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.Scratch | Acts as a "scratchpad" to store and manipulate data. |
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Scratch is a Hugo feature designed to conveniently manipulate data in a Go Template world. It is either a Page or Shortcode method for which the resulting data will be attached to the given context, or it can live as a unique instance stored in a variable.
{{% note %}}
Note that Scratch was initially created as a workaround for a Go template scoping limitation that affected Hugo versions prior to 0.48. For a detailed analysis of .Scratch
and contextual use cases, see this blog post.
{{% /note %}}
Contexted .Scratch
vs. local newScratch
Since Hugo 0.43, there are two different ways of using Scratch:
The Page's .Scratch
.Scratch
is available as a Page method or a Shortcode method and attaches the "scratched" data to the given page. Either a Page or a Shortcode context is required to use .Scratch
.
{{ .Scratch.Set "greeting" "bonjour" }}
{{ range .Pages }}
{{ .Scratch.Set "greeting" (print "bonjour" .Title) }}
{{ end }}
The local newScratch
A Scratch instance can also be assigned to any variable using the newScratch
function. In this case, no Page or Shortcode context is required and the scope of the scratch is only local. The methods detailed below are available from the variable the Scratch instance was assigned to.
{{ $data := newScratch }}
{{ $data.Set "greeting" "hola" }}
Methods
A Scratch has the following methods:
{{% note %}}
Note that the following examples assume a local Scratch instance has been stored in $scratch
.
{{% /note %}}
.Set
Set the value of a given key.
{{ $scratch.Set "greeting" "Hello" }}
.Get
Get the value of a given key.
{{ $scratch.Set "greeting" "Hello" }}
----
{{ $scratch.Get "greeting" }} > Hello
.Add
Add a given value to existing value(s) of the given key.
For single values, Add
accepts values that support Go's +
operator. If the first Add
for a key is an array or slice, the following adds will be appended to that list.
{{ $scratch.Add "greetings" "Hello" }}
{{ $scratch.Add "greetings" "Welcome" }}
----
{{ $scratch.Get "greetings" }} > HelloWelcome
{{ $scratch.Add "total" 3 }}
{{ $scratch.Add "total" 7 }}
----
{{ $scratch.Get "total" }} > 10
{{ $scratch.Add "greetings" (slice "Hello") }}
{{ $scratch.Add "greetings" (slice "Welcome" "Cheers") }}
----
{{ $scratch.Get "greetings" }} > []interface {}{"Hello", "Welcome", "Cheers"}
.SetInMap
Takes a key
, mapKey
and value
and adds a map of mapKey
and value
to the given key
.
{{ $scratch.SetInMap "greetings" "english" "Hello" }}
{{ $scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ $scratch.Get "greetings" }} > map[french:Bonjour english:Hello]
.DeleteInMap
Takes a key
and mapKey
and removes the map of mapKey
from the given key
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.DeleteInMap "greetings" "english" }}
----
{{ .Scratch.Get "greetings" }} > map[french:Bonjour]
.GetSortedMapValues
Return an array of values from key
sorted by mapKey
.
{{ $scratch.SetInMap "greetings" "english" "Hello" }}
{{ $scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ $scratch.GetSortedMapValues "greetings" }} > [Hello Bonjour]
.Delete
Remove the given key.
{{ $scratch.Set "greeting" "Hello" }}
----
{{ $scratch.Delete "greeting" }}
.Values
Return the raw backing map. Note that you should only use this method on the locally scoped Scratch instances you obtain via newScratch
, not .Page.Scratch
etc., as that will lead to concurrency issues.