overleaf/services/web/public/coffee/ide/connection/ConnectionManager.coffee
2016-11-01 11:17:36 +00:00

240 lines
7.8 KiB
CoffeeScript

define [], () ->
ONEHOUR = 1000 * 60 * 60
class ConnectionManager
disconnectAfterMs: ONEHOUR * 24
lastUserAction : new Date()
constructor: (@ide, @$scope) ->
if !io?
console.error "Socket.io javascript not loaded. Please check that the real-time service is running and accessible."
@ide.socket =
on: () ->
$scope.$apply () =>
@$scope.state.error = "Could not connect to websocket server :("
return
setInterval(() =>
@disconnectIfInactive()
, ONEHOUR)
@userIsLeavingPage = false
window.addEventListener 'beforeunload', =>
@userIsLeavingPage = true
return # Don't return true or it will show a pop up
@connected = false
@userIsInactive = false
@gracefullyReconnecting = false
@$scope.connection =
reconnecting: false
# If we need to force everyone to reload the editor
forced_disconnect: false
inactive_disconnect: false
@$scope.tryReconnectNow = () =>
@tryReconnect()
@$scope.$on 'cursor:editor:update', () =>
@lastUserAction = new Date()
if !@connected
@tryReconnect()
document.querySelector('body').addEventListener 'click', (e) =>
if !@connected and e.target.id != 'try-reconnect-now-button'
@tryReconnect()
@ide.socket = io.connect null,
reconnect: false
'connect timeout': 30 * 1000
"force new connection": true
# The "connect" event is the first event we get back. It only
# indicates that the websocket is connected, we still need to
# pass authentication to join a project.
@ide.socket.on "connect", () =>
sl_console.log "[socket.io connect] Connected"
# The next event we should get is an authentication response
# from the server, either "connectionAccepted" or
# "connectionRejected".
@ide.socket.on 'connectionAccepted', (message) =>
sl_console.log "[socket.io connectionAccepted] allowed to connect"
@connected = true
@gracefullyReconnecting = false
@ide.pushEvent("connected")
@$scope.$apply () =>
@$scope.connection.reconnecting = false
@$scope.connection.inactive_disconnect = false
if @$scope.state.loading
@$scope.state.load_progress = 70
# we have passed authentication so we can now join the project
setTimeout(() =>
@joinProject()
, 100)
@ide.socket.on 'connectionRejected', (err) =>
sl_console.log "[socket.io connectionRejected] session not valid or other connection error"
# we have failed authentication, usually due to an invalid session cookie
return @reportConnectionError(err)
# Alternatively the attempt to connect can fail completely, so
# we never get into the "connect" state.
@ide.socket.on "connect_failed", () =>
@connected = false
$scope.$apply () =>
@$scope.state.error = "Unable to connect, please view the <u><a href='http://sharelatex.tenderapp.com/help/kb/latex-editor/editor-connection-problems'>connection problems guide</a></u> to fix the issue."
# We can get a "disconnect" event at any point after the
# "connect" event.
@ide.socket.on 'disconnect', () =>
sl_console.log "[socket.io disconnect] Disconnected"
@connected = false
@ide.pushEvent("disconnected")
@$scope.$apply () =>
@$scope.connection.reconnecting = false
if !$scope.connection.forced_disconnect and !@userIsInactive and !@gracefullyReconnecting
@startAutoReconnectCountdown()
# Site administrators can send the forceDisconnect event to all users
@ide.socket.on 'forceDisconnect', (message) =>
@$scope.$apply () =>
@$scope.permissions.write = false
@$scope.connection.forced_disconnect = true
@ide.socket.disconnect()
@ide.showGenericMessageModal("Please Refresh", """
We're performing maintenance on ShareLaTeX and you need to refresh the editor.
Sorry for any inconvenience.
The editor will refresh in automatically in 10 seconds.
