Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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2018-07-20 09:02:35 -04:00
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"os"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"path/filepath"
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"testing"
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2018-07-20 09:02:35 -04:00
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"github.com/spf13/viper"
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"github.com/stretchr/testify/require"
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"github.com/gohugoio/hugo/hugofs"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"github.com/gohugoio/hugo/common/loggers"
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"github.com/gohugoio/hugo/resource/tocss/scss"
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)
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2018-07-20 09:02:35 -04:00
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func TestSCSSWithIncludePaths(t *testing.T) {
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if !scss.Supports() {
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t.Skip("Skip SCSS")
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}
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assert := require.New(t)
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workDir, clean, err := createTempDir("hugo-scss-include")
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assert.NoError(err)
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defer clean()
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v := viper.New()
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v.Set("workingDir", workDir)
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b := newTestSitesBuilder(t).WithLogger(loggers.NewWarningLogger())
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b.WithViper(v)
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b.WithWorkingDir(workDir)
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// Need to use OS fs for this.
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b.Fs = hugofs.NewDefault(v)
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fooDir := filepath.Join(workDir, "node_modules", "foo")
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scssDir := filepath.Join(workDir, "assets", "scss")
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assert.NoError(os.MkdirAll(fooDir, 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "data"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(scssDir), 0777))
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b.WithSourceFile(filepath.Join(fooDir, "_moo.scss"), `
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$moolor: #fff;
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moo {
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color: $moolor;
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}
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`)
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b.WithSourceFile(filepath.Join(scssDir, "main.scss"), `
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@import "moo";
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`)
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b.WithTemplatesAdded("index.html", `
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{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo" ) ) }}
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{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
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T1: {{ $r.Content }}
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`)
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b.Build(BuildCfg{})
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b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: moo{color:#fff}`)
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}
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2018-07-31 03:34:56 -04:00
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func TestSCSSWithThemeOverrides(t *testing.T) {
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if !scss.Supports() {
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t.Skip("Skip SCSS")
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}
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assert := require.New(t)
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workDir, clean, err := createTempDir("hugo-scss-include")
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assert.NoError(err)
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defer clean()
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theme := "mytheme"
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themesDir := filepath.Join(workDir, "themes")
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themeDirs := filepath.Join(themesDir, theme)
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v := viper.New()
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v.Set("workingDir", workDir)
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v.Set("theme", theme)
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b := newTestSitesBuilder(t).WithLogger(loggers.NewWarningLogger())
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b.WithViper(v)
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b.WithWorkingDir(workDir)
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// Need to use OS fs for this.
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b.Fs = hugofs.NewDefault(v)
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fooDir := filepath.Join(workDir, "node_modules", "foo")
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scssDir := filepath.Join(workDir, "assets", "scss")
