/* ***** BEGIN LICENSE BLOCK ***** * Distributed under the BSD license: * * Copyright (c) 2010, Ajax.org B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Ajax.org B.V. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; var event = require("./lib/event"); /** * * * Batches changes (that force something to be redrawn) in the background. * @class RenderLoop **/ var RenderLoop = function(onRender, win) { this.onRender = onRender; this.pending = false; this.changes = 0; this.window = win || window; }; (function() { this.schedule = function(change) { //this.onRender(change); //return; this.changes = this.changes | change; if (!this.pending) { this.pending = true; var _self = this; event.nextFrame(function() { _self.pending = false; var changes; while (changes = _self.changes) { _self.changes = 0; _self.onRender(changes); } }, this.window); } }; }).call(RenderLoop.prototype); exports.RenderLoop = RenderLoop; });