mirror of
https://github.com/overleaf/overleaf.git
synced 2024-11-30 16:05:10 -05:00
281 lines
9.9 KiB
CoffeeScript
281 lines
9.9 KiB
CoffeeScript
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define [], () ->
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ONEHOUR = 1000 * 60 * 60
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class ConnectionManager
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disconnectAfterMs: ONEHOUR * 24
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lastUserAction : new Date()
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constructor: (@ide, @$scope) ->
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if !io?
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console.error "Socket.io javascript not loaded. Please check that the real-time service is running and accessible."
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@ide.socket =
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on: () ->
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@$scope.$apply () =>
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@$scope.state.error = "Could not connect to websocket server :("
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return
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setInterval(() =>
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@disconnectIfInactive()
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, ONEHOUR)
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# trigger a reconnect immediately if network comes back online
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window.addEventListener 'online', =>
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sl_console.log "[online] browser notified online"
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if !@connected
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@tryReconnectWithRateLimit({force:true})
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@userIsLeavingPage = false
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window.addEventListener 'beforeunload', =>
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@userIsLeavingPage = true
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return # Don't return true or it will show a pop up
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@connected = false
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@userIsInactive = false
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@gracefullyReconnecting = false
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@$scope.connection =
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reconnecting: false
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# If we need to force everyone to reload the editor
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forced_disconnect: false
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inactive_disconnect: false
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@$scope.tryReconnectNow = () =>
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# user manually requested reconnection via "Try now" button
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@tryReconnectWithRateLimit({force:true})
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@$scope.$on 'cursor:editor:update', () =>
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@lastUserAction = new Date() # time of last edit
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if !@connected
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# user is editing, try to reconnect
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@tryReconnectWithRateLimit()
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document.querySelector('body').addEventListener 'click', (e) =>
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if !@connected and e.target.id != 'try-reconnect-now-button'
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# user is editing, try to reconnect
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@tryReconnectWithRateLimit()
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@ide.socket = io.connect null,
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reconnect: false
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'connect timeout': 30 * 1000
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"force new connection": true
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# The "connect" event is the first event we get back. It only
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# indicates that the websocket is connected, we still need to
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# pass authentication to join a project.
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@ide.socket.on "connect", () =>
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sl_console.log "[socket.io connect] Connected"
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# The next event we should get is an authentication response
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# from the server, either "connectionAccepted" or
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# "connectionRejected".
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@ide.socket.on 'connectionAccepted', (message) =>
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sl_console.log "[socket.io connectionAccepted] allowed to connect"
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@connected = true
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@gracefullyReconnecting = false
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@ide.pushEvent("connected")
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@$scope.$apply () =>
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@$scope.connection.reconnecting = false
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@$scope.connection.inactive_disconnect = false
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if @$scope.state.loading
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@$scope.state.load_progress = 70
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# we have passed authentication so we can now join the project
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setTimeout(() =>
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@joinProject()
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, 100)
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@ide.socket.on 'connectionRejected', (err) =>
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sl_console.log "[socket.io connectionRejected] session not valid or other connection error"
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# we have failed authentication, usually due to an invalid session cookie
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return @reportConnectionError(err)
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# Alternatively the attempt to connect can fail completely, so
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# we never get into the "connect" state.
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@ide.socket.on "connect_failed", () =>
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@connected = false
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@$scope.$apply () =>
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@$scope.state.error = "Unable to connect, please view the <u><a href='/learn/Kb/Connection_problems'>connection problems guide</a></u> to fix the issue."
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# We can get a "disconnect" event at any point after the
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# "connect" event.
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@ide.socket.on 'disconnect', () =>
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sl_console.log "[socket.io disconnect] Disconnected"
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@connected = false
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@ide.pushEvent("disconnected")
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@$scope.$apply () =>
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@$scope.connection.reconnecting = false
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if !@$scope.connection.forced_disconnect and !@userIsInactive and !@gracefullyReconnecting
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@startAutoReconnectCountdown()
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# Site administrators can send the forceDisconnect event to all users
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@ide.socket.on 'forceDisconnect', (message) =>
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@$scope.$apply () =>
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@$scope.permissions.write = false
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@$scope.connection.forced_disconnect = true
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@ide.socket.disconnect()
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@ide.showGenericMessageModal("Please Refresh", """
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We're performing maintenance on ShareLaTeX and you need to refresh the editor.
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Sorry for any inconvenience.
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The editor will refresh in automatically in 10 seconds.
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""")
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setTimeout () ->
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location.reload()
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, 10 * 1000
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@ide.socket.on "reconnectGracefully", () =>
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sl_console.log "Reconnect gracefully"
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@reconnectGracefully()
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# Error reporting, which can reload the page if appropriate
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reportConnectionError: (err) ->
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sl_console.log "[socket.io] reporting connection error"
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if err?.message == "not authorized" or err?.message == "invalid session"
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window.location = "/login?redir=#{encodeURI(window.location.pathname)}"
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else
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@ide.socket.disconnect()
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@ide.showGenericMessageModal("Something went wrong connecting", """
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Something went wrong connecting to your project. Please refresh if this continues to happen.
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""")
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joinProject: () ->
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sl_console.log "[joinProject] joining..."
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# Note: if the "joinProject" message doesn't reach the server
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# (e.g. if we are in a disconnected state at this point) the
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# callback will never be executed
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data = {
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project_id: @ide.project_id
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}
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if window.anonymousAccessToken
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data.anonymousAccessToken = window.anonymousAccessToken
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@ide.socket.emit 'joinProject', data, (err, project, permissionsLevel, protocolVersion) =>
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if err? or !project?
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return @reportConnectionError(err)
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if @$scope.protocolVersion? and @$scope.protocolVersion != protocolVersion
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location.reload(true)
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@$scope.$apply () =>
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@$scope.protocolVersion = protocolVersion
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@$scope.project = project
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@$scope.permissionsLevel = permissionsLevel
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@$scope.state.load_progress = 100
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@$scope.state.loading = false
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@$scope.$broadcast "project:joined"
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reconnectImmediately: () ->
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@disconnect()
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@tryReconnect()
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disconnect: () ->
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sl_console.log "[socket.io] disconnecting client"
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@ide.socket.disconnect()
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startAutoReconnectCountdown: () ->
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sl_console.log "[ConnectionManager] starting autoreconnect countdown"
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twoMinutes = 2 * 60 * 1000
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if @lastUserAction? and new Date() - @lastUserAction > twoMinutes
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# between 1 minute and 3 minutes
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countdown = 60 + Math.floor(Math.random() * 120)
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else
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countdown = 3 + Math.floor(Math.random() * 7)
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if @userIsLeavingPage #user will have pressed refresh or back etc
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return
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@$scope.$apply () =>
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@$scope.connection.reconnecting = false
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@$scope.connection.reconnection_countdown = countdown
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setTimeout(=>
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if !@connected
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@timeoutId = setTimeout (=> @decreaseCountdown()), 1000
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, 200)
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cancelReconnect: () ->
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# clear timeout and set to null so we know there is no countdown running
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if @timeoutId?
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sl_console.log "[ConnectionManager] cancelling existing reconnect timer"
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clearTimeout @timeoutId
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@timeoutId = null
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decreaseCountdown: () ->
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@timeoutId = null
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return if !@$scope.connection.reconnection_countdown?
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sl_console.log "[ConnectionManager] decreasing countdown", @$scope.connection.reconnection_countdown
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@$scope.$apply () =>
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@$scope.connection.reconnection_countdown--
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if @$scope.connection.reconnection_countdown <= 0
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@$scope.$apply () =>
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@tryReconnect()
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else
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@timeoutId = setTimeout (=> @decreaseCountdown()), 1000
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tryReconnect: () ->
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sl_console.log "[ConnectionManager] tryReconnect"
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@cancelReconnect()
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delete @$scope.connection.reconnection_countdown
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return if @connected
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@$scope.connection.reconnecting = true
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# use socket.io connect() here to make a single attempt, the
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# reconnect() method makes multiple attempts
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@ide.socket.socket.connect()
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# record the time of the last attempt to connect
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@lastConnectionAttempt = new Date()
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setTimeout (=> @startAutoReconnectCountdown() if !@connected), 2000
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MIN_RETRY_INTERVAL: 1000 # ms, rate limit on reconnects for user clicking "try now"
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BACKGROUND_RETRY_INTERVAL : 5 * 1000 # ms, rate limit on reconnects for other user activity (e.g. cursor moves)
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tryReconnectWithRateLimit: (options) ->
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# bail out if the reconnect is already in progress
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return if @$scope.connection?.reconnecting
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# bail out if we are going to reconnect soon anyway
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reconnectingSoon = @$scope.connection?.reconnection_countdown? and @$scope.connection.reconnection_countdown <= 5
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clickedTryNow = options?.force # user requested reconnection
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return if reconnectingSoon and not clickedTryNow
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# bail out if we tried reconnecting recently
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allowedInterval = if clickedTryNow then @MIN_RETRY_INTERVAL else @BACKGROUND_RETRY_INTERVAL
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return if @lastConnectionAttempt? and new Date() - @lastConnectionAttempt < allowedInterval
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@tryReconnect()
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disconnectIfInactive: ()->
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@userIsInactive = (new Date() - @lastUserAction) > @disconnectAfterMs
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if @userIsInactive and @connected
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@disconnect()
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@$scope.$apply () =>
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@$scope.connection.inactive_disconnect = true
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RECONNECT_GRACEFULLY_RETRY_INTERVAL: 5000 # ms
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MAX_RECONNECT_GRACEFULLY_INTERVAL: 60 * 5 * 1000 # 5 minutes
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reconnectGracefully: () ->
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@reconnectGracefullyStarted ?= new Date()
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userIsInactive = (new Date() - @lastUserAction) > @RECONNECT_GRACEFULLY_RETRY_INTERVAL
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maxIntervalReached = (new Date() - @reconnectGracefullyStarted) > @MAX_RECONNECT_GRACEFULLY_INTERVAL
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if userIsInactive or maxIntervalReached
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sl_console.log "[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting"
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@_reconnectGracefullyNow()
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else
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sl_console.log "[reconnectGracefully] User is working, will try again in 5 seconds"
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setTimeout () =>
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@reconnectGracefully()
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, @RECONNECT_GRACEFULLY_RETRY_INTERVAL
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_reconnectGracefullyNow: () ->
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@gracefullyReconnecting = true
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@reconnectGracefullyStarted = null
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# Clear cookie so we don't go to the same backend server
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$.cookie("SERVERID", "", { expires: -1, path: "/" })
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@reconnectImmediately()
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