2018-11-05 05:06:39 -05:00
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/* eslint-disable
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max-len,
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no-return-assign,
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no-undef,
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*/
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// TODO: This file was created by bulk-decaffeinate.
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// Fix any style issues and re-enable lint.
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/*
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* decaffeinate suggestions:
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* DS102: Remove unnecessary code created because of implicit returns
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* DS206: Consider reworking classes to avoid initClass
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* DS207: Consider shorter variations of null checks
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* Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md
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*/
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define([], function() {
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let ConnectionManager
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const ONEHOUR = 1000 * 60 * 60
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return (ConnectionManager = (function() {
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ConnectionManager = class ConnectionManager {
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static initClass() {
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this.prototype.disconnectAfterMs = ONEHOUR * 24
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this.prototype.lastUserAction = new Date()
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this.prototype.MIN_RETRY_INTERVAL = 1000 // ms, rate limit on reconnects for user clicking "try now"
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this.prototype.BACKGROUND_RETRY_INTERVAL = 5 * 1000
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this.prototype.RECONNECT_GRACEFULLY_RETRY_INTERVAL = 5000 // ms
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this.prototype.MAX_RECONNECT_GRACEFULLY_INTERVAL = 60 * 5 * 1000
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}
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constructor(ide, $scope) {
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this.ide = ide
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this.$scope = $scope
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2019-02-06 05:03:33 -05:00
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this.wsUrl = ide.wsUrl || null // websocket url (if defined)
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2018-11-05 05:06:39 -05:00
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if (typeof io === 'undefined' || io === null) {
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console.error(
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'Socket.io javascript not loaded. Please check that the real-time service is running and accessible.'
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)
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this.ide.socket = { on() {} }
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this.$scope.$apply(() => {
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return (this.$scope.state.error =
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'Could not connect to websocket server :(')
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})
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return
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}
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setInterval(() => {
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return this.disconnectIfInactive()
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}, ONEHOUR)
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// trigger a reconnect immediately if network comes back online
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window.addEventListener('online', () => {
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sl_console.log('[online] browser notified online')
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if (!this.connected) {
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return this.tryReconnectWithRateLimit({ force: true })
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}
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})
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this.userIsLeavingPage = false
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window.addEventListener('beforeunload', () => {
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this.userIsLeavingPage = true
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}) // Don't return true or it will show a pop up
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this.connected = false
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this.userIsInactive = false
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this.gracefullyReconnecting = false
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this.$scope.connection = {
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reconnecting: false,
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// If we need to force everyone to reload the editor
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forced_disconnect: false,
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inactive_disconnect: false
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}
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this.$scope.tryReconnectNow = () => {
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// user manually requested reconnection via "Try now" button
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return this.tryReconnectWithRateLimit({ force: true })
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}
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this.$scope.$on('cursor:editor:update', () => {
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this.lastUserAction = new Date() // time of last edit
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if (!this.connected) {
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// user is editing, try to reconnect
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return this.tryReconnectWithRateLimit()
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}
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})
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document.querySelector('body').addEventListener('click', e => {
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if (!this.connected && e.target.id !== 'try-reconnect-now-button') {
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// user is editing, try to reconnect
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return this.tryReconnectWithRateLimit()
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}
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})
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this.ide.socket = io.connect(
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this.wsUrl,
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{
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reconnect: false,
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'connect timeout': 30 * 1000,
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'force new connection': true
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}
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)
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// The "connect" event is the first event we get back. It only
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// indicates that the websocket is connected, we still need to
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// pass authentication to join a project.
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this.ide.socket.on('connect', () => {
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return sl_console.log('[socket.io connect] Connected')
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})
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// The next event we should get is an authentication response
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// from the server, either "connectionAccepted" or
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// "connectionRejected".
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this.ide.socket.on('connectionAccepted', message => {
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sl_console.log('[socket.io connectionAccepted] allowed to connect')
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this.connected = true
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this.gracefullyReconnecting = false
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this.ide.pushEvent('connected')
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this.$scope.$apply(() => {
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this.$scope.connection.reconnecting = false
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this.$scope.connection.inactive_disconnect = false
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if (this.$scope.state.loading) {
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return (this.$scope.state.load_progress = 70)
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}
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})
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// we have passed authentication so we can now join the project
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return setTimeout(() => {
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return this.joinProject()
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}, 100)
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})
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this.ide.socket.on('connectionRejected', err => {
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sl_console.log(
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'[socket.io connectionRejected] session not valid or other connection error'
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)
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// we have failed authentication, usually due to an invalid session cookie
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return this.reportConnectionError(err)
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})
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// Alternatively the attempt to connect can fail completely, so
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// we never get into the "connect" state.
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this.ide.socket.on('connect_failed', () => {
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this.connected = false
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return this.$scope.$apply(() => {
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return (this.$scope.state.error =
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"Unable to connect, please view the <u><a href='/learn/Kb/Connection_problems'>connection problems guide</a></u> to fix the issue.")
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})
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})
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// We can get a "disconnect" event at any point after the
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// "connect" event.
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this.ide.socket.on('disconnect', () => {
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sl_console.log('[socket.io disconnect] Disconnected')
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this.connected = false
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this.ide.pushEvent('disconnected')
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this.$scope.$apply(() => {
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return (this.$scope.connection.reconnecting = false)
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})
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if (
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!this.$scope.connection.forced_disconnect &&
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!this.userIsInactive &&
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!this.gracefullyReconnecting
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) {
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return this.startAutoReconnectCountdown()
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}
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})
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// Site administrators can send the forceDisconnect event to all users
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this.ide.socket.on('forceDisconnect', message => {
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this.$scope.$apply(() => {
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this.$scope.permissions.write = false
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return (this.$scope.connection.forced_disconnect = true)
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})
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this.ide.socket.disconnect()
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this.ide.showGenericMessageModal(
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'Please Refresh',
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`\
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We're performing maintenance on ShareLaTeX and you need to refresh the editor.
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Sorry for any inconvenience.
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The editor will refresh in automatically in 10 seconds.\
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`
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)
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return setTimeout(() => location.reload(), 10 * 1000)
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})
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this.ide.socket.on('reconnectGracefully', () => {
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sl_console.log('Reconnect gracefully')
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return this.reconnectGracefully()
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})
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}
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// Error reporting, which can reload the page if appropriate
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reportConnectionError(err) {
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sl_console.log('[socket.io] reporting connection error')
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if (
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(err != null ? err.message : undefined) === 'not authorized' ||
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(err != null ? err.message : undefined) === 'invalid session'
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) {
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return (window.location = `/login?redir=${encodeURI(
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window.location.pathname
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)}`)
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} else {
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this.ide.socket.disconnect()
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return this.ide.showGenericMessageModal(
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'Something went wrong connecting',
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`\
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Something went wrong connecting to your project. Please refresh if this continues to happen.\
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`
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)
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}
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}
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joinProject() {
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sl_console.log('[joinProject] joining...')
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// Note: if the "joinProject" message doesn't reach the server
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// (e.g. if we are in a disconnected state at this point) the
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// callback will never be executed
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const data = {
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project_id: this.ide.project_id
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}
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if (window.anonymousAccessToken) {
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data.anonymousAccessToken = window.anonymousAccessToken
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}
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return this.ide.socket.emit(
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'joinProject',
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data,
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(err, project, permissionsLevel, protocolVersion) => {
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if (err != null || project == null) {
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return this.reportConnectionError(err)
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}
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if (
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this.$scope.protocolVersion != null &&
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this.$scope.protocolVersion !== protocolVersion
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) {
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location.reload(true)
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}
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return this.$scope.$apply(() => {
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this.$scope.protocolVersion = protocolVersion
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this.$scope.project = project
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this.$scope.permissionsLevel = permissionsLevel
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this.$scope.state.load_progress = 100
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this.$scope.state.loading = false
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return this.$scope.$broadcast('project:joined')
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})
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}
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)
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}
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reconnectImmediately() {
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this.disconnect()
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return this.tryReconnect()
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}
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disconnect() {
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sl_console.log('[socket.io] disconnecting client')
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return this.ide.socket.disconnect()
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}
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startAutoReconnectCountdown() {
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let countdown
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sl_console.log('[ConnectionManager] starting autoreconnect countdown')
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const twoMinutes = 2 * 60 * 1000
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if (
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this.lastUserAction != null &&
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new Date() - this.lastUserAction > twoMinutes
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) {
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// between 1 minute and 3 minutes
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countdown = 60 + Math.floor(Math.random() * 120)
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} else {
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countdown = 3 + Math.floor(Math.random() * 7)
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}
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if (this.userIsLeavingPage) {
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// user will have pressed refresh or back etc
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return
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}
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this.$scope.$apply(() => {
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this.$scope.connection.reconnecting = false
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return (this.$scope.connection.reconnection_countdown = countdown)
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})
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return setTimeout(() => {
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if (!this.connected) {
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return (this.timeoutId = setTimeout(
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() => this.decreaseCountdown(),
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1000
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))
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}
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}, 200)
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}
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cancelReconnect() {
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// clear timeout and set to null so we know there is no countdown running
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if (this.timeoutId != null) {
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sl_console.log(
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'[ConnectionManager] cancelling existing reconnect timer'
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)
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clearTimeout(this.timeoutId)
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return (this.timeoutId = null)
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}
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}
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decreaseCountdown() {
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this.timeoutId = null
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if (this.$scope.connection.reconnection_countdown == null) {
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return
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}
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sl_console.log(
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'[ConnectionManager] decreasing countdown',
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this.$scope.connection.reconnection_countdown
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)
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this.$scope.$apply(() => {
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return this.$scope.connection.reconnection_countdown--
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})
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if (this.$scope.connection.reconnection_countdown <= 0) {
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return this.$scope.$apply(() => {
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return this.tryReconnect()
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})
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} else {
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return (this.timeoutId = setTimeout(
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() => this.decreaseCountdown(),
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1000
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))
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}
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}
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tryReconnect() {
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sl_console.log('[ConnectionManager] tryReconnect')
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this.cancelReconnect()
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delete this.$scope.connection.reconnection_countdown
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if (this.connected) {
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return
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}
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this.$scope.connection.reconnecting = true
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// use socket.io connect() here to make a single attempt, the
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// reconnect() method makes multiple attempts
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this.ide.socket.socket.connect()
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// record the time of the last attempt to connect
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this.lastConnectionAttempt = new Date()
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return setTimeout(() => {
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if (!this.connected) {
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return this.startAutoReconnectCountdown()
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}
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}, 2000) // ms, rate limit on reconnects for other user activity (e.g. cursor moves)
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}
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tryReconnectWithRateLimit(options) {
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// bail out if the reconnect is already in progress
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if (
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this.$scope.connection != null
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? this.$scope.connection.reconnecting
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: undefined
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) {
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return
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}
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// bail out if we are going to reconnect soon anyway
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const reconnectingSoon =
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(this.$scope.connection != null
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? this.$scope.connection.reconnection_countdown
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: undefined) != null &&
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this.$scope.connection.reconnection_countdown <= 5
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const clickedTryNow = options != null ? options.force : undefined // user requested reconnection
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if (reconnectingSoon && !clickedTryNow) {
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return
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}
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// bail out if we tried reconnecting recently
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const allowedInterval = clickedTryNow
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? this.MIN_RETRY_INTERVAL
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: this.BACKGROUND_RETRY_INTERVAL
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if (
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this.lastConnectionAttempt != null &&
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new Date() - this.lastConnectionAttempt < allowedInterval
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) {
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return
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}
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return this.tryReconnect()
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}
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|
|
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|
disconnectIfInactive() {
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|
|
|
this.userIsInactive =
|
|
|
|
new Date() - this.lastUserAction > this.disconnectAfterMs
|
|
|
|
if (this.userIsInactive && this.connected) {
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|
|
|
this.disconnect()
|
|
|
|
return this.$scope.$apply(() => {
|
|
|
|
return (this.$scope.connection.inactive_disconnect = true)
|
|
|
|
}) // 5 minutes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
reconnectGracefully() {
|
|
|
|
if (this.reconnectGracefullyStarted == null) {
|
|
|
|
this.reconnectGracefullyStarted = new Date()
|
|
|
|
}
|
|
|
|
const userIsInactive =
|
|
|
|
new Date() - this.lastUserAction >
|
|
|
|
this.RECONNECT_GRACEFULLY_RETRY_INTERVAL
|
|
|
|
const maxIntervalReached =
|
|
|
|
new Date() - this.reconnectGracefullyStarted >
|
|
|
|
this.MAX_RECONNECT_GRACEFULLY_INTERVAL
|
|
|
|
if (userIsInactive || maxIntervalReached) {
|
|
|
|
sl_console.log(
|
|
|
|
"[reconnectGracefully] User didn't do anything for last 5 seconds, reconnecting"
|
|
|
|
)
|
|
|
|
return this._reconnectGracefullyNow()
|
|
|
|
} else {
|
|
|
|
sl_console.log(
|
|
|
|
'[reconnectGracefully] User is working, will try again in 5 seconds'
|
|
|
|
)
|
|
|
|
return setTimeout(() => {
|
|
|
|
return this.reconnectGracefully()
|
|
|
|
}, this.RECONNECT_GRACEFULLY_RETRY_INTERVAL)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_reconnectGracefullyNow() {
|
|
|
|
this.gracefullyReconnecting = true
|
|
|
|
this.reconnectGracefullyStarted = null
|
|
|
|
// Clear cookie so we don't go to the same backend server
|
|
|
|
$.cookie('SERVERID', '', { expires: -1, path: '/' })
|
|
|
|
return this.reconnectImmediately()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ConnectionManager.initClass()
|
|
|
|
return ConnectionManager
|
|
|
|
})())
|
|
|
|
})
|