diceware/README.md

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Diceware

Current build/test status in Travis CI: [![Build Status](https://travis-ci.org/dmuth/diceware.svg?branch=main)](https://travis-ci.org/dmuth/diceware)

First, feel free to check out the live demo, running at https://diceware.dmuth.org/

Weak passwords are a big flaw in computer security due to a lack of "entropy" or randomness. For example, how many times have you used the name of a pet or relative or street in a password, or perhaps the number "1". Not very random, is it? :-) Worse still, if passwords are reused between services, that increases your security risk.

Fact is, humans are terrible at remembering random combiations of letters and numbers, but we are great at remembering phrases of words. That's where Diceware comes in.

Diceware is based on the proposal at http://world.std.com/~reinhold/diceware.html wherein virtual dice are roled 5 times, and the 5 digit number used against a lookup table of words. 4 dice rolls gives you 4 random words which are easy for a human being to remember, yet have a high amount of entropy which makes them hard to crack.

For more information on Diceware:

Can I run this on my own computer without using your website?

Yes! Go to https://github.com/dmuth/diceware/releases and download the latest diceware.zip file. When you unzip that file, the contents will be written to a directory called diceware/. You can then point a webserver on your machine to diceware/index.html in order to use Diceware.

Sadly, you cannot open diceware/index.html directly, as the CORS policy in Chrome prevents that. If you know of a way to fix that, please open an issue. :-)

Will this work on an iPhone?

Yep! It should work on any mobile phone or tablet that supports Javascript, but I have only tested it on an iPhone 5S at this time.

Will this work in an air-gapped environment?

Yes, copies of assets such as Bootstrap and jQuery have been made, and Diceware can now be run without requiring an Internet connection.

Development

This app is built with Webpack.

When done editing main.js, the packed file can be built by simply running webpack on the command line. It will be writing to dist/bundle.js. To run webpack in a mode so that it regularly checks for changed files, run webpack --watch --mode development.

In a move that departs from Best Practices, I have made the decision to include the packed file in Git. My reason for this is that the software will be ready to run as soon as it is checked out (or a ZIP is downloaded), and that is a key design feature of this app--I want it to be as easy to get up and running as possible.

A local webserver can be set up by running npm install http-server -g to install it, then http-server to listen on http://localhost:8080/

In summary:

  • npp run clean - Cleanup after a previous run
  • npm install - Install NPM packages used by Diceware
  • npm run dev-build - Run webpack to pack Javascript files and watch for changes.
  • http-server
  • vim src/lib.js src/index.js
  • rm -fv src/index.js && git co src/index.js - Get the new SHA1 hash that will be displayed in debug messages.
    • The hash can be crosschecked with the results of git hash-object src/index.js
  • npm test - Make sure you didn't break any of the core logic!
  • npm run build - Webpack Javscript files in production mode (smaller file but takes longer)
  • ./go-sync-to-s3.sh - Do this if you're me, to upload to S3. If you're not me, you'll need to do something else, or possibly nothing at all.

In practice:

  • npm run clean; npm run dev-build - Run webpack in dev mode while working on Javascript
    • http-server - Stand up a local HTTP server
    • vim src/lib.js src/index.js
    • rm -fv src/index.js && git co src/index.js
  • npm run clean; npm run build - Run webpack in prod mode to produce final Javascript bundle
  • ./go-sync-to-s3.sh - Do this if you're me, to upload to S3. If you're not me, you'll need to do something else, or possibly nothing at all.

Releasing a New Build

  • npm run release-build to create the ZIP file diceware.zip with all assets in it, including bundle.js and the contents of node_modules/.
  • gh release create v1.0.0 to upload a release to https://github.com/dmuth/diceware/releases. Change the tag for the version number accordingly.

Who built this? / Contact

My name is Douglas Muth, and I am a software engineer in Philadelphia, PA.

There are several ways to get in touch with me:

Feel free to reach out to me if you have any comments, suggestions, or bug reports.