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https://github.com/overleaf/overleaf.git
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f7275a6c4b
Upgrade logger and metrics in all services GitOrigin-RevId: 2baf63eeeab77fb3559cf763ddacfbf4b745cd0b
164 lines
6.1 KiB
JavaScript
164 lines
6.1 KiB
JavaScript
/* eslint-disable
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camelcase,
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*/
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const logger = require('@overleaf/logger')
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const metrics = require('@overleaf/metrics')
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const { EventEmitter } = require('events')
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const OError = require('@overleaf/o-error')
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const IdMap = new Map() // keep track of whether ids are from projects or docs
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const RoomEvents = new EventEmitter() // emits {project,doc}-active and {project,doc}-empty events
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// Manage socket.io rooms for individual projects and docs
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//
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// The first time someone joins a project or doc we emit a 'project-active' or
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// 'doc-active' event.
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//
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// When the last person leaves a project or doc, we emit 'project-empty' or
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// 'doc-empty' event.
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//
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// The pubsub side is handled by ChannelManager
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module.exports = {
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joinProject(client, project_id, callback) {
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this.joinEntity(client, 'project', project_id, callback)
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},
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joinDoc(client, doc_id, callback) {
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this.joinEntity(client, 'doc', doc_id, callback)
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},
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leaveDoc(client, doc_id) {
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this.leaveEntity(client, 'doc', doc_id)
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},
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leaveProjectAndDocs(client) {
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// what rooms is this client in? we need to leave them all. socket.io
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// will cause us to leave the rooms, so we only need to manage our
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// channel subscriptions... but it will be safer if we leave them
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// explicitly, and then socket.io will just regard this as a client that
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// has not joined any rooms and do a final disconnection.
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const roomsToLeave = this._roomsClientIsIn(client)
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logger.debug({ client: client.id, roomsToLeave }, 'client leaving project')
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for (const id of roomsToLeave) {
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const entity = IdMap.get(id)
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this.leaveEntity(client, entity, id)
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}
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},
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emitOnCompletion(promiseList, eventName) {
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Promise.all(promiseList)
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.then(() => RoomEvents.emit(eventName))
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.catch(err => RoomEvents.emit(eventName, err))
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},
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eventSource() {
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return RoomEvents
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},
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joinEntity(client, entity, id, callback) {
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const beforeCount = this._clientsInRoom(client, id)
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// client joins room immediately but joinDoc request does not complete
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// until room is subscribed
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client.join(id)
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// is this a new room? if so, subscribe
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if (beforeCount === 0) {
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logger.debug({ entity, id }, 'room is now active')
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RoomEvents.once(`${entity}-subscribed-${id}`, function (err) {
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// only allow the client to join when all the relevant channels have subscribed
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if (err) {
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OError.tag(err, 'error joining', { entity, id })
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return callback(err)
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}
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logger.debug(
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{ client: client.id, entity, id, beforeCount },
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'client joined new room and subscribed to channel'
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)
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callback(err)
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})
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RoomEvents.emit(`${entity}-active`, id)
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IdMap.set(id, entity)
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// keep track of the number of listeners
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metrics.gauge('room-listeners', RoomEvents.eventNames().length)
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} else {
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logger.debug(
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{ client: client.id, entity, id, beforeCount },
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'client joined existing room'
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)
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callback()
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}
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},
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leaveEntity(client, entity, id) {
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// Ignore any requests to leave when the client is not actually in the
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// room. This can happen if the client sends spurious leaveDoc requests
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// for old docs after a reconnection.
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// This can now happen all the time, as we skip the join for clients that
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// disconnect before joinProject/joinDoc completed.
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if (!this._clientAlreadyInRoom(client, id)) {
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logger.debug(
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{ client: client.id, entity, id },
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'ignoring request from client to leave room it is not in'
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)
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return
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}
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client.leave(id)
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const afterCount = this._clientsInRoom(client, id)
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logger.debug(
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{ client: client.id, entity, id, afterCount },
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'client left room'
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)
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// is the room now empty? if so, unsubscribe
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if (!entity) {
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logger.error({ entity: id }, 'unknown entity when leaving with id')
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return
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}
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if (afterCount === 0) {
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logger.debug({ entity, id }, 'room is now empty')
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RoomEvents.emit(`${entity}-empty`, id)
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IdMap.delete(id)
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metrics.gauge('room-listeners', RoomEvents.eventNames().length)
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}
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},
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// internal functions below, these access socket.io rooms data directly and
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// will need updating for socket.io v2
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// The below code makes some assumptions that are always true for v0
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// - we are using the base namespace '', so room names are '/<ENTITY>'
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/manager.js#L62
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/manager.js#L1018
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// - client.namespace is a Namespace
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/namespace.js#L204
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/socket.js#L40
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// - client.manager is a Manager
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/namespace.js#L204
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/socket.js#L41
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// - a Manager has
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// - `.rooms={'NAMESPACE/ENTITY': []}` and
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// - `.roomClients={'CLIENT_ID': {'...': true}}`
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/manager.js#L287-L288
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// https://github.com/socketio/socket.io/blob/e4d61b1be65ac3313a85da111a46777aa8d4aae3/lib/manager.js#L444-L455
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_clientsInRoom(client, room) {
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const clients = client.manager.rooms['/' + room] || []
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return clients.length
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},
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_roomsClientIsIn(client) {
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const rooms = client.manager.roomClients[client.id] || {}
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return (
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Object.keys(rooms)
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// drop the namespace
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.filter(room => room !== '')
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// room names are composed as '<NAMESPACE>/<ROOM>' and the default
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// namespace is empty (see comments above), just drop the '/'
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.map(fullRoomPath => fullRoomPath.slice(1))
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)
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},
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_clientAlreadyInRoom(client, room) {
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const rooms = client.manager.roomClients[client.id] || {}
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return !!rooms['/' + room]
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},
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}
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