/* ***** BEGIN LICENSE BLOCK ***** * Distributed under the BSD license: * * Copyright (c) 2010, Ajax.org B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Ajax.org B.V. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; /** * * * This object maintains the undo stack for an [[EditSession `EditSession`]]. * @class UndoManager **/ /** * * * Resets the current undo state and creates a new `UndoManager`. * * @constructor **/ var UndoManager = function() { this.reset(); }; (function() { /** * Provides a means for implementing your own undo manager. `options` has one property, `args`, an [[Array `Array`]], with two elements: * * - `args[0]` is an array of deltas * - `args[1]` is the document to associate with * * @param {Object} options Contains additional properties * **/ this.execute = function(options) { var deltas = options.args[0]; this.$doc = options.args[1]; if (options.merge && this.hasUndo()){ deltas = this.$undoStack.pop().concat(deltas); } this.$undoStack.push(deltas); this.$redoStack = []; if (this.dirtyCounter < 0) { // The user has made a change after undoing past the last clean state. // We can never get back to a clean state now until markClean() is called. this.dirtyCounter = NaN; } this.dirtyCounter++; }; /** * [Perform an undo operation on the document, reverting the last change.]{: #UndoManager.undo} * @param {Boolean} dontSelect {:dontSelect} * * * @returns {Range} The range of the undo. **/ this.undo = function(dontSelect) { var deltas = this.$undoStack.pop(); var undoSelectionRange = null; if (deltas) { undoSelectionRange = this.$doc.undoChanges(deltas, dontSelect); this.$redoStack.push(deltas); this.dirtyCounter--; } return undoSelectionRange; }; /** * [Perform a redo operation on the document, reimplementing the last change.]{: #UndoManager.redo} * @param {Boolean} dontSelect {:dontSelect} * * **/ this.redo = function(dontSelect) { var deltas = this.$redoStack.pop(); var redoSelectionRange = null; if (deltas) { redoSelectionRange = this.$doc.redoChanges(deltas, dontSelect); this.$undoStack.push(deltas); this.dirtyCounter++; } return redoSelectionRange; }; /** * * Destroys the stack of undo and redo redo operations. **/ this.reset = function() { this.$undoStack = []; this.$redoStack = []; this.dirtyCounter = 0; }; /** * * Returns `true` if there are undo operations left to perform. * @returns {Boolean} **/ this.hasUndo = function() { return this.$undoStack.length > 0; }; /** * * Returns `true` if there are redo operations left to perform. * @returns {Boolean} **/ this.hasRedo = function() { return this.$redoStack.length > 0; }; /** * * Marks the current status clean **/ this.markClean = function() { this.dirtyCounter = 0; }; /** * * Returns if the current status is clean * @returns {Boolean} **/ this.isClean = function() { return this.dirtyCounter === 0; }; }).call(UndoManager.prototype); exports.UndoManager = UndoManager; });