overleaf/services/web/public/js/ace/keyboard/state_handler.js

250 lines
8.9 KiB
JavaScript
Raw Normal View History

2014-02-12 05:23:40 -05:00
/* ***** BEGIN LICENSE BLOCK *****
* Distributed under the BSD license:
*
* Copyright (c) 2010, Ajax.org B.V.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Ajax.org B.V. nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
"use strict";
// If you're developing a new keymapping and want to get an idea what's going
// on, then enable debugging.
var DEBUG = false;
function StateHandler(keymapping) {
this.keymapping = this.$buildKeymappingRegex(keymapping);
}
StateHandler.prototype = {
/*
* Build the RegExp from the keymapping as RegExp can't stored directly
* in the metadata JSON and as the RegExp used to match the keys/buffer
* need to be adapted.
*/
$buildKeymappingRegex: function(keymapping) {
for (var state in keymapping) {
this.$buildBindingsRegex(keymapping[state]);
}
return keymapping;
},
$buildBindingsRegex: function(bindings) {
// Escape a given Regex string.
bindings.forEach(function(binding) {
if (binding.key) {
binding.key = new RegExp('^' + binding.key + '$');
} else if (Array.isArray(binding.regex)) {
if (!('key' in binding))
binding.key = new RegExp('^' + binding.regex[1] + '$');
binding.regex = new RegExp(binding.regex.join('') + '$');
} else if (binding.regex) {
binding.regex = new RegExp(binding.regex + '$');
}
});
},
$composeBuffer: function(data, hashId, key, e) {
// Initialize the data object.
if (data.state == null || data.buffer == null) {
data.state = "start";
data.buffer = "";
}
var keyArray = [];
if (hashId & 1) keyArray.push("ctrl");
if (hashId & 8) keyArray.push("command");
if (hashId & 2) keyArray.push("option");
if (hashId & 4) keyArray.push("shift");
if (key) keyArray.push(key);
var symbolicName = keyArray.join("-");
var bufferToUse = data.buffer + symbolicName;
// Don't add the symbolic name to the key buffer if the alt_ key is
// part of the symbolic name. If it starts with alt_, this means
// that the user hit an alt keycombo and there will be a single,
// new character detected after this event, which then will be
// added to the buffer (e.g. alt_j will result in ∆).
//
// We test for 2 and not for & 2 as we only want to exclude the case where
// the option key is pressed alone.
if (hashId != 2) {
data.buffer = bufferToUse;
}
var bufferObj = {
bufferToUse: bufferToUse,
symbolicName: symbolicName
};
if (e) {
bufferObj.keyIdentifier = e.keyIdentifier;
}
return bufferObj;
},
$find: function(data, buffer, symbolicName, hashId, key, keyIdentifier) {
// Holds the command to execute and the args if a command matched.
var result = {};
// Loop over all the bindings of the keymap until a match is found.
this.keymapping[data.state].some(function(binding) {
var match;
// Check if the key matches.
if (binding.key && !binding.key.test(symbolicName)) {
return false;
}
// Check if the regex matches.
if (binding.regex && !(match = binding.regex.exec(buffer))) {
return false;
}
// Check if the match function matches.
if (binding.match && !binding.match(buffer, hashId, key, symbolicName, keyIdentifier)) {
return false;
}
// Check for disallowed matches.
if (binding.disallowMatches) {
for (var i = 0; i < binding.disallowMatches.length; i++) {
if (!!match[binding.disallowMatches[i]]) {
return false;
}
}
}
// If there is a command to execute, then figure out the
// command and the arguments.
if (binding.exec) {
result.command = binding.exec;
// Build the arguments.
if (binding.params) {
var value;
result.args = {};
binding.params.forEach(function(param) {
if (param.match != null && match != null) {
value = match[param.match] || param.defaultValue;
} else {
value = param.defaultValue;
}
if (param.type === 'number') {
value = parseInt(value);
}
result.args[param.name] = value;
});
}
data.buffer = "";
}
// Handle the 'then' property.
if (binding.then) {
data.state = binding.then;
data.buffer = "";
}
// If no command is set, then execute the "null" fake command.
if (result.command == null) {
result.command = "null";
}
if (DEBUG) {
console.log("KeyboardStateMapper#find", binding);
}
return true;
});
if (result.command) {
return result;
} else {
data.buffer = "";
return false;
}
},
/*
* This function is called by keyBinding.
*/
handleKeyboard: function(data, hashId, key, keyCode, e) {
if (hashId == -1)
hashId = 0
// If we pressed any command key but no other key, then ignore the input.
// Otherwise "shift-" is added to the buffer, and later on "shift-g"
// which results in "shift-shift-g" which doesn't make sense.
if (hashId != 0 && (key == "" || key == String.fromCharCode(0))) {
return null;
}
// Compute the current value of the keyboard input buffer.
var r = this.$composeBuffer(data, hashId, key, e);
var buffer = r.bufferToUse;
var symbolicName = r.symbolicName;
var keyId = r.keyIdentifier;
r = this.$find(data, buffer, symbolicName, hashId, key, keyId);
if (DEBUG) {
console.log("KeyboardStateMapper#match", buffer, symbolicName, r);
}
return r;
}
}
/*
* This is a useful matching function and therefore is defined here so that
* users of KeyboardStateMapper can use it.
*
* @return {Boolean} If no command key (Command|Option|Shift|Ctrl) is pressed, it
* returns true. If the only the Shift key is pressed + a character
* true is returned as well. Otherwise, false is returned.
* Summing up, the function returns true whenever the user typed
* a normal character on the keyboard and no shortcut.
*/
exports.matchCharacterOnly = function(buffer, hashId, key, symbolicName) {
// If no command keys are pressed, then catch the input.
if (hashId == 0) {
return true;
}
// If only the shift key is pressed and a character key, then
// catch that input as well.
else if ((hashId == 4) && key.length == 1) {
return true;
}
// Otherwise, we let the input got through.
else {
return false;
}
};
exports.StateHandler = StateHandler;
});