mirror of
https://github.com/overleaf/overleaf.git
synced 2024-11-21 20:47:08 -05:00
Merge pull request #2125 from overleaf/spd-editor-reconnect-improvements
Track connection state in ConnectionManager and improve retry logic GitOrigin-RevId: b81b8376f7210e89e0dc102e68bdf2092c1ae8ad
This commit is contained in:
parent
0c9bf05a0a
commit
561d14bbb6
2 changed files with 198 additions and 67 deletions
|
@ -31,7 +31,7 @@ block content
|
|||
| #{translate("reconnecting_in_x_secs", {seconds:"{{ connection.reconnection_countdown }}"})}.
|
||||
a#try-reconnect-now-button.alert-link-as-btn.pull-right(href, ng-click="tryReconnectNow()") #{translate("try_now")}
|
||||
|
||||
.alert.alert-warning.small(ng-if="connection.reconnecting")
|
||||
.alert.alert-warning.small(ng-if="connection.reconnecting && connection.stillReconnecting")
|
||||
strong #{translate("reconnecting")}...
|
||||
|
||||
.alert.alert-warning.small(ng-if="sync_tex_error")
|
||||
|
@ -44,6 +44,8 @@ block content
|
|||
.alert.alert-warning.small(ng-if="connection.inactive_disconnect")
|
||||
strong #{translate("editor_disconected_click_to_reconnect")}
|
||||
|
||||
.alert.alert-warning.small(ng-if="connection.debug") {{ connection.state }}
|
||||
|
||||
.div(ng-controller="SavingNotificationController")
|
||||
.alert.alert-warning.small(ng-repeat="(doc_id, state) in docSavingStatus" ng-if="state.unsavedSeconds > 8") #{translate("saving_notification_with_seconds", {docname:"{{ state.doc.name }}", seconds:"{{ state.unsavedSeconds }}"})}
|
||||
|
||||
|
|
|
@ -1,8 +1,3 @@
|
|||
/* eslint-disable
|
||||
max-len,
|
||||
no-return-assign,
|
||||
no-undef,
|
||||
*/
|
||||
// TODO: This file was created by bulk-decaffeinate.
|
||||
// Fix any style issues and re-enable lint.
|
||||
/*
|
||||
|
@ -13,9 +8,12 @@
|
|||
* Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md
|
||||
*/
|
||||
|
||||
/* global io sl_console sl_debugging */
|
||||
|
||||
define([], function() {
|
||||
let ConnectionManager
|
||||
const ONEHOUR = 1000 * 60 * 60
|
||||
|
||||
return (ConnectionManager = (function() {
|
||||
ConnectionManager = class ConnectionManager {
|
||||
static initClass() {
|
||||
|
@ -26,6 +24,8 @@ define([], function() {
|
|||
this.prototype.MIN_RETRY_INTERVAL = 1000 // ms, rate limit on reconnects for user clicking "try now"
|
||||
this.prototype.BACKGROUND_RETRY_INTERVAL = 5 * 1000
|
||||
|
||||
this.prototype.JOIN_PROJECT_RETRY_INTERVAL = 5000
|
||||
this.prototype.JOIN_PROJECT_MAX_RETRY_INTERVAL = 60000
|
||||
this.prototype.RECONNECT_GRACEFULLY_RETRY_INTERVAL = 5000 // ms
|
||||
this.prototype.MAX_RECONNECT_GRACEFULLY_INTERVAL = 45 * 1000
|
||||
}
|
||||
|
@ -67,11 +67,16 @@ define([], function() {
|
|||
this.userIsInactive = false
|
||||
this.gracefullyReconnecting = false
|
||||
|
||||
this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL
|
||||
|
||||
this.$scope.connection = {
|
||||
debug: sl_debugging,
|
||||
reconnecting: false,
|
||||
stillReconnecting: false,
|
||||
// If we need to force everyone to reload the editor
|
||||
forced_disconnect: false,
|
||||
inactive_disconnect: false
|
||||
inactive_disconnect: false,
|
||||
jobId: 0
|
||||
}
|
||||
|
||||
this.$scope.tryReconnectNow = () => {
|
||||
|
@ -94,6 +99,8 @@ define([], function() {
|
|||
}
|
||||
})
|
||||
|
||||
// initial connection attempt
|
||||
this.updateConnectionManagerState('connecting')
|
||||
this.ide.socket = io.connect(
|
||||
this.wsUrl,
|
||||
{
|
||||
|
@ -106,6 +113,7 @@ define([], function() {
|
|||
// handle network-level websocket errors (e.g. failed dns lookups)
|
||||
|
||||
let connectionErrorHandler = err => {
|
||||
this.updateConnectionManagerState('error')
|
||||
sl_console.log('socket.io error', err)
|
||||
if (this.wsUrl && !window.location.href.match(/ws=fallback/)) {
|
||||
// if we tried to load a custom websocket location and failed
|
||||
|
@ -126,9 +134,11 @@ define([], function() {
|
|||
// pass authentication to join a project.