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scssThemeDir := filepath.Join(themeDirs, "assets", "scss")
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assert.NoError(os.MkdirAll(fooDir, 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "content", "sect"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "data"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "i18n"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "layouts", "shortcodes"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(workDir, "layouts", "_default"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(scssDir, "components"), 0777))
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assert.NoError(os.MkdirAll(filepath.Join(scssThemeDir, "components"), 0777))
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b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_imports.scss"), `
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@import "moo";
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2018-07-31 10:53:03 -04:00
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@import "_boo";
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2018-07-31 03:34:56 -04:00
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`)
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b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_moo.scss"), `
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$moolor: #fff;
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moo {
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color: $moolor;
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}
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2018-07-31 10:53:03 -04:00
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`)
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b.WithSourceFile(filepath.Join(scssThemeDir, "components", "_boo.scss"), `
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$boolor: orange;
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boo {
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color: $boolor;
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}
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2018-07-31 03:34:56 -04:00
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`)
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b.WithSourceFile(filepath.Join(scssThemeDir, "main.scss"), `
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@import "components/imports";
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`)
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b.WithSourceFile(filepath.Join(scssDir, "components", "_moo.scss"), `
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$moolor: #ccc;
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moo {
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color: $moolor;
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}
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2018-07-31 10:53:03 -04:00
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`)
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b.WithSourceFile(filepath.Join(scssDir, "components", "_boo.scss"), `
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$boolor: green;
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boo {
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color: $boolor;
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}
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2018-07-31 03:34:56 -04:00
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`)
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b.WithTemplatesAdded("index.html", `
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{{ $cssOpts := (dict "includePaths" (slice "node_modules/foo" ) ) }}
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{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts | minify }}
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T1: {{ $r.Content }}
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`)
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b.Build(BuildCfg{})
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2018-07-31 10:53:03 -04:00
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b.AssertFileContent(filepath.Join(workDir, "public/index.html"), `T1: moo{color:#ccc}boo{color:green}`)
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2018-07-31 03:34:56 -04:00
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}
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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func TestResourceChain(t *testing.T) {
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t.Parallel()
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tests := []struct {
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name string
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shouldRun func() bool
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prepare func(b *sitesBuilder)
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verify func(b *sitesBuilder)
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}{
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{"tocss", func() bool { return scss.Supports() }, func(b *sitesBuilder) {
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b.WithTemplates("home.html", `
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{{ $scss := resources.Get "scss/styles2.scss" | toCSS }}
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{{ $sass := resources.Get "sass/styles3.sass" | toCSS }}
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{{ $scssCustomTarget := resources.Get "scss/styles2.scss" | toCSS (dict "targetPath" "styles/main.css") }}
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{{ $scssCustomTargetString := resources.Get "scss/styles2.scss" | toCSS "styles/main.css" }}
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2018-07-12 09:19:54 -04:00
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{{ $scssMin := resources.Get "scss/styles2.scss" | toCSS | minify }}
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{{ $scssFromTempl := ".{{ .Kind }} { color: blue; }" | resources.FromString "kindofblue.templ" | resources.ExecuteAsTemplate "kindofblue.scss" . | toCSS (dict "targetPath" "styles/templ.css") | minify }}
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{{ $bundle1 := slice $scssFromTempl $scssMin | resources.Concat "styles/bundle1.css" }}
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
T1: Len Content: {{ len $scss.Content }}|RelPermalink: {{ $scss.RelPermalink }}|Permalink: {{ $scss.Permalink }}|MediaType: {{ $scss.MediaType.Type }}
|
|
|
|
T2: Content: {{ $scssMin.Content }}|RelPermalink: {{ $scssMin.RelPermalink }}
|
|
|
|
T3: Content: {{ len $scssCustomTarget.Content }}|RelPermalink: {{ $scssCustomTarget.RelPermalink }}|MediaType: {{ $scssCustomTarget.MediaType.Type }}
|
|
|
|
T4: Content: {{ len $scssCustomTargetString.Content }}|RelPermalink: {{ $scssCustomTargetString.RelPermalink }}|MediaType: {{ $scssCustomTargetString.MediaType.Type }}
|
|
|
|
T5: Content: {{ $sass.Content }}|T5 RelPermalink: {{ $sass.RelPermalink }}|
|
2018-07-12 09:19:54 -04:00
|
|
|
T6: {{ $bundle1.Permalink }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `T1: Len Content: 24|RelPermalink: /scss/styles2.css|Permalink: http://example.com/scss/styles2.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T2: Content: body{color:#333}|RelPermalink: /scss/styles2.min.css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T3: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T4: Content: 24|RelPermalink: /styles/main.css|MediaType: text/css`)
|
|
|
|
b.AssertFileContent("public/index.html", `T5: Content: .content-navigation {`)
|
|
|
|
b.AssertFileContent("public/index.html", `T5 RelPermalink: /sass/styles3.css|`)
|
2018-07-12 09:19:54 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T6: http://example.com/styles/bundle1.css`)
|
|
|
|
|
|
|
|
b.AssertFileContent("public/styles/templ.min.css", `.home{color:blue}`)
|
|
|
|
b.AssertFileContent("public/styles/bundle1.css", `.home{color:blue}body{color:#333}`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
}},
|
|
|
|
|
|
|
|
{"minify", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
Min CSS: {{ ( resources.Get "css/styles1.css" | minify ).Content }}
|
|
|
|
Min JS: {{ ( resources.Get "js/script1.js" | resources.Minify ).Content | safeJS }}
|
|
|
|
Min JSON: {{ ( resources.Get "mydata/json1.json" | resources.Minify ).Content | safeHTML }}
|
|
|
|
Min XML: {{ ( resources.Get "mydata/xml1.xml" | resources.Minify ).Content | safeHTML }}
|
|
|
|
Min SVG: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
|
|
|
|
Min SVG again: {{ ( resources.Get "mydata/svg1.svg" | resources.Minify ).Content | safeHTML }}
|
|
|
|
Min HTML: {{ ( resources.Get "mydata/html1.html" | resources.Minify ).Content | safeHTML }}
|
|
|
|
|
|
|
|
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `Min CSS: h1{font-style:bold}`)
|
|
|
|
b.AssertFileContent("public/index.html", `Min JS: var x;x=5;document.getElementById("demo").innerHTML=x*10;`)
|
|
|
|
b.AssertFileContent("public/index.html", `Min JSON: {"employees":[{"firstName":"John","lastName":"Doe"},{"firstName":"Anna","lastName":"Smith"},{"firstName":"Peter","lastName":"Jones"}]}`)
|
|
|
|
b.AssertFileContent("public/index.html", `Min XML: <hello><world>Hugo Rocks!</<world></hello>`)
|
|
|
|
b.AssertFileContent("public/index.html", `Min SVG: <svg height="100" width="100"><path d="M5 10 20 40z"/></svg>`)
|
|
|
|
b.AssertFileContent("public/index.html", `Min SVG again: <svg height="100" width="100"><path d="M5 10 20 40z"/></svg>`)
|
2018-08-05 05:13:49 -04:00
|
|
|
b.AssertFileContent("public/index.html", `Min HTML: <html><a href=#>Cool</a></html>`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
}},
|
|
|
|
|
|
|
|
{"concat", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $a := "A" | resources.FromString "a.txt"}}
|
|
|
|
{{ $b := "B" | resources.FromString "b.txt"}}
|
|
|
|
{{ $c := "C" | resources.FromString "c.txt"}}
|
2018-07-12 05:26:51 -04:00
|
|
|
{{ $textResources := .Resources.Match "*.txt" }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{{ $combined := slice $a $b $c | resources.Concat "bundle/concat.txt" }}
|
2018-07-12 05:26:51 -04:00
|
|
|
T1: Content: {{ $combined.Content }}|RelPermalink: {{ $combined.RelPermalink }}|Permalink: {{ $combined.Permalink }}|MediaType: {{ $combined.MediaType.Type }}
|
|
|
|
{{ with $textResources }}
|
|
|
|
{{ $combinedText := . | resources.Concat "bundle/concattxt.txt" }}
|
|
|
|
T2: Content: {{ $combinedText.Content }}|{{ $combinedText.RelPermalink }}
|
|
|
|
{{ end }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
2018-07-12 05:26:51 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T1: Content: ABC|RelPermalink: /bundle/concat.txt|Permalink: http://example.com/bundle/concat.txt|MediaType: text/plain`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.AssertFileContent("public/bundle/concat.txt", "ABC")
|
|
|
|
|
2018-07-12 05:26:51 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T2: Content: t1t|t2t|`)
|
|
|
|
b.AssertFileContent("public/bundle/concattxt.txt", "t1t|t2t|")
|
|
|
|
}},
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{"fromstring", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $r := "Hugo Rocks!" | resources.FromString "rocks/hugo.txt" }}
|
|
|
|
{{ $r.Content }}|{{ $r.RelPermalink }}|{{ $r.Permalink }}|{{ $r.MediaType.Type }}
|
|
|
|
`)
|
|
|
|
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `Hugo Rocks!|/rocks/hugo.txt|http://example.com/rocks/hugo.txt|text/plain`)
|
|
|
|
b.AssertFileContent("public/rocks/hugo.txt", "Hugo Rocks!")
|
|
|
|
|
|
|
|
}},
|
2018-08-28 11:57:42 -04:00
|
|
|
{"execute-as-template", func() bool {
|
|
|
|
// TODO(bep) eventually remove
|
|
|
|
return isGo111()
|
|
|
|
}, func(b *sitesBuilder) {
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
b.WithTemplates("home.html", `
|
2018-08-28 11:35:33 -04:00
|
|
|
{{ $var := "Hugo Page" }}
|
|
|
|
{{ if .IsHome }}
|
|
|
|
{{ $var = "Hugo Home" }}
|
|
|
|
{{ end }}
|
|
|
|
T1: {{ $var }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
{{ $result := "{{ .Kind | upper }}" | resources.FromString "mytpl.txt" | resources.ExecuteAsTemplate "result.txt" . }}
|
2018-08-28 11:35:33 -04:00
|
|
|
T2: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
`)
|
|
|
|
|
|
|
|
}, func(b *sitesBuilder) {
|
2018-08-28 11:35:33 -04:00
|
|
|
b.AssertFileContent("public/index.html", `T2: HOME|/result.txt|text/plain`, `T1: Hugo Home`)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
}},
|
|
|
|
{"fingerprint", func() bool { return true }, func(b *sitesBuilder) {
|
|
|
|
b.WithTemplates("home.html", `
|
|
|
|
{{ $r := "ab" | resources.FromString "rocks/hugo.txt" }}
|
|
|
|
{{ $result := $r | fingerprint }}
|
|
|
|
{{ $result512 := $r | fingerprint "sha512" }}
|
|
|
|
{{ $resultMD5 := $r | fingerprint "md5" }}
|
|
|
|
T1: {{ $result.Content }}|{{ $result.RelPermalink}}|{{$result.MediaType.Type }}|{{ $result.Data.Integrity }}|
|
|
|
|
T2: {{ $result512.Content }}|{{ $result512.RelPermalink}}|{{$result512.MediaType.Type }}|{{ $result512.Data.Integrity }}|
|
|
|
|
T3: {{ $resultMD5.Content }}|{{ $resultMD5.RelPermalink}}|{{$resultMD5.MediaType.Type }}|{{ $resultMD5.Data.Integrity }}|
|
|
|
|
`)
|
|
|
|
}, func(b *sitesBuilder) {
|
|
|
|
b.AssertFileContent("public/index.html", `T1: ab|/rocks/hugo.fb8e20fc2e4c3f248c60c39bd652f3c1347298bb977b8b4d5903b85055620603.txt|text/plain|sha256-+44g/C5MPySMYMOb1lLzwTRymLuXe4tNWQO4UFViBgM=|`)
|
|
|
|
b.AssertFileContent("public/index.html", `T2: ab|/rocks/hugo.2d408a0717ec188158278a796c689044361dc6fdde28d6f04973b80896e1823975cdbf12eb63f9e0591328ee235d80e9b5bf1aa6a44f4617ff3caf6400eb172d.txt|text/plain|sha512-LUCKBxfsGIFYJ4p5bGiQRDYdxv3eKNbwSXO4CJbhgjl1zb8S62P54FkTKO4jXYDptb8apqRPRhf/PK9kAOsXLQ==|`)
|
|
|
|
b.AssertFileContent("public/index.html", `T3: ab|/rocks/hugo.187ef4436122d1cc2f40dc2b92f0eba0.txt|text/plain|md5-GH70Q2Ei0cwvQNwrkvDroA==|`)
|
|
|
|
}},
|
|
|
|
{"template", func() bool { return true }, func(b *sitesBuilder) {}, func(b *sitesBuilder) {
|
|
|
|
}},
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, test := range tests {
|
|
|
|
if !test.shouldRun() {
|
|
|
|
t.Log("Skip", test.name)
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
b := newTestSitesBuilder(t).WithLogger(loggers.NewWarningLogger())
|
|
|
|
b.WithSimpleConfigFile()
|
2018-07-12 05:26:51 -04:00
|
|
|
b.WithContent("_index.md", `
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
---
|
2018-07-12 05:26:51 -04:00
|
|
|
title: Home
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
---
|
|
|
|
|
2018-07-12 05:26:51 -04:00
|
|
|
Home.
