Before this commit, the live reload logic in `hugo server` got confused when you dropped a new bundle into the project while the server was running. The workaround was to restart the server.
This commit fixes the "live reload bundle detection" in server mode, and also makes sure that the bundle headers are always processed first.
Fixes#5075
Hugo Pipes added minification support for resources fetched via ´resources.Get` and similar.
This also adds support for minification of the final output for supported output formats: HTML, XML, SVG, CSS, JavaScript, JSON.
To enable, run Hugo with the `--minify` flag:
```bash
hugo --minify
```
This commit is also a major spring cleaning of the `transform` package to allow the new minification step fit into that processing chain.
Fixes#1251
Two new settings:
* refLinksErrorLevel: ERROR (default) or WARNING. ERROR will fail the build.
* refLinksNotFoundURL: Used as a placeholder when page references cannot be found.
Fixes#4964
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858
This commit adds support for theme composition and inheritance in Hugo.
With this, it helps thinking about a theme as a set of ordered components:
```toml
theme = ["my-shortcodes", "base-theme", "hyde"]
```
The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right.
So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`.
Hugo uses two different algorithms to merge the filesystems, depending on the file type:
* For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files.
* For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen.
The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically.
Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure:
* `params` (global and per language)
* `menu` (global and per language)
* `outputformats` and `mediatypes`
The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts.
A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others.
Fixes#4460Fixes#4450
There have been one report of a site with truncated `.Content` after the Hugo `0.40.1` release.
This commit fixes this so that race should not be possible anymore. It also adds a stress test with focus on content rendering and multiple output formats.
Fixes#4706
This is a follow-up to #4632. There were some assumptions in that implementation that did not hold water in all situations.
This commit simplifies the content lazy initalization making it more robust.
Fixes#4664
In most cases we could delay the content init until rendering time, but there could be use cases where the templates would depend on state set in the shortcodes (.Page.Scratch.Set), so we need to do this early.
See #4632
This resolves some surprising behaviour when reading other pages' content from shortcodes. Before this commit, that behaviour was undefined. Note that this has never been an issue from regular templates.
It will still not be possible to get **the current shortcode's page's rendered content**. That would have impressed Einstein.
The new and well defined rules are:
* `.Page.Content` from a shortcode will be empty. The related `.Page.Truncated` `.Page.Summary`, `.Page.WordCount`, `.Page.ReadingTime`, `.Page.Plain` and `.Page.PlainWords` will also have empty values.
* For _other pages_ (retrieved via `.Page.Site.GetPage`, `.Site.Pages` etc.) the `.Content` is there to use as you please as long as you don't have infinite content recursion in your shortcode/content setup. See below.
* `.Page.TableOfContents` is good to go (but does not support shortcodes in headlines; this is unchanged)
If you get into a situation of infinite recursion, the `.Content` will be empty. Run `hugo -v` for more information.
Fixes#4632Fixes#4653Fixes#4655
For the content from other pages in shortcodes there are some chicken and
egg dependencies that is hard to get around. But we can improve on this by preparing the pages in a certain order:
1. The headless bundles goes first. These are page typically page and image collections..
2. Leaf bundles
3. Regular single pages
4. Branch bundles
Fixes#4632
A sample config:
```toml
defaultContentLanguage = "en"
defaultContentLanguageInSubdir = true
[Languages]
[Languages.en]
weight = 10
title = "In English"
languageName = "English"
contentDir = "content/english"
[Languages.nn]
weight = 20
title = "På Norsk"
languageName = "Norsk"
contentDir = "content/norwegian"
```
The value of `contentDir` can be any valid path, even absolute path references. The only restriction is that the content dirs cannot overlap.
The content files will be assigned a language by
1. The placement: `content/norwegian/post/my-post.md` will be read as Norwegian content.
2. The filename: `content/english/post/my-post.nn.md` will be read as Norwegian even if it lives in the English content folder.
The content directories will be merged into a big virtual filesystem with one simple rule: The most specific language file will win.
This means that if both `content/norwegian/post/my-post.md` and `content/english/post/my-post.nn.md` exists, they will be considered duplicates and the version inside `content/norwegian` will win.
Note that translations will be automatically assigned by Hugo by the content file's relative placement, so `content/norwegian/post/my-post.md` will be a translation of `content/english/post/my-post.md`.
If this does not work for you, you can connect the translations together by setting a `translationKey` in the content files' front matter.
Fixes#4523Fixes#4552Fixes#4553
This commit adds support for `headless bundles` for the `index` bundle type.
So:
```toml
headless = true
```
In front matter means that
* It will have no `Permalink` and no rendered HTML in /public
* It will not be part of `.Site.RegularPages` etc.
But you can get it by:
* `.Site.GetPage ...`
The use cases are many:
* Shared media galleries
* Reusable page content "snippets"
* ...
Fixes#4311
* We match by path vs taxonomy to determine if we have a content page for that taxonomy
* The taxonomy name is (if `preserveTaxonomyNames` is not set) normalized to `maxmustermann` while you have the disk folder called `MaxMustermann`.
* This isn't a new issue, but I suspect most people will just name the folder `authors/maxmustermann` and it will just work.
* The inconsistent behaviour you see here is that you will end up with two pages with the same target filename, so it is a little random who will win.
This fixes that by also normalizing the taxonomy path when doing the comparison.
Fixes#4238
This commit is not the smallest in Hugo's history.
Some hightlights include:
* Page bundles (for complete articles, keeping images and content together etc.).
* Bundled images can be processed in as many versions/sizes as you need with the three methods `Resize`, `Fill` and `Fit`.
* Processed images are cached inside `resources/_gen/images` (default) in your project.
* Symbolic links (both files and dirs) are now allowed anywhere inside /content
* A new table based build summary
* The "Total in nn ms" now reports the total including the handling of the files inside /static. So if it now reports more than you're used to, it is just **more real** and probably faster than before (see below).
A site building benchmark run compared to `v0.31.1` shows that this should be slightly faster and use less memory:
```bash
▶ ./benchSite.sh "TOML,num_langs=.*,num_root_sections=5,num_pages=(500|1000),tags_per_page=5,shortcodes,render"
benchmark old ns/op new ns/op delta
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 101785785 78067944 -23.30%
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 185481057 149159919 -19.58%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 103149918 85679409 -16.94%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 203515478 169208775 -16.86%
benchmark old allocs new allocs delta
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 532464 391539 -26.47%
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1056549 772702 -26.87%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 555974 406630 -26.86%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1086545 789922 -27.30%
benchmark old bytes new bytes delta
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 53243246 43598155 -18.12%
BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 105811617 86087116 -18.64%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 54558852 44545097 -18.35%
BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 106903858 86978413 -18.64%
```
Fixes#3651Closes#3158Fixes#1014Closes#2021Fixes#1240
Updates #3757
This commit adds support for multiple statDirs both on the global and language level.
A simple `config.toml` example:
```bash
staticDir = ["static1", "static2"]
[languages]
[languages.no]
staticDir = ["staticDir_override", "static_no"]
baseURL = "https://example.no"
languageName = "Norsk"
weight = 1
title = "På norsk"
[languages.en]
staticDir2 = "static_en"
baseURL = "https://example.com"
languageName = "English"
weight = 2
title = "In English"
```
In the above, with no theme used:
the English site will get its static files as a union of "static1", "static2" and "static_en". On file duplicates, the right-most version will win.
the Norwegian site will get its static files as a union of "staticDir_override" and "static_no".
This commit also concludes the Multihost support in #4027.
Fixes#36Closes#4027
Hugo already, in its server mode, support partial rebuilds. To put it simply: If you change `about.md`, only that content page is read and processed, then Hugo does some processing (taxonomies etc.) and the full site is rendered.
This commit covers the rendering part: We now only re-render the pages you work on, i.e. the last n pages you watched in the browser (which obviously also includes the page in the example above).
To be more specific: When you are running the hugo server in watch (aka. livereload) mode, and change a template or a content file, then we do a partial re-rendering of the following:
* The current content page (if it is a content change)
* The home page
* Up to the last 10 pages you visited on the site.
This should in most cases be enough, but if you navigate to something completely different, you may see stale content. Doing an edit will then refresh that page.
Note that this feature is enabled by default. To turn it off, run `hugo server --disableFastRender`.
Fixes#3962
See #1643
This commit adds a new `--navigateToChanged` and config setting with the same name, that, when running the Hugo server with live reload enabled, will navigate to the current content file's URL on save.
This is really useful for site-wide content changes (copyedits etc.).
Fixes#3643
This commit allows shortcode per output format, a typical use case would be the special AMP media tags.
Note that this will only re-render the "overridden" shortcodes and only in pages where these are used, so performance in the normal case should not suffer.
Closes#3220
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221
This is a pretty fundamental change in Hugo, but absolutely needed if we should have any hope of getting "multiple outputs" done.
This commit's goal is to say:
* Every file target path is created by `createTargetPath`, i.e. one function for all.
* That function takes every page and site parameter into account, to avoid fragile string parsing to uglify etc. later on.
* The path creation logic has full test coverage.
* All permalinks, paginator URLs etc. are then built on top of that same logic.
Fixes#1252Fixes#2110Closes#2374Fixes#1885Fixes#3102Fixes#3179Fixes#1641Fixes#1989
This commit fixes two different, but related issues:
1) Live-reload when a new shortcode was defined in the content file before the shortcode itself was created.
2) Live-reload when a newly defined shortcode changed its "inner content" status.
This commit also improves the shortcode related error messages to include the full path to the content file in question.
Fixes#3156
Previously it would only check for existing KindTaxonomyTerm pages
if the taxonomy had any terms defined. So for a taxonomy with no terms
but a taxonomy terms page it would generate a second empty terms page.
Note that this looks like overkill for just the logger, and that is correct,
but this will make sense once we start with the template handling etc.
Updates #2701
The new logic for creating Page objects from old node types
didn't include itself in the translation logic, so
`IsTranslated` returned falsely false for sites with only two languages.
The `AllTranslations` method also returned too few pages in that case.
This commit fixes that.
Fixes#2812
To make it easier to follow and understand.
Both building and rebuilding now follow a four step flow:
1. Init
2. Process
3. Assemble
4. Render
And now there are only one Build method, used for both builds and rebuilds.
Updates #2297