|
||||
|
||||
this.ide.socket.on('connect', () => {
|
||||
// state should be 'connecting'...
|
||||
// remove connection error handler when connected, avoid unwanted fallbacks
|
||||
this.ide.socket.removeListener('error', connectionErrorHandler)
|
||||
return sl_console.log('[socket.io connect] Connected')
|
||||
sl_console.log('[socket.io connect] Connected')
|
||||
this.updateConnectionManagerState('authenticating')
|
||||
})
|
||||
|
||||
// The next event we should get is an authentication response
|
||||
|
@ -136,26 +146,28 @@ define([], function() {
|
|||
// "connectionRejected".
|
||||
|
||||
this.ide.socket.on('connectionAccepted', message => {
|
||||
// state should be 'authenticating'...
|
||||
sl_console.log('[socket.io connectionAccepted] allowed to connect')
|
||||
this.connected = true
|
||||
this.gracefullyReconnecting = false
|
||||
this.ide.pushEvent('connected')
|
||||
this.updateConnectionManagerState('joining')
|
||||
|
||||
this.$scope.$apply(() => {
|
||||
this.$scope.connection.reconnecting = false
|
||||
this.$scope.connection.inactive_disconnect = false
|
||||
if (this.$scope.state.loading) {
|
||||
return (this.$scope.state.load_progress = 70)
|
||||
}
|
||||
})
|
||||
|
||||
// we have passed authentication so we can now join the project
|
||||
return setTimeout(() => {
|
||||
return this.joinProject()
|
||||
let connectionJobId = this.$scope.connection.jobId
|
||||
setTimeout(() => {
|
||||
this.joinProject(connectionJobId)
|
||||
}, 100)
|
||||
})
|
||||
|
||||
this.ide.socket.on('connectionRejected', err => {
|
||||
// state should be 'authenticating'...
|
||||
sl_console.log(
|
||||
'[socket.io connectionRejected] session not valid or other connection error'
|
||||
)
|
||||
|
@ -171,6 +183,7 @@ define([], function() {
|
|||
// we never get into the "connect" state.
|
||||
|
||||
this.ide.socket.on('connect_failed', () => {
|
||||
this.updateConnectionManagerState('error')
|
||||
this.connected = false
|
||||
return this.$scope.$apply(() => {
|
||||
return (this.$scope.state.error =
|
||||
|
@ -186,22 +199,22 @@ define([], function() {
|
|||
this.connected = false
|
||||
this.ide.pushEvent('disconnected')
|
||||
|
||||
this.$scope.$apply(() => {
|
||||
return (this.$scope.connection.reconnecting = false)
|
||||
})
|
||||
|
||||
if (!this.$scope.connection.state.match(/^waiting/)) {
|
||||
if (
|
||||
!this.$scope.connection.forced_disconnect &&
|
||||
!this.userIsInactive &&
|
||||
!this.gracefullyReconnecting
|
||||
!this.userIsInactive
|
||||
) {
|
||||
return this.startAutoReconnectCountdown()
|
||||
this.startAutoReconnectCountdown()
|
||||
} else {
|
||||
this.updateConnectionManagerState('inactive')
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Site administrators can send the forceDisconnect event to all users
|
||||
|
||||
this.ide.socket.on('forceDisconnect', message => {
|
||||
this.updateConnectionManagerState('inactive')
|
||||
this.$scope.$apply(() => {
|
||||
this.$scope.permissions.write = false
|
||||
return (this.$scope.connection.forced_disconnect = true)
|
||||
|
@ -220,14 +233,90 @@ The editor will refresh in automatically in 10 seconds.\
|
|||
|
||||
this.ide.socket.on('reconnectGracefully', () => {
|
||||
sl_console.log('Reconnect gracefully')
|
||||
