Fixed EnvironmentRun to be properly multiprocess.

Fixed the prioirity of bad states to be the smallest
[TODO] Make EnvironmentEpisode properly multiprocess
This commit is contained in:
Brandon Rozek 2019-02-13 23:47:37 -05:00
parent 115543d201
commit 460d4c05c1
8 changed files with 288 additions and 164 deletions

View file

@ -66,27 +66,27 @@ config['prioritized_replay_sampling_priority'] = 0.6
# Should ideally start from 0 and move your way to 1 to prevent overfitting
config['prioritized_replay_weight_importance'] = rltorch.scheduler.ExponentialScheduler(initial_value = 0.4, end_value = 1, iterations = 5000)
def train(runner, agent, config, logwriter = None, memory = None):
def train(runner, agent, config, logger = None, logwriter = None):
finished = False
episode_num = 1
memory_queue = mp.Queue(maxsize = config['replay_skip'] + 1)
last_episode_num = 1
while not finished:
runner.run(config['replay_skip'] + 1, printstat = runner.episode_num % config['print_stat_n_eps'] == 0, memory = memory_queue)
runner.run()
agent.learn()
runner.join()
for i in range(config['replay_skip'] + 1):
memory.append(*memory_queue.get())
# When the episode number changes, write out the weight histograms
if logwriter is not None and episode_num < runner.episode_num:
episode_num = runner.episode_num
# When the episode number changes, log network paramters
with runner.episode_num.get_lock():
if logwriter is not None and last_episode_num < runner.episode_num.value:
last_episode_num = runner.episode_num.value
agent.net.log_named_parameters()
if logwriter is not None:
logwriter.write()
finished = runner.episode_num > config['total_training_episodes']
logwriter.write(logger)
finished = runner.episode_num.value > config['total_training_episodes']
if __name__ == "__main__":
torch.multiprocessing.set_sharing_strategy('file_system') # To not hit file descriptor memory limit
# Setting up the environment
rltorch.set_seed(config['seed'])
print("Setting up environment...", end = " ")
@ -99,13 +99,13 @@ action_size = env.action_space.n
# Logging
logger = rltorch.log.Logger()
logwriter = rltorch.log.LogWriter(logger, SummaryWriter())
# logwriter = rltorch.log.LogWriter(logger, SummaryWriter())
logwriter = rltorch.log.LogWriter(SummaryWriter())
# Setting up the networks
device = torch.device("cuda:0" if torch.cuda.is_available() and not config['disable_cuda'] else "cpu")
net = rn.Network(Value(state_size, action_size),
torch.optim.Adam, config, device = device, logger = logger, name = "DQN")
torch.optim.Adam, config, device = device, name = "DQN")
target_net = rn.TargetNetwork(net, device = device)
net.model.share_memory()
target_net.model.share_memory()
@ -117,18 +117,18 @@ memory = M.PrioritizedReplayMemory(capacity = config['memory_size'], alpha = con
# memory = M.ReplayMemory(capacity = config['memory_size'])
# Runner performs a certain number of steps in the environment
runner = rltorch.mp.EnvironmentRun(env, actor, config, logger = logger, name = "Training")
runner.start()
runner = rltorch.mp.EnvironmentRun(env, actor, config, name = "Training", memory = memory, logwriter = logwriter)
# Agent is what performs the training
agent = rltorch.agents.DQNAgent(net, memory, config, target_net = target_net, logger = logger)
print("Training...")
train(runner, agent, config, logwriter = logwriter, memory = memory)
train(runner, agent, config, logger = logger, logwriter = logwriter)
# For profiling...
# import cProfile
# cProfile.run('train(runner, agent, config, logwriter = logwriter )')
# cProfile.run('train(runner, agent, config, logger = logger, logwriter = logwriter )')
# python -m torch.utils.bottleneck /path/to/source/script.py [args] is also a good solution...
print("Training Finished.")

View file

@ -88,27 +88,10 @@ config['prioritized_replay_sampling_priority'] = 0.6
# Should ideally start from 0 and move your way to 1 to prevent overfitting
config['prioritized_replay_weight_importance'] = rltorch.scheduler.ExponentialScheduler(initial_value = 0.4, end_value = 1, iterations = 5000)
def train(runner, agent, config, logwriter = None, memory = None):
finished = False
episode_num = 1
memory_queue = mp.Queue(maxsize = config['replay_skip'] + 1)
while not finished:
runner.run(config['replay_skip'] + 1, printstat = runner.episode_num % config['print_stat_n_eps'] == 0, memory = memory_queue)
agent.learn()
runner.join()
for i in range(config['replay_skip'] + 1):
memory.append(*memory_queue.get())
# When the episode number changes, write out the weight histograms
if logwriter is not None and episode_num < runner.episode_num:
episode_num = runner.episode_num
agent.net.log_named_parameters()
if logwriter is not None:
logwriter.write()
finished = runner.episode_num > config['total_training_episodes']
if __name__ == "__main__":
torch.multiprocessing.set_sharing_strategy('file_system') # To not hit file descriptor memory limit
# Setting up the environment
rltorch.set_seed(config['seed'])
print("Setting up environment...", end = " ")
env = E.FrameStack(E.TorchWrap(
@ -123,34 +106,35 @@ action_size = env.action_space.n
# Logging
logger = rltorch.log.Logger()
logwriter = rltorch.log.LogWriter(logger, SummaryWriter())
logwriter = rltorch.log.LogWriter(SummaryWriter())
# Setting up the networks
device = torch.device("cuda:0" if torch.cuda.is_available() and not config['disable_cuda'] else "cpu")
net = rn.Network(Value(state_size, action_size),
torch.optim.Adam, config, device = device, logger = logger, name = "DQN")
torch.optim.Adam, config, device = device, name = "DQN")
target_net = rn.TargetNetwork(net, device = device)
net.model.share_memory()
target_net.model.share_memory()
# Actor takes a network and uses it to produce actions from given states
# Actor takes a net and uses it to produce actions from given states
actor = ArgMaxSelector(net, action_size, device = device)
# Memory stores experiences for later training
memory = M.PrioritizedReplayMemory(capacity = config['memory_size'], alpha = config['prioritized_replay_sampling_priority'])
# memory = M.ReplayMemory(capacity = config['memory_size'])
# Runner performs a certain number of steps in the environment
runner = rltorch.mp.EnvironmentRun(env, actor, config, logger = logger, name = "Training")
runner.start()
runner = rltorch.mp.EnvironmentRun(env, actor, config, name = "Training", memory = memory, logwriter = logwriter)
# Agent is what performs the training
agent = rltorch.agents.DQNAgent(net, memory, config, target_net = target_net, logger = logger)
print("Training...")
train(runner, agent, config, logwriter = logwriter, memory = memory)
train(runner, agent, config, logger = logger, logwriter = logwriter)
# For profiling...
# import cProfile
# cProfile.run('train(runner, agent, config, logwriter = logwriter )')
# cProfile.run('train(runner, agent, config, logger = logger, logwriter = logwriter )')
# python -m torch.utils.bottleneck /path/to/source/script.py [args] is also a good solution...
print("Training Finished.")

