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142 lines
3.8 KiB
Markdown
142 lines
3.8 KiB
Markdown
---
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title: Use Hugo Modules
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linktitle: Use Hugo Modules
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description: How to use Hugo Modules to build and manage your site.
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date: 2019-07-24
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categories: [hugo modules]
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keywords: [install, themes, source, organization, directories,usage,modules]
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menu:
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docs:
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parent: "modules"
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weight: 20
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weight: 20
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sections_weight: 20
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draft: false
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aliases: [/themes/usage/,/themes/installing/,/installing-and-using-themes/]
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toc: true
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---
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## Prerequisite
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{{< gomodules-info >}}
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## Initialize a New Module
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Use `hugo mod init` to initialize a new Hugo Module. If it fails to guess the module path, you must provide it as an argument, e.g.:
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```bash
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hugo mod init github.com/gohugoio/myShortcodes
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```
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Also see the [CLI Doc](/commands/hugo_mod_init/).
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## Use a Module for a Theme
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The easiest way to use a Module for a theme is to import it in the config.
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1. Initialize the hugo module system: `hugo mod init github.com/<your_user>/<your_project>`
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2. Import the theme in your `config.toml`:
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```toml
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[module]
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[[module.imports]]
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path = "github.com/spf13/hyde/"
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```
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## Update Modules
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Modules will be downloaded and added when you add them as imports to your configuration, see [Module Imports](/hugo-modules/configuration/#module-config-imports).
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To update or manage versions, you can use `hugo mod get`.
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Some examples:
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### Update All Modules
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```bash
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hugo mod get -u
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```
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### Update All Modules Recursively
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{{< new-in "0.65.0" >}}
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```bash
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hugo mod get -u ./...
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```
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### Update One Module
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```bash
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hugo mod get -u github.com/gohugoio/myShortcodes
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```
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### Get a Specific Version
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```bash
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hugo mod get github.com/gohugoio/myShortcodes@v1.0.7
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```
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Also see the [CLI Doc](/commands/hugo_mod_get/).
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## Make and test changes in a module
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One way to do local development of a module imported in a project is to add a replace directive to a local directory with the source in `go.mod`:
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```bash
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replace github.com/bep/hugotestmods/mypartials => /Users/bep/hugotestmods/mypartials
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```
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If you have the `hugo server` running, the configuration will be reloaded and `/Users/bep/hugotestmods/mypartials` put on the watch list.
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## Print Dependency Graph
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Use `hugo mod graph` from the relevant module directory and it will print the dependency graph, including vendoring, module replacement or disabled status.
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E.g.:
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```
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hugo mod graph
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github.com/bep/my-modular-site github.com/bep/hugotestmods/mymounts@v1.2.0
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github.com/bep/my-modular-site github.com/bep/hugotestmods/mypartials@v1.0.7
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github.com/bep/hugotestmods/mypartials@v1.0.7 github.com/bep/hugotestmods/myassets@v1.0.4
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github.com/bep/hugotestmods/mypartials@v1.0.7 github.com/bep/hugotestmods/myv2@v1.0.0
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DISABLED github.com/bep/my-modular-site github.com/spf13/hyde@v0.0.0-20190427180251-e36f5799b396
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github.com/bep/my-modular-site github.com/bep/hugo-fresh@v1.0.1
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github.com/bep/my-modular-site in-themesdir
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```
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Also see the [CLI Doc](/commands/hugo_mod_graph/).
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## Vendor Your Modules
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`hugo mod vendor` will write all the module dependencies to a `_vendor` folder, which will then be used for all subsequent builds.
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Note that:
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* You can run `hugo mod vendor` on any level in the module tree.
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* Vendoring will not store modules stored in your `themes` folder.
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* Most commands accept a `--ignoreVendor` flag, which will then run as if the none of the `_vendor` folders in the module tree existed.
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Also see the [CLI Doc](/commands/hugo_mod_vendor/).
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## Tidy go.mod, go.sum
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Run `hugo mod tidy` to remove unused entries in `go.mod` and `go.sum`.
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Also see the [CLI Doc](/commands/hugo_mod_clean/).
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## Clean Module Cache
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Run `hugo mod clean` to delete the entire modules cache.
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Note that you can also configure the `modules` cache with a `maxAge`, see [File Caches](/hugo-modules/configuration/#configure-file-caches).
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Also see the [CLI Doc](/commands/hugo_mod_clean/).
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