return this.reconnectGracefully()
|
||||
this.reconnectGracefully()
|
||||
})
|
||||
}
|
||||
|
||||
updateConnectionManagerState(state) {
|
||||
this.$scope.$apply(() => {
|
||||
this.$scope.connection.jobId += 1
|
||||
let jobId = this.$scope.connection.jobId
|
||||
sl_console.log(
|
||||
`[updateConnectionManagerState ${jobId}] from ${
|
||||
this.$scope.connection.state
|
||||
} to ${state}`
|
||||
)
|
||||
this.$scope.connection.state = state
|
||||
|
||||
this.$scope.connection.reconnecting = false
|
||||
this.$scope.connection.stillReconnecting = false
|
||||
this.$scope.connection.inactive_disconnect = false
|
||||
this.$scope.connection.joining = false
|
||||
this.$scope.connection.reconnection_countdown = null
|
||||
|
||||
if (state === 'connecting') {
|
||||
// initial connection
|
||||
} else if (state === 'reconnecting') {
|
||||
// reconnection after a connection has failed
|
||||
this.$scope.connection.reconnecting = true
|
||||
// if reconnecting takes more than 1s (it doesn't, usually) show the
|
||||
// 'reconnecting...' warning
|
||||
setTimeout(() => {
|
||||
if (
|
||||
this.$scope.connection.reconnecting &&
|
||||
this.$scope.connection.jobId === jobId
|
||||
) {
|
||||
this.$scope.connection.stillReconnecting = true
|
||||
}
|
||||
}, 1000)
|
||||
} else if (state === 'authenticating') {
|
||||
// socket connection has been established, trying to authenticate
|
||||
} else if (state === 'joining') {
|
||||
// authenticated, joining project
|
||||
this.$scope.connection.joining = true
|
||||
} else if (state === 'ready') {
|
||||
// project has been joined
|
||||
} else if (state === 'waitingCountdown') {
|
||||
// disconnected and waiting to reconnect via the countdown timer
|
||||
this.cancelReconnect()
|
||||
} else if (state === 'waitingGracefully') {
|
||||
// disconnected and waiting to reconnect gracefully
|
||||
this.cancelReconnect()
|
||||
} else if (state === 'inactive') {
|
||||
// disconnected and not trying to reconnect (inactive)
|
||||
} else if (state === 'error') {
|
||||
// something is wrong
|
||||
} else {
|
||||
sl_console.log(
|
||||
`[WARN] [updateConnectionManagerState ${jobId}] got unrecognised state ${state}`
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
expectConnectionManagerState(state, jobId) {
|
||||
if (
|
||||
this.$scope.connection.state === state &&
|
||||
(!jobId || jobId === this.$scope.connection.jobId)
|
||||
) {
|
||||
return true
|
||||
}
|
||||
|
||||
sl_console.log(
|
||||
`[WARN] [state mismatch] expected state ${state}${
|
||||
jobId ? '/' + jobId : ''
|
||||
} when in ${this.$scope.connection.state}/${
|
||||
this.$scope.connection.jobId
|
||||
}`
|
||||
)
|
||||
return false
|
||||
}
|
||||
|
||||
// Error reporting, which can reload the page if appropriate
|
||||
|
||||
reportConnectionError(err) {
|
||||
sl_console.log('[socket.io] reporting connection error')
|
||||
this.updateConnectionManagerState('error')
|
||||
if (
|
||||
(err != null ? err.message : undefined) === 'not authorized' ||
|
||||
(err != null ? err.message : undefined) === 'invalid session'
|
||||
|
@ -246,24 +335,49 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
}
|
||||
}
|
||||
|
||||
joinProject() {
|
||||
sl_console.log('[joinProject] joining...')