|
|
|
|
|
|
|
|
`,
|
|
|
|
"page1.md", `
|
|
|
|
---
|
|
|
|
title: Hello1
|
|
|
|
---
|
|
|
|
|
|
|
|
Hello1
|
|
|
|
`,
|
|
|
|
"page2.md", `
|
|
|
|
---
|
|
|
|
title: Hello2
|
|
|
|
---
|
|
|
|
|
|
|
|
Hello2
|
|
|
|
`,
|
|
|
|
"t1.txt", "t1t|",
|
|
|
|
"t2.txt", "t2t|",
|
|
|
|
)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "css", "styles1.css"), `
|
|
|
|
h1 {
|
|
|
|
font-style: bold;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "js", "script1.js"), `
|
|
|
|
var x;
|
|
|
|
x = 5;
|
|
|
|
document.getElementById("demo").innerHTML = x * 10;
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "json1.json"), `
|
|
|
|
{
|
|
|
|
"employees":[
|
|
|
|
{"firstName":"John", "lastName":"Doe"},
|
|
|
|
{"firstName":"Anna", "lastName":"Smith"},
|
|
|
|
{"firstName":"Peter", "lastName":"Jones"}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "svg1.svg"), `
|
|
|
|
<svg height="100" width="100">
|
|
|
|
<line x1="5" y1="10" x2="20" y2="40"/>
|
|
|
|
</svg>
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "xml1.xml"), `
|
|
|
|
<hello>
|
|
|
|
<world>Hugo Rocks!</<world>
|
|
|
|
</hello>
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "mydata", "html1.html"), `
|
|
|
|
<html>
|
|
|
|
<a href="#">
|
|
|
|
Cool
|
|
|
|
</a >
|
|
|
|
</html>
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "scss", "styles2.scss"), `
|
|
|
|
$color: #333;
|
|
|
|
|
|
|
|
body {
|
|
|
|
color: $color;
|
|
|
|
}
|
|
|
|
`)
|
|
|
|
|
|
|
|
b.WithSourceFile(filepath.Join("assets", "sass", "styles3.sass"), `
|
|
|
|
$color: #333;
|
|
|
|
|
|
|
|
.content-navigation
|
|
|
|
border-color: $color
|
|
|
|
|
|
|
|
`)
|
|
|
|
|
|
|
|
t.Log("Test", test.name)
|
|
|
|
test.prepare(b)
|
|
|
|
b.Build(BuildCfg{})
|
|
|
|
test.verify(b)
|
|
|
|
}
|
|
|
|
}
|
2018-08-14 06:04:17 -04:00
|
|
|
|
|
|
|
func TestMultiSiteResource(t *testing.T) {
|
|
|
|
t.Parallel()
|
|
|
|
assert := require.New(t)
|
|
|
|
|
|
|
|
b := newMultiSiteTestDefaultBuilder(t)
|
|
|
|
|
|
|
|
b.CreateSites().Build(BuildCfg{})
|
|
|
|
|
|
|
|
// This build is multilingual, but not multihost. There should be only one pipes.txt
|
|
|
|
b.AssertFileContent("public/fr/index.html", "French Home Page", "String Resource: /blog/text/pipes.txt")
|
|
|
|
assert.False(b.CheckExists("public/fr/text/pipes.txt"))
|
|
|
|
assert.False(b.CheckExists("public/en/text/pipes.txt"))
|
|
|
|
b.AssertFileContent("public/en/index.html", "Default Home Page", "String Resource: /blog/text/pipes.txt")
|
|
|
|
b.AssertFileContent("public/text/pipes.txt", "Hugo Pipes")
|
|
|
|
|
|
|
|
}
|