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01439641ca
React IDE page: working editor GitOrigin-RevId: 3ba8cb787a6f7f8435686d8962adb7444d09acb5
437 lines
14 KiB
TypeScript
437 lines
14 KiB
TypeScript
/* eslint-disable camelcase */
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// Migrated from services/web/frontend/js/ide/editor/ShareJsDoc.js
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import EventEmitter from '../../../utils/EventEmitter'
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import { Doc } from '@/vendor/libs/sharejs'
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import { Socket } from '@/features/ide-react/connection/types/socket'
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import { debugConsole } from '@/utils/debugging'
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import { decodeUtf8 } from '@/utils/decode-utf8'
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import { IdeEventEmitter } from '@/features/ide-react/create-ide-event-emitter'
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import { EventLog } from '@/features/ide-react/editor/event-log'
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import EditorWatchdogManager from '@/features/ide-react/connection/editor-watchdog-manager'
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import {
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Message,
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ShareJsConnectionState,
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ShareJsOperation,
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TrackChangesIdSeeds,
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} from '@/features/ide-react/editor/types/document'
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import { EditorFacade } from '@/features/source-editor/extensions/realtime'
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// All times below are in milliseconds
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const SINGLE_USER_FLUSH_DELAY = 2000
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const MULTI_USER_FLUSH_DELAY = 500
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const INFLIGHT_OP_TIMEOUT = 5000 // Retry sending ops after 5 seconds without an ack
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const WAIT_FOR_CONNECTION_TIMEOUT = 500
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const FATAL_OP_TIMEOUT = 30000
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type Update = Record<string, any>
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type Connection = {
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send: (update: Update) => void
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state: ShareJsConnectionState
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id: string
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}
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export class ShareJsDoc extends EventEmitter {
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type: string
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track_changes = false
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track_changes_id_seeds: TrackChangesIdSeeds | null = null
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connection: Connection
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// @ts-ignore
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_doc: Doc
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private editorWatchdogManager: EditorWatchdogManager
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private lastAcked: Date | null = null
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private queuedMessageTimer: number | null = null
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private queuedMessages: Message[] = []
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private detachEditorWatchdogManager: (() => void) | null = null
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private _timeoutTimer: number | null = null
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constructor(
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readonly doc_id: string,
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docLines: string[],
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version: number,
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readonly socket: Socket,
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private readonly globalEditorWatchdogManager: EditorWatchdogManager,
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private readonly eventEmitter: IdeEventEmitter,
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private readonly eventLog: EventLog
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) {
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super()
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this.type = 'text'
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// Decode any binary bits of data
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const snapshot = docLines.map(line => decodeUtf8(line)).join('\n')
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this.connection = {
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send: (update: Update) => {
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this.startInflightOpTimeout(update)
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// TODO: MIGRATION: Work out whether we can get rid of this. It looks as
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// though it's here for debugging and isn't used
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// if (
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// window.disconnectOnUpdate != null &&
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// Math.random() < window.disconnectOnUpdate
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// ) {
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// debugConsole.log('Disconnecting on update', update)
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// this.socket.disconnect()
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// }
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// if (window.dropUpdates != null && Math.random() < window.dropUpdates) {
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// debugConsole.log('Simulating a lost update', update)
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// return
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// }
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if (this.track_changes && this.track_changes_id_seeds) {
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if (update.meta == null) {
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update.meta = {}
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}
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update.meta.tc = this.track_changes_id_seeds.inflight
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}
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return this.socket.emit(
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'applyOtUpdate',
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this.doc_id,
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update,
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(error: Error) => {
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if (error != null) {
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this.handleError(error)
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}
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}
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)
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},
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state: 'ok',
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id: this.socket.publicId,
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}
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this._doc = new Doc(this.connection, this.doc_id, {
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type: this.type,
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})
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this._doc.setFlushDelay(SINGLE_USER_FLUSH_DELAY)
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this._doc.on('change', (...args: any[]) => {
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return this.trigger('change', ...args)
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})
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this.editorWatchdogManager = new EditorWatchdogManager({
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parent: globalEditorWatchdogManager,
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})
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this._doc.on('acknowledge', () => {
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this.lastAcked = new Date() // note time of last ack from server for an op we sent
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this.editorWatchdogManager.onAck() // keep track of last ack globally
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return this.trigger('acknowledge')
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})
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this._doc.on('remoteop', (...args: any[]) => {
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// As soon as we're working with a collaborator, start sending
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// ops more frequently for low latency.