|
||||
joinProject(connectionId) {
|
||||
sl_console.log(`[joinProject ${connectionId}] joining...`)
|
||||
// Note: if the "joinProject" message doesn't reach the server
|
||||
// (e.g. if we are in a disconnected state at this point) the
|
||||
// callback will never be executed
|
||||
if (!this.expectConnectionManagerState('joining', connectionId)) {
|
||||
sl_console.log(
|
||||
`[joinProject ${connectionId}] aborting with stale connection`
|
||||
)
|
||||
return
|
||||
}
|
||||
const data = {
|
||||
project_id: this.ide.project_id
|
||||
}
|
||||
if (window.anonymousAccessToken) {
|
||||
data.anonymousAccessToken = window.anonymousAccessToken
|
||||
}
|
||||
return this.ide.socket.emit(
|
||||
this.ide.socket.emit(
|
||||
'joinProject',
|
||||
data,
|
||||
(err, project, permissionsLevel, protocolVersion) => {
|
||||
if (err != null || project == null) {
|
||||
if (err.code === 'TooManyRequests') {
|
||||
sl_console.log(
|
||||
`[joinProject ${connectionId}] retrying: ${err.message}`
|
||||
)
|
||||
setTimeout(
|
||||
() => this.joinProject(connectionId),
|
||||
this.joinProjectRetryInterval
|
||||
)
|
||||
if (
|
||||
this.joinProjectRetryInterval <
|
||||
this.JOIN_PROJECT_MAX_RETRY_INTERVAL
|
||||
) {
|
||||
this.joinProjectRetryInterval += this.JOIN_PROJECT_RETRY_INTERVAL
|
||||
}
|
||||
return
|
||||
} else {
|
||||
return this.reportConnectionError(err)
|
||||
}
|
||||
}
|
||||
|
||||
this.joinProjectRetryInterval = this.JOIN_PROJECT_RETRY_INTERVAL
|
||||
|
||||
if (
|
||||
this.$scope.protocolVersion != null &&
|
||||
|
@ -272,13 +386,14 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
location.reload(true)
|
||||
}
|
||||
|
||||
return this.$scope.$apply(() => {
|
||||
this.$scope.$apply(() => {
|
||||
this.updateConnectionManagerState('ready')
|
||||
this.$scope.protocolVersion = protocolVersion
|
||||
this.$scope.project = project
|
||||
this.$scope.permissionsLevel = permissionsLevel
|
||||
this.$scope.state.load_progress = 100
|
||||
this.$scope.state.loading = false
|
||||
return this.$scope.$broadcast('project:joined')
|
||||
this.$scope.$broadcast('project:joined')
|
||||
})
|
||||
}
|
||||
)
|
||||
|
@ -301,6 +416,8 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
}
|
||||
|
||||
startAutoReconnectCountdown() {
|
||||
this.updateConnectionManagerState('waitingCountdown')
|
||||
let connectionId = this.$scope.connection.jobId
|
||||
let countdown
|
||||
sl_console.log('[ConnectionManager] starting autoreconnect countdown')
|
||||
const twoMinutes = 2 * 60 * 1000
|
||||
|
@ -321,89 +438,90 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
|
||||
this.$scope.$apply(() => {
|
||||
this.$scope.connection.reconnecting = false
|
||||
return (this.$scope.connection.reconnection_countdown = countdown)
|
||||
this.$scope.connection.stillReconnecting = false
|
||||
this.$scope.connection.joining = false
|
||||
this.$scope.connection.reconnection_countdown = countdown
|
||||
})
|
||||
|
||||
return setTimeout(() => {
|
||||
setTimeout(() => {
|
||||
if (!this.connected) {
|
||||
return (this.timeoutId = setTimeout(
|
||||
() => this.decreaseCountdown(),
|
||||
this.countdownTimeoutId = setTimeout(
|
||||
() => this.decreaseCountdown(connectionId),
|
||||
1000
|
||||
))
|
||||
)
|
||||
}
|
||||
}, 200)
|
||||
}
|
||||
|
||||
cancelReconnect() {
|
||||
this.disconnect()
|
||||
// clear timeout and set to null so we know there is no countdown running
|
||||
if (this.timeoutId != null) {
|
||||
if (this.countdownTimeoutId != null) {
|
||||
sl_console.log(
|
||||
'[ConnectionManager] cancelling existing reconnect timer'
|
||||
)
|
||||
clearTimeout(this.timeoutId)
|
||||
return (this.timeoutId = null)
|
||||
clearTimeout(this.countdownTimeoutId)
|
||||
this.countdownTimeoutId = null
|
||||
}
|
||||
}
|
||||
|
||||
decreaseCountdown() {
|
||||
this.timeoutId = null
|
||||
decreaseCountdown(connectionId) {
|
||||
this.countdownTimeoutId = null
|
||||
if (this.$scope.connection.reconnection_countdown == null) {
|
||||
return
|
||||
}
|
||||
if (
|
||||
!this.expectConnectionManagerState('waitingCountdown', connectionId)
|
||||
) {
|
||||
sl_console.log(
|
||||
`[ConnectionManager] Aborting stale countdown ${connectionId}`
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
sl_console.log(
|
||||
'[ConnectionManager] decreasing countdown',
|
||||
this.$scope.connection.reconnection_countdown
|
||||
)
|
||||
this.$scope.$apply(() => {
|
||||
return this.$scope.connection.reconnection_countdown--
|
||||
this.$scope.connection.reconnection_countdown--
|
||||
})
|
||||
|
||||
if (this.$scope.connection.reconnection_countdown <= 0) {
|
||||
return this.$scope.$apply(() => {
|
||||
return this.tryReconnect()
|
||||
this.$scope.connection.reconnecting = false
|
||||
this.$scope.$apply(() => {
|
||||
this.tryReconnect()
|
||||
})
|
||||
} else {
|
||||
return (this.timeoutId = setTimeout(
|
||||
() => this.decreaseCountdown(),
|
||||
this.countdownTimeoutId = setTimeout(
|
||||
() => this.decreaseCountdown(connectionId),
|
||||
1000
|
||||
))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
tryReconnect() {
|
||||
sl_console.log('[ConnectionManager] tryReconnect')
|
||||
this.cancelReconnect()
|
||||
delete this.$scope.connection.reconnection_countdown
|
||||
if (this.connected) {
|
||||
if (this.connected || this.$scope.connection.reconnecting) {
|
||||
return
|
||||
}
|
||||
this.$scope.connection.reconnecting = true
|
||||
this.updateConnectionManagerState('reconnecting')
|
||||
sl_console.log('[ConnectionManager] Starting new connection')
|
||||
// use socket.io connect() here to make a single attempt, the
|
||||
// reconnect() method makes multiple attempts
|
||||
this.ide.socket.socket.connect()
|
||||
// record the time of the last attempt to connect
|
||||
this.lastConnectionAttempt = new Date()
|
||||
return setTimeout(() => {
|
||||
if (!this.connected) {
|
||||
return this.startAutoReconnectCountdown()
|
||||
}
|
||||
}, 2000) // ms, rate limit on reconnects for other user activity (e.g. cursor moves)
|
||||
}
|
||||
|
||||
tryReconnectWithRateLimit(options) {
|
||||
// bail out if the reconnect is already in progress
|
||||
if (
|
||||
this.$scope.connection != null
|
||||
? this.$scope.connection.reconnecting
|
||||
: undefined
|
||||
) {
|
||||
if (this.$scope.connection.reconnecting || this.connected) {
|
||||
return
|
||||
}
|
||||
// bail out if we are going to reconnect soon anyway
|
||||
const reconnectingSoon =
|
||||
(this.$scope.connection != null
|
||||
? this.$scope.connection.reconnection_countdown
|
||||
: undefined) != null &&
|
||||
this.$scope.connection.reconnection_countdown != null &&
|
||||
this.$scope.connection.reconnection_countdown <= 5
|
||||
const clickedTryNow = options != null ? options.force : undefined // user requested reconnection
|
||||
if (reconnectingSoon && !clickedTryNow) {
|
||||
|
@ -417,9 +535,12 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
this.lastConnectionAttempt != null &&
|
||||
new Date() - this.lastConnectionAttempt < allowedInterval
|
||||
) {
|
||||
if (this.$scope.connection.state !== 'waitingCountdown') {
|
||||
this.startAutoReconnectCountdown()
|
||||
}
|
||||
return
|
||||
}
|
||||
return this.tryReconnect()
|
||||
this.tryReconnect()
|
||||
}
|
||||
|
||||
disconnectIfInactive() {
|
||||
|
@ -432,9 +553,16 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
}) // 5 minutes
|
||||
}
|
||||
}
|
||||
reconnectGracefully() {
|
||||
reconnectGracefully(force) {
|
||||
if (this.reconnectGracefullyStarted == null) {
|
||||
this.reconnectGracefullyStarted = new Date()
|
||||
} else {
|
||||
if (!force) {
|
||||
sl_console.log(
|
||||
'[reconnectGracefully] reconnection is already in process, so skipping'
|
||||
)
|
||||
return
|
||||
}
|
||||
}
|
||||
const userIsInactive =
|
||||
new Date() - this.lastUserAction >
|
||||
|
@ -446,13 +574,14 @@ Something went wrong connecting to your project. Please refresh if this continue
|
|||
sl_console.log(
|
||||
"[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting"
|
||||
)
|
||||
return this._reconnectGracefullyNow()
|
||||
this._reconnectGracefullyNow()
|
||||
} else {
|
||||
sl_console.log(
|
||||
'[reconnectGracefully] User is working, will try again in 5 seconds'
|
||||
)
|
||||
return setTimeout(() => {
|
||||
return this.reconnectGracefully()
|
||||
this.updateConnectionManagerState('waitingGracefully')
|
||||
setTimeout(() => {
|
||||
this.reconnectGracefully(true)
|
||||
}, this.RECONNECT_GRACEFULLY_RETRY_INTERVAL)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue