mirror of
https://github.com/overleaf/overleaf.git
synced 2024-12-15 16:40:56 -05:00
1041 lines
35 KiB
JavaScript
1041 lines
35 KiB
JavaScript
ace.define("ace/snippets/lsl",["require","exports","module"], function(require, exports, module) {
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"use strict";
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exports.snippetText = "snippet @\n\
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@${1:label};\n\
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snippet CAMERA_ACTIVE\n\
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CAMERA_ACTIVE, ${1:integer isActive}, $0\n\
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snippet CAMERA_BEHINDNESS_ANGLE\n\
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CAMERA_BEHINDNESS_ANGLE, ${1:float degrees}, $0\n\
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snippet CAMERA_BEHINDNESS_LAG\n\
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CAMERA_BEHINDNESS_LAG, ${1:float seconds}, $0\n\
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snippet CAMERA_DISTANCE\n\
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CAMERA_DISTANCE, ${1:float meters}, $0\n\
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snippet CAMERA_FOCUS\n\
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CAMERA_FOCUS, ${1:vector position}, $0\n\
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snippet CAMERA_FOCUS_LAG\n\
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CAMERA_FOCUS_LAG, ${1:float seconds}, $0\n\
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snippet CAMERA_FOCUS_LOCKED\n\
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CAMERA_FOCUS_LOCKED, ${1:integer isLocked}, $0\n\
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snippet CAMERA_FOCUS_OFFSET\n\
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CAMERA_FOCUS_OFFSET, ${1:vector meters}, $0\n\
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snippet CAMERA_FOCUS_THRESHOLD\n\
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CAMERA_FOCUS_THRESHOLD, ${1:float meters}, $0\n\
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snippet CAMERA_PITCH\n\
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CAMERA_PITCH, ${1:float degrees}, $0\n\
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snippet CAMERA_POSITION\n\
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CAMERA_POSITION, ${1:vector position}, $0\n\
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snippet CAMERA_POSITION_LAG\n\
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CAMERA_POSITION_LAG, ${1:float seconds}, $0\n\
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snippet CAMERA_POSITION_LOCKED\n\
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CAMERA_POSITION_LOCKED, ${1:integer isLocked}, $0\n\
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snippet CAMERA_POSITION_THRESHOLD\n\
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CAMERA_POSITION_THRESHOLD, ${1:float meters}, $0\n\
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snippet CHARACTER_AVOIDANCE_MODE\n\
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CHARACTER_AVOIDANCE_MODE, ${1:integer flags}, $0\n\
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snippet CHARACTER_DESIRED_SPEED\n\
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CHARACTER_DESIRED_SPEED, ${1:float speed}, $0\n\
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snippet CHARACTER_DESIRED_TURN_SPEED\n\
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CHARACTER_DESIRED_TURN_SPEED, ${1:float speed}, $0\n\
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snippet CHARACTER_LENGTH\n\
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CHARACTER_LENGTH, ${1:float length}, $0\n\
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snippet CHARACTER_MAX_TURN_RADIUS\n\
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CHARACTER_MAX_TURN_RADIUS, ${1:float radius}, $0\n\
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snippet CHARACTER_ORIENTATION\n\
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CHARACTER_ORIENTATION, ${1:integer orientation}, $0\n\
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snippet CHARACTER_RADIUS\n\
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CHARACTER_RADIUS, ${1:float radius}, $0\n\
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snippet CHARACTER_STAY_WITHIN_PARCEL\n\
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CHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay}, $0\n\
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snippet CHARACTER_TYPE\n\
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CHARACTER_TYPE, ${1:integer type}, $0\n\
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snippet HTTP_BODY_MAXLENGTH\n\
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HTTP_BODY_MAXLENGTH, ${1:integer length}, $0\n\
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snippet HTTP_CUSTOM_HEADER\n\
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HTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value}, $0\n\
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snippet HTTP_METHOD\n\
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HTTP_METHOD, ${1:string method}, $0\n\
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snippet HTTP_MIMETYPE\n\
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HTTP_MIMETYPE, ${1:string mimeType}, $0\n\
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snippet HTTP_PRAGMA_NO_CACHE\n\
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HTTP_PRAGMA_NO_CACHE, ${1:integer send_header}, $0\n\
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snippet HTTP_VERBOSE_THROTTLE\n\
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HTTP_VERBOSE_THROTTLE, ${1:integer noisy}, $0\n\
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snippet HTTP_VERIFY_CERT\n\
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HTTP_VERIFY_CERT, ${1:integer verify}, $0\n\
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snippet RC_DATA_FLAGS\n\
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RC_DATA_FLAGS, ${1:integer flags}, $0\n\
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snippet RC_DETECT_PHANTOM\n\
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RC_DETECT_PHANTOM, ${1:integer dectedPhantom}, $0\n\
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snippet RC_MAX_HITS\n\
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RC_MAX_HITS, ${1:integer maxHits}, $0\n\
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snippet RC_REJECT_TYPES\n\
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RC_REJECT_TYPES, ${1:integer filterMask}, $0\n\
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snippet at_rot_target\n\
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at_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\n\
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{\n\
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$0\n\
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}\n\
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snippet at_target\n\
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at_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\n\
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{\n\
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$0\n\
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}\n\
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snippet attach\n\
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attach(${1:key id})\n\
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{\n\
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$0\n\
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}\n\
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snippet changed\n\
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changed(${1:integer change})\n\
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{\n\
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$0\n\
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}\n\
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snippet collision\n\
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collision(${1:integer index})\n\
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{\n\
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$0\n\
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}\n\
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snippet collision_end\n\
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collision_end(${1:integer index})\n\
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{\n\
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$0\n\
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}\n\
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snippet collision_start\n\
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collision_start(${1:integer index})\n\
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{\n\
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$0\n\
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}\n\
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snippet control\n\
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control(${1:key id}, ${2:integer level}, ${3:integer edge})\n\
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{\n\
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$0\n\
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}\n\
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snippet dataserver\n\
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dataserver(${1:key query_id}, ${2:string data})\n\
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{\n\
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$0\n\
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}\n\
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snippet do\n\
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do\n\
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{\n\
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$0\n\
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}\n\
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while (${1:condition});\n\
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snippet else\n\
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else\n\
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{\n\
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$0\n\
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}\n\
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snippet email\n\
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email(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\n\
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{\n\
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$0\n\
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}\n\
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snippet for\n\
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for (${1:start}; ${3:condition}; ${3:step})\n\
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{\n\
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$0\n\
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}\n\
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snippet http_request\n\
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http_request(${1:key request_id}, ${2:string method}, ${3:string body})\n\
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{\n\
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$0\n\
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}\n\
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snippet http_response\n\
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http_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\n\
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{\n\
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$0\n\
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}\n\
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snippet if\n\
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if (${1:condition})\n\
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{\n\
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$0\n\
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}\n\
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snippet jump\n\
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jump ${1:label};\n\
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snippet land_collision\n\
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land_collision(${1:vector pos})\n\
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{\n\
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$0\n\
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}\n\
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snippet land_collision_end\n\
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land_collision_end(${1:vector pos})\n\
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{\n\
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$0\n\
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}\n\
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snippet land_collision_start\n\
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land_collision_start(${1:vector pos})\n\
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{\n\
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$0\n\
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}\n\
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snippet link_message\n\
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link_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\n\
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{\n\
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$0\n\
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}\n\
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snippet listen\n\
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listen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\n\
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{\n\
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$0\n\
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}\n\
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snippet llAbs\n\
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llAbs(${1:integer val})\n\
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snippet llAcos\n\
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llAcos(${1:float val})\n\
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snippet llAddToLandBanList\n\
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llAddToLandBanList(${1:key agent}, ${2:float hours});\n\
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snippet llAddToLandPassList\n\
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llAddToLandPassList(${1:key agent}, ${2:float hours});\n\
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snippet llAdjustSoundVolume\n\
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llAdjustSoundVolume(${1:float volume});\n\
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snippet llAllowInventoryDrop\n\
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llAllowInventoryDrop(${1:integer add});\n\
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snippet llAngleBetween\n\
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llAngleBetween(${1:rotation a}, ${2:rotation b})\n\
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snippet llApplyImpulse\n\
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llApplyImpulse(${1:vector force}, ${2:integer local});\n\
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snippet llApplyRotationalImpulse\n\
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llApplyRotationalImpulse(${1:vector force}, ${2:integer local});\n\
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snippet llAsin\n\
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llAsin(${1:float val})\n\
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snippet llAtan2\n\
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llAtan2(${1:float y}, ${2:float x})\n\
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snippet llAttachToAvatar\n\
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llAttachToAvatar(${1:integer attach_point});\n\
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snippet llAttachToAvatarTemp\n\
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llAttachToAvatarTemp(${1:integer attach_point});\n\
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snippet llAvatarOnLinkSitTarget\n\
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llAvatarOnLinkSitTarget(${1:integer link})\n\
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snippet llAvatarOnSitTarget\n\
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llAvatarOnSitTarget()\n\
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snippet llAxes2Rot\n\
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llAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\n\
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snippet llAxisAngle2Rot\n\
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llAxisAngle2Rot(${1:vector axis}, ${2:float angle})\n\
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snippet llBase64ToInteger\n\
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llBase64ToInteger(${1:string str})\n\
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snippet llBase64ToString\n\
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llBase64ToString(${1:string str})\n\
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snippet llBreakAllLinks\n\
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llBreakAllLinks();\n\
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snippet llBreakLink\n\
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llBreakLink(${1:integer link});\n\
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snippet llCastRay\n\
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llCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\n\
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snippet llCeil\n\
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llCeil(${1:float val})\n\
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snippet llClearCameraParams\n\
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llClearCameraParams();\n\
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snippet llClearLinkMedia\n\
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llClearLinkMedia(${1:integer link}, ${2:integer face});\n\
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snippet llClearPrimMedia\n\
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llClearPrimMedia(${1:integer face});\n\
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snippet llCloseRemoteDataChannel\n\
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llCloseRemoteDataChannel(${1:key channel});\n\
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snippet llCollisionFilter\n\
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llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\n\
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snippet llCollisionSound\n\
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llCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\n\
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snippet llCos\n\
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llCos(${1:float theta})\n\
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snippet llCreateCharacter\n\
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llCreateCharacter(${1:list options});\n\
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snippet llCreateLink\n\
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llCreateLink(${1:key target}, ${2:integer parent});\n\
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snippet llCSV2List\n\
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llCSV2List(${1:string src})\n\
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snippet llDeleteCharacter\n\
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llDeleteCharacter();\n\
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snippet llDeleteSubList\n\
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llDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\n\
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snippet llDeleteSubString\n\
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llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
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snippet llDetachFromAvatar\n\
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llDetachFromAvatar();\n\
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snippet llDetectedGrab\n\
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llDetectedGrab(${1:integer number})\n\
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snippet llDetectedGroup\n\
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llDetectedGroup(${1:integer number})\n\
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snippet llDetectedKey\n\
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llDetectedKey(${1:integer number})\n\
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snippet llDetectedLinkNumber\n\
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llDetectedLinkNumber(${1:integer number})\n\
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snippet llDetectedName\n\
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llDetectedName(${1:integer number})\n\
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snippet llDetectedOwner\n\
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llDetectedOwner(${1:integer number})\n\
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snippet llDetectedPos\n\
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llDetectedPosl(${1:integer number})\n\
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snippet llDetectedRot\n\
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llDetectedRot(${1:integer number})\n\
