send joinProject after connectionAccepted

This commit is contained in:
Brian Gough 2016-10-28 16:21:31 +01:00
parent a274e0e175
commit 35259bf9b7

View file

@ -52,8 +52,19 @@ define [], () ->
'connect timeout': 30 * 1000
"force new connection": true
# The "connect" event is the first event we get back. It only
# indicates that the websocket is connected, we still need to
# pass authentication to join a project.
@ide.socket.on "connect", () =>
sl_console.log "[socket.io connect] Connected"
# The next event we should get is an authentication response
# from the server, either "connectionAccepted" or
# "connectionRejected".
@ide.socket.on 'connectionAccepted', (message) =>
sl_console.log "[socket.io connectionAccepted] allowed to connect"
@connected = true
@gracefullyReconnecting = false
@ide.pushEvent("connected")
@ -64,16 +75,26 @@ define [], () ->
if @$scope.state.loading
@$scope.state.load_progress = 70
# we have passed authentication so we can now join the project
setTimeout(() =>
@joinProject()
, 100)
@ide.socket.on 'connectionRejected', (err) =>
sl_console.log "[socket.io connectionRejected] session not valid or other connection error"
# we have failed authentication, usually due to an invalid session cookie
return @reportConnectionError(err)
# Alternatively the attempt to connect can fail completely, so
# we never get into the "connect" state.
@ide.socket.on "connect_failed", () =>
@connected = false
$scope.$apply () =>
@$scope.state.error = "Unable to connect, please view the <u><a href='http://sharelatex.tenderapp.com/help/kb/latex-editor/editor-connection-problems'>connection problems guide</a></u> to fix the issue."
# We can get a "disconnect" event at any point after the
# "connect" event.
@ide.socket.on 'disconnect', () =>
sl_console.log "[socket.io disconnect] Disconnected"
@ -86,6 +107,8 @@ define [], () ->
if !$scope.connection.forced_disconnect and !@userIsInactive and !@gracefullyReconnecting
@startAutoReconnectCountdown()
# Site administrators can send the forceDisconnect event to all users
@ide.socket.on 'forceDisconnect', (message) =>
@$scope.$apply () =>
@$scope.permissions.write = false
@ -99,25 +122,33 @@ define [], () ->
setTimeout () ->
location.reload()
, 10 * 1000
@ide.socket.on "reconnectGracefully", () =>
sl_console.log "Reconnect gracefully"
@reconnectGracefully()
# Error reporting, which can reload the page if appropriate
reportConnectionError: (err) ->
sl_console.log "[socket.io] reporting connection error"
if err?.message == "not authorized" or err?.message == "invalid session"
window.location = "/login?redir=#{encodeURI(window.location.pathname)}"
else
@ide.socket.disconnect()
@ide.showGenericMessageModal("Something went wrong connecting", """
Something went wrong connecting to your project. Please refresh is this continues to happen.
""")
joinProject: () ->
sl_console.log "[joinProject] joining..."
# Note: if the "joinProject" message doesn't reach the server
# (e.g. if we are in a disconnected state at this point) the
# callback will never be executed
@ide.socket.emit 'joinProject', {
project_id: @ide.project_id
}, (err, project, permissionsLevel, protocolVersion) =>
if err?
if err.message == "not authorized"
window.location = "/login?redir=#{encodeURI(window.location.pathname)}"
else
@ide.socket.disconnect()
@ide.showGenericMessageModal("Something went wrong connecting", """
Something went wrong connecting to your project. Please refresh is this continues to happen.
""")
return
return @reportConnectionError(err)
if @$scope.protocolVersion? and @$scope.protocolVersion != protocolVersion
location.reload(true)
@ -206,4 +237,4 @@ define [], () ->
@reconnectGracefullyStarted = null
# Clear cookie so we don't go to the same backend server
$.cookie("SERVERID", "", { expires: -1, path: "/" })
@reconnectImmediately()
@reconnectImmediately()