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this._doc.setFlushDelay(MULTI_USER_FLUSH_DELAY)
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return this.trigger('remoteop', ...args)
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})
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this._doc.on('flipped_pending_to_inflight', () => {
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return this.trigger('flipped_pending_to_inflight')
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})
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this._doc.on('saved', () => {
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return this.trigger('saved')
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})
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this._doc.on('error', (e: Error) => {
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return this.handleError(e)
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})
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this.bindToDocChanges(this._doc)
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this.processUpdateFromServer({
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open: true,
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v: version,
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snapshot,
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})
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this.removeCarriageReturnCharFromShareJsDoc()
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}
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private removeCarriageReturnCharFromShareJsDoc() {
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const doc = this._doc
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if (doc.snapshot.indexOf('\r') === -1) {
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return
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}
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this.eventLog.pushEvent('remove-carriage-return-char', {
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doc_id: this.doc_id,
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})
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let nextPos
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while ((nextPos = doc.snapshot.indexOf('\r')) !== -1) {
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debugConsole.log('[ShareJsDoc] remove-carriage-return-char', nextPos)
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doc.del(nextPos, 1)
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}
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}
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submitOp(op: ShareJsOperation) {
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this._doc.submitOp(op)
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}
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// The following code puts out of order messages into a queue
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// so that they can be processed in order. This is a workaround
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// for messages being delayed by redis cluster.
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// FIXME: REMOVE THIS WHEN REDIS PUBSUB IS SENDING MESSAGES IN ORDER
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private isAheadOfExpectedVersion(message: Message) {
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return this._doc.version > 0 && message.v > this._doc.version
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}
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private pushOntoQueue(message: Message) {
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debugConsole.log(`[processUpdate] push onto queue ${message.v}`)
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// set a timer so that we never leave messages in the queue indefinitely
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if (!this.queuedMessageTimer) {
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this.queuedMessageTimer = window.setTimeout(() => {
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debugConsole.log(`[processUpdate] queue timeout fired for ${message.v}`)
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// force the message to be processed after the timeout,
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// it will cause an error if the missing update has not arrived
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this.processUpdateFromServer(message)
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}, INFLIGHT_OP_TIMEOUT)
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}
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this.queuedMessages.push(message)
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// keep the queue in order, lowest version first
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this.queuedMessages.sort(function (a, b) {
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return a.v - b.v
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})
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}
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private clearQueue() {
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this.queuedMessages = []
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}
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private processQueue() {
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if (this.queuedMessages.length > 0) {
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const nextAvailableVersion = this.queuedMessages[0].v
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if (nextAvailableVersion > this._doc.version) {
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// there are updates we still can't apply yet
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} else {
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// there's a version we can accept on the queue, apply it
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debugConsole.log(
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`[processUpdate] taken from queue ${nextAvailableVersion}`
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)
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const message = this.queuedMessages.shift()
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if (message) {
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this.processUpdateFromServerInOrder(message)
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}
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// clear the pending timer if the queue has now been cleared
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if (this.queuedMessages.length === 0 && this.queuedMessageTimer) {
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debugConsole.log('[processUpdate] queue is empty, cleared timeout')
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window.clearTimeout(this.queuedMessageTimer)
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this.queuedMessageTimer = null
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}
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}
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}
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}
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// FIXME: This is the new method which reorders incoming updates if needed
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// called from document.ts
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processUpdateFromServerInOrder(message: Message) {
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// Is this update ahead of the next expected update?
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// If so, put it on a queue to be handled later.
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if (this.isAheadOfExpectedVersion(message)) {
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this.pushOntoQueue(message)
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return // defer processing this update for now
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}
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const error = this.processUpdateFromServer(message)
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if (
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error instanceof Error &&
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error.message === 'Invalid version from server'
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) {
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// if there was an error, abandon the queued updates ahead of this one
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this.clearQueue()
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return
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}
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// Do we have any messages queued up?
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// find the next message if available
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this.processQueue()
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}
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// FIXME: This is the original method. Switch back to this when redis
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// issues are resolved.
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processUpdateFromServer(message: Message) {
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try {
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this._doc._onMessage(message)
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} catch (error) {
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// Version mismatches are thrown as errors
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debugConsole.log(error)
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this.handleError(error)
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return error // return the error for queue handling
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}
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if (message.meta?.type === 'external') {
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return this.trigger('externalUpdate', message)
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}
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}
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catchUp(updates: Message[]) {
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return updates.map(update => {
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update.v = this._doc.version
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update.doc = this.doc_id
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return this.processUpdateFromServer(update)
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})
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}
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getSnapshot() {
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return this._doc.snapshot as string | undefined
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}
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getVersion() {
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return this._doc.version
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}
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getType() {
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return this.type
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}
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clearInflightAndPendingOps() {
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this.clearFatalTimeoutTimer()
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this._doc.inflightOp = null
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this._doc.inflightCallbacks = []
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this._doc.pendingOp = null
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return (this._doc.pendingCallbacks = [])
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}
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flushPendingOps() {
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// This will flush any ops that are pending.
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// If there is an inflight op it will do nothing.
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return this._doc.flush()
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}
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updateConnectionState(state: ShareJsConnectionState) {
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debugConsole.log(`[updateConnectionState] Setting state to ${state}`)
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this.connection.state = state
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this.connection.id = this.socket.publicId
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this._doc.autoOpen = false
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this._doc._connectionStateChanged(state)
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return (this.lastAcked = null) // reset the last ack time when connection changes
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}
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hasBufferedOps() {
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return this._doc.inflightOp != null || this._doc.pendingOp != null
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}
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getInflightOp() {
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return this._doc.inflightOp
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}
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getPendingOp() {
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return this._doc.pendingOp
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}
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getRecentAck() {
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// check if we have received an ack recently (within a factor of two of the single user flush delay)
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return (
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this.lastAcked !== null &&
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Date.now() - this.lastAcked.getTime() < 2 * SINGLE_USER_FLUSH_DELAY
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)
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}
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private attachEditorWatchdogManager(editor: EditorFacade) {
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// end-to-end check for edits -> acks, for this very ShareJsdoc
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// This will catch a broken connection and missing UX-blocker for the
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// user, allowing them to keep editing.
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this.detachEditorWatchdogManager =
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this.editorWatchdogManager.attachToEditor(editor)
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}
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private attachToEditor(editor: EditorFacade, attachToShareJs: () => void) {
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this.attachEditorWatchdogManager(editor)
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attachToShareJs()
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}
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private maybeDetachEditorWatchdogManager() {
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// a failed attach attempt may lead to a missing cleanup handler
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if (this.detachEditorWatchdogManager) {
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this.detachEditorWatchdogManager()
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this.detachEditorWatchdogManager = null
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}
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}
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attachToCM6(cm6: EditorFacade) {
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this.attachToEditor(cm6, () => {
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// @ts-ignore
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cm6.attachShareJs(this._doc, window.maxDocLength)
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})
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}
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detachFromCM6() {
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this.maybeDetachEditorWatchdogManager()
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if (this._doc.detach_cm6) {
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this._doc.detach_cm6()
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}
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}
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private startInflightOpTimeout(update: Update) {
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this.startFatalTimeoutTimer(update)
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const retryOp = () => {
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// Only send the update again if inflightOp is still populated
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// This can be cleared when hard reloading the document in which
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// case we don't want to keep trying to send it.
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debugConsole.log('[inflightOpTimeout] Trying op again')
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if (this._doc.inflightOp != null) {
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// When there is a socket.io disconnect, @_doc.inflightSubmittedIds
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// is updated with the socket.io client id of the current op in flight
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// (meta.source of the op).
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// @connection.id is the client id of the current socket.io session.
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// So we need both depending on whether the op was submitted before
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// one or more disconnects, or if it was submitted during the current session.
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update.dupIfSource = [
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this.connection.id,
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...Array.from(this._doc.inflightSubmittedIds),
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]
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// We must be joined to a project for applyOtUpdate to work on the real-time
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// service, so don't send an op if we're not. Connection state is set to 'ok'
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// when we've joined the project
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if (this.connection.state !== 'ok') {
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debugConsole.log(
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'[inflightOpTimeout] Not connected, retrying in 0.5s'
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)
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window.setTimeout(retryOp, WAIT_FOR_CONNECTION_TIMEOUT)
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} else {
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debugConsole.log('[inflightOpTimeout] Sending')
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return this.connection.send(update)
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}
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}
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}
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const timer = window.setTimeout(retryOp, INFLIGHT_OP_TIMEOUT)
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return this._doc.inflightCallbacks.push(() => {
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this.clearFatalTimeoutTimer()
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window.clearTimeout(timer)
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}) // 30 seconds
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}
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private startFatalTimeoutTimer(update: Update) {
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// If an op doesn't get acked within FATAL_OP_TIMEOUT, something has
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// gone unrecoverably wrong (the op will have been retried multiple times)
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if (this._timeoutTimer != null) {
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return
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}
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return (this._timeoutTimer = window.setTimeout(() => {
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this.clearFatalTimeoutTimer()
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return this.trigger('op:timeout', update)
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}, FATAL_OP_TIMEOUT))
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}
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private clearFatalTimeoutTimer() {
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if (this._timeoutTimer == null) {
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return
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}
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clearTimeout(this._timeoutTimer)
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return (this._timeoutTimer = null)
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}
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private handleError(error: unknown, meta = {}) {
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return this.trigger('error', error, meta)
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}
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// @ts-ignore
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private bindToDocChanges(doc: Doc) {
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const { submitOp } = doc
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doc.submitOp = (op: ShareJsOperation, callback?: () => void) => {
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this.trigger('op:sent', op)
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doc.pendingCallbacks.push(() => {
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return this.trigger('op:acknowledged', op)
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})
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return submitOp.call(doc, op, callback)
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}
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const { flush } = doc
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doc.flush = () => {
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this.trigger('flush', doc.inflightOp, doc.pendingOp, doc.version)
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return flush.call(doc)
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}
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}
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}
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