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90 lines
3.2 KiB
JavaScript
Executable file
90 lines
3.2 KiB
JavaScript
Executable file
/* ***** BEGIN LICENSE BLOCK *****
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* Distributed under the BSD license:
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*
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* Copyright (c) 2010, Ajax.org B.V.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Ajax.org B.V. nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* ***** END LICENSE BLOCK ***** */
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define(function(require, exports, module) {
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"use strict";
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var Behaviour = function() {
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this.$behaviours = {};
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};
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(function () {
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this.add = function (name, action, callback) {
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switch (undefined) {
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case this.$behaviours:
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this.$behaviours = {};
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case this.$behaviours[name]:
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this.$behaviours[name] = {};
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}
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this.$behaviours[name][action] = callback;
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}
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this.addBehaviours = function (behaviours) {
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for (var key in behaviours) {
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for (var action in behaviours[key]) {
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this.add(key, action, behaviours[key][action]);
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}
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}
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}
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this.remove = function (name) {
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if (this.$behaviours && this.$behaviours[name]) {
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delete this.$behaviours[name];
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}
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}
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this.inherit = function (mode, filter) {
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if (typeof mode === "function") {
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var behaviours = new mode().getBehaviours(filter);
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} else {
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var behaviours = mode.getBehaviours(filter);
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}
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this.addBehaviours(behaviours);
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}
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this.getBehaviours = function (filter) {
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if (!filter) {
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return this.$behaviours;
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} else {
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var ret = {}
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for (var i = 0; i < filter.length; i++) {
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if (this.$behaviours[filter[i]]) {
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ret[filter[i]] = this.$behaviours[filter[i]];
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}
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}
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return ret;
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}
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}
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}).call(Behaviour.prototype);
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exports.Behaviour = Behaviour;
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});
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