Add Scratch.DeleteInMap method. This method works similar to Scratch.SetInMap. It takes in two string parameters, key and mapKey and deletes the value mapped to mapKey in key Closes #8504
3.9 KiB
title | description | godocref | date | publishdate | lastmod | keywords | categories | menu | toc | signature | workson | hugoversion | relatedfuncs | deprecated | draft | aliases | ||||||||
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.Scratch | Acts as a "scratchpad" to allow for writable page- or shortcode-scoped variables. | 2017-02-01 | 2017-02-01 | 2017-02-01 |
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In most cases you can do okay without Scratch
, but due to scoping issues, there are many use cases that aren't solvable in Go Templates without Scratch
's help.
.Scratch
is available as methods on Page
and Shortcode
. Since Hugo 0.43 you can also create a locally scoped Scratch
using the template func newScratch
.
{{% note %}} See this Go issue for the main motivation behind Scratch. {{% /note %}}
{{% note %}}
For a detailed analysis of .Scratch
and in context use cases, see this post.
{{% /note %}}
Get a Scratch
From Hugo 0.43
you can also create a locally scoped Scratch
by calling newScratch
:
$scratch := newScratch
$scratch.Set "greeting" "Hello"
A Scratch
is also added to both Page
and Shortcode
. Scratch
has the following methods:
.Set
Set the given value to a given key
{{ .Scratch.Set "greeting" "Hello" }}
.Get
Get the value of a given key
{{ .Scratch.Set "greeting" "Hello" }}
----
{{ .Scratch.Get "greeting" }} > Hello
.Add
Will add a given value to existing value of the given key.
For single values, Add
accepts values that support Go's +
operator. If the first Add
for a key is an array or slice, the following adds will be appended to that list.
{{ .Scratch.Add "greetings" "Hello" }}
{{ .Scratch.Add "greetings" "Welcome" }}
----
{{ .Scratch.Get "greetings" }} > HelloWelcome
{{ .Scratch.Add "total" 3 }}
{{ .Scratch.Add "total" 7 }}
----
{{ .Scratch.Get "total" }} > 10
{{ .Scratch.Add "greetings" (slice "Hello") }}
{{ .Scratch.Add "greetings" (slice "Welcome" "Cheers") }}
----
{{ .Scratch.Get "greetings" }} > []interface {}{"Hello", "Welcome", "Cheers"}
.SetInMap
Takes a key
, mapKey
and value
and add a map of mapKey
and value
to the given key
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.Get "greetings" }} > map[french:Bonjour english:Hello]
.DeleteInMap
Takes a key
and mapKey
and removes the map of mapKey
from the given key
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.DeleteInMap "greetings" "english" }}
----
{{ .Scratch.Get "greetings" }} > map[french:Bonjour]
.GetSortedMapValues
Returns array of values from key
sorted by mapKey
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.GetSortedMapValues "greetings" }} > [Hello Bonjour]
.Delete
Removes the given key
{{ .Scratch.Delete "greetings" }}
.Values
Values
returns the raw backing map. Note that you should just use this method on the locally scoped Scratch
instances you obtain via newScratch
, not
.Page.Scratch
etc., as that will lead to concurrency issues.
Scope
The scope of the backing data is global for the given Page
or Shortcode
, and spans partial and shortcode includes.
Note that .Scratch
from a shortcode will return the shortcode's Scratch
, which in most cases is what you want. If you want to store it in the page scoped Scratch, then use .Page.Scratch
.