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snippet llDetectedTouchBinormal\n\
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llDetectedTouchBinormal(${1:integer number})\n\
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snippet llDetectedTouchFace\n\
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llDetectedTouchFace(${1:integer number})\n\
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snippet llDetectedTouchNormal\n\
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llDetectedTouchNormal(${1:integer number})\n\
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snippet llDetectedTouchPos\n\
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llDetectedTouchPos(${1:integer number})\n\
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snippet llDetectedTouchST\n\
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llDetectedTouchST(${1:integer number})\n\
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snippet llDetectedTouchUV\n\
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llDetectedTouchUV(${1:integer number})\n\
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snippet llDetectedType\n\
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llDetectedType(${1:integer number})\n\
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snippet llDetectedVel\n\
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llDetectedVel(${1:integer number})\n\
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snippet llDialog\n\
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llDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\n\
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snippet llDie\n\
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llDie();\n\
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snippet llDumpList2String\n\
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llDumpList2String(${1:list src}, ${2:string separator})\n\
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snippet llEdgeOfWorld\n\
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llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\n\
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snippet llEjectFromLand\n\
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llEjectFromLand(${1:key agent});\n\
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snippet llEmail\n\
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llEmail(${1:string address}, ${2:string subject}, ${3:string message});\n\
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snippet llEscapeURL\n\
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llEscapeURL(${1:string url})\n\
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snippet llEuler2Rot\n\
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llEuler2Rot(${1:vector v})\n\
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snippet llExecCharacterCmd\n\
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llExecCharacterCmd(${1:integer command}, ${2:list options});\n\
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snippet llEvade\n\
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llEvade(${1:key target}, ${2:list options});\n\
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snippet llFabs\n\
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llFabs(${1:float val})\n\
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snippet llFleeFrom\n\
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llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\n\
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snippet llFloor\n\
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llFloor(${1:float val})\n\
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snippet llForceMouselook\n\
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llForceMouselook(${1:integer mouselook});\n\
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snippet llFrand\n\
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llFrand(${1:float mag})\n\
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snippet llGenerateKey\n\
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llGenerateKey()\n\
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snippet llGetAccel\n\
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llGetAccel()\n\
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snippet llGetAgentInfo\n\
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llGetAgentInfo(${1:key id})\n\
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snippet llGetAgentLanguage\n\
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llGetAgentLanguage(${1:key agent})\n\
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snippet llGetAgentList\n\
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llGetAgentList(${1:integer scope}, ${2:list options})\n\
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snippet llGetAgentSize\n\
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llGetAgentSize(${1:key agent})\n\
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snippet llGetAlpha\n\
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llGetAlpha(${1:integer face})\n\
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snippet llGetAndResetTime\n\
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llGetAndResetTime()\n\
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snippet llGetAnimation\n\
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llGetAnimation(${1:key id})\n\
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snippet llGetAnimationList\n\
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llGetAnimationList(${1:key agent})\n\
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snippet llGetAnimationOverride\n\
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llGetAnimationOverride(${1:string anim_state})\n\
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snippet llGetAttached\n\
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llGetAttached()\n\
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snippet llGetBoundingBox\n\
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llGetBoundingBox(${1:key object})\n\
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snippet llGetCameraPos\n\
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llGetCameraPos()\n\
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snippet llGetCameraRot\n\
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llGetCameraRot()\n\
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snippet llGetCenterOfMass\n\
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llGetCenterOfMass()\n\
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snippet llGetClosestNavPoint\n\
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llGetClosestNavPoint(${1:vector point}, ${2:list options})\n\
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snippet llGetColor\n\
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llGetColor(${1:integer face})\n\
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snippet llGetCreator\n\
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llGetCreator()\n\
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snippet llGetDate\n\
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llGetDate()\n\
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snippet llGetDisplayName\n\
