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Don't let review panel entries go off the top of the screen
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1 changed files with 29 additions and 10 deletions
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@ -43,15 +43,36 @@ define [
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previous_focused_entry_index = focused_entry_index
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sl_console.log "focused_entry_index", focused_entry_index
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# As we go backwards, we run the risk of pushing things off the top of the editor.
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# If we go through the entries before and assume they are as pushed together as they
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# could be, we can work out the 'ceiling' that each one can't go through. I.e. the first
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# on can't go beyond the toolbar height, the next one can't go beyond the bottom of the first
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# one at this minimum height, etc.
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heights = (entry.$layout_el.height() for entry in entries_before)
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previousMinTop = TOOLBAR_HEIGHT
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min_tops = []
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for height in heights
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min_tops.push previousMinTop
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previousMinTop += PADDING + height
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min_tops.reverse()
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line_height = 15
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# Put the focused entry exactly where it wants to be
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focused_entry_top = Math.max(TOOLBAR_HEIGHT, focused_entry.scope.entry.screenPos.y)
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# Put the focused entry as close to where it wants to be as possible
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focused_entry_top = Math.max(previousMinTop, focused_entry.scope.entry.screenPos.y)
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focused_entry.$box_el.css(top: focused_entry_top)
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focused_entry.$indicator_el.css(top: focused_entry_top)
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focused_entry.$callout_el.css(top: focused_entry_top + line_height, height: 0)
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positionLayoutEl = ($callout_el, original_top, top) ->
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if original_top <= top
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entry.$callout_el.removeClass("rp-entry-callout-inverted")
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entry.$callout_el.css(top: original_top + line_height, height: top - original_top)
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else
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entry.$callout_el.addClass("rp-entry-callout-inverted")
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entry.$callout_el.css(top: top + line_height + 1, height: original_top - top)
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previousBottom = focused_entry_top + focused_entry.$layout_el.height()
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for entry in entries_after
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original_top = entry.scope.entry.screenPos.y
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@ -60,23 +81,21 @@ define [
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previousBottom = top + height
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entry.$box_el.css(top: top)
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entry.$indicator_el.css(top: top)
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entry.$callout_el.removeClass("rp-entry-callout-inverted")
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entry.$callout_el.css(top: original_top + line_height, height: top - original_top)
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positionLayoutEl(entry.$callout_el, original_top, top)
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sl_console.log "ENTRY", {entry: entry.scope.entry, top}
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previousTop = focused_entry_top
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entries_before.reverse() # Work through backwards, starting with the one just above
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for entry in entries_before
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for entry, i in entries_before
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original_top = entry.scope.entry.screenPos.y
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height = entry.$layout_el.height()
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original_bottom = original_top + height
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bottom = Math.min(original_bottom, previousTop - PADDING)
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top = bottom - height
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top = Math.max(bottom - height, min_tops[i])
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previousTop = top
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entry.$box_el.css(top: top)
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entry.$indicator_el.css(top: top)
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entry.$callout_el.addClass("rp-entry-callout-inverted")
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entry.$callout_el.css(top: top + line_height + 1, height: original_top - top)
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positionLayoutEl(entry.$callout_el, original_top, top)
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sl_console.log "ENTRY", {entry: entry.scope.entry, top}
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scope.$applyAsync () ->
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