mirror of
https://github.com/gohugoio/hugo.git
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6b02f5c0f4
With the newly released Hugo Pipes, resources fetched and processed via `resources.Get` and similar was published to the relevant language sub folder when in multilingual mode. The thought behind that was maximum flexibility with support for `assetDir` per language. In practice this was a bad idea: * You get duplication of identical content, with added processing time * You end up with path issues that seem to be hard to find a way around (`@fa-font-path` is one example) This commit changes that. Now there is only one `assetDir` and if you, as one example, need to generate a CSS per langugage, you need to set the paths yourself. Fixes #5017
219 lines
6.7 KiB
Go
219 lines
6.7 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package langs
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import (
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"sort"
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"strings"
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"github.com/gohugoio/hugo/common/maps"
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"github.com/gohugoio/hugo/config"
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"github.com/spf13/cast"
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)
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// These are the settings that should only be looked up in the global Viper
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// config and not per language.
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// This list may not be complete, but contains only settings that we know
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// will be looked up in both.
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// This isn't perfect, but it is ultimately the user who shoots him/herself in
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// the foot.
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// See the pathSpec.
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var globalOnlySettings = map[string]bool{
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strings.ToLower("defaultContentLanguageInSubdir"): true,
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strings.ToLower("defaultContentLanguage"): true,
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strings.ToLower("multilingual"): true,
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strings.ToLower("assetDir"): true,
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strings.ToLower("resourceDir"): true,
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}
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// Language manages specific-language configuration.
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type Language struct {
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Lang string
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LanguageName string
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Title string
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Weight int
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Disabled bool
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// If set per language, this tells Hugo that all content files without any
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// language indicator (e.g. my-page.en.md) is in this language.
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// This is usually a path relative to the working dir, but it can be an
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// absolute directory reference. It is what we get.
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ContentDir string
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Cfg config.Provider
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// These are params declared in the [params] section of the language merged with the
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// site's params, the most specific (language) wins on duplicate keys.
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params map[string]interface{}
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// These are config values, i.e. the settings declared outside of the [params] section of the language.
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// This is the map Hugo looks in when looking for configuration values (baseURL etc.).
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// Values in this map can also be fetched from the params map above.
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settings map[string]interface{}
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}
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func (l *Language) String() string {
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return l.Lang
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}
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// NewLanguage creates a new language.
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func NewLanguage(lang string, cfg config.Provider) *Language {
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// Note that language specific params will be overridden later.
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// We should improve that, but we need to make a copy:
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params := make(map[string]interface{})
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for k, v := range cfg.GetStringMap("params") {
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params[k] = v
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}
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maps.ToLower(params)
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defaultContentDir := cfg.GetString("contentDir")
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if defaultContentDir == "" {
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panic("contentDir not set")
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}
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l := &Language{Lang: lang, ContentDir: defaultContentDir, Cfg: cfg, params: params, settings: make(map[string]interface{})}
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return l
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}
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// NewDefaultLanguage creates the default language for a config.Provider.
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// If not otherwise specified the default is "en".
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func NewDefaultLanguage(cfg config.Provider) *Language {
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defaultLang := cfg.GetString("defaultContentLanguage")
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if defaultLang == "" {
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defaultLang = "en"
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}
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return NewLanguage(defaultLang, cfg)
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}
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// Languages is a sortable list of languages.
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type Languages []*Language
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// NewLanguages creates a sorted list of languages.
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// NOTE: function is currently unused.
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func NewLanguages(l ...*Language) Languages {
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languages := make(Languages, len(l))
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for i := 0; i < len(l); i++ {
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languages[i] = l[i]
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}
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sort.Sort(languages)
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return languages
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}
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func (l Languages) Len() int { return len(l) }
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func (l Languages) Less(i, j int) bool { return l[i].Weight < l[j].Weight }
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func (l Languages) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
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// Params retunrs language-specific params merged with the global params.
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func (l *Language) Params() map[string]interface{} {
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return l.params
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}
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// IsMultihost returns whether there are more than one language and at least one of
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// the languages has baseURL specificed on the language level.
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func (l Languages) IsMultihost() bool {
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if len(l) <= 1 {
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return false
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}
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for _, lang := range l {
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if lang.GetLocal("baseURL") != nil {
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return true
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}
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}
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return false
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}
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// SetParam sets a param with the given key and value.
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// SetParam is case-insensitive.
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func (l *Language) SetParam(k string, v interface{}) {
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l.params[strings.ToLower(k)] = v
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}
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// GetBool returns the value associated with the key as a boolean.
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func (l *Language) GetBool(key string) bool { return cast.ToBool(l.Get(key)) }
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// GetString returns the value associated with the key as a string.
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func (l *Language) GetString(key string) string { return cast.ToString(l.Get(key)) }
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// GetInt returns the value associated with the key as an int.
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func (l *Language) GetInt(key string) int { return cast.ToInt(l.Get(key)) }
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// GetStringMap returns the value associated with the key as a map of interfaces.
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func (l *Language) GetStringMap(key string) map[string]interface{} {
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return cast.ToStringMap(l.Get(key))
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}
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// GetStringMapString returns the value associated with the key as a map of strings.
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func (l *Language) GetStringMapString(key string) map[string]string {
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return cast.ToStringMapString(l.Get(key))
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}
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// returns the value associated with the key as a slice of strings.
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func (l *Language) GetStringSlice(key string) []string {
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return cast.ToStringSlice(l.Get(key))
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}
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// Get returns a value associated with the key relying on specified language.
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// Get is case-insensitive for a key.
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//
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// Get returns an interface. For a specific value use one of the Get____ methods.
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func (l *Language) Get(key string) interface{} {
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local := l.GetLocal(key)
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if local != nil {
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return local
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}
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return l.Cfg.Get(key)
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}
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// GetLocal gets a configuration value set on language level. It will
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// not fall back to any global value.
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// It will return nil if a value with the given key cannot be found.
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func (l *Language) GetLocal(key string) interface{} {
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if l == nil {
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panic("language not set")
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}
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key = strings.ToLower(key)
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if !globalOnlySettings[key] {
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if v, ok := l.settings[key]; ok {
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return v
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}
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}
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return nil
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}
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// Set sets the value for the key in the language's params.
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func (l *Language) Set(key string, value interface{}) {
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if l == nil {
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panic("language not set")
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}
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key = strings.ToLower(key)
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l.settings[key] = value
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}
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// IsSet checks whether the key is set in the language or the related config store.
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func (l *Language) IsSet(key string) bool {
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key = strings.ToLower(key)
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key = strings.ToLower(key)
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if !globalOnlySettings[key] {
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if _, ok := l.settings[key]; ok {
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return true
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}
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}
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return l.Cfg.IsSet(key)
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}
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