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llGetDisplayName(${1:key id})\n\
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snippet llGetEnergy\n\
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llGetEnergy()\n\
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snippet llGetEnv\n\
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llGetEnv(${1:string name})\n\
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snippet llGetForce\n\
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llGetForce()\n\
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snippet llGetFreeMemory\n\
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llGetFreeMemory()\n\
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snippet llGetFreeURLs\n\
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llGetFreeURLs()\n\
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snippet llGetGeometricCenter\n\
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llGetGeometricCenter()\n\
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snippet llGetGMTclock\n\
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llGetGMTclock()\n\
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snippet llGetHTTPHeader\n\
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llGetHTTPHeader(${1:key request_id}, ${2:string header})\n\
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snippet llGetInventoryCreator\n\
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llGetInventoryCreator(${1:string item})\n\
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snippet llGetInventoryKey\n\
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llGetInventoryKey(${1:string name})\n\
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snippet llGetInventoryName\n\
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llGetInventoryName(${1:integer type}, ${2:integer number})\n\
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snippet llGetInventoryNumber\n\
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llGetInventoryNumber(${1:integer type})\n\
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snippet llGetInventoryPermMask\n\
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llGetInventoryPermMask(${1:string item}, ${2:integer mask})\n\
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snippet llGetInventoryType\n\
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llGetInventoryType(${1:string name})\n\
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snippet llGetKey\n\
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llGetKey()\n\
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snippet llGetLandOwnerAt\n\
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llGetLandOwnerAt(${1:vector pos})\n\
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snippet llGetLinkKey\n\
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llGetLinkKey(${1:integer link})\n\
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snippet llGetLinkMedia\n\
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llGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\n\
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snippet llGetLinkName\n\
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llGetLinkName(${1:integer link})\n\
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snippet llGetLinkNumber\n\
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llGetLinkNumber()\n\
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snippet llGetLinkNumberOfSides\n\
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llGetLinkNumberOfSides(${1:integer link})\n\
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snippet llGetLinkPrimitiveParams\n\
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llGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\n\
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snippet llGetListEntryType\n\
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llGetListEntryType(${1:list src}, ${2:integer index})\n\
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snippet llGetListLength\n\
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llGetListLength(${1:list src})\n\
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snippet llGetLocalPos\n\
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llGetLocalPos()\n\
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snippet llGetLocalRot\n\
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llGetLocalRot()\n\
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snippet llGetMass\n\
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llGetMass()\n\
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snippet llGetMassMKS\n\
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llGetMassMKS()\n\
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snippet llGetMaxScaleFactor\n\
|
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llGetMaxScaleFactor()\n\
|
|
snippet llGetMemoryLimit\n\
|
|
llGetMemoryLimit()\n\
|
|
snippet llGetMinScaleFactor\n\
|
|
llGetMinScaleFactor()\n\
|
|
snippet llGetNextEmail\n\
|
|
llGetNextEmail(${1:string address}, ${2:string subject});\n\
|
|
snippet llGetNotecardLine\n\
|
|
llGetNotecardLine(${1:string name}, ${2:integer line})\n\
|
|
snippet llGetNumberOfNotecardLines\n\
|
|
llGetNumberOfNotecardLines(${1:string name})\n\
|
|
snippet llGetNumberOfPrims\n\
|
|
llGetNumberOfPrims()\n\
|
|
snippet llGetNumberOfSides\n\
|
|
llGetNumberOfSides()\n\
|
|
snippet llGetObjectDesc\n\
|
|
llGetObjectDesc()\n\
|
|
snippet llGetObjectDetails\n\
|
|
llGetObjectDetails(${1:key id}, ${2:list params})\n\
|
|
snippet llGetObjectMass\n\
|
|
llGetObjectMass(${1:key id})\n\
|
|
snippet llGetObjectName\n\
|
|
llGetObjectName()\n\
|
|
snippet llGetObjectPermMask\n\
|
|
llGetObjectPermMask(${1:integer mask})\n\
|
|
snippet llGetObjectPrimCount\n\
|
|
llGetObjectPrimCount(${1:key prim})\n\
|
|
snippet llGetOmega\n\
|
|
llGetOmega()\n\
|
|
snippet llGetOwner\n\
|
|
llGetOwner()\n\
|
|
snippet llGetOwnerKey\n\
|
|
llGetOwnerKey(${1:key id})\n\
|
|
snippet llGetParcelDetails\n\
|
|
llGetParcelDetails(${1:vector pos}, ${2:list params})\n\
|
|
snippet llGetParcelFlags\n\
|
|
llGetParcelFlags(${1:vector pos})\n\
|
|
snippet llGetParcelMaxPrims\n\
|
|
llGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\n\
|
|
snippet llGetParcelMusicURL\n\
|
|
llGetParcelMusicURL()\n\
|
|
snippet llGetParcelPrimCount\n\
|
|
llGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\n\
|
|
snippet llGetParcelPrimOwners\n\
|
|
llGetParcelPrimOwners(${1:vector pos})\n\
|
|
snippet llGetPermissions\n\
|
|
llGetPermissions()\n\
|
|
snippet llGetPermissionsKey\n\
|
|
llGetPermissionsKey()\n\
|
|
snippet llGetPhysicsMaterial\n\
|
|
llGetPhysicsMaterial()\n\
|
|
snippet llGetPos\n\
|
|
llGetPos()\n\
|
|
snippet llGetPrimitiveParams\n\
|
|
llGetPrimitiveParams(${1:list params})\n\
|
|
snippet llGetPrimMediaParams\n\
|
|
llGetPrimMediaParams(${1:integer face}, ${2:list params})\n\
|
|
snippet llGetRegionAgentCount\n\
|
|
llGetRegionAgentCount()\n\
|
|
snippet llGetRegionCorner\n\
|
|
llGetRegionCorner()\n\
|
|
snippet llGetRegionFlags\n\
|
|
llGetRegionFlags()\n\
|
|
snippet llGetRegionFPS\n\
|
|
llGetRegionFPS()\n\
|
|
snippet llGetRegionName\n\
|
|
llGetRegionName()\n\
|
|
snippet llGetRegionTimeDilation\n\
|
|
llGetRegionTimeDilation()\n\
|
|
snippet llGetRootPosition\n\
|
|
