mirror of
https://github.com/overleaf/overleaf.git
synced 2024-11-29 21:13:43 -05:00
Merge pull request #2125 from overleaf/spd-editor-reconnect-improvements
Track connection state in ConnectionManager and improve retry logic GitOrigin-RevId: b81b8376f7210e89e0dc102e68bdf2092c1ae8ad
This commit is contained in:
parent
0c9bf05a0a
commit
561d14bbb6
2 changed files with 198 additions and 67 deletions
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@ -31,7 +31,7 @@ block content
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| #{translate("reconnecting_in_x_secs", {seconds:"{{ connection.reconnection_countdown }}"})}.
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a#try-reconnect-now-button.alert-link-as-btn.pull-right(href, ng-click="tryReconnectNow()") #{translate("try_now")}
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.alert.alert-warning.small(ng-if="connection.reconnecting")
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.alert.alert-warning.small(ng-if="connection.reconnecting && connection.stillReconnecting")
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strong #{translate("reconnecting")}...
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.alert.alert-warning.small(ng-if="sync_tex_error")
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@ -44,6 +44,8 @@ block content
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.alert.alert-warning.small(ng-if="connection.inactive_disconnect")
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strong #{translate("editor_disconected_click_to_reconnect")}
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.alert.alert-warning.small(ng-if="connection.debug") {{ connection.state }}
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.div(ng-controller="SavingNotificationController")
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.alert.alert-warning.small(ng-repeat="(doc_id, state) in docSavingStatus" ng-if="state.unsavedSeconds > 8") #{translate("saving_notification_with_seconds", {docname:"{{ state.doc.name }}", seconds:"{{ state.unsavedSeconds }}"})}
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@ -1,8 +1,3 @@
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/* eslint-disable
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max-len,
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no-return-assign,
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no-undef,
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*/
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// TODO: This file was created by bulk-decaffeinate.
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// Fix any style issues and re-enable lint.
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/*
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@ -13,9 +8,12 @@
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* Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md
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*/
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/* global io sl_console sl_debugging */
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define([], function() {
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let ConnectionManager
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const ONEHOUR = 1000 * 60 * 60
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return (ConnectionManager = (function() {
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ConnectionManager = class ConnectionManager {
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static initClass() {
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@ -26,6 +24,8 @@ define([], function() {
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this.prototype.MIN_RETRY_INTERVAL = 1000 // ms, rate limit on reconnects for user clicking "try now"
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this.prototype.BACKGROUND_RETRY_INTERVAL = 5 * 1000
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this.prototype.JOIN_PROJECT_RETRY_INTERVAL = 5000
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this.prototype.JOIN_PROJECT_MAX_RETRY_INTERVAL = 60000
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this.prototype.RECONNECT_GRACEFULLY_RETRY_INTERVAL = 5000 // ms
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this.prototype.MAX_RECONNECT_GRACEFULLY_INTERVAL = 45 * 1000
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}
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@ -67,11 +67,16 @@ define([], function() {
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this.userIsInactive = false
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this.gracefullyReconnecting = false
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this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL
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this.$scope.connection = {
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debug: sl_debugging,
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reconnecting: false,
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stillReconnecting: false,
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// If we need to force everyone to reload the editor
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forced_disconnect: false,
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inactive_disconnect: false
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inactive_disconnect: false,
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jobId: 0
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}
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this.$scope.tryReconnectNow = () => {
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@ -94,6 +99,8 @@ define([], function() {
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}
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})
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// initial connection attempt
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this.updateConnectionManagerState('connecting')
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this.ide.socket = io.connect(
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this.wsUrl,
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{
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@ -106,6 +113,7 @@ define([], function() {
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// handle network-level websocket errors (e.g. failed dns lookups)
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let connectionErrorHandler = err => {
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this.updateConnectionManagerState('error')
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sl_console.log('socket.io error', err)
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if (this.wsUrl && !window.location.href.match(/ws=fallback/)) {
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// if we tried to load a custom websocket location and failed
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@ -126,9 +134,11 @@ define([], function() {
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// pass authentication to join a project.
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this.ide.socket.on('connect', () => {
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// state should be 'connecting'...
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// remove connection error handler when connected, avoid unwanted fallbacks
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this.ide.socket.removeListener('error', connectionErrorHandler)
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return sl_console.log('[socket.io connect] Connected')
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sl_console.log('[socket.io connect] Connected')
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this.updateConnectionManagerState('authenticating')
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})
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// The next event we should get is an authentication response
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@ -136,26 +146,28 @@ define([], function() {
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// "connectionRejected".
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this.ide.socket.on('connectionAccepted', message => {
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// state should be 'authenticating'...
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sl_console.log('[socket.io connectionAccepted] allowed to connect')
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this.connected = true
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this.gracefullyReconnecting = false
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this.ide.pushEvent('connected')
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this.updateConnectionManagerState('joining')
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this.$scope.$apply(() => {
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this.$scope.connection.reconnecting = false
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this.$scope.connection.inactive_disconnect = false
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if (this.$scope.state.loading) {
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return (this.$scope.state.load_progress = 70)
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}
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})
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// we have passed authentication so we can now join the project
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return setTimeout(() => {
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return this.joinProject()
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let connectionJobId = this.$scope.connection.jobId
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setTimeout(() => {
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this.joinProject(connectionJobId)
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}, 100)
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})
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this.ide.socket.on('connectionRejected', err => {
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// state should be 'authenticating'...
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sl_console.log(
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'[socket.io connectionRejected] session not valid or other connection error'
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)
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@ -171,6 +183,7 @@ define([], function() {
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// we never get into the "connect" state.
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this.ide.socket.on('connect_failed', () => {
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this.updateConnectionManagerState('error')
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this.connected = false
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return this.$scope.$apply(() => {
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return (this.$scope.state.error =
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@ -186,22 +199,22 @@ define([], function() {
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this.connected = false
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this.ide.pushEvent('disconnected')
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this.$scope.$apply(() => {
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return (this.$scope.connection.reconnecting = false)
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})
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if (
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!this.$scope.connection.forced_disconnect &&
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!this.userIsInactive &&
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!this.gracefullyReconnecting
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) {
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return this.startAutoReconnectCountdown()
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if (!this.$scope.connection.state.match(/^waiting/)) {
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if (
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!this.$scope.connection.forced_disconnect &&
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!this.userIsInactive
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) {
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this.startAutoReconnectCountdown()
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} else {
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this.updateConnectionManagerState('inactive')
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}
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}
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})
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// Site administrators can send the forceDisconnect event to all users
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this.ide.socket.on('forceDisconnect', message => {
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this.updateConnectionManagerState('inactive')
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this.$scope.$apply(() => {
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this.$scope.permissions.write = false
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return (this.$scope.connection.forced_disconnect = true)
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@ -220,14 +233,90 @@ The editor will refresh in automatically in 10 seconds.\
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this.ide.socket.on('reconnectGracefully', () => {
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sl_console.log('Reconnect gracefully')
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return this.reconnectGracefully()
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this.reconnectGracefully()
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})
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}
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updateConnectionManagerState(state) {
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this.$scope.$apply(() => {
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this.$scope.connection.jobId += 1
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let jobId = this.$scope.connection.jobId
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sl_console.log(
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`[updateConnectionManagerState ${jobId}] from ${
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this.$scope.connection.state
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} to ${state}`
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)
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this.$scope.connection.state = state
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this.$scope.connection.reconnecting = false
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this.$scope.connection.stillReconnecting = false
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this.$scope.connection.inactive_disconnect = false
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this.$scope.connection.joining = false
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this.$scope.connection.reconnection_countdown = null
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if (state === 'connecting') {
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// initial connection
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} else if (state === 'reconnecting') {
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// reconnection after a connection has failed
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this.$scope.connection.reconnecting = true
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// if reconnecting takes more than 1s (it doesn't, usually) show the
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// 'reconnecting...' warning
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setTimeout(() => {
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if (
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this.$scope.connection.reconnecting &&
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this.$scope.connection.jobId === jobId
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) {
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this.$scope.connection.stillReconnecting = true
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}
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}, 1000)
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} else if (state === 'authenticating') {
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// socket connection has been established, trying to authenticate
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} else if (state === 'joining') {
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// authenticated, joining project
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this.$scope.connection.joining = true
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} else if (state === 'ready') {
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// project has been joined
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} else if (state === 'waitingCountdown') {
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// disconnected and waiting to reconnect via the countdown timer
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this.cancelReconnect()
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} else if (state === 'waitingGracefully') {
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// disconnected and waiting to reconnect gracefully
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this.cancelReconnect()
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} else if (state === 'inactive') {
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// disconnected and not trying to reconnect (inactive)
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} else if (state === 'error') {
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// something is wrong
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} else {
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sl_console.log(
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`[WARN] [updateConnectionManagerState ${jobId}] got unrecognised state ${state}`
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)
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}
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})
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}
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expectConnectionManagerState(state, jobId) {
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if (
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this.$scope.connection.state === state &&
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(!jobId || jobId === this.$scope.connection.jobId)
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) {
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return true
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}
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sl_console.log(
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`[WARN] [state mismatch] expected state ${state}${
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jobId ? '/' + jobId : ''
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} when in ${this.$scope.connection.state}/${
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this.$scope.connection.jobId
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}`
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)
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return false
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}
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// Error reporting, which can reload the page if appropriate
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reportConnectionError(err) {
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sl_console.log('[socket.io] reporting connection error')
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this.updateConnectionManagerState('error')
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if (
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(err != null ? err.message : undefined) === 'not authorized' ||
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(err != null ? err.message : undefined) === 'invalid session'
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@ -246,25 +335,50 @@ Something went wrong connecting to your project. Please refresh if this continue
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}
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}
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joinProject() {
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sl_console.log('[joinProject] joining...')
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joinProject(connectionId) {
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sl_console.log(`[joinProject ${connectionId}] joining...`)
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// Note: if the "joinProject" message doesn't reach the server
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// (e.g. if we are in a disconnected state at this point) the
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// callback will never be executed
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if (!this.expectConnectionManagerState('joining', connectionId)) {
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sl_console.log(
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`[joinProject ${connectionId}] aborting with stale connection`
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)
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return
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}
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const data = {
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project_id: this.ide.project_id
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}
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if (window.anonymousAccessToken) {
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data.anonymousAccessToken = window.anonymousAccessToken
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}
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return this.ide.socket.emit(
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this.ide.socket.emit(
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'joinProject',
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data,
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(err, project, permissionsLevel, protocolVersion) => {
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if (err != null || project == null) {
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return this.reportConnectionError(err)
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if (err.code === 'TooManyRequests') {
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sl_console.log(
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`[joinProject ${connectionId}] retrying: ${err.message}`
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)
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setTimeout(
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() => this.joinProject(connectionId),
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this.joinProjectRetryInterval
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)
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if (
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this.joinProjectRetryInterval <
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this.JOIN_PROJECT_MAX_RETRY_INTERVAL
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) {
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this.joinProjectRetryInterval += this.JOIN_PROJECT_RETRY_INTERVAL
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}
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return
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} else {
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return this.reportConnectionError(err)
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}
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}
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this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL
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if (
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this.$scope.protocolVersion != null &&
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this.$scope.protocolVersion !== protocolVersion
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@ -272,13 +386,14 @@ Something went wrong connecting to your project. Please refresh if this continue
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location.reload(true)
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}
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return this.$scope.$apply(() => {
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this.$scope.$apply(() => {
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this.updateConnectionManagerState('ready')
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this.$scope.protocolVersion = protocolVersion
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this.$scope.project = project
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this.$scope.permissionsLevel = permissionsLevel
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this.$scope.state.load_progress = 100
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this.$scope.state.loading = false
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return this.$scope.$broadcast('project:joined')
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this.$scope.$broadcast('project:joined')
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})
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}
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)
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@ -301,6 +416,8 @@ Something went wrong connecting to your project. Please refresh if this continue
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}
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startAutoReconnectCountdown() {
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this.updateConnectionManagerState('waitingCountdown')
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let connectionId = this.$scope.connection.jobId
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let countdown
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sl_console.log('[ConnectionManager] starting autoreconnect countdown')
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const twoMinutes = 2 * 60 * 1000
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@ -321,89 +438,90 @@ Something went wrong connecting to your project. Please refresh if this continue
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this.$scope.$apply(() => {
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this.$scope.connection.reconnecting = false
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return (this.$scope.connection.reconnection_countdown = countdown)
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this.$scope.connection.stillReconnecting = false
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this.$scope.connection.joining = false
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this.$scope.connection.reconnection_countdown = countdown
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})
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return setTimeout(() => {
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setTimeout(() => {
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if (!this.connected) {
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return (this.timeoutId = setTimeout(
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() => this.decreaseCountdown(),
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this.countdownTimeoutId = setTimeout(
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() => this.decreaseCountdown(connectionId),
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1000
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))
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)
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}
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}, 200)
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}
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cancelReconnect() {
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this.disconnect()
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// clear timeout and set to null so we know there is no countdown running
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if (this.timeoutId != null) {
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if (this.countdownTimeoutId != null) {
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sl_console.log(
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'[ConnectionManager] cancelling existing reconnect timer'
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)
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clearTimeout(this.timeoutId)
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return (this.timeoutId = null)
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clearTimeout(this.countdownTimeoutId)
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this.countdownTimeoutId = null
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}
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}
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decreaseCountdown() {
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this.timeoutId = null
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decreaseCountdown(connectionId) {
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this.countdownTimeoutId = null
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if (this.$scope.connection.reconnection_countdown == null) {
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return
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}
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if (
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!this.expectConnectionManagerState('waitingCountdown', connectionId)
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) {
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sl_console.log(
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`[ConnectionManager] Aborting stale countdown ${connectionId}`
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)
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return
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}
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sl_console.log(
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'[ConnectionManager] decreasing countdown',
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this.$scope.connection.reconnection_countdown
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)
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this.$scope.$apply(() => {
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return this.$scope.connection.reconnection_countdown--
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this.$scope.connection.reconnection_countdown--
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})
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if (this.$scope.connection.reconnection_countdown <= 0) {
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return this.$scope.$apply(() => {
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return this.tryReconnect()
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this.$scope.connection.reconnecting = false
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this.$scope.$apply(() => {
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this.tryReconnect()
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})
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} else {
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return (this.timeoutId = setTimeout(
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() => this.decreaseCountdown(),
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this.countdownTimeoutId = setTimeout(
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() => this.decreaseCountdown(connectionId),
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1000
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))
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)
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}
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}
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tryReconnect() {
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sl_console.log('[ConnectionManager] tryReconnect')
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this.cancelReconnect()
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delete this.$scope.connection.reconnection_countdown
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if (this.connected) {
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if (this.connected || this.$scope.connection.reconnecting) {
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return
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}
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this.$scope.connection.reconnecting = true
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this.updateConnectionManagerState('reconnecting')
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sl_console.log('[ConnectionManager] Starting new connection')
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// use socket.io connect() here to make a single attempt, the
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// reconnect() method makes multiple attempts
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this.ide.socket.socket.connect()
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// record the time of the last attempt to connect
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this.lastConnectionAttempt = new Date()
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return setTimeout(() => {
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if (!this.connected) {
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return this.startAutoReconnectCountdown()
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}
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}, 2000) // ms, rate limit on reconnects for other user activity (e.g. cursor moves)
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}
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tryReconnectWithRateLimit(options) {
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// bail out if the reconnect is already in progress
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if (
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this.$scope.connection != null
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? this.$scope.connection.reconnecting
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: undefined
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) {
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if (this.$scope.connection.reconnecting || this.connected) {
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return
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}
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// bail out if we are going to reconnect soon anyway
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const reconnectingSoon =
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(this.$scope.connection != null
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? this.$scope.connection.reconnection_countdown
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: undefined) != null &&
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this.$scope.connection.reconnection_countdown != null &&
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this.$scope.connection.reconnection_countdown <= 5
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const clickedTryNow = options != null ? options.force : undefined // user requested reconnection
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if (reconnectingSoon && !clickedTryNow) {
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|
@ -417,9 +535,12 @@ Something went wrong connecting to your project. Please refresh if this continue
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this.lastConnectionAttempt != null &&
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new Date() - this.lastConnectionAttempt < allowedInterval
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||||
) {
|
||||
if (this.$scope.connection.state !== 'waitingCountdown') {
|
||||
this.startAutoReconnectCountdown()
|
||||
}
|
||||
return
|
||||
}
|
||||
return this.tryReconnect()
|
||||
this.tryReconnect()
|
||||
}
|
||||
|
||||
disconnectIfInactive() {
|
||||
|
@ -432,9 +553,16 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
}) // 5 minutes
|
||||
}
|
||||
}
|
||||
reconnectGracefully() {
|
||||
reconnectGracefully(force) {
|
||||
if (this.reconnectGracefullyStarted == null) {
|
||||
this.reconnectGracefullyStarted = new Date()
|
||||
} else {
|
||||
if (!force) {
|
||||
sl_console.log(
|
||||
'[reconnectGracefully] reconnection is already in process, so skipping'
|
||||
)
|
||||
return
|
||||
}
|
||||
}
|
||||
const userIsInactive =
|
||||
new Date() - this.lastUserAction >
|
||||
|
@ -446,13 +574,14 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
sl_console.log(
|
||||
"[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting"
|
||||
)
|
||||
return this._reconnectGracefullyNow()
|
||||
this._reconnectGracefullyNow()
|
||||
} else {
|
||||
sl_console.log(
|
||||
'[reconnectGracefully] User is working, will try again in 5 seconds'
|
||||
)
|
||||
return setTimeout(() => {
|
||||
return this.reconnectGracefully()
|
||||
this.updateConnectionManagerState('waitingGracefully')
|
||||
setTimeout(() => {
|
||||
this.reconnectGracefully(true)
|
||||
}, this.RECONNECT_GRACEFULLY_RETRY_INTERVAL)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue