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Add in debugging console.logs which only display if ?debug=true is in URL
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parent
41f789a313
commit
0175a86d4c
4 changed files with 13 additions and 4 deletions
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@ -23,5 +23,9 @@ define [
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baseUrl: window.sharelatex.sixpackDomain
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baseUrl: window.sharelatex.sixpackDomain
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client_id: window.user_id
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client_id: window.user_id
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})
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})
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sl_debugging = window.location?.search?.match(/debug=true/)?
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window.sl_console =
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log: (args...) -> console.log(args...) if sl_debugging
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return App
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return App
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@ -61,6 +61,8 @@ define [], () ->
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if @$scope.state.loading
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if @$scope.state.loading
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@$scope.state.load_progress = 70
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@$scope.state.load_progress = 70
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sl_console.log "[socket.io connect] Connected"
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setTimeout(() =>
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setTimeout(() =>
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@joinProject()
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@joinProject()
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, 100)
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, 100)
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@ -97,6 +99,7 @@ define [], () ->
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, 10 * 1000
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, 10 * 1000
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joinProject: () ->
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joinProject: () ->
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sl_console.log "[joinProject] joining..."
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@ide.socket.emit 'joinProject', {
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@ide.socket.emit 'joinProject', {
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project_id: @ide.project_id
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project_id: @ide.project_id
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}, (err, project, permissionsLevel, protocolVersion) =>
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}, (err, project, permissionsLevel, protocolVersion) =>
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@ -172,14 +172,14 @@ define [
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update: update
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update: update
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if window.disconnectOnAck? and Math.random() < window.disconnectOnAck
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if window.disconnectOnAck? and Math.random() < window.disconnectOnAck
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console.log "Disconnecting on ack", update
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sl_console.log "Disconnecting on ack", update
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window._ide.socket.socket.disconnect()
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window._ide.socket.socket.disconnect()
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# Pretend we never received the ack
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# Pretend we never received the ack
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return
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return
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if window.dropAcks? and Math.random() < window.dropAcks
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if window.dropAcks? and Math.random() < window.dropAcks
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if !update.op? # Only drop our own acks, not collaborator updates
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if !update.op? # Only drop our own acks, not collaborator updates
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console.log "Simulating a lost ack", update
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sl_console.log "Simulating a lost ack", update
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return
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return
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if update?.doc == @doc_id and @doc?
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if update?.doc == @doc_id and @doc?
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@ -194,6 +194,7 @@ define [
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@doc?.updateConnectionState "disconnected"
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@doc?.updateConnectionState "disconnected"
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_onReconnect: () ->
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_onReconnect: () ->
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sl_console.log "[onReconnect] reconnected (joined project)"
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@ide.pushEvent "reconnected:afterJoinProject"
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@ide.pushEvent "reconnected:afterJoinProject"
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@connected = true
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@connected = true
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@ -29,10 +29,10 @@ define [
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send: (update) =>
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send: (update) =>
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@_startInflightOpTimeout(update)
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@_startInflightOpTimeout(update)
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if window.disconnectOnUpdate? and Math.random() < window.disconnectOnUpdate
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if window.disconnectOnUpdate? and Math.random() < window.disconnectOnUpdate
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console.log "Disconnecting on update", update
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sl_console.log "Disconnecting on update", update
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window._ide.socket.socket.disconnect()
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window._ide.socket.socket.disconnect()
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if window.dropUpdates? and Math.random() < window.dropUpdates
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if window.dropUpdates? and Math.random() < window.dropUpdates
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console.log "Simulating a lost update", update
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sl_console.log "Simulating a lost update", update
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return
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return
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@socket.emit "applyOtUpdate", @doc_id, update
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@socket.emit "applyOtUpdate", @doc_id, update
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state: "ok"
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state: "ok"
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@ -95,6 +95,7 @@ define [
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@_doc.flush()
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@_doc.flush()
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updateConnectionState: (state) ->
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updateConnectionState: (state) ->
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sl_console.log "[updateConnectionState] Setting state to #{state}"
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@connection.state = state
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@connection.state = state
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@connection.id = @socket.socket.sessionid
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@connection.id = @socket.socket.sessionid
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@_doc.autoOpen = false
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@_doc.autoOpen = false
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