llGetRootPosition()\n\
|
|
snippet llGetRootRotation\n\
|
|
llGetRootRotation()\n\
|
|
snippet llGetRot\n\
|
|
llGetRot()\n\
|
|
snippet llGetScale\n\
|
|
llGetScale()\n\
|
|
snippet llGetScriptName\n\
|
|
llGetScriptName()\n\
|
|
snippet llGetScriptState\n\
|
|
llGetScriptState(${1:string script})\n\
|
|
snippet llGetSimStats\n\
|
|
llGetSimStats(${1:integer stat_type})\n\
|
|
snippet llGetSimulatorHostname\n\
|
|
llGetSimulatorHostname()\n\
|
|
snippet llGetSPMaxMemory\n\
|
|
llGetSPMaxMemory()\n\
|
|
snippet llGetStartParameter\n\
|
|
llGetStartParameter()\n\
|
|
snippet llGetStaticPath\n\
|
|
llGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\n\
|
|
snippet llGetStatus\n\
|
|
llGetStatus(${1:integer status})\n\
|
|
snippet llGetSubString\n\
|
|
llGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
|
|
snippet llGetSunDirection\n\
|
|
llGetSunDirection()\n\
|
|
snippet llGetTexture\n\
|
|
llGetTexture(${1:integer face})\n\
|
|
snippet llGetTextureOffset\n\
|
|
llGetTextureOffset(${1:integer face})\n\
|
|
snippet llGetTextureRot\n\
|
|
llGetTextureRot(${1:integer face})\n\
|
|
snippet llGetTextureScale\n\
|
|
llGetTextureScale(${1:integer face})\n\
|
|
snippet llGetTime\n\
|
|
llGetTime()\n\
|
|
snippet llGetTimeOfDay\n\
|
|
llGetTimeOfDay()\n\
|
|
snippet llGetTimestamp\n\
|
|
llGetTimestamp()\n\
|
|
snippet llGetTorque\n\
|
|
llGetTorque()\n\
|
|
snippet llGetUnixTime\n\
|
|
llGetUnixTime()\n\
|
|
snippet llGetUsedMemory\n\
|
|
llGetUsedMemory()\n\
|
|
snippet llGetUsername\n\
|
|
llGetUsername(${1:key id})\n\
|
|
snippet llGetVel\n\
|
|
llGetVel()\n\
|
|
snippet llGetWallclock\n\
|
|
llGetWallclock()\n\
|
|
snippet llGiveInventory\n\
|
|
llGiveInventory(${1:key destination}, ${2:string inventory});\n\
|
|
snippet llGiveInventoryList\n\
|
|
llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\n\
|
|
snippet llGiveMoney\n\
|
|
llGiveMoney(${1:key destination}, ${2:integer amount})\n\
|
|
snippet llGround\n\
|
|
llGround(${1:vector offset})\n\
|
|
snippet llGroundContour\n\
|
|
llGroundContour(${1:vector offset})\n\
|
|
snippet llGroundNormal\n\
|
|
llGroundNormal(${1:vector offset})\n\
|
|
snippet llGroundRepel\n\
|
|
llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\n\
|
|
snippet llGroundSlope\n\
|
|
llGroundSlope(${1:vector offset})\n\
|
|
snippet llHTTPRequest\n\
|
|
llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\n\
|
|
snippet llHTTPResponse\n\
|
|
llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\n\
|
|
snippet llInsertString\n\
|
|
llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\n\
|
|
snippet llInstantMessage\n\
|
|
llInstantMessage(${1:key user}, ${2:string message});\n\
|
|
snippet llIntegerToBase64\n\
|
|
llIntegerToBase64(${1:integer number})\n\
|
|
snippet llJson2List\n\
|
|
llJson2List(${1:string json})\n\
|
|
snippet llJsonGetValue\n\
|
|
llJsonGetValue(${1:string json}, ${2:list specifiers})\n\
|
|
snippet llJsonSetValue\n\
|
|
llJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\n\
|
|
snippet llJsonValueType\n\
|
|
llJsonValueType(${1:string json}, ${2:list specifiers})\n\
|
|
snippet llKey2Name\n\
|
|
llKey2Name(${1:key id})\n\
|
|
snippet llLinkParticleSystem\n\
|
|
llLinkParticleSystem(${1:integer link}, ${2:list rules});\n\
|
|
snippet llLinkSitTarget\n\
|
|
llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\n\
|
|
snippet llList2CSV\n\
|
|
llList2CSV(${1:list src})\n\
|
|
snippet llList2Float\n\
|
|
llList2Float(${1:list src}, ${2:integer index})\n\
|
|
snippet llList2Integer\n\
|
|
llList2Integer(${1:list src}, ${2:integer index})\n\
|
|
snippet llList2Json\n\
|
|
llList2Json(${1:string type}, ${2:list values})\n\
|
|
snippet llList2Key\n\
|
|
llList2Key(${1:list src}, ${2:integer index})\n\
|
|
snippet llList2List\n\
|
|
llList2List(${1:list src}, ${2:integer start}, ${3:integer end})\n\
|
|
snippet llList2ListStrided\n\
|
|
llList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\n\
|
|
snippet llList2Rot\n\
|
|
llList2Rot(${1:list src}, ${2:integer index})\n\
|
|
snippet llList2String\n\
|
|
llList2String(${1:list src}, ${2:integer index})\n\
|
|
snippet llList2Vector\n\
|
|
llList2Vector(${1:list src}, ${2:integer index})\n\
|
|
snippet llListen\n\
|
|
llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\n\
|
|
snippet llListenControl\n\
|
|
llListenControl(${1:integer handle}, ${2:integer active});\n\
|
|
snippet llListenRemove\n\
|
|
llListenRemove(${1:integer handle});\n\
|
|
snippet llListFindList\n\
|
|
llListFindList(${1:list src}, ${2:list test})\n\
|
|
snippet llListInsertList\n\
|
|
llListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\n\
|
|
snippet llListRandomize\n\
|
|
llListRandomize(${1:list src}, ${2:integer stride})\n\
|
|
snippet llListReplaceList\n\
|
|
llListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\n\
|
|
snippet llListSort\n\
|
|
llListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\n\
|
|
snippet llListStatistics\n\
|
|
llListStatistics(${1:integer operation}, ${2:list src})\n\
|
|
snippet llLoadURL\n\
|
|
llLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\n\
|
|
snippet llLog\n\
|
|
llLog(${1:float val})\n\
|
|
snippet llLog10\n\
|
|
llLog10(${1:float val})\n\
|
|
snippet llLookAt\n\
|
|
llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\n\
|
|
snippet llLoopSound\n\
|
|
llLoopSound(${1:string sound}, ${2:float volume});\n\
|
|
snippet llLoopSoundMaster\n\
|
|
llLoopSoundMaster(${1:string sound}, ${2:float volume});\n\
|
|
snippet llLoopSoundSlave\n\
|
|
llLoopSoundSlave(${1:string sound}, ${2:float volume});\n\
|
|
snippet llManageEstateAccess\n\
|
|
llManageEstateAccess(${1:integer action}, ${2:key agent})\n\
|
|
snippet llMapDestination\n\
|
|
llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\n\
|
|
snippet llMD5String\n\
|
|
llMD5String(${1:string src}, ${2:integer nonce})\n\
|
|
snippet llMessageLinked\n\
|
|
llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\n\
|
|
snippet llMinEventDelay\n\
|
|
llMinEventDelay(${1:float delay});\n\
|
|
snippet llModifyLand\n\
|
|
llModifyLand(${1:integer action}, ${2:integer brush});\n\
|
|
snippet llModPow\n\
|
|
llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\n\
|
|
snippet llMoveToTarget\n\
|
|
llMoveToTarget(${1:vector target}, ${2:float tau});\n\
|
|
snippet llNavigateTo\n\
|
|
llNavigateTo(${1:vector pos}, ${2:list options});\n\
|
|
snippet llOffsetTexture\n\
|
|
llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
|
|
snippet llOpenRemoteDataChannel\n\
|
|
llOpenRemoteDataChannel();\n\
|
|
snippet llOverMyLand\n\
|
|
llOverMyLand(${1:key id})\n\
|
|
snippet llOwnerSay\n\
|
|
llOwnerSay(${1:string msg});\n\
|
|
snippet llParcelMediaCommandList\n\
|
|
llParcelMediaCommandList(${1:list commandList});\n\
|
|
snippet llParcelMediaQuery\n\
|
|
llParcelMediaQuery(${1:list query})\n\
|
|
snippet llParseString2List\n\
|
|
llParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
|
|
snippet llParseStringKeepNulls\n\
|
|
llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
|
|
snippet llParticleSystem\n\
|
|
llParticleSystem(${1:list rules});\n\
|
|
snippet llPassCollisions\n\
|
|
llPassCollisions(${1:integer pass});\n\
|
|
snippet llPassTouches\n\
|
|
llPassTouches(${1:integer pass});\n\
|
|
snippet llPatrolPoints\n\
|
|
llPatrolPoints(${1:list patrolPoints}, ${2:list options});\n\
|
|
snippet llPlaySound\n\
|
|
llPlaySound(${1:string sound}, ${2:float volume});\n\
|
|
snippet llPlaySoundSlave\n\
|
|
llPlaySoundSlave(${1:string sound}, ${2:float volume});\n\
|
|
snippet llPow\n\
|
|
llPow(${1:float base}, ${2:float exponent})\n\
|
|
snippet llPreloadSound\n\
|
|
llPreloadSound(${1:string sound});\n\
|
|
snippet llPursue\n\
|
|
llPursue(${1:key target}, ${2:list options});\n\
|
|
snippet llPushObject\n\
|
|
llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\n\
|
|
snippet llRegionSay\n\
|
|
llRegionSay(${1:integer channel}, ${2:string msg});\n\
|
|
snippet llRegionSayTo\n\
|
|
llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\n\
|
|
snippet llReleaseControls\n\
|
|
llReleaseControls();\n\
|
|
snippet llReleaseURL\n\
|
|
llReleaseURL(${1:string url});\n\
|
|
snippet llRemoteDataReply\n\
|
|
llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\n\
|
|
snippet llRemoteLoadScriptPin\n\
|
|
llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\n\
|
|
snippet llRemoveFromLandBanList\n\
|
|
llRemoveFromLandBanList(${1:key agent});\n\
|
|
snippet llRemoveFromLandPassList\n\
|
|
llRemoveFromLandPassList(${1:key agent});\n\
|
|
snippet llRemoveInventory\n\
|
|
llRemoveInventory(${1:string item});\n\
|
|
snippet llRemoveVehicleFlags\n\
|
|
llRemoveVehicleFlags(${1:integer flags});\n\
|
|
snippet llRequestAgentData\n\
|
|
llRequestAgentData(${1:key id}, ${2:integer data})\n\
|
|
snippet llRequestDisplayName\n\
|
|
llRequestDisplayName(${1:key id})\n\
|
|
snippet llRequestInventoryData\n\
|
|
llRequestInventoryData(${1:string name})\n\
|
|
snippet llRequestPermissions\n\
|
|
llRequestPermissions(${1:key agent}, ${2:integer permissions})\n\
|
|
snippet llRequestSecureURL\n\
|
|
llRequestSecureURL()\n\
|
|
snippet llRequestSimulatorData\n\
|
|
llRequestSimulatorData(${1:string region}, ${2:integer data})\n\
|
|
snippet llRequestURL\n\
|
|
llRequestURL()\n\
|
|
snippet llRequestUsername\n\
|
|
llRequestUsername(${1:key id})\n\
|
|
snippet llResetAnimationOverride\n\
|
|
llResetAnimationOverride(${1:string anim_state});\n\
|
|
snippet llResetLandBanList\n\
|
|
llResetLandBanList();\n\
|
|
snippet llResetLandPassList\n\
|
|
llResetLandPassList();\n\
|
|
snippet llResetOtherScript\n\
|
|
llResetOtherScript(${1:string name});\n\
|
|
snippet llResetScript\n\
|
|
llResetScript();\n\
|
|
snippet llResetTime\n\
|
|
llResetTime();\n\
|
|
snippet llReturnObjectsByID\n\
|
|
llReturnObjectsByID(${1:list objects})\n\
|
|
snippet llReturnObjectsByOwner\n\
|
|
llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\n\
|
|
snippet llRezAtRoot\n\
|
|
llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\n\
|
|
snippet llRezObject\n\
|
|
llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\n\
|
|
snippet llRot2Angle\n\
|
|
llRot2Angle(${1:rotation rot})\n\
|
|
snippet llRot2Axis\n\
|
|
llRot2Axis(${1:rotation rot})\n\
|
|
snippet llRot2Euler\n\
|
|
llRot2Euler(${1:rotation quat})\n\
|
|
snippet llRot2Fwd\n\
|
|
llRot2Fwd(${1:rotation q})\n\
|
|
snippet llRot2Left\n\
|
|
llRot2Left(${1:rotation q})\n\
|
|
snippet llRot2Up\n\
|
|
llRot2Up(${1:rotation q})\n\
|
|
snippet llRotateTexture\n\
|
|
llRotateTexture(${1:float angle}, ${2:integer face});\n\
|
|
snippet llRotBetween\n\
|
|
llRotBetween(${1:vector start}, ${2:vector end})\n\
|
|
snippet llRotLookAt\n\
|
|
llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\n\
|
|
snippet llRotTarget\n\
|
|
llRotTarget(${1:rotation rot}, ${2:float error})\n\
|
|
snippet llRotTargetRemove\n\
|
|
llRotTargetRemove(${1:integer handle});\n\
|
|
snippet llRound\n\
|
|
llRound(${1:float val})\n\
|
|
snippet llSameGroup\n\
|
|
llSameGroup(${1:key group})\n\
|
|
snippet llSay\n\
|
|
llSay(${1:integer channel}, ${2:string msg});\n\
|
|
snippet llScaleByFactor\n\
|
|
llScaleByFactor(${1:float scaling_factor})\n\
|
|
snippet llScaleTexture\n\
|
|
llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
|
|
snippet llScriptDanger\n\
|
|
llScriptDanger(${1:vector pos})\n\
|
|
snippet llScriptProfiler\n\
|
|
llScriptProfiler(${1:integer flags});\n\
|
|
snippet llSendRemoteData\n\
|
|
llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\n\
|
|
snippet llSensor\n\
|
|
llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\n\
|
|
snippet llSensorRepeat\n\
|
|
llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\n\
|
|
snippet llSetAlpha\n\
|
|
llSetAlpha(${1:float alpha}, ${2:integer face});\n\
|
|
snippet llSetAngularVelocity\n\
|
|
llSetAngularVelocity(${1:vector force}, ${2:integer local});\n\
|
|
snippet llSetAnimationOverride\n\
|
|
llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\n\
|
|
snippet llSetBuoyancy\n\
|
|
llSetBuoyancy(${1:float buoyancy});\n\
|
|
snippet llSetCameraAtOffset\n\
|
|
llSetCameraAtOffset(${1:vector offset});\n\
|
|
snippet llSetCameraEyeOffset\n\
|
|
llSetCameraEyeOffset(${1:vector offset});\n\
|
|
snippet llSetCameraParams\n\
|
|
llSetCameraParams(${1:list rules});\n\
|
|
snippet llSetClickAction\n\
|
|
llSetClickAction(${1:integer action});\n\
|
|
snippet llSetColor\n\
|
|
llSetColor(${1:vector color}, ${2:integer face});\n\
|
|
snippet llSetContentType\n\
|
|
llSetContentType(${1:key request_id}, ${2:integer content_type});\n\
|
|
snippet llSetDamage\n\
|
|
llSetDamage(${1:float damage});\n\
|
|
snippet llSetForce\n\
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llSetForce(${1:vector force}, ${2:integer local});\n\
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snippet llSetForceAndTorque\n\
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llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\n\
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snippet llSetHoverHeight\n\
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llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\n\
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snippet llSetKeyframedMotion\n\
|
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llSetKeyframedMotion(${1:list keyframes}, ${2:list options});\n\
|
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snippet llSetLinkAlpha\n\
|
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llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\n\
|
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snippet llSetLinkCamera\n\
|
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llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\n\
|
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snippet llSetLinkColor\n\
|
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llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\n\
|
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snippet llSetLinkMedia\n\
|
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llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\n\
|
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snippet llSetLinkPrimitiveParams\n\
|
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llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\n\
|
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snippet llSetLinkPrimitiveParamsFast\n\
|
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llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\n\
|
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snippet llSetLinkTexture\n\
|
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llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\n\
|
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snippet llSetLinkTextureAnim\n\
|
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llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\n\
|
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snippet llSetLocalRot\n\
|
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llSetLocalRot(${1:rotation rot});\n\
|
|
snippet llSetMemoryLimit\n\
|
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llSetMemoryLimit(${1:integer limit})\n\
|
|
snippet llSetObjectDesc\n\
|
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llSetObjectDesc(${1:string description});\n\
|
|
snippet llSetObjectName\n\
|
|
llSetObjectName(${1:string name});\n\
|
|
snippet llSetParcelMusicURL\n\
|
|
llSetParcelMusicURL(${1:string url});\n\
|
|
snippet llSetPayPrice\n\
|
|
llSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\n\
|
|
snippet llSetPhysicsMaterial\n\
|
|
llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\n\
|
|
snippet llSetPos\n\
|
|
llSetPos(${1:vector pos});\n\
|
|
snippet llSetPrimitiveParams\n\
|
|
llSetPrimitiveParams(${1:list rules});\n\
|
|
snippet llSetPrimMediaParams\n\
|
|
llSetPrimMediaParams(${1:integer face}, ${2:list params});\n\
|
|
snippet llSetRegionPos\n\
|
|
llSetRegionPos(${1:vector position})\n\
|
|
snippet llSetRemoteScriptAccessPin\n\
|
|
llSetRemoteScriptAccessPin(${1:integer pin});\n\
|
|
snippet llSetRot\n\
|
|
llSetRot(${1:rotation rot});\n\
|
|
snippet llSetScale\n\
|
|
llSetScale(${1:vector size});\n\
|
|
snippet llSetScriptState\n\
|
|
llSetScriptState(${1:string name}, ${2:integer run});\n\
|
|
snippet llSetSitText\n\
|
|
llSetSitText(${1:string text});\n\
|
|
snippet llSetSoundQueueing\n\
|
|
llSetSoundQueueing(${1:integer queue});\n\
|
|
snippet llSetSoundRadius\n\
|
|
llSetSoundRadius(${1:float radius});\n\
|
|
snippet llSetStatus\n\
|
|
llSetStatus(${1:integer status}, ${2:integer value});\n\
|
|
snippet llSetText\n\
|
|
llSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\n\
|
|
snippet llSetTexture\n\
|
|
llSetTexture(${1:string texture}, ${2:integer face});\n\
|
|
snippet llSetTextureAnim\n\
|
|
llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\n\
|
|
snippet llSetTimerEvent\n\
|
|
llSetTimerEvent(${1:float sec});\n\
|
|
snippet llSetTorque\n\
|
|
llSetTorque(${1:vector torque}, ${2:integer local});\n\
|
|
snippet llSetTouchText\n\
|
|
llSetTouchText(${1:string text});\n\
|
|
snippet llSetVehicleFlags\n\
|
|
llSetVehicleFlags(${1:integer flags});\n\
|
|
snippet llSetVehicleFloatParam\n\
|
|
llSetVehicleFloatParam(${1:integer param}, ${2:float value});\n\
|
|
snippet llSetVehicleRotationParam\n\
|
|
llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\n\
|
|
snippet llSetVehicleType\n\
|
|
llSetVehicleType(${1:integer type});\n\
|
|
snippet llSetVehicleVectorParam\n\
|
|
llSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\n\
|
|
snippet llSetVelocity\n\
|
|
llSetVelocity(${1:vector force}, ${2:integer local});\n\
|
|
snippet llSHA1String\n\
|
|
llSHA1String(${1:string src})\n\
|
|
snippet llShout\n\
|
|
llShout(${1:integer channel}, ${2:string msg});\n\
|
|
snippet llSin\n\
|
|
llSin(${1:float theta})\n\
|
|
snippet llSitTarget\n\
|
|
llSitTarget(${1:vector offset}, ${2:rotation rot});\n\
|
|
snippet llSleep\n\
|
|
llSleep(${1:float sec});\n\
|
|
snippet llSqrt\n\
|
|
llSqrt(${1:float val})\n\
|
|
snippet llStartAnimation\n\
|
|
llStartAnimation(${1:string anim});\n\
|
|
snippet llStopAnimation\n\
|
|
llStopAnimation(${1:string anim});\n\
|
|
snippet llStopHover\n\
|
|
llStopHover();\n\
|
|
snippet llStopLookAt\n\
|
|
llStopLookAt();\n\
|
|
snippet llStopMoveToTarget\n\
|
|
llStopMoveToTarget();\n\
|
|
snippet llStopSound\n\
|
|
llStopSound();\n\
|
|
snippet llStringLength\n\
|
|
llStringLength(${1:string str})\n\
|
|
snippet llStringToBase64\n\
|
|
llStringToBase64(${1:string str})\n\
|
|
snippet llStringTrim\n\
|
|
llStringTrim(${1:string src}, ${2:integer type})\n\
|
|
snippet llSubStringIndex\n\
|
|
llSubStringIndex(${1:string source}, ${2:string pattern})\n\
|
|
snippet llTakeControls\n\
|
|
llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\n\
|
|
snippet llTan\n\
|
|
llTan(${1:float theta})\n\
|
|
snippet llTarget\n\
|
|
llTarget(${1:vector position}, ${2:float range})\n\
|
|
snippet llTargetOmega\n\
|
|
llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\n\
|
|
snippet llTargetRemove\n\
|
|
llTargetRemove(${1:integer handle});\n\
|
|
snippet llTeleportAgent\n\
|
|
llTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\n\
|
|
snippet llTeleportAgentGlobalCoords\n\
|
|
llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\n\
|
|
snippet llTeleportAgentHome\n\
|
|
llTeleportAgentHome(${1:key agent});\n\
|
|
snippet llTextBox\n\
|
|
llTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\n\
|
|
snippet llToLower\n\
|
|
llToLower(${1:string src})\n\
|
|
snippet llToUpper\n\
|
|
llToUpper(${1:string src})\n\
|
|
snippet llTransferLindenDollars\n\
|
|
llTransferLindenDollars(${1:key destination}, ${2:integer amount})\n\
|
|
snippet llTriggerSound\n\
|
|
llTriggerSound(${1:string sound}, ${2:float volume});\n\
|
|
snippet llTriggerSoundLimited\n\
|
|
llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\n\
|
|
snippet llUnescapeURL\n\
|
|
llUnescapeURL(${1:string url})\n\
|
|
snippet llUnSit\n\
|
|
llUnSit(${1:key id});\n\
|
|
snippet llUpdateCharacter\n\
|
|
llUpdateCharacter(${1:list options})\n\
|
|
snippet llVecDist\n\
|
|
llVecDist(${1:vector vec_a}, ${2:vector vec_b})\n\
|
|
snippet llVecMag\n\
|
|
llVecMag(${1:vector vec})\n\
|
|
snippet llVecNorm\n\
|
|
llVecNorm(${1:vector vec})\n\
|
|
snippet llVolumeDetect\n\
|
|
llVolumeDetect(${1:integer detect});\n\
|
|
snippet llWanderWithin\n\
|
|
llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\n\
|
|
snippet llWater\n\
|
|
llWater(${1:vector offset});\n\
|
|
snippet llWhisper\n\
|
|
llWhisper(${1:integer channel}, ${2:string msg});\n\
|
|
snippet llWind\n\
|
|
llWind(${1:vector offset});\n\
|
|
snippet llXorBase64\n\
|
|
llXorBase64(${1:string str1}, ${2:string str2})\n\
|
|
snippet money\n\
|
|
money(${1:key id}, ${2:integer amount})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet object_rez\n\
|
|
object_rez(${1:key id})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet on_rez\n\
|
|
on_rez(${1:integer start_param})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet path_update\n\
|
|
path_update(${1:integer type}, ${2:list reserved})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet remote_data\n\
|
|
remote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet run_time_permissions\n\
|
|
run_time_permissions(${1:integer perm})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet sensor\n\
|
|
sensor(${1:integer index})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet state\n\
|
|
state ${1:name}\n\
|
|
snippet touch\n\
|
|
touch(${1:integer index})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet touch_end\n\
|
|
touch_end(${1:integer index})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet touch_start\n\
|
|
touch_start(${1:integer index})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet transaction_result\n\
|
|
transaction_result(${1:key id}, ${2:integer success}, ${3:string data})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
snippet while\n\
|
|
while (${1:condition})\n\
|
|
{\n\
|
|
$0\n\
|
|
}\n\
|
|
";
|
|
exports.scope = "lsl";
|
|
|
|
});
|