// TODO: This file was created by bulk-decaffeinate. // Fix any style issues and re-enable lint. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ /* global io */ define(['./SocketIoShim'], function(SocketIoShim) { let ConnectionManager const ONEHOUR = 1000 * 60 * 60 return (ConnectionManager = (function() { ConnectionManager = class ConnectionManager { static initClass() { this.prototype.disconnectAfterMs = ONEHOUR * 24 this.prototype.lastUserAction = new Date() this.prototype.MIN_RETRY_INTERVAL = 1000 // ms, rate limit on reconnects for user clicking "try now" this.prototype.BACKGROUND_RETRY_INTERVAL = 5 * 1000 this.prototype.JOIN_PROJECT_RETRY_INTERVAL = 5000 this.prototype.JOIN_PROJECT_MAX_RETRY_INTERVAL = 60000 this.prototype.RECONNECT_GRACEFULLY_RETRY_INTERVAL = 5000 // ms this.prototype.MAX_RECONNECT_GRACEFULLY_INTERVAL = 45 * 1000 } constructor(ide, $scope) { this.ide = ide this.$scope = $scope this.wsUrl = ide.wsUrl || null // websocket url (if defined) if (typeof io === 'undefined' || io === null) { if (this.wsUrl && !window.location.href.match(/ws=fallback/)) { // if we tried to boot from a custom real-time backend and failed, // try reloading and falling back to the siteUrl window.location = window.location.href + '?ws=fallback' } console.error( 'Socket.io javascript not loaded. Please check that the real-time service is running and accessible.' ) this.ide.socket = SocketIoShim.stub() this.$scope.$apply(() => { return (this.$scope.state.error = 'Could not connect to websocket server :(') }) return } setInterval(() => { return this.disconnectIfInactive() }, ONEHOUR) // trigger a reconnect immediately if network comes back online window.addEventListener('online', () => { sl_console.log('[online] browser notified online') if (!this.connected) { return this.tryReconnectWithRateLimit({ force: true }) } }) this.userIsLeavingPage = false window.addEventListener('beforeunload', () => { this.userIsLeavingPage = true }) // Don't return true or it will show a pop up this.connected = false this.userIsInactive = false this.gracefullyReconnecting = false this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL this.$scope.connection = { debug: sl_debugging, reconnecting: false, stillReconnecting: false, // If we need to force everyone to reload the editor forced_disconnect: false, inactive_disconnect: false, jobId: 0 } this.$scope.tryReconnectNow = () => { // user manually requested reconnection via "Try now" button return this.tryReconnectWithRateLimit({ force: true }) } this.$scope.$on('cursor:editor:update', () => { this.lastUserAction = new Date() // time of last edit if (!this.connected) { // user is editing, try to reconnect return this.tryReconnectWithRateLimit() } }) document.querySelector('body').addEventListener('click', e => { if (!this.connected && e.target.id !== 'try-reconnect-now-button') { // user is editing, try to reconnect return this.tryReconnectWithRateLimit() } }) // initial connection attempt this.updateConnectionManagerState('connecting') let parsedURL try { parsedURL = new URL(this.wsUrl || '/socket.io', window.location) } catch (e) { // hello IE11 if ( this.wsUrl && this.wsUrl.indexOf('/') !== 0 && !window.location.href.match(/ws=fallback/) ) { // do not even try parsing the wsUrl, use the fallback window.location = window.location.href + '?ws=fallback' } parsedURL = { origin: null, pathname: this.wsUrl || '/socket.io' } } this.ide.socket = SocketIoShim.connect( parsedURL.origin, { resource: parsedURL.pathname.slice(1), reconnect: false, 'connect timeout': 30 * 1000, 'force new connection': true } ) // handle network-level websocket errors (e.g. failed dns lookups) let connectionErrorHandler = err => { this.updateConnectionManagerState('error') sl_console.log('socket.io error', err) if (this.wsUrl && !window.location.href.match(/ws=fallback/)) { // if we tried to load a custom websocket location and failed // try reloading and falling back to the siteUrl window.location = window.location.href + '?ws=fallback' } else { this.connected = false return this.$scope.$apply(() => { return (this.