View file

@ -13,7 +13,7 @@ class DQNAgent:
self.config = deepcopy(config)
self.logger = logger
def learn(self):
def learn(self, logger = None):
if len(self.memory) < self.config['batch_size']:
return

View file

@ -9,6 +9,8 @@ class Logger:
if tag not in self.log.keys():
self.log[tag] = []
self.log[tag].append(value)
def clear(self):
self.log.clear()
def keys(self):
return self.log.keys()
def __len__(self):
@ -25,20 +27,37 @@ class Logger:
return reversed(self.log)
# Workaround since we can't use SummaryWriter in a different process
# class LogWriter:
# def __init__(self, logger, writer):
# self.logger = logger
# self.writer = writer
# self.steps = Counter()
# def write(self):
# for key in self.logger.keys():
# for value in self.logger[key]:
# self.steps[key] += 1
# if isinstance(value, int) or isinstance(value, float):
# self.writer.add_scalar(key, value, self.steps[key])
# if isinstance(value, np.ndarray) or isinstance(value, torch.Tensor):
# self.writer.add_histogram(key, value, self.steps[key])
# self.logger.log = {}
# def close(self):
# self.writer.close()
class LogWriter:
def __init__(self, logger, writer):
self.logger = logger
def __init__(self, writer):
self.writer = writer
self.steps = Counter()
def write(self):
for key in self.logger.keys():
for value in self.logger[key]:
def write(self, logger):
for key in logger.keys():
for value in logger[key]:
self.steps[key] += 1
if isinstance(value, int) or isinstance(value, float):
self.writer.add_scalar(key, value, self.steps[key])
if isinstance(value, np.ndarray) or isinstance(value, torch.Tensor):
self.writer.add_histogram(key, value, self.steps[key])
self.logger.log = {}
logger.clear()
def close(self):
self.writer.close()

View file

@ -246,7 +246,8 @@ class PrioritizedReplayMemory(ReplayMemory):
assert len(idxes) == len(priorities)
priorities += np.finfo('float').eps
for idx, priority in zip(idxes, priorities):
assert priority > 0
if priority < 0:
priority = np.finfo('float').eps
assert 0 <= idx < len(self.memory)
self._it_sum[idx] = priority ** self._alpha
self._it_min[idx] = priority ** self._alpha

View file

@ -1,3 +1,6 @@
# EnvironmentEpisode is currently under maintenance
# Feel free to use the old API, though it is scheduled to change soon.
from copy import deepcopy
import torch.multiprocessing as mp
@ -32,3 +35,85 @@ class EnvironmentEpisode(mp.Process):
self.episode_num += 1
# from copy import deepcopy
# import torch.multiprocessing as mp
# from ctypes import *
# import rltorch.log
# def envepisode(actor, env, episode_num, config, runcondition, memoryqueue = None, logqueue = None, name = ""):
# # Wait for signal to start running through the environment
# while runcondition.wait():
# # Start a logger to log the rewards
# logger = rltorch.log.Logger()
# state = env.reset()
# episode_reward = 0
# done = False
# while not done:
# action = actor.act(state)
# next_state, reward, done, _ = env.step(action)
# episode_reward += reward
# if memoryqueue is not None:
# memoryqueue.put((state, action, reward, next_state, done))
# state = next_state
# if done:
# with episode_num.get_lock():
# if episode_num.value % config['print_stat_n_eps'] == 0:
# print("episode: {}/{}, score: {}"
# .format(episode_num.value, config['total_training_episodes'], episode_reward))
# if logger is not None:
# logger.append(name + '/EpisodeReward', episode_reward)
# episode_reward = 0
# state = env.reset()
# with episode_num.get_lock():
# episode_num.value += 1
# logqueue.put(logger)
# class EnvironmentRun():
# def __init__(self, env_func, actor, config, memory = None, name = ""):
# self.config = deepcopy(config)
# self.memory = memory
# self.episode_num = mp.Value(c_uint)
# self.runcondition = mp.Event()
# # Interestingly enough, there isn't a good reliable way to know how many states an episode will have
# # Perhaps we can share a uint to keep track...
# self.memory_queue = mp.Queue(maxsize = config['replay_skip'] + 1)
# self.logqueue = mp.Queue(maxsize = 1)
# with self.episode_num.get_lock():
# self.episode_num.value = 1
# self.runner = mp.Process(target=envrun,
# args=(actor, env_func, self.episode_num, config, self.runcondition),
# kwargs = {'iterations': config['replay_skip'] + 1,
# 'memoryqueue' : self.memory_queue, 'logqueue' : self.logqueue, 'name' : name})
# self.runner.start()
# def run(self):
# self.runcondition.set()
# def join(self):
# self._sync_memory()
# if self.logwriter is not None:
# self.logwriter.write(self._get_reward_logger())
# def sync_memory(self):
# if self.memory is not None:
# for i in range(self.config['replay_skip'] + 1):
# self.memory.append(*self.memory_queue.get())
# def get_reward_logger(self):
# return self.logqueue.get()
# def terminate(self):
# self.runner.terminate()

View file

@ -1,38 +1,73 @@
from copy import deepcopy
import torch.multiprocessing as mp
from ctypes import *
import rltorch.log
class EnvironmentRun(mp.Process):
def __init__(self, env, actor, config, logger = None, name = ""):
super(EnvironmentRun, self).__init__()
self.env = env
self.actor = actor
self.config = deepcopy(config)
self.logger = logger
self.name = name
self.episode_num = 1
self.episode_reward = 0
self.last_state = env.reset()
def run(self, iterations = 1, printstat = False, memory = None):
state = self.last_state
def envrun(actor, env, episode_num, config, runcondition, iterations = 1, memoryqueue = None, logqueue = None, name = ""):
state = env.reset()
episode_reward = 0
# Wait for signal to start running through the environment
while runcondition.wait():
# Start a logger to log the rewards
logger = rltorch.log.Logger()
for _ in range(iterations):
action = self.actor.act(state)
next_state, reward, done, _ = self.env.step(action)
action = actor.act(state)
next_state, reward, done, _ = env.step(action)
episode_reward += reward
if memoryqueue is not None:
memoryqueue.put((state, action, reward, next_state, done))
self.episode_reward = self.episode_reward + reward
if memory is not None:
memory.put((state, action, reward, next_state, done))
state = next_state
if done:
if printstat:
with episode_num.get_lock():
if episode_num.value % config['print_stat_n_eps'] == 0:
print("episode: {}/{}, score: {}"
.format(self.episode_num, self.config['total_training_episodes'], self.episode_reward))
if self.logger is not None:
self.logger.append(self.name + '/EpisodeReward', self.episode_reward)
self.episode_num = self.episode_num + 1
self.episode_reward = 0
state = self.env.reset()
.format(episode_num.value, config['total_training_episodes'], episode_reward))
self.last_state = state
if logger is not None:
logger.append(name + '/EpisodeReward', episode_reward)
episode_reward = 0
state = env.reset()
with episode_num.get_lock():
episode_num.value += 1
logqueue.put(logger)
class EnvironmentRun():
def __init__(self, env, actor, config, memory = None, logwriter = None, name = ""):
self.config = deepcopy(config)
self.logwriter = logwriter
self.memory = memory
self.episode_num = mp.Value(c_uint)
self.runcondition = mp.Event()
self.memory_queue = mp.Queue(maxsize = config['replay_skip'] + 1)
self.logqueue = mp.Queue(maxsize = 1)
with self.episode_num.get_lock():
self.episode_num.value = 1
self.runner = mp.Process(target=envrun,
args=(actor, env, self.episode_num, config, self.runcondition),
kwargs = {'iterations': config['replay_skip'] + 1,
'memoryqueue' : self.memory_queue, 'logqueue' : self.logqueue, 'name' : name})
self.runner.start()
def run(self):
self.runcondition.set()
def join(self):
self._sync_memory()
if self.logwriter is not None:
self.logwriter.write(self._get_reward_logger())
def _sync_memory(self):
if self.memory is not None:
for i in range(self.config['replay_skip'] + 1):
self.memory.append(*self.memory_queue.get())
def _get_reward_logger(self):
return self.logqueue.get()
def terminate(self):
self.runner.terminate()