | resources.Minify ).Content | safeHTML }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min XML: {{ ( resources.Get "mydata/xml1.xml" | resources.Minify ).Content | safeHTML }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min XML Remote: {{ ( resources.GetRemote "%[1]s/mydata/xml1.xml" | resources.Minify ).Content | safeHTML }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min SVG: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min SVG Remote: {{ ( resources.GetRemote "%[1]s/mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
Min SVG again: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
|
|
|
|
Min HTML: {{ ( resources.Get "mydata/html1.html" | resources.Minify ).Content | safeHTML }}
|
2021-12-16 05:09:21 -05:00
|
|
|
Min HTML Remote: {{ ( resources.GetRemote "%[1]s/mydata/html1.html" | resources.Minify ).Content | safeHTML }}
|
2021-11-30 05:49:51 -05:00
|
|
|
`, ts.URL))
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `Min CSS: h1{font-style:bold}`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min CSS Remote: h1{font-style:bold}`)
|
2021-02-18 03:32:34 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min JS: var x;x=5,document.getElementById("demo").innerHTML=x*10`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min JS Remote: var x;x=5,document.getElementById("demo").innerHTML=x*10`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min JSON: {"employees":[{"firstName":"John","lastName":"Doe"},{"firstName":"Anna","lastName":"Smith"},{"firstName":"Peter","lastName":"Jones"}]}`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min JSON Remote: {"employees":[{"firstName":"John","lastName":"Doe"},{"firstName":"Anna","lastName":"Smith"},{"firstName":"Peter","lastName":"Jones"}]}`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min XML: <hello><world>Hugo Rocks!</<world></hello>`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min XML Remote: <hello><world>Hugo Rocks!</<world></hello>`)
|
2019-10-09 01:46:04 -04:00
|
|
|
b.AssertFileContent("public/index.html", `Min SVG: <svg height="100" width="100"><path d="M1e2 1e2H3e2 2e2z"/></svg>`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min SVG Remote: <svg height="100" width="100"><path d="M1e2 1e2H3e2 2e2z"/></svg>`)
|
2019-10-09 01:46:04 -04:00
|
|
|
b.AssertFileContent("public/index.html", `Min SVG again: <svg height="100" width="100"><path d="M1e2 1e2H3e2 2e2z"/></svg>`)
|
2018-08-05 05:13:49 -04:00
|
|
|
b.AssertFileContent("public/index.html", `Min HTML: <html><a href=#>Cool</a></html>`)
|
2021-11-30 05:49:51 -05:00
|
|
|
b.AssertFileContent("public/index.html", `Min HTML Remote: <html><a href=#>Cool</a></html>`)
|
|
|
|
}},
|
|
|
|
|
|
|
|
{"remote", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", fmt.Sprintf(`
|
2021-12-16 05:09:21 -05:00
|
|
|
{{$js := resources.GetRemote "%[1]s/js/script1.js" }}
|
2021-11-30 05:49:51 -05:00
|
|
|
Remote Filename: {{ $js.RelPermalink }}
|
2021-12-16 05:09:21 -05:00
|
|
|
{{$svg := resources.GetRemote "%[1]s/mydata/svg1.svg" }}
|
2021-11-30 05:49:51 -05:00
|
|
|
Remote Content-Disposition: {{ $svg.RelPermalink }}
|
2021-12-16 05:09:21 -05:00
|
|
|
{{$auth := resources.GetRemote "%[1]s/authenticated/" (dict "headers" (dict "Authorization" "Bearer abcd")) }}
|
2021-11-30 05:49:51 -05:00
|
|
|
Remote Authorization: {{ $auth.Content }}
|
2021-12-16 05:09:21 -05:00
|
|
|
{{$post := resources.GetRemote "%[1]s/post" (dict "method" "post" "body" "Request body") }}
|
2021-11-30 05:49:51 -05:00
|
|
|
Remote POST: {{ $post.Content }}
|
|
|
|
`, ts.URL))
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `Remote Filename: /script1_`)
|
|
|
|
b.AssertFileContent("public/index.html", `Remote Content-Disposition: /image_`)
|
|
|
|
b.AssertFileContent("public/index.html", `Remote Authorization: Welcome`)
|
|
|
|
b.AssertFileContent("public/index.html", `Remote POST: Request body`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}},
|
|
|
|
|
|
|
|
{"concat", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $a := "A" | resources.FromString "a.txt"}}
|
|
|
|
{{ $b := "B" | resources.FromString "b.txt"}}
|
|
|
|
{{ $c := "C" | resources.FromString "c.txt"}}
|
2018-07-12 05:26:51 -04:00
|
|
|
{{ $textResources := .Resources.Match "*.txt" }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{{ $combined := slice $a $b $c | resources.Concat "bundle/concat.txt" }}
|
2018-07-12 05:26:51 -04:00
|
|
|
T1: Content: {{ $combined.Content }}|RelPermalink: {{ $combined.RelPermalink }}|Permalink: {{ $combined.Permalink }}|MediaType: {{ $combined.MediaType.Type }}
|
|
|
|
{{ with $textResources }}
|
|
|
|
{{ $combinedText := . | resources.Concat "bundle/concattxt.txt" }}
|
|
|
|
T2: Content: {{ $combinedText.Content }}|{{ $combinedText.RelPermalink }}
|
|
|
|
{{ end }}
|
2018-10-02 11:35:33 -04:00
|
|
|
{{/* https://github.com/gohugoio/hugo/issues/5269 */}}
|
|
|
|
{{ $css := "body { color: blue; }" | resources.FromString "styles.css" }}
|
|
|
|
{{ $minified := resources.Get "css/styles1.css" | minify }}
|
|
|
|
{{ slice $css $minified | resources.Concat "bundle/mixed.css" }}
|
2019-06-02 02:56:19 -04:00
|
|
|
{{/* https://github.com/gohugoio/hugo/issues/5403 */}}
|
|
|
|
{{ $d := "function D {} // A comment" | resources.FromString "d.js"}}
|
|
|
|
{{ $e := "(function E {})" | resources.FromString "e.js"}}
|
|
|
|
{{ $f := "(function F {})()" | resources.FromString "f.js"}}
|
|
|
|
{{ $jsResources := .Resources.Match "*.js" }}
|
|
|
|
{{ $combinedJs := slice $d $e $f | resources.Concat "bundle/concatjs.js" }}
|
|
|
|
T3: Content: {{ $combinedJs.Content }}|{{ $combinedJs.RelPermalink }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
2018-07-12 05:26:51 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T1: Content: ABC|RelPermalink: /bundle/concat.txt|Permalink: http://example.com/bundle/concat.txt|MediaType: text/plain`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.AssertFileContent("public/bundle/concat.txt", "ABC")
|
|
|
|
|
2018-07-12 05:26:51 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T2: Content: t1t|t2t|`)
|
|
|
|
b.AssertFileContent("public/bundle/concattxt.txt", "t1t|t2t|")
|
2019-06-02 02:56:19 -04:00
|
|
|
|
|
|
|
b.AssertFileContent("public/index.html", `T3: Content: function D {} // A comment
|
|
|
|
;
|
|
|
|
(function E {})
|
|
|
|
;
|
|
|
|
(function F {})()|`)
|
|
|
|
b.AssertFileContent("public/bundle/concatjs.js", `function D {} // A comment
|
|
|
|
;
|
|
|
|
(function E {})
|
|
|
|
;
|
|
|
|
(function F {})()`)
|
2018-07-12 05:26:51 -04:00
|
|
|
}},
|
2019-09-05 12:03:00 -04:00
|
|
|
|
|
|
|
{"concat and fingerprint", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $a := "A" | resources.FromString "a.txt"}}
|
|
|
|
{{ $b := "B" | resources.FromString "b.txt"}}
|
|
|
|
{{ $c := "C" | resources.FromString "c.txt"}}
|
|
|
|
{{ $combined := slice $a $b $c | resources.Concat "bundle/concat.txt" }}
|
|
|
|
{{ $fingerprinted := $combined | fingerprint }}
|
|
|
|
Fingerprinted: {{ $fingerprinted.RelPermalink }}
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", "Fingerprinted: /bundle/concat.b5d4045c3f466fa91fe2cc6abe79232a1a57cdf104f7a26e716e0a1e2789df78.txt")
|
|
|
|
b.AssertFileContent("public/bundle/concat.b5d4045c3f466fa91fe2cc6abe79232a1a57cdf104f7a26e716e0a1e2789df78.txt", "ABC")
|
|
|
|
}},
|
|
|
|
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{"fromstring", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $r := "Hugo Rocks!" | resources.FromString "rocks/hugo.txt" }}
|
|
|
|
{{ $r.Content }}|{{ $r.RelPermalink }}|{{ $r.Permalink }}|{{ $r.MediaType.Type }}
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `Hugo Rocks!|/rocks/hugo.txt|http://example.com/rocks/hugo.txt|text/plain`)
|
|
|
|
b.AssertFileContent("public/rocks/hugo.txt", "Hugo Rocks!")
|
|
|
|
}},
|
2018-08-28 11:57:42 -04:00
|
|
|
{"execute-as-template", func() bool {
|
2019-11-26 03:44:31 -05:00
|
|
|
return true
|
2018-08-28 11:57:42 -04:00
|
|
|
}, func(b *sitesBuilder) {
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.WithTemplates("home.html", `
|
2018-08-28 11:35:33 -04:00
|
|
|
{{ $var := "Hugo Page" }}
|
|
|
|
{{ if .IsHome }}
|
|
|
|
{{ $var = "Hugo Home" }}
|
|
|
|
{{ end }}
|
|
|
|
T1: {{ $var }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{{ $result := "{{ .Kind | upper }}" | resources.FromString "mytpl.txt" | resources.ExecuteAsTemplate "result.txt" . }}
|
2018-08-28 11:35:33 -04:00
|
|
|
T2: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
2018-08-28 11:35:33 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T2: HOME|/result.txt|text/plain`, `T1: Hugo Home`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}},
|
|
|
|
{"fingerprint", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $r := "ab" | resources.FromString "rocks/hugo.txt" }}
|
|
|
|
{{ $result := $r | fingerprint }}
|
|
|
|
{{ $result512 := $r | fingerprint "sha512" }}
|
|
|
|
{{ $resultMD5 := $r | fingerprint "md5" }}
|
|
|
|
T1: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}|{{ $result.Data.Integrity }}|
|
|
|
|
T2: {{ $result512.Content }}|{{ $result512.RelPermalink}}|{{$result512.MediaType.Type }}|{{ $result512.Data.Integrity }}|
|
|
|
|
T3: {{ $resultMD5.Content }}|{{ $resultMD5.RelPermalink}}|{{$resultMD5.MediaType.Type }}|{{ $resultMD5.Data.Integrity }}|
|
2018-10-27 04:00:43 -04:00
|
|
|
{{ $r2 := "bc" | resources.FromString "rocks/hugo2.txt" | fingerprint }}
|
|
|
|
{{/* https://github.com/gohugoio/hugo/issues/5296 */}}
|
|
|
|
T4: {{ $r2.Data.Integrity }}|
|
|
|
|
|
|
|
|
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `T1: ab|/rocks/hugo.fb8e20fc2e4c3f248c60c39bd652f3c1347298bb977b8b4d5903b85055620603.txt|text/plain|sha256-+44g/C5MPySMYMOb1lLzwTRymLuXe4tNWQO4UFViBgM=|`)
|
|
|
|
b.AssertFileContent("public/index.html", `T2: ab|/rocks/hugo.2d408a0717ec188158278a796c689044361dc6fdde28d6f04973b80896e1823975cdbf12eb63f9e0591328ee235d80e9b5bf1aa6a44f4617ff3caf6400eb172d.txt|text/plain|sha512-LUCKBxfsGIFYJ4p5bGiQRDYdxv3eKNbwSXO4CJbhgjl1zb8S62P54FkTKO4jXYDptb8apqRPRhf/PK9kAOsXLQ==|`)
|
|
|
|
b.AssertFileContent("public/index.html", `T3: ab|/rocks/hugo.187ef4436122d1cc2f40dc2b92f0eba0.txt|text/plain|md5-GH70Q2Ei0cwvQNwrkvDroA==|`)
|
2018-10-27 04:00:43 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T4: sha256-Hgu9bGhroFC46wP/7txk/cnYCUf86CGrvl1tyNJSxaw=|`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}},
|
2018-11-15 01:21:14 -05:00
|
|
|
// https://github.com/gohugoio/hugo/issues/5226
|
|
|
|
{"baseurl-path", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithSimpleConfigFileAndBaseURL("https://example.com/hugo/")
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $r1 := "ab" | resources.FromString "rocks/hugo.txt" }}
|
|
|
|
T1: {{ $r1.Permalink }}|{{ $r1.RelPermalink }}
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `T1: https://example.com/hugo/rocks/hugo.txt|/hugo/rocks/hugo.txt`)
|
|
|
|
}},
|
|
|
|
|
2018-12-21 04:05:57 -05:00
|
|
|
// https://github.com/gohugoio/hugo/issues/4944
|
|
|
|
{"Prevent resource publish on .Content only", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $cssInline := "body { color: green; }" | resources.FromString "inline.css" | minify }}
|
|
|
|
{{ $cssPublish1 := "body { color: blue; }" | resources.FromString "external1.css" | minify }}
|
|
|
|
{{ $cssPublish2 := "body { color: orange; }" | resources.FromString "external2.css" | minify }}
|
|
|
|
|
|
|
|
Inline: {{ $cssInline.Content }}
|
|
|
|
Publish 1: {{ $cssPublish1.Content }} {{ $cssPublish1.RelPermalink }}
|
|
|
|
Publish 2: {{ $cssPublish2.Permalink }}
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html",
|
|
|
|
`Inline: body{color:green}`,
|
|
|
|
"Publish 1: body{color:blue} /external1.min.css",
|
|
|
|
"Publish 2: http://example.com/external2.min.css",
|
|
|
|
)
|
2019-08-18 05:21:27 -04:00
|
|
|
b.Assert(b.CheckExists("public/external2.css"), qt.Equals, false)
|
|
|
|
b.Assert(b.CheckExists("public/external1.css"), qt.Equals, false)
|
|
|
|
b.Assert(b.CheckExists("public/external2.min.css"), qt.Equals, true)
|
|
|
|
b.Assert(b.CheckExists("public/external1.min.css"), qt.Equals, true)
|
|
|
|
b.Assert(b.CheckExists("public/inline.min.css"), qt.Equals, false)
|
2018-12-21 04:05:57 -05:00
|
|
|
}},
|
|
|
|
|
2018-12-21 10:21:13 -05:00
|
|
|
{"unmarshal", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $toml := "slogan = \"Hugo Rocks!\"" | resources.FromString "slogan.toml" | transform.Unmarshal }}
|
2018-12-23 04:40:32 -05:00
|
|
|
{{ $csv1 := "\"Hugo Rocks\",\"Hugo is Fast!\"" | resources.FromString "slogans.csv" | transform.Unmarshal }}
|
2018-12-23 15:08:12 -05:00
|
|
|
{{ $csv2 := "a;b;c" | transform.Unmarshal (dict "delimiter" ";") }}
|
2021-12-02 11:30:36 -05:00
|
|
|
{{ $xml := "<?xml version=\"1.0\" encoding=\"UTF-8\"?><note><to>You</to><from>Me</from><heading>Reminder</heading><body>Do not forget XML</body></note>" | transform.Unmarshal }}
|
2018-12-23 04:40:32 -05:00
|
|
|
|
2018-12-21 10:21:13 -05:00
|
|
|
Slogan: {{ $toml.slogan }}
|
2018-12-23 04:40:32 -05:00
|
|
|
CSV1: {{ $csv1 }} {{ len (index $csv1 0) }}
|
2018-12-23 15:08:12 -05:00
|
|
|
CSV2: {{ $csv2 }}
|
2021-12-02 11:30:36 -05:00
|
|
|
XML: {{ $xml.body }}
|
2018-12-21 10:21:13 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
2018-12-23 04:40:32 -05:00
|
|
|
b.AssertFileContent("public/index.html",
|
|
|
|
`Slogan: Hugo Rocks!`,
|
|
|
|
`[[Hugo Rocks Hugo is Fast!]] 2`,
|
2018-12-23 13:42:51 -05:00
|
|
|
`CSV2: [[a b c]]`,
|
2021-12-02 11:30:36 -05:00
|
|
|
`XML: Do not forget XML`,
|
2018-12-23 04:40:32 -05:00
|
|
|
)
|
2018-12-21 10:21:13 -05:00
|
|
|
}},
|
2019-05-29 16:33:03 -04:00
|
|
|
{"resources.Get", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `NOT FOUND: {{ if (resources.Get "this-does-not-exist") }}FAILED{{ else }}OK{{ end }}`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", "NOT FOUND: OK")
|
|
|
|
}},
|
2018-12-21 10:21:13 -05:00
|
|
|
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{"template", func() bool { return true }, func(b *sitesBuilder) {}, func(b *sitesBuilder) {
|
|
|
|
}},
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, test := range tests {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
test := test
|
|
|
|
t.Run(test.name, func(t *testing.T) {
|
|
|
|
if !test.shouldRun() {
|
|
|
|
t.Skip()
|
|
|
|
}
|
|
|
|
t.Parallel()
|
|
|
|
|
|
|
|
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
|
|
|
|
b.WithContent("_index.md", `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
---
|
2018-07-12 05:26:51 -04:00
|
|
|
title: Home
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
---
|
|
|
|
|
2018-07-12 05:26:51 -04:00
|
|
|
Home.
|
|
|
|
|
|
|
|
`,
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
"page1.md", `
|
2018-07-12 05:26:51 -04:00
|
|
|
---
|
|
|
|
title: Hello1
|
|
|
|
---
|
|
|
|
|
|
|
|
Hello1
|
|
|
|
`,
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
"page2.md", `
|
2018-07-12 05:26:51 -04:00
|
|
|
---
|
|
|
|
title: Hello2
|
|
|
|
---
|
|
|
|
|
|
|
|
Hello2
|
|
|
|
`,
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
"t1.txt", "t1t|",
|
|
|
|
"t2.txt", "t2t|",
|
|
|
|
)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "css", "styles1.css"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
h1 {
|
|
|
|
font-style: bold;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "js", "script1.js"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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var x;
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x = 5;
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document.getElementById("demo").innerHTML = x * 10;
|
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|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "json1.json"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{
|
|
|
|
"employees":[
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|
{"firstName":"John", "lastName":"Doe"},
|
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{"firstName":"Anna", "lastName":"Smith"},
|
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{"firstName":"Peter", "lastName":"Jones"}
|
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|
|
]
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "svg1.svg"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
<svg height="100" width="100">
|
2019-10-09 01:46:04 -04:00
|
|
|
<path d="M 100 100 L 300 100 L 200 100 z"/>
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
</svg>
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "xml1.xml"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
<hello>
|
|
|
|
<world>Hugo Rocks!</<world>
|
|
|
|
</hello>
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "html1.html"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
<html>
|
|
|
|
<a href="#">
|
|
|
|
Cool
|
|
|
|
</a >
|
|
|
|
</html>
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "scss", "styles2.scss"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
$color: #333;
|
|
|
|
|
|
|
|
body {
|
|
|
|
color: $color;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
b.WithSourceFile(filepath.Join("assets", "sass", "styles3.sass"), `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
$color: #333;
|
|
|
|
|
|
|
|
.content-navigation
|
|
|
|
border-color: $color
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
test.prepare(b)
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
test.verify(b)
|
|
|
|
})
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}
|
|
|
|
}
|
2018-08-14 06:04:17 -04:00
|
|
|
|
|
|
|
func TestMultiSiteResource(t *testing.T) {
|
|
|
|
t.Parallel()
|
2019-08-10 15:05:17 -04:00
|
|
|
c := qt.New(t)
|
2018-08-14 06:04:17 -04:00
|
|
|
|
|
|
|
b := newMultiSiteTestDefaultBuilder(t)
|
|
|
|
|
|
|
|
b.CreateSites().Build(BuildCfg{})
|
|
|
|
|
|
|
|
// This build is multilingual, but not multihost. There should be only one pipes.txt
|
|
|
|
b.AssertFileContent("public/fr/index.html", "French Home Page", "String Resource: /blog/text/pipes.txt")
|
2019-08-10 15:05:17 -04:00
|
|
|
c.Assert(b.CheckExists("public/fr/text/pipes.txt"), qt.Equals, false)
|
|
|
|
c.Assert(b.CheckExists("public/en/text/pipes.txt"), qt.Equals, false)
|
2018-08-14 06:04:17 -04:00
|
|
|
b.AssertFileContent("public/en/index.html", "Default Home Page", "String Resource: /blog/text/pipes.txt")
|
|
|
|
b.AssertFileContent("public/text/pipes.txt", "Hugo Pipes")
|
|
|
|
}
|
2019-08-12 10:43:37 -04:00
|
|
|
|
|
|
|
func TestResourcesMatch(t *testing.T) {
|
|
|
|
t.Parallel()
|
|
|
|
|
|
|
|
b := newTestSitesBuilder(t)
|
|
|
|
|
|
|
|
b.WithContent("page.md", "")
|
|
|
|
|
|
|
|
b.WithSourceFile(
|
|
|
|
"assets/jsons/data1.json", "json1 content",
|
|
|
|
"assets/jsons/data2.json", "json2 content",
|
|
|
|
"assets/jsons/data3.xml", "xml content",
|
|
|
|
)
|
|
|
|
|
|
|
|
b.WithTemplates("index.html", `
|
|
|
|
{{ $jsons := (resources.Match "jsons/*.json") }}
|
|
|
|
{{ $json := (resources.GetMatch "jsons/*.json") }}
|
|
|
|
{{ printf "JSONS: %d" (len $jsons) }}
|
|
|
|
JSON: {{ $json.RelPermalink }}: {{ $json.Content }}
|
|
|
|
{{ range $jsons }}
|
|
|
|
{{- .RelPermalink }}: {{ .Content }}
|
|
|
|
{{ end }}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent("public/index.html",
|
|
|
|
"JSON: /jsons/data1.json: json1 content",
|
|
|
|
"JSONS: 2", "/jsons/data1.json: json1 content")
|
|
|
|
}
|
2019-11-26 03:44:31 -05:00
|
|
|
|
|
|
|
func TestExecuteAsTemplateWithLanguage(t *testing.T) {
|
|
|
|
b := newMultiSiteTestDefaultBuilder(t)
|
|
|
|
indexContent := `
|
|
|
|
Lang: {{ site.Language.Lang }}
|
|
|
|
{{ $templ := "{{T \"hello\"}}" | resources.FromString "f1.html" }}
|
|
|
|
{{ $helloResource := $templ | resources.ExecuteAsTemplate (print "f%s.html" .Lang) . }}
|
|
|
|
Hello1: {{T "hello"}}
|
|
|
|
Hello2: {{ $helloResource.Content }}
|
|
|
|
LangURL: {{ relLangURL "foo" }}
|
|
|
|
`
|
|
|
|
b.WithTemplatesAdded("index.html", indexContent)
|
|
|
|
b.WithTemplatesAdded("index.fr.html", indexContent)
|
|
|
|
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent("public/en/index.html", `
|
|
|
|
Hello1: Hello
|
|
|
|
Hello2: Hello
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.AssertFileContent("public/fr/index.html", `
|
|
|
|
Hello1: Bonjour
|
|
|
|
Hello2: Bonjour
|
|
|
|
`)
|
|
|
|
}
|
2020-02-26 04:06:04 -05:00
|
|
|
|
|
|
|
func TestResourceChainPostCSS(t *testing.T) {
|
2020-12-23 13:47:20 -05:00
|
|
|
if !htesting.IsCI() {
|
2020-02-26 04:06:04 -05:00
|
|
|
t.Skip("skip (relative) long running modules test when running locally")
|
|
|
|
}
|
|
|
|
|
|
|
|
wd, _ := os.Getwd()
|
|
|
|
defer func() {
|
|
|
|
os.Chdir(wd)
|
|
|
|
}()
|
|
|
|
|
|
|
|
c := qt.New(t)
|
|
|
|
|
|
|
|
packageJSON := `{
|
|
|
|
"scripts": {},
|
2020-03-10 13:12:11 -04:00
|
|
|
|
2020-02-26 04:06:04 -05:00
|
|
|
"devDependencies": {
|
2020-04-21 10:44:35 -04:00
|
|
|
"postcss-cli": "7.1.0",
|
|
|
|
"tailwindcss": "1.2.0"
|
2020-02-26 04:06:04 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
`
|
|
|
|
|
|
|
|
postcssConfig := `
|
|
|
|
console.error("Hugo Environment:", process.env.HUGO_ENVIRONMENT );
|
2020-09-09 16:31:43 -04:00
|
|
|
// https://github.com/gohugoio/hugo/issues/7656
|
|
|
|
console.error("package.json:", process.env.HUGO_FILE_PACKAGE_JSON );
|
|
|
|
console.error("PostCSS Config File:", process.env.HUGO_FILE_POSTCSS_CONFIG_JS );
|
|
|
|
|
2020-02-26 04:06:04 -05:00
|
|
|
|
|
|
|
module.exports = {
|
|
|
|
plugins: [
|
|
|
|
require('tailwindcss')
|
|
|
|
]
|
|
|
|
}
|
|
|
|
`
|
|
|
|
|
|
|
|
tailwindCss := `
|
|
|
|
@tailwind base;
|
|
|
|
@tailwind components;
|
|
|
|
@tailwind utilities;
|
|
|
|
|
|
|
|
@import "components/all.css";
|
|
|
|
|
|
|
|
h1 {
|
|
|
|
@apply text-2xl font-bold;
|
|
|
|
}
|
|
|
|
|
|
|
|
`
|
|
|
|
|
|
|
|
workDir, clean, err := htesting.CreateTempDir(hugofs.Os, "hugo-test-postcss")
|
|
|
|
c.Assert(err, qt.IsNil)
|
|
|
|
defer clean()
|
|
|
|
|
2020-08-20 12:43:09 -04:00
|
|
|
var logBuf bytes.Buffer
|
|
|
|
|
2021-06-09 04:58:18 -04:00
|
|
|
newTestBuilder := func(v config.Provider) *sitesBuilder {
|
2020-03-03 02:32:02 -05:00
|
|
|
v.Set("workingDir", workDir)
|
2020-06-16 09:43:50 -04:00
|
|
|
v.Set("disableKinds", []string{"taxonomy", "term", "page"})
|
2020-08-20 12:43:09 -04:00
|
|
|
logger := loggers.NewBasicLoggerForWriter(jww.LevelInfo, &logBuf)
|
|
|
|
b := newTestSitesBuilder(t).WithLogger(logger)
|
2020-03-03 02:32:02 -05:00
|
|
|
// Need to use OS fs for this.
|
|
|
|
b.Fs = hugofs.NewDefault(v)
|
|
|
|
b.WithWorkingDir(workDir)
|
|
|
|
b.WithViper(v)
|
|
|
|
|
|
|
|
b.WithContent("p1.md", "")
|
|
|
|
b.WithTemplates("index.html", `
|
2020-02-26 04:06:04 -05:00
|
|
|
{{ $options := dict "inlineImports" true }}
|
|
|
|
{{ $styles := resources.Get "css/styles.css" | resources.PostCSS $options }}
|
|
|
|
Styles RelPermalink: {{ $styles.RelPermalink }}
|
|
|
|
{{ $cssContent := $styles.Content }}
|
|
|
|
Styles Content: Len: {{ len $styles.Content }}|
|
|
|
|
|
|
|
|
`)
|
2020-03-03 02:32:02 -05:00
|
|
|
|
|
|
|
return b
|
|
|
|
}
|
|
|
|
|
2021-06-09 04:58:18 -04:00
|
|
|
b := newTestBuilder(config.New())
|
2020-03-03 02:32:02 -05:00
|
|
|
|
|
|
|
cssDir := filepath.Join(workDir, "assets", "css", "components")
|
|
|
|
b.Assert(os.MkdirAll(cssDir, 0777), qt.IsNil)
|
|
|
|
|
2020-02-26 04:06:04 -05:00
|
|
|
b.WithSourceFile("assets/css/styles.css", tailwindCss)
|
|
|
|
b.WithSourceFile("assets/css/components/all.css", `
|
|
|
|
@import "a.css";
|
|
|
|
@import "b.css";
|
|
|
|
`, "assets/css/components/a.css", `
|
|
|
|
class-in-a {
|
|
|
|
color: blue;
|
|
|
|
}
|
|
|
|
`, "assets/css/components/b.css", `
|
|
|
|
@import "a.css";
|
|
|
|
|
|
|
|
class-in-b {
|
|
|
|
color: blue;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile("package.json", packageJSON)
|
|
|
|
b.WithSourceFile("postcss.config.js", postcssConfig)
|
|
|
|
|
|
|
|
b.Assert(os.Chdir(workDir), qt.IsNil)
|
2021-12-12 06:11:11 -05:00
|
|
|
cmd := b.NpmInstall()
|
|
|
|
err = cmd.Run()
|
2020-02-26 04:06:04 -05:00
|
|
|
b.Assert(err, qt.IsNil)
|
2020-08-20 12:43:09 -04:00
|
|
|
b.Build(BuildCfg{})
|
2020-02-26 04:06:04 -05:00
|
|
|
|
|
|
|
// Make sure Node sees this.
|
2020-08-20 12:43:09 -04:00
|
|
|
b.Assert(logBuf.String(), qt.Contains, "Hugo Environment: production")
|
2021-02-01 04:23:28 -05:00
|
|
|
b.Assert(logBuf.String(), qt.Contains, filepath.FromSlash(fmt.Sprintf("PostCSS Config File: %s/postcss.config.js", workDir)))
|
|
|
|
b.Assert(logBuf.String(), qt.Contains, filepath.FromSlash(fmt.Sprintf("package.json: %s/package.json", workDir)))
|
2020-02-26 04:06:04 -05:00
|
|
|
|
|
|
|
b.AssertFileContent("public/index.html", `
|
|
|
|
Styles RelPermalink: /css/styles.css
|
|
|
|
Styles Content: Len: 770878|
|
|
|
|
`)
|
|
|
|
|
2020-03-03 02:32:02 -05:00
|
|
|
assertCss := func(b *sitesBuilder) {
|
|
|
|
content := b.FileContent("public/css/styles.css")
|
|
|
|
|
|
|
|
b.Assert(strings.Contains(content, "class-in-a"), qt.Equals, true)
|
|
|
|
b.Assert(strings.Contains(content, "class-in-b"), qt.Equals, true)
|
|
|
|
}
|
|
|
|
|
|
|
|
assertCss(b)
|
|
|
|
|
2020-03-10 13:12:11 -04:00
|
|
|
build := func(s string, shouldFail bool) error {
|
2020-03-03 02:32:02 -05:00
|
|
|
b.Assert(os.RemoveAll(filepath.Join(workDir, "public")), qt.IsNil)
|
|
|
|
|
2021-06-09 04:58:18 -04:00
|
|
|
v := config.New()
|
2020-03-03 02:32:02 -05:00
|
|
|
v.Set("build", map[string]interface{}{
|
|
|
|
"useResourceCacheWhen": s,
|
|
|
|
})
|
|
|
|
|
|
|
|
b = newTestBuilder(v)
|
|
|
|
|
|
|
|
b.Assert(os.RemoveAll(filepath.Join(workDir, "public")), qt.IsNil)
|
|
|
|
|
2020-03-10 13:12:11 -04:00
|
|
|
err := b.BuildE(BuildCfg{})
|
2020-03-03 02:32:02 -05:00
|
|
|
if shouldFail {
|
2020-03-10 13:12:11 -04:00
|
|
|
b.Assert(err, qt.Not(qt.IsNil))
|
2020-03-03 02:32:02 -05:00
|
|
|
} else {
|
2020-03-10 13:12:11 -04:00
|
|
|
b.Assert(err, qt.IsNil)
|
2020-03-03 02:32:02 -05:00
|
|
|
assertCss(b)
|
|
|
|
}
|
2020-03-10 13:12:11 -04:00
|
|
|
|
|
|
|
return err
|
2020-03-03 02:32:02 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
build("always", false)
|
|
|
|
build("fallback", false)
|
|
|
|
|
2020-03-10 13:12:11 -04:00
|
|
|
// Introduce a syntax error in an import
|
|
|
|
b.WithSourceFile("assets/css/components/b.css", `@import "a.css";
|
|
|
|
|
|
|
|
class-in-b {
|
|
|
|
@apply asdf;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
2021-10-09 12:16:52 -04:00
|
|
|
err = build("never", true)
|
2020-03-10 13:12:11 -04:00
|
|
|
|
|
|
|
err = herrors.UnwrapErrorWithFileContext(err)
|
2021-10-17 05:54:55 -04:00
|
|
|
_, ok := err.(*herrors.ErrorWithFileContext)
|
2020-03-10 13:12:11 -04:00
|
|
|
b.Assert(ok, qt.Equals, true)
|
2021-10-09 11:17:38 -04:00
|
|
|
|
2021-10-17 05:54:55 -04:00
|
|
|
// TODO(bep) for some reason, we have starting to get
|
|
|
|
// execute of template failed: template: index.html:5:25
|
|
|
|
// on CI (GitHub action).
|
2021-12-21 04:35:33 -05:00
|
|
|
// b.Assert(fe.Position().LineNumber, qt.Equals, 5)
|
|
|
|
// b.Assert(fe.Error(), qt.Contains, filepath.Join(workDir, "assets/css/components/b.css:4:1"))
|
2020-03-10 13:12:11 -04:00
|
|
|
|
2020-03-03 02:32:02 -05:00
|
|
|
// Remove PostCSS
|
|
|
|
b.Assert(os.RemoveAll(filepath.Join(workDir, "node_modules")), qt.IsNil)
|
|
|
|
|
|
|
|
build("always", false)
|
|
|
|
build("fallback", false)
|
|
|
|
build("never", true)
|
|
|
|
|
|
|
|
// Remove cache
|
|
|
|
b.Assert(os.RemoveAll(filepath.Join(workDir, "resources")), qt.IsNil)
|
2020-02-26 04:06:04 -05:00
|
|
|
|
2020-03-03 02:32:02 -05:00
|
|
|
build("always", true)
|
|
|
|
build("fallback", true)
|
|
|
|
build("never", true)
|
2020-02-26 04:06:04 -05:00
|
|
|
}
|
2020-03-20 11:34:53 -04:00
|
|
|
|
|
|
|
func TestResourceMinifyDisabled(t *testing.T) {
|
|
|
|
t.Parallel()
|
|
|
|
|
|
|
|
b := newTestSitesBuilder(t).WithConfigFile("toml", `
|
|
|
|
baseURL = "https://example.org"
|
|
|
|
|
|
|
|
[minify]
|
|
|
|
disableXML=true
|
|
|
|
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithContent("page.md", "")
|
|
|
|
|
|
|
|
b.WithSourceFile(
|
|
|
|
"assets/xml/data.xml", "<root> <foo> asdfasdf </foo> </root>",
|
|
|
|
)
|
|
|
|
|
|
|
|
b.WithTemplates("index.html", `
|
|
|
|
{{ $xml := resources.Get "xml/data.xml" | minify | fingerprint }}
|
|
|
|
XML: {{ $xml.Content | safeHTML }}|{{ $xml.RelPermalink }}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
|
|
|
|
b.AssertFileContent("public/index.html", `
|
|
|
|
XML: <root> <foo> asdfasdf </foo> </root>|/xml/data.min.3be4fddd19aaebb18c48dd6645215b822df74701957d6d36e59f203f9c30fd9f.xml
|
|
|
|
`)
|
|
|
|
}
|
Pass minification errors to the user
Previously, *minifyTransformation.Transform suppressed the
error returned by t.m.Minify. This meant that when minification
returned an error, the error would not reach the user. Instead,
minification would silently fail. For example, if a JavaScript
file included a call to the Date constructor with:
new Date(2020, 04, 02)
The package that the minification library uses to parse JS files,
github.com/tdewolff/parse would return an error, since "04" would
be parsed as a legacy octal. However, the JS file would remain
un-minified with no error.
Fixing this is not as simple as replacing "_" with an "err" in
*minifyTransformation.Transform, however (though this is
necessary). If we only returned this error from Transform,
then hugolib.TestResourceMinifyDisabled would fail. Instead of
being a no-op, as TestResourceMinifyDisabled expects, using the
"minify" template function with a "disableXML=true" config
setting instead returns the error, "minifier does not exist for
mimetype."
The "minifier does not exist" error is returned because of the
way minifiers.New works. If the user's config disables
minification for a particular MIME type, minifiers.New does
not add it to the resulting Client's *minify.M. However, this
also means that when the "minify" template function is executed,
a *resourceAdapter's transformations still add a minification.
When it comes time to call the minify.Minifier for a specific
MIME type via *M.MinifyMimetype, the github.com/tdewolff/minify
library throws the "does not exist" error for the missing MIME
type.
The solution was to change minifiers.New so, instead of skipping
a minifier for each disabled MIME type, it adds a NoOpMinifier,
which simply copies the source to the destination without
minification. This means that when the "minify" template
function is used for a particular resource, and that resource's
MIME type has minification disabled, minification is genuinely
skipped, and does not result in an error.
In order to add this, I've fixed a possibly unwanted interaction
between minifiers.TestConfigureMinify and
hugolib.TestResourceMinifyDisabled. The latter disables
minification and expects minification to be a no-op. The former
disables minification and expects it to result in an error. The
only reason hugolib.TestResourceMinifyDisabled passes in the
original code is that the "does not exist" error is suppressed.
However, we shouldn't suppress minification errors, since they
can leave users perplexed. I've changed the test assertion in
minifiers.TestConfigureMinify to expect no errors and a no-op
if minification is disabled for a particular MIME type.
Fixes #8954
2021-09-22 14:54:40 -04:00
|
|
|
|
|
|
|
// Issue 8954
|
|
|
|
func TestMinifyWithError(t *testing.T) {
|
|
|
|
b := newTestSitesBuilder(t).WithSimpleConfigFile()
|
|
|
|
b.WithSourceFile(
|
|
|
|
"assets/js/test.js", `
|
|
|
|
new Date(2002, 04, 11)
|
|
|
|
`,
|
|
|
|
)
|
|
|
|
b.WithTemplates("index.html", `
|
|
|
|
{{ $js := resources.Get "js/test.js" | minify | fingerprint }}
|
|
|
|
<script>
|
|
|
|
{{ $js.Content }}
|
|
|
|
</script>
|
|
|
|
`)
|
|
|
|
b.WithContent("page.md", "")
|
|
|
|
|
|
|
|
err := b.BuildE(BuildCfg{})
|
|
|
|
|
|
|
|
if err == nil || !strings.Contains(err.Error(), "04") {
|
|
|
|
t.Fatalf("expected a message about a legacy octal number, but got: %v", err)
|
|
|
|
}
|
|
|
|
}
|