hugo/hugolib/resource_chain_test.go

1066 lines
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// Copyright 2019 The Hugo Authors. All rights reserved.
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hugolib
import (
"bytes"
jww "github.com/spf13/jwalterweatherman"
"fmt"
"io"
"math/rand"
"os"
"os/exec"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
"path/filepath"
"runtime"
"strings"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
"testing"
"time"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
"github.com/gohugoio/hugo/common/herrors"
"github.com/gohugoio/hugo/htesting"
"github.com/spf13/viper"
qt "github.com/frankban/quicktest"
"github.com/gohugoio/hugo/hugofs"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
"github.com/gohugoio/hugo/common/loggers"
"github.com/gohugoio/hugo/resources/resource_transformers/tocss/scss"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
)
func TestSCSSWithIncludePaths(t *testing.T) {
if !scss.Supports() {
t.Skip("Skip SCSS")
}
c := qt.New(t)
workDir, clean, err := htesting.CreateTempDir(hugofs.Os, "hugo-scss-include")
c.Assert(err, qt.IsNil)
defer clean()
v := viper.New()
v.Set("workingDir", workDir)
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
// Need to use OS fs for this.
b.Fs = hugofs.NewDefault(v)
b.WithWorkingDir(workDir)
b.WithViper(v)
fooDir := filepath.Join(workDir, "node_modules", "foo")
scssDir := filepath.Join(workDir, "assets", "scss")
c.Assert(os.MkdirAll(fooDir, 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(scssDir), 0777), qt.IsNil)
b.WithSourceFile(filepath.Join(fooDir, "_moo.scss"), `
$moolor: #fff;
moo {
color: $moolor;
}
`)
b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
@import "moo";
`)
b.WithTemplatesAdded("index.html", `
{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo" ) ) }}
{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
T1: {{ $r.Content }}
`)
b.Build(BuildCfg{})
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: moo{color:#fff}`)
}
func TestSCSSWithRegularCSSImport(t *testing.T) {
if !scss.Supports() {
t.Skip("Skip SCSS")
}
c := qt.New(t)
workDir, clean, err := htesting.CreateTempDir(hugofs.Os, "hugo-scss-include")
c.Assert(err, qt.IsNil)
defer clean()
v := viper.New()
v.Set("workingDir", workDir)
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
// Need to use OS fs for this.
b.Fs = hugofs.NewDefault(v)
b.WithWorkingDir(workDir)
b.WithViper(v)
scssDir := filepath.Join(workDir, "assets", "scss")
c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(scssDir), 0777), qt.IsNil)
b.WithSourceFile(filepath.Join(scssDir, "_moo.scss"), `
$moolor: #fff;
moo {
color: $moolor;
}
`)
b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
@import "moo";
@import "regular.css";
@import "moo";
@import "another.css";
/* foo */
`)
b.WithTemplatesAdded("index.html", `
{{ $r := resources.Get "scss/main.scss" | toCSS }}
T1: {{ $r.Content | safeHTML }}
`)
b.Build(BuildCfg{})
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `
T1: moo {
color: #fff; }
@import "regular.css";
moo {
color: #fff; }
@import "another.css";
/* foo */
`)
}
func TestSCSSWithThemeOverrides(t *testing.T) {
if !scss.Supports() {
t.Skip("Skip SCSS")
}
c := qt.New(t)
workDir, clean1, err := htesting.CreateTempDir(hugofs.Os, "hugo-scss-include")
c.Assert(err, qt.IsNil)
defer clean1()
theme := "mytheme"
themesDir := filepath.Join(workDir, "themes")
themeDirs := filepath.Join(themesDir, theme)
v := viper.New()
v.Set("workingDir", workDir)
v.Set("theme", theme)
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
// Need to use OS fs for this.
b.Fs = hugofs.NewDefault(v)
b.WithWorkingDir(workDir)
b.WithViper(v)
fooDir := filepath.Join(workDir, "node_modules", "foo")
scssDir := filepath.Join(workDir, "assets", "scss")
scssThemeDir := filepath.Join(themeDirs, "assets", "scss")
c.Assert(os.MkdirAll(fooDir, 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "data"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(scssDir, "components"), 0777), qt.IsNil)
c.Assert(os.MkdirAll(filepath.Join(scssThemeDir, "components"), 0777), qt.IsNil)
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_imports.scss"), `
@import "moo";
@import "_boo";
`)
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_moo.scss"), `
$moolor: #fff;
moo {
color: $moolor;
}
`)
b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_boo.scss"), `
$boolor: orange;
boo {
color: $boolor;
}
`)
b.WithSourceFile(filepath.Join(scssThemeDir, "main.scss"), `
@import "components/imports";
`)
b.WithSourceFile(filepath.Join(scssDir, "components", "_moo.scss"), `
$moolor: #ccc;
moo {
color: $moolor;
}
`)
b.WithSourceFile(filepath.Join(scssDir, "components", "_boo.scss"), `
$boolor: green;
boo {
color: $boolor;
}
`)
b.WithTemplatesAdded("index.html", `
{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo" ) ) }}
{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
T1: {{ $r.Content }}
`)
b.Build(BuildCfg{})
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: moo{color:#ccc}boo{color:green}`)
}
// https://github.com/gohugoio/hugo/issues/6274
func TestSCSSWithIncludePathsSass(t *testing.T) {
if !scss.Supports() {
t.Skip("Skip SCSS")
}
c := qt.New(t)
workDir, clean1, err := htesting.CreateTempDir(hugofs.Os, "hugo-scss-includepaths")
c.Assert(err, qt.IsNil)
defer clean1()
v := viper.New()
v.Set("workingDir", workDir)
v.Set("theme", "mytheme")
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
// Need to use OS fs for this.
b.Fs = hugofs.NewDefault(v)
b.WithWorkingDir(workDir)
b.WithViper(v)
hulmaDir := filepath.Join(workDir, "node_modules", "hulma")
scssDir := filepath.Join(workDir, "themes/mytheme/assets", "scss")
c.Assert(os.MkdirAll(hulmaDir, 0777), qt.IsNil)
c.Assert(os.MkdirAll(scssDir, 0777), qt.IsNil)
b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
@import "hulma/hulma";
`)
b.WithSourceFile(filepath.Join(hulmaDir, "hulma.sass"), `
$hulma: #ccc;
foo
color: $hulma;
`)
b.WithTemplatesAdded("index.html", `
{{ $scssOptions := (dict "targetPath" "css/styles.css" "enableSourceMap" false "includePaths" (slice "node_modules")) }}
{{ $r := resources.Get "scss/main.scss" | toCSS $scssOptions | minify }}
T1: {{ $r.Content }}
`)
b.Build(BuildCfg{})
b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: foo{color:#ccc}`)
}
func TestResourceChainBasic(t *testing.T) {
t.Parallel()
b := newTestSitesBuilder(t)
b.WithTemplatesAdded("index.html", `
{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | fingerprint "sha512" | minify | fingerprint }}
{{ $cssFingerprinted1 := "body { background-color: lightblue; }" | resources.FromString "styles.css" | minify | fingerprint }}
{{ $cssFingerprinted2 := "body { background-color: orange; }" | resources.FromString "styles2.css" | minify | fingerprint }}
HELLO: {{ $hello.Name }}|{{ $hello.RelPermalink }}|{{ $hello.Content | safeHTML }}
{{ $img := resources.Get "images/sunset.jpg" }}
{{ $fit := $img.Fit "200x200" }}
{{ $fit2 := $fit.Fit "100x200" }}
{{ $img = $img | fingerprint }}
SUNSET: {{ $img.Name }}|{{ $img.RelPermalink }}|{{ $img.Width }}|{{ len $img.Content }}
FIT: {{ $fit.Name }}|{{ $fit.RelPermalink }}|{{ $fit.Width }}
CSS integrity Data first: {{ $cssFingerprinted1.Data.Integrity }} {{ $cssFingerprinted1.RelPermalink }}
CSS integrity Data last: {{ $cssFingerprinted2.RelPermalink }} {{ $cssFingerprinted2.Data.Integrity }}
`)
fs := b.Fs.Source
imageDir := filepath.Join("assets", "images")
b.Assert(os.MkdirAll(imageDir, 0777), qt.IsNil)
src, err := os.Open("testdata/sunset.jpg")
b.Assert(err, qt.IsNil)
out, err := fs.Create(filepath.Join(imageDir, "sunset.jpg"))
b.Assert(err, qt.IsNil)
_, err = io.Copy(out, src)
b.Assert(err, qt.IsNil)
out.Close()
b.Running()
for i := 0; i < 2; i++ {
b.Build(BuildCfg{})
b.AssertFileContent("public/index.html",
`
SUNSET: images/sunset.jpg|/images/sunset.a9bf1d944e19c0f382e0d8f51de690f7d0bc8fa97390c4242a86c3e5c0737e71.jpg|900|90587
FIT: images/sunset.jpg|/images/sunset_hu59e56ffff1bc1d8d122b1403d34e039f_90587_200x200_fit_q75_box.jpg|200
CSS integrity Data first: sha256-od9YaHw8nMOL8mUy97Sy8sKwMV3N4hI3aVmZXATxH&#43;8= /styles.min.a1df58687c3c9cc38bf26532f7b4b2f2c2b0315dcde212376959995c04f11fef.css
CSS integrity Data last: /styles2.min.1cfc52986836405d37f9998a63fd6dd8608e8c410e5e3db1daaa30f78bc273ba.css sha256-HPxSmGg2QF03&#43;ZmKY/1t2GCOjEEOXj2x2qow94vCc7o=
`)
b.AssertFileContent("public/styles.min.a1df58687c3c9cc38bf26532f7b4b2f2c2b0315dcde212376959995c04f11fef.css", "body{background-color:#add8e6}")
b.AssertFileContent("public//styles2.min.1cfc52986836405d37f9998a63fd6dd8608e8c410e5e3db1daaa30f78bc273ba.css", "body{background-color:orange}")
b.EditFiles("page1.md", `
---
title: "Page 1 edit"
summary: "Edited summary"
---
Edited content.