""")
setTimeout () ->
location.reload()
, 10 * 1000
@ide.socket.on "reconnectGracefully", () =>
sl_console.log "Reconnect gracefully"
@reconnectGracefully()
# Error reporting, which can reload the page if appropriate
reportConnectionError: (err) ->
sl_console.log "[socket.io] reporting connection error"
if err?.message == "not authorized" or err?.message == "invalid session"
window.location = "/login?redir=#{encodeURI(window.location.pathname)}"
else
@ide.socket.disconnect()
@ide.showGenericMessageModal("Something went wrong connecting", """
Something went wrong connecting to your project. Please refresh is this continues to happen.
""")
joinProject: () ->
sl_console.log "[joinProject] joining..."
# Note: if the "joinProject" message doesn't reach the server
# (e.g. if we are in a disconnected state at this point) the
# callback will never be executed
@ide.socket.emit 'joinProject', {
project_id: @ide.project_id
}, (err, project, permissionsLevel, protocolVersion) =>
if err?
return @reportConnectionError(err)
if @$scope.protocolVersion? and @$scope.protocolVersion != protocolVersion
location.reload(true)
@$scope.$apply () =>
@$scope.protocolVersion = protocolVersion
@$scope.project = project
@$scope.permissionsLevel = permissionsLevel
@$scope.state.load_progress = 100
@$scope.state.loading = false
@$scope.$broadcast "project:joined"
reconnectImmediately: () ->
@disconnect()
@tryReconnect()
disconnect: () ->
@ide.socket.disconnect()
startAutoReconnectCountdown: () ->
twoMinutes = 2 * 60 * 1000
if @lastUpdated? and new Date() - @lastUpdated > twoMinutes
# between 1 minute and 3 minutes
countdown = 60 + Math.floor(Math.random() * 120)
else
countdown = 3 + Math.floor(Math.random() * 7)
if @userIsLeavingPage #user will have pressed refresh or back etc
return
@$scope.$apply () =>
@$scope.connection.reconnecting = false
@$scope.connection.reconnection_countdown = countdown
setTimeout(=>
if !@connected
@timeoutId = setTimeout (=> @decreaseCountdown()), 1000
, 200)
cancelReconnect: () ->
clearTimeout @timeoutId if @timeoutId?
decreaseCountdown: () ->
return if !@$scope.connection.reconnection_countdown?
@$scope.$apply () =>
@$scope.connection.reconnection_countdown--
if @$scope.connection.reconnection_countdown <= 0
@$scope.$apply () =>
@tryReconnect()
else
@timeoutId = setTimeout (=> @decreaseCountdown()), 1000
tryReconnect: () ->
@cancelReconnect()
delete @$scope.connection.reconnection_countdown
return if @connected
@$scope.connection.reconnecting = true
@ide.socket.socket.reconnect()
setTimeout (=> @startAutoReconnectCountdown() if !@connected), 2000
disconnectIfInactive: ()->
@userIsInactive = (new Date() - @lastUserAction) > @disconnectAfterMs
if @userIsInactive and @connected
@disconnect()
@$scope.$apply () =>
@$scope.connection.inactive_disconnect = true
RECONNECT_GRACEFULLY_RETRY_INTERVAL: 5000 # ms
MAX_RECONNECT_GRACEFULLY_INTERVAL: 60 * 5 * 1000 # 5 minutes
reconnectGracefully: () ->
@reconnectGracefullyStarted ?= new Date()
userIsInactive = (new Date() - @lastUserAction) > @RECONNECT_GRACEFULLY_RETRY_INTERVAL
maxIntervalReached = (new Date() - @reconnectGracefullyStarted) > @MAX_RECONNECT_GRACEFULLY_INTERVAL
if userIsInactive or maxIntervalReached
sl_console.log "[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting"
@_reconnectGracefullyNow()
else
sl_console.log "[reconnectGracefully] User is working, will try again in 5 seconds"
setTimeout () =>
@reconnectGracefully()
, @RECONNECT_GRACEFULLY_RETRY_INTERVAL
_reconnectGracefullyNow: () ->
@gracefullyReconnecting = true
@reconnectGracefullyStarted = null
# Clear cookie so we don't go to the same backend server
$.cookie("SERVERID", "", { expires: -1, path: "/" })
@reconnectImmediately()