$scope.state.error = "Unable to connect, please view the connection problems guide to fix the issue.") }) } } this.ide.socket.on('error', connectionErrorHandler) // The "connect" event is the first event we get back. It only // indicates that the websocket is connected, we still need to // pass authentication to join a project. this.ide.socket.on('connect', () => { // state should be 'connecting'... // remove connection error handler when connected, avoid unwanted fallbacks this.ide.socket.removeListener('error', connectionErrorHandler) sl_console.log('[socket.io connect] Connected') this.updateConnectionManagerState('authenticating') }) // The next event we should get is an authentication response // from the server, either "connectionAccepted" or // "connectionRejected". this.ide.socket.on('connectionAccepted', message => { // state should be 'authenticating'... sl_console.log('[socket.io connectionAccepted] allowed to connect') this.connected = true this.gracefullyReconnecting = false this.ide.pushEvent('connected') this.updateConnectionManagerState('joining') this.$scope.$apply(() => { if (this.$scope.state.loading) { return (this.$scope.state.load_progress = 70) } }) // we have passed authentication so we can now join the project let connectionJobId = this.$scope.connection.jobId setTimeout(() => { this.joinProject(connectionJobId) }, 100) }) this.ide.socket.on('connectionRejected', err => { // state should be 'authenticating'... sl_console.log( '[socket.io connectionRejected] session not valid or other connection error' ) // real time sends a 'retry' message if the process was shutting down if (err && err.message === 'retry') { return this.tryReconnectWithRateLimit() } // we have failed authentication, usually due to an invalid session cookie return this.reportConnectionError(err) }) // Alternatively the attempt to connect can fail completely, so // we never get into the "connect" state. this.ide.socket.on('connect_failed', () => { this.updateConnectionManagerState('error') this.connected = false return this.$scope.$apply(() => { return (this.$scope.state.error = "Unable to connect, please view the connection problems guide to fix the issue.") }) }) // We can get a "disconnect" event at any point after the // "connect" event. this.ide.socket.on('disconnect', () => { sl_console.log('[socket.io disconnect] Disconnected') this.connected = false this.ide.pushEvent('disconnected') if (!this.$scope.connection.state.match(/^waiting/)) { if ( !this.$scope.connection.forced_disconnect && !this.userIsInactive ) { this.startAutoReconnectCountdown() } else { this.updateConnectionManagerState('inactive') } } }) // Site administrators can send the forceDisconnect event to all users this.ide.socket.on('forceDisconnect', message => { this.updateConnectionManagerState('inactive') this.$scope.$apply(() => { this.$scope.permissions.write = false return (this.$scope.connection.forced_disconnect = true) }) this.ide.socket.disconnect() this.ide.showGenericMessageModal( 'Please Refresh', `\ We're performing maintenance on Overleaf and you need to refresh the editor. Sorry for any inconvenience. The editor will refresh in automatically in 10 seconds.\ ` ) return setTimeout(() => location.reload(), 10 * 1000) }) this.ide.socket.on('reconnectGracefully', () => { sl_console.log('Reconnect gracefully') this.reconnectGracefully() }) } updateConnectionManagerState(state) { this.$scope.$apply(() => { this.$scope.connection.jobId += 1 let jobId = this.$scope.connection.jobId sl_console.log( `[updateConnectionManagerState ${jobId}] from ${ this.$scope.connection.state } to ${state}` ) this.$scope.connection.state = state this.$scope.connection.reconnecting = false this.$scope.connection.stillReconnecting = false this.$scope.connection.inactive_disconnect = false this.$scope.connection.joining = false this.$scope.connection.reconnection_countdown = null if (state === 'connecting') { // initial connection } else if (state === 'reconnecting') { // reconnection after a connection has failed this.stopReconnectCountdownTimer() this.$scope.connection.reconnecting = true // if reconnecting takes more than 1s (it doesn't, usually) show the // 'reconnecting...' warning setTimeout(() => { if ( this.$scope.connection.reconnecting && this.$scope.connection.jobId === jobId ) { this.$scope.connection.stillReconnecting = true } }, 1000) } else if (state === 'reconnectFailed') { // reconnect attempt failed } else if (state === 'authenticating') { // socket connection has been established, trying to authenticate } else if (state === 'joining') { // authenticated, joining project this.$scope.connection.joining = true } else if (state === 'ready') { // project has been joined } else if (state === 'waitingCountdown') { // disconnected and waiting to reconnect via the countdown timer this.stopReconnectCountdownTimer() } else if (state === 'waitingGracefully') { // disconnected and waiting to reconnect gracefully this.stopReconnectCountdownTimer() } else if (state === 'inactive') { // disconnected and not trying to reconnect (inactive) } else if (state === 'error') { // something is wrong } else { sl_console.log( `[WARN] [updateConnectionManagerState ${jobId}] got unrecognised state ${state}` ) } }) } expectConnectionManagerState(state, jobId) { if ( this.$scope.connection.state === state && (!jobId || jobId === this.$scope.connection.jobId) ) { return true } sl_console.log( `[WARN] [state mismatch] expected state ${state}${ jobId ? '/' + jobId : '' } when in ${this.$scope.connection.state}/${ this.$scope.connection.jobId }` ) return false } // Error reporting, which can reload the page if appropriate reportConnectionError(err) { sl_console.log('[socket.io] reporting connection error') this.updateConnectionManagerState('error') if ( (err != null ? err.message : undefined) === 'not authorized' || (err != null ? err.message : undefined) === 'invalid session' ) { return (window.location = `/login?redir=${encodeURI( window.location.pathname )}`) } else { this.ide.socket.disconnect() return this.ide.showGenericMessageModal( 'Something went wrong connecting', `\ Something went wrong connecting to your project. Please refresh if this continues to happen.\ ` ) } } joinProject(connectionId) { sl_console.log(`[joinProject ${connectionId}] joining...`) // Note: if the "joinProject" message doesn't reach the server // (e.g. if we are in a disconnected state at this point) the // callback will never be executed if (!this.expectConnectionManagerState('joining', connectionId)) { sl_console.log( `[joinProject ${connectionId}] aborting with stale connection` ) return } const data = { project_id: this.ide.project_id } if (window.anonymousAccessToken) { data.anonymousAccessToken = window.anonymousAccessToken } this.ide.socket.emit( 'joinProject', data, (err, project, permissionsLevel, protocolVersion) => { if (err != null || project == null) { if (err.code === 'TooManyRequests') { sl_console.log( `[joinProject ${connectionId}] retrying: ${err.message}` ) setTimeout( () => this.joinProject(connectionId), this.joinProjectRetryInterval ) if ( this.joinProjectRetryInterval < this.JOIN_PROJECT_MAX_RETRY_INTERVAL ) { this.joinProjectRetryInterval += this.JOIN_PROJECT_RETRY_INTERVAL } return } else { return this.reportConnectionError(err) } } this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL if ( this.$scope.protocolVersion != null && this.$scope.protocolVersion !== protocolVersion ) { location.reload(true) } this.$scope.$apply(() => { this.updateConnectionManagerState('ready') this.$scope.protocolVersion = protocolVersion this.$scope.project = project this.$scope.permissionsLevel = permissionsLevel this.$scope.state.load_progress = 100 this.$scope.state.loading = false this.$scope.$broadcast('project:joined') }) } ) } reconnectImmediately() { this.disconnect() return this.tryReconnect() } disconnect() { if (this.ide.socket.socket && !this.ide.socket.socket.connected) { sl_console.log( '[socket.io] skipping disconnect because socket.io has not connected' ) return } sl_console.log('[socket.io] disconnecting client') return this.ide.socket.disconnect() } startAutoReconnectCountdown() { this.updateConnectionManagerState('waitingCountdown') let connectionId = this.$scope.connection.jobId let countdown sl_console.log('[ConnectionManager] starting autoreconnect countdown') const twoMinutes = 2 * 60 * 1000 if ( this.lastUserAction != null && new Date() - this.lastUserAction > twoMinutes ) { // between 1 minute and 3 minutes countdown = 60 + Math.floor(Math.random() * 120) } else { countdown = 3 + Math.floor(Math.random() * 7) } if (this.userIsLeavingPage) { // user will have pressed refresh or back etc return } this.$scope.$apply(() => { this.$scope.connection.reconnecting = false this.$scope.connection.stillReconnecting = false this.$scope.connection.joining = false this.$scope.connection.reconnection_countdown = countdown }) setTimeout(() => { if (!this.connected && !this.countdownTimeoutId) { this.countdownTimeoutId = setTimeout( () => this.decreaseCountdown(connectionId), 1000 ) } }, 200) } stopReconnectCountdownTimer() { // clear timeout and set to null so we know there is no countdown running if (this.countdownTimeoutId != null) { sl_console.log( '[ConnectionManager] cancelling existing reconnect timer' ) clearTimeout(this.countdownTimeoutId) this.countdownTimeoutId = null } } decreaseCountdown(connectionId) { this.countdownTimeoutId = null if (this.$scope.connection.reconnection_countdown == null) { return } if ( !this.expectConnectionManagerState('waitingCountdown', connectionId) ) { sl_console.log( `[ConnectionManager] Aborting stale countdown ${connectionId}` ) return } sl_console.log( '[ConnectionManager] decreasing countdown', this.$scope.connection.reconnection_countdown ) this.$scope.$apply(() => { this.$scope.connection.reconnection_countdown-- }) if (this.$scope.connection.reconnection_countdown <= 0) { this.$scope.connection.reconnecting = false this.$scope.$apply(() => { this.tryReconnect() }) } else { this.countdownTimeoutId = setTimeout( () => this.decreaseCountdown(connectionId), 1000 ) } } tryReconnect() { sl_console.log('[ConnectionManager] tryReconnect') if (this.connected || this.$scope.connection.reconnecting) { return } this.updateConnectionManagerState('reconnecting') sl_console.log('[ConnectionManager] Starting new connection') const removeHandler = () => { this.ide.socket.removeListener('error', handleFailure) this.ide.socket.removeListener('connect', handleSuccess) } const handleFailure = () => { sl_console.log('[ConnectionManager] tryReconnect: failed') removeHandler() this.updateConnectionManagerState('reconnectFailed') this.tryReconnectWithRateLimit({ force: true }) } const handleSuccess = () => { sl_console.log('[ConnectionManager] tryReconnect: success') removeHandler() } this.ide.socket.on('error', handleFailure) this.ide.socket.on('connect', handleSuccess) // use socket.io connect() here to make a single attempt, the // reconnect() method makes multiple attempts this.ide.socket.socket.connect() // record the time of the last attempt to connect this.lastConnectionAttempt = new Date() } tryReconnectWithRateLimit(options) { // bail out if the reconnect is already in progress if (this.$scope.connection.reconnecting || this.connected) { return } // bail out if we are going to reconnect soon anyway const reconnectingSoon = this.$scope.connection.reconnection_countdown != null && this.$scope.connection.reconnection_countdown <= 5 const clickedTryNow = options != null ? options.force : undefined // user requested reconnection if (reconnectingSoon && !clickedTryNow) { return } // bail out if we tried reconnecting recently const allowedInterval = clickedTryNow ? this.MIN_RETRY_INTERVAL : this.BACKGROUND_RETRY_INTERVAL if ( this.lastConnectionAttempt != null && new Date() - this.lastConnectionAttempt < allowedInterval ) { if (this.$scope.connection.state !== 'waitingCountdown') { this.startAutoReconnectCountdown() } return } this.tryReconnect() } disconnectIfInactive() { this.userIsInactive = new Date() - this.lastUserAction > this.disconnectAfterMs if (this.userIsInactive && this.connected) { this.disconnect() return this.$scope.$apply(() => { return (this.$scope.connection.inactive_disconnect = true) }) // 5 minutes } } reconnectGracefully(force) { if (this.reconnectGracefullyStarted == null) { this.reconnectGracefullyStarted = new Date() } else { if (!force) { sl_console.log( '[reconnectGracefully] reconnection is already in process, so skipping' ) return } } const userIsInactive = new Date() - this.lastUserAction > this.RECONNECT_GRACEFULLY_RETRY_INTERVAL const maxIntervalReached = new Date() - this.reconnectGracefullyStarted > this.MAX_RECONNECT_GRACEFULLY_INTERVAL if (userIsInactive || maxIntervalReached) { sl_console.log( "[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting" ) this._reconnectGracefullyNow() } else { sl_console.log( '[reconnectGracefully] User is working, will try again in 5 seconds' ) this.updateConnectionManagerState('waitingGracefully') setTimeout(() => { this.reconnectGracefully(true) }, this.RECONNECT_GRACEFULLY_RETRY_INTERVAL) } } _reconnectGracefullyNow() { this.gracefullyReconnecting = true this.reconnectGracefullyStarted = null // Clear cookie so we don't go to the same backend server $.cookie('SERVERID', '', { expires: -1, path: '/' }) return this.reconnectImmediately() } } ConnectionManager.initClass() return ConnectionManager })()) })