`)
b.Assert(b.Fs.Destination.Remove("public"), qt.IsNil)
b.H.ResourceSpec.ClearCaches()
}
}
func TestResourceChainPostProcess(t *testing.T) {
t.Parallel()
rnd := rand.New(rand.NewSource(time.Now().UnixNano()))
b := newTestSitesBuilder(t)
b.WithContent("page1.md", "---\ntitle: Page1\n---")
b.WithContent("page2.md", "---\ntitle: Page2\n---")
b.WithTemplates(
"_default/single.html", `{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
HELLO: {{ $hello.RelPermalink }}
`,
"index.html", `Start.
{{ $hello := "<h1> Hello World! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
HELLO: {{ $hello.RelPermalink }}|Integrity: {{ $hello.Data.Integrity }}|MediaType: {{ $hello.MediaType.Type }}
HELLO2: Name: {{ $hello.Name }}|Content: {{ $hello.Content }}|Title: {{ $hello.Title }}|ResourceType: {{ $hello.ResourceType }}
`+strings.Repeat("a b", rnd.Intn(10)+1)+`
End.`)
b.Running()
b.Build(BuildCfg{})
b.AssertFileContent("public/index.html",
`Start.
HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html|Integrity: md5-otHLJPJLMip9rVIEFMUj6Q==|MediaType: text/html
HELLO2: Name: hello.html|Content: <h1>Hello World!</h1>|Title: hello.html|ResourceType: html
End.`)
b.AssertFileContent("public/page1/index.html", `HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html`)
b.AssertFileContent("public/page2/index.html", `HELLO: /hello.min.a2d1cb24f24b322a7dad520414c523e9.html`)
}
func BenchmarkResourceChainPostProcess(b *testing.B) {
for i := 0; i < b.N; i++ {
b.StopTimer()
s := newTestSitesBuilder(b)
for i := 0; i < 300; i++ {
s.WithContent(fmt.Sprintf("page%d.md", i+1), "---\ntitle: Page\n---")
}
s.WithTemplates("_default/single.html", `Start.
Some text.
{{ $hello1 := "<h1> Hello World 2! </h1>" | resources.FromString "hello.html" | minify | fingerprint "md5" | resources.PostProcess }}
{{ $hello2 := "<h1> Hello World 2! </h1>" | resources.FromString (printf "%s.html" .Path) | minify | fingerprint "md5" | resources.PostProcess }}
Some more text.
HELLO: {{ $hello1.RelPermalink }}|Integrity: {{ $hello1.Data.Integrity }}|MediaType: {{ $hello1.MediaType.Type }}
Some more text.
HELLO2: Name: {{ $hello2.Name }}|Content: {{ $hello2.Content }}|Title: {{ $hello2.Title }}|ResourceType: {{ $hello2.ResourceType }}
Some more text.
HELLO2_2: Name: {{ $hello2.Name }}|Content: {{ $hello2.Content }}|Title: {{ $hello2.Title }}|ResourceType: {{ $hello2.ResourceType }}
End.
`)
b.StartTimer()
s.Build(BuildCfg{})
}
}
func TestResourceChains(t *testing.T) {
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
t.Parallel()
c := qt.New(t)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
tests := []struct {
name string
shouldRun func() bool
prepare func(b *sitesBuilder)
verify func(b *sitesBuilder)
}{
{"tocss", func() bool { return scss.Supports() }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $scss := resources.Get "scss/styles2.scss" | toCSS }}
{{ $sass := resources.Get "sass/styles3.sass" | toCSS }}
{{ $scssCustomTarget := resources.Get "scss/styles2.scss" | toCSS (dict "targetPath" "styles/main.css") }}
{{ $scssCustomTargetString := resources.Get "scss/styles2.scss" | toCSS "styles/main.css" }}
{{ $scssMin := resources.Get "scss/styles2.scss" | toCSS | minify }}
{{ $scssFromTempl := ".{{ .Kind }} { color: blue; }" | resources.FromString "kindofblue.templ" | resources.ExecuteAsTemplate "kindofblue.scss" . | toCSS (dict "targetPath" "styles/templ.css") | minify }}
{{ $bundle1 := slice $scssFromTempl $scssMin | resources.Concat "styles/bundle1.css" }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
T1: Len Content: {{ len $scss.Content }}|RelPermalink: {{ $scss.RelPermalink }}|Permalink: {{ $scss.Permalink }}|MediaType: {{ $scss.MediaType.Type }}
T2: Content: {{ $scssMin.Content }}|RelPermalink: {{ $scssMin.RelPermalink }}
T3: Content: {{ len $scssCustomTarget.Content }}|RelPermalink: {{ $scssCustomTarget.RelPermalink }}|MediaType: {{ $scssCustomTarget.MediaType.Type }}
T4: Content: {{ len $scssCustomTargetString.Content }}|RelPermalink: {{ $scssCustomTargetString.RelPermalink }}|MediaType: {{ $scssCustomTargetString.MediaType.Type }}
T5: Content: {{ $sass.Content }}|T5 RelPermalink: {{ $sass.RelPermalink }}|
T6: {{ $bundle1.Permalink }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `T1: Len Content: 24|RelPermalink: /scss/styles2.css|Permalink: http://example.com/scss/styles2.css|MediaType: text/css`)
b.AssertFileContent("public/index.html", `T2: Content: body{color:#333}|RelPermalink: /scss/styles2.min.css`)
b.AssertFileContent("public/index.html", `T3: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
b.AssertFileContent("public/index.html", `T4: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
b.AssertFileContent("public/index.html", `T5: Content: .content-navigation {`)
b.AssertFileContent("public/index.html", `T5 RelPermalink: /sass/styles3.css|`)
b.AssertFileContent("public/index.html", `T6: http://example.com/styles/bundle1.css`)
c.Assert(b.CheckExists("public/styles/templ.min.css"), qt.Equals, false)
b.AssertFileContent("public/styles/bundle1.css", `.home{color:blue}body{color:#333}`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}},
{"minify", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
Min CSS: {{ ( resources.Get "css/styles1.css" | minify ).Content }}
Min JS: {{ ( resources.Get "js/script1.js" | resources.Minify ).Content | safeJS }}
Min JSON: {{ ( resources.Get "mydata/json1.json" | resources.Minify ).Content | safeHTML }}
Min XML: {{ ( resources.Get "mydata/xml1.xml" | resources.Minify ).Content | safeHTML }}
Min SVG: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
Min SVG again: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
Min HTML: {{ ( resources.Get "mydata/html1.html" | resources.Minify ).Content | safeHTML }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `Min CSS: h1{font-style:bold}`)
b.AssertFileContent("public/index.html", `Min JS: var x;x=5;document.getElementById(&#34;demo&#34;).innerHTML=x*10;`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
b.AssertFileContent("public/index.html", `Min JSON: {"employees":[{"firstName":"John","lastName":"Doe"},{"firstName":"Anna","lastName":"Smith"},{"firstName":"Peter","lastName":"Jones"}]}`)
b.AssertFileContent("public/index.html", `Min XML: <hello><world>Hugo Rocks!</<world></hello>`)
b.AssertFileContent("public/index.html", `Min SVG: <svg height="100" width="100"><path d="M1e2 1e2H3e2 2e2z"/></svg>`)
b.AssertFileContent("public/index.html", `Min SVG again: <svg height="100" width="100"><path d="M1e2 1e2H3e2 2e2z"/></svg>`)
b.AssertFileContent("public/index.html", `Min HTML: <html><a href=#>Cool</a></html>`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}},
{"concat", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $a := "A" | resources.FromString "a.txt"}}
{{ $b := "B" | resources.FromString "b.txt"}}
{{ $c := "C" | resources.FromString "c.txt"}}
{{ $textResources := .Resources.Match "*.txt" }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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{{ $combined := slice $a $b $c | resources.Concat "bundle/concat.txt" }}
T1: Content: {{ $combined.Content }}|RelPermalink: {{ $combined.RelPermalink }}|Permalink: {{ $combined.Permalink }}|MediaType: {{ $combined.MediaType.Type }}
{{ with $textResources }}
{{ $combinedText := . | resources.Concat "bundle/concattxt.txt" }}
T2: Content: {{ $combinedText.Content }}|{{ $combinedText.RelPermalink }}
{{ end }}
{{/* https://github.com/gohugoio/hugo/issues/5269 */}}
{{ $css := "body { color: blue; }" | resources.FromString "styles.css" }}
{{ $minified := resources.Get "css/styles1.css" | minify }}
{{ slice $css $minified | resources.Concat "bundle/mixed.css" }}
{{/* https://github.com/gohugoio/hugo/issues/5403 */}}
{{ $d := "function D {} // A comment" | resources.FromString "d.js"}}
{{ $e := "(function E {})" | resources.FromString "e.js"}}
{{ $f := "(function F {})()" | resources.FromString "f.js"}}
{{ $jsResources := .Resources.Match "*.js" }}
{{ $combinedJs := slice $d $e $f | resources.Concat "bundle/concatjs.js" }}
T3: Content: {{ $combinedJs.Content }}|{{ $combinedJs.RelPermalink }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `T1: Content: ABC|RelPermalink: /bundle/concat.txt|Permalink: http://example.com/bundle/concat.txt|MediaType: text/plain`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
b.AssertFileContent("public/bundle/concat.txt", "ABC")
b.AssertFileContent("public/index.html", `T2: Content: t1t|t2t|`)
b.AssertFileContent("public/bundle/concattxt.txt", "t1t|t2t|")
b.AssertFileContent("public/index.html", `T3: Content: function D {} // A comment
;
(function E {})
;
(function F {})()|`)
b.AssertFileContent("public/bundle/concatjs.js", `function D {} // A comment
;
(function E {})
;
(function F {})()`)
}},
{"concat and fingerprint", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $a := "A" | resources.FromString "a.txt"}}
{{ $b := "B" | resources.FromString "b.txt"}}
{{ $c := "C" | resources.FromString "c.txt"}}
{{ $combined := slice $a $b $c | resources.Concat "bundle/concat.txt" }}
{{ $fingerprinted := $combined | fingerprint }}
Fingerprinted: {{ $fingerprinted.RelPermalink }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", "Fingerprinted: /bundle/concat.b5d4045c3f466fa91fe2cc6abe79232a1a57cdf104f7a26e716e0a1e2789df78.txt")
b.AssertFileContent("public/bundle/concat.b5d4045c3f466fa91fe2cc6abe79232a1a57cdf104f7a26e716e0a1e2789df78.txt", "ABC")
}},
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
{"fromstring", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $r := "Hugo Rocks!" | resources.FromString "rocks/hugo.txt" }}
{{ $r.Content }}|{{ $r.RelPermalink }}|{{ $r.Permalink }}|{{ $r.MediaType.Type }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `Hugo Rocks!|/rocks/hugo.txt|http://example.com/rocks/hugo.txt|text/plain`)
b.AssertFileContent("public/rocks/hugo.txt", "Hugo Rocks!")
}},
{"execute-as-template", func() bool {
return true
}, func(b *sitesBuilder) {
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
b.WithTemplates("home.html", `
{{ $var := "Hugo Page" }}
{{ if .IsHome }}
{{ $var = "Hugo Home" }}
{{ end }}
T1: {{ $var }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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{{ $result := "{{ .Kind | upper }}" | resources.FromString "mytpl.txt" | resources.ExecuteAsTemplate "result.txt" . }}
T2: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `T2: HOME|/result.txt|text/plain`, `T1: Hugo Home`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}},
{"fingerprint", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $r := "ab" | resources.FromString "rocks/hugo.txt" }}
{{ $result := $r | fingerprint }}
{{ $result512 := $r | fingerprint "sha512" }}
{{ $resultMD5 := $r | fingerprint "md5" }}
T1: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}|{{ $result.Data.Integrity }}|
T2: {{ $result512.Content }}|{{ $result512.RelPermalink}}|{{$result512.MediaType.Type }}|{{ $result512.Data.Integrity }}|
T3: {{ $resultMD5.Content }}|{{ $resultMD5.RelPermalink}}|{{$resultMD5.MediaType.Type }}|{{ $resultMD5.Data.Integrity }}|
{{ $r2 := "bc" | resources.FromString "rocks/hugo2.txt" | fingerprint }}
{{/* https://github.com/gohugoio/hugo/issues/5296 */}}
T4: {{ $r2.Data.Integrity }}|
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `T1: ab|/rocks/hugo.fb8e20fc2e4c3f248c60c39bd652f3c1347298bb977b8b4d5903b85055620603.txt|text/plain|sha256-&#43;44g/C5MPySMYMOb1lLzwTRymLuXe4tNWQO4UFViBgM=|`)
b.AssertFileContent("public/index.html", `T2: ab|/rocks/hugo.2d408a0717ec188158278a796c689044361dc6fdde28d6f04973b80896e1823975cdbf12eb63f9e0591328ee235d80e9b5bf1aa6a44f4617ff3caf6400eb172d.txt|text/plain|sha512-LUCKBxfsGIFYJ4p5bGiQRDYdxv3eKNbwSXO4CJbhgjl1zb8S62P54FkTKO4jXYDptb8apqRPRhf/PK9kAOsXLQ==|`)
b.AssertFileContent("public/index.html", `T3: ab|/rocks/hugo.187ef4436122d1cc2f40dc2b92f0eba0.txt|text/plain|md5-GH70Q2Ei0cwvQNwrkvDroA==|`)
b.AssertFileContent("public/index.html", `T4: sha256-Hgu9bGhroFC46wP/7txk/cnYCUf86CGrvl1tyNJSxaw=|`)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}},
// https://github.com/gohugoio/hugo/issues/5226
{"baseurl-path", func() bool { return true }, func(b *sitesBuilder) {
b.WithSimpleConfigFileAndBaseURL("https://example.com/hugo/")
b.WithTemplates("home.html", `
{{ $r1 := "ab" | resources.FromString "rocks/hugo.txt" }}
T1: {{ $r1.Permalink }}|{{ $r1.RelPermalink }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", `T1: https://example.com/hugo/rocks/hugo.txt|/hugo/rocks/hugo.txt`)
}},
// https://github.com/gohugoio/hugo/issues/4944
{"Prevent resource publish on .Content only", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $cssInline := "body { color: green; }" | resources.FromString "inline.css" | minify }}
{{ $cssPublish1 := "body { color: blue; }" | resources.FromString "external1.css" | minify }}
{{ $cssPublish2 := "body { color: orange; }" | resources.FromString "external2.css" | minify }}
Inline: {{ $cssInline.Content }}
Publish 1: {{ $cssPublish1.Content }} {{ $cssPublish1.RelPermalink }}
Publish 2: {{ $cssPublish2.Permalink }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html",
`Inline: body{color:green}`,
"Publish 1: body{color:blue} /external1.min.css",
"Publish 2: http://example.com/external2.min.css",
)
b.Assert(b.CheckExists("public/external2.css"), qt.Equals, false)
b.Assert(b.CheckExists("public/external1.css"), qt.Equals, false)
b.Assert(b.CheckExists("public/external2.min.css"), qt.Equals, true)
b.Assert(b.CheckExists("public/external1.min.css"), qt.Equals, true)
b.Assert(b.CheckExists("public/inline.min.css"), qt.Equals, false)
}},
{"unmarshal", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `
{{ $toml := "slogan = \"Hugo Rocks!\"" | resources.FromString "slogan.toml" | transform.Unmarshal }}
{{ $csv1 := "\"Hugo Rocks\",\"Hugo is Fast!\"" | resources.FromString "slogans.csv" | transform.Unmarshal }}
{{ $csv2 := "a;b;c" | transform.Unmarshal (dict "delimiter" ";") }}
Slogan: {{ $toml.slogan }}
CSV1: {{ $csv1 }} {{ len (index $csv1 0) }}
CSV2: {{ $csv2 }}
`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html",
`Slogan: Hugo Rocks!`,
`[[Hugo Rocks Hugo is Fast!]] 2`,
2018-12-23 13:42:51 -05:00
`CSV2: [[a b c]]`,
)
}},
{"resources.Get", func() bool { return true }, func(b *sitesBuilder) {
b.WithTemplates("home.html", `NOT FOUND: {{ if (resources.Get "this-does-not-exist") }}FAILED{{ else }}OK{{ end }}`)
}, func(b *sitesBuilder) {
b.AssertFileContent("public/index.html", "NOT FOUND: OK")
}},
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
{"template", func() bool { return true }, func(b *sitesBuilder) {}, func(b *sitesBuilder) {
}},
}
for _, test := range tests {
test := test
t.Run(test.name, func(t *testing.T) {
if !test.shouldRun() {
t.Skip()
}
t.Parallel()
b := newTestSitesBuilder(t).WithLogger(loggers.NewErrorLogger())
b.WithContent("_index.md", `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
---
title: Home
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
---
Home.
`,
"page1.md", `
---
title: Hello1
---
Hello1
`,
"page2.md", `
---
title: Hello2
---
Hello2
`,
"t1.txt", "t1t|",
"t2.txt", "t2t|",
)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
b.WithSourceFile(filepath.Join("assets", "css", "styles1.css"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
h1 {
font-style: bold;
}
`)
b.WithSourceFile(filepath.Join("assets", "js", "script1.js"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
var x;
x = 5;
document.getElementById("demo").innerHTML = x * 10;
`)
b.WithSourceFile(filepath.Join("assets", "mydata", "json1.json"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
{
"employees":[
{"firstName":"John", "lastName":"Doe"},
{"firstName":"Anna", "lastName":"Smith"},
{"firstName":"Peter", "lastName":"Jones"}
]
}
`)
b.WithSourceFile(filepath.Join("assets", "mydata", "svg1.svg"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
<svg height="100" width="100">
<path d="M 100 100 L 300 100 L 200 100 z"/>
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
</svg>
`)
b.WithSourceFile(filepath.Join("assets", "mydata", "xml1.xml"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
<hello>
<world>Hugo Rocks!</<world>
</hello>
`)
b.WithSourceFile(filepath.Join("assets", "mydata", "html1.html"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
<html>
<a href="#">
Cool
</a >
</html>
`)
b.WithSourceFile(filepath.Join("assets", "scss", "styles2.scss"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
$color: #333;
body {
color: $color;
}
`)
b.WithSourceFile(filepath.Join("assets", "sass", "styles3.sass"), `
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
$color: #333;
.content-navigation
border-color: $color
`)
test.prepare(b)
b.Build(BuildCfg{})
test.verify(b)
})
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}
}
func TestMultiSiteResource(t *testing.T) {
t.Parallel()
c := qt.New(t)
b := newMultiSiteTestDefaultBuilder(t)
b.CreateSites().Build(BuildCfg{})
// This build is multilingual, but not multihost. There should be only one pipes.txt
b.AssertFileContent("public/fr/index.html", "French Home Page", "String Resource: /blog/text/pipes.txt")
c.Assert(b.CheckExists("public/fr/text/pipes.txt"), qt.Equals, false)
c.Assert(b.CheckExists("public/en/text/pipes.txt"), qt.Equals, false)
b.AssertFileContent("public/en/index.html", "Default Home Page", "String Resource: /blog/text/pipes.txt")
b.AssertFileContent("public/text/pipes.txt", "Hugo Pipes")
}
func TestResourcesMatch(t *testing.T) {
t.Parallel()
b := newTestSitesBuilder(t)
b.WithContent("page.md", "")
b.WithSourceFile(
"assets/jsons/data1.json", "json1 content",
"assets/jsons/data2.json", "json2 content",
"assets/jsons/data3.xml", "xml content",
)
b.WithTemplates("index.html", `
{{ $jsons := (resources.Match "jsons/*.json") }}
{{ $json := (resources.GetMatch "jsons/*.json") }}
{{ printf "JSONS: %d" (len $jsons) }}
JSON: {{ $json.RelPermalink }}: {{ $json.Content }}
{{ range $jsons }}
{{- .RelPermalink }}: {{ .Content }}
{{ end }}
`)
b.Build(BuildCfg{})
b.AssertFileContent("public/index.html",
"JSON: /jsons/data1.json: json1 content",
"JSONS: 2", "/jsons/data1.json: json1 content")
}
func TestExecuteAsTemplateWithLanguage(t *testing.T) {
b := newMultiSiteTestDefaultBuilder(t)
indexContent := `
Lang: {{ site.Language.Lang }}
{{ $templ := "{{T \"hello\"}}" | resources.FromString "f1.html" }}
{{ $helloResource := $templ | resources.ExecuteAsTemplate (print "f%s.html" .Lang) . }}
Hello1: {{T "hello"}}
Hello2: {{ $helloResource.Content }}
LangURL: {{ relLangURL "foo" }}
`
b.WithTemplatesAdded("index.html", indexContent)
b.WithTemplatesAdded("index.fr.html", indexContent)
b.Build(BuildCfg{})
b.AssertFileContent("public/en/index.html", `
Hello1: Hello
Hello2: Hello
`)
b.AssertFileContent("public/fr/index.html", `
Hello1: Bonjour
Hello2: Bonjour
`)
}
func TestResourceChainPostCSS(t *testing.T) {
if !isCI() {
t.Skip("skip (relative) long running modules test when running locally")
}
if runtime.GOOS == "windows" {
t.Skip("skip npm test on Windows")
}
wd, _ := os.Getwd()
defer func() {
os.Chdir(wd)
}()
c := qt.New(t)
packageJSON := `{
"scripts": {},
"devDependencies": {
2020-04-21 10:44:35 -04:00
"postcss-cli": "7.1.0",
"tailwindcss": "1.2.0"
}
}
`
postcssConfig := `
console.error("Hugo Environment:", process.env.HUGO_ENVIRONMENT );
// https://github.com/gohugoio/hugo/issues/7656
console.error("package.json:", process.env.HUGO_FILE_PACKAGE_JSON );
console.error("PostCSS Config File:", process.env.HUGO_FILE_POSTCSS_CONFIG_JS );
module.exports = {
plugins: [
require('tailwindcss')
]
}
`
tailwindCss := `
@tailwind base;
@tailwind components;
@tailwind utilities;
@import "components/all.css";
h1 {
@apply text-2xl font-bold;
}
`
workDir, clean, err := htesting.CreateTempDir(hugofs.Os, "hugo-test-postcss")
c.Assert(err, qt.IsNil)
defer clean()
var logBuf bytes.Buffer
newTestBuilder := func(v *viper.Viper) *sitesBuilder {
v.Set("workingDir", workDir)
v.Set("disableKinds", []string{"taxonomy", "term", "page"})
logger := loggers.NewBasicLoggerForWriter(jww.LevelInfo, &logBuf)
b := newTestSitesBuilder(t).WithLogger(logger)
// Need to use OS fs for this.
b.Fs = hugofs.NewDefault(v)
b.WithWorkingDir(workDir)
b.WithViper(v)
b.WithContent("p1.md", "")
b.WithTemplates("index.html", `
{{ $options := dict "inlineImports" true }}
{{ $styles := resources.Get "css/styles.css" | resources.PostCSS $options }}
Styles RelPermalink: {{ $styles.RelPermalink }}
{{ $cssContent := $styles.Content }}
Styles Content: Len: {{ len $styles.Content }}|
`)
return b
}
b := newTestBuilder(viper.New())
cssDir := filepath.Join(workDir, "assets", "css", "components")
b.Assert(os.MkdirAll(cssDir, 0777), qt.IsNil)
b.WithSourceFile("assets/css/styles.css", tailwindCss)
b.WithSourceFile("assets/css/components/all.css", `
@import "a.css";
@import "b.css";
`, "assets/css/components/a.css", `
class-in-a {
color: blue;
}
`, "assets/css/components/b.css", `
@import "a.css";
class-in-b {
color: blue;
}
`)
b.WithSourceFile("package.json", packageJSON)
b.WithSourceFile("postcss.config.js", postcssConfig)
b.Assert(os.Chdir(workDir), qt.IsNil)
_, err = exec.Command("npm", "install").CombinedOutput()
b.Assert(err, qt.IsNil)
b.Build(BuildCfg{})
// Make sure Node sees this.
b.Assert(logBuf.String(), qt.Contains, "Hugo Environment: production")
b.Assert(logBuf.String(), qt.Contains, fmt.Sprintf("PostCSS Config File: %s/postcss.config.js", workDir))
b.Assert(logBuf.String(), qt.Contains, fmt.Sprintf("package.json: %s/package.json", workDir))
b.AssertFileContent("public/index.html", `
Styles RelPermalink: /css/styles.css
Styles Content: Len: 770878|
`)
assertCss := func(b *sitesBuilder) {
content := b.FileContent("public/css/styles.css")
b.Assert(strings.Contains(content, "class-in-a"), qt.Equals, true)
b.Assert(strings.Contains(content, "class-in-b"), qt.Equals, true)
}
assertCss(b)
build := func(s string, shouldFail bool) error {
b.Assert(os.RemoveAll(filepath.Join(workDir, "public")), qt.IsNil)
v := viper.New()
v.Set("build", map[string]interface{}{
"useResourceCacheWhen": s,
})
b = newTestBuilder(v)
b.Assert(os.RemoveAll(filepath.Join(workDir, "public")), qt.IsNil)
err := b.BuildE(BuildCfg{})
if shouldFail {
b.Assert(err, qt.Not(qt.IsNil))
} else {
b.Assert(err, qt.IsNil)
assertCss(b)
}
return err
}
build("always", false)
build("fallback", false)
// Introduce a syntax error in an import
b.WithSourceFile("assets/css/components/b.css", `@import "a.css";
class-in-b {
@apply asdf;
}
`)
err = build("newer", true)
err = herrors.UnwrapErrorWithFileContext(err)
fe, ok := err.(*herrors.ErrorWithFileContext)
b.Assert(ok, qt.Equals, true)
b.Assert(fe.Position().LineNumber, qt.Equals, 4)
b.Assert(fe.Error(), qt.Contains, filepath.Join(workDir, "assets/css/components/b.css:4:1"))
// Remove PostCSS
b.Assert(os.RemoveAll(filepath.Join(workDir, "node_modules")), qt.IsNil)
build("always", false)
build("fallback", false)
build("never", true)
// Remove cache
b.Assert(os.RemoveAll(filepath.Join(workDir, "resources")), qt.IsNil)
build("always", true)
build("fallback", true)
build("never", true)
}
2020-03-20 11:34:53 -04:00
func TestResourceMinifyDisabled(t *testing.T) {
t.Parallel()
b := newTestSitesBuilder(t).WithConfigFile("toml", `
baseURL = "https://example.org"
[minify]
disableXML=true
`)
b.WithContent("page.md", "")
b.WithSourceFile(
"assets/xml/data.xml", "<root> <foo> asdfasdf </foo> </root>",
)
b.WithTemplates("index.html", `
{{ $xml := resources.Get "xml/data.xml" | minify | fingerprint }}
XML: {{ $xml.Content | safeHTML }}|{{ $xml.RelPermalink }}
`)
b.Build(BuildCfg{})
b.AssertFileContent("public/index.html", `
XML: <root> <foo> asdfasdf </foo> </root>|/xml/data.min.3be4fddd19aaebb18c48dd6645215b822df74701957d6d36e59f203f9c30fd9f.xml
`)
}