hugo/hugolib/site_sections.go
Bjørn Erik Pedersen dea71670c0
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes #4381
Fixes #4903
Fixes #4858
2018-07-06 11:46:12 +02:00

362 lines
8.8 KiB
Go

// Copyright 2017 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hugolib
import (
"fmt"
"path"
"strconv"
"strings"
"github.com/gohugoio/hugo/helpers"
radix "github.com/hashicorp/go-immutable-radix"
)
// Sections returns the top level sections.
func (s *SiteInfo) Sections() Pages {
home, err := s.Home()
if err == nil {
return home.Sections()
}
return nil
}
// Home is a shortcut to the home page, equivalent to .Site.GetPage "home".
func (s *SiteInfo) Home() (*Page, error) {
return s.GetPage(KindHome)
}
// Parent returns a section's parent section or a page's section.
// To get a section's subsections, see Page's Sections method.
func (p *Page) Parent() *Page {
return p.parent
}
// CurrentSection returns the page's current section or the page itself if home or a section.
// Note that this will return nil for pages that is not regular, home or section pages.
func (p *Page) CurrentSection() *Page {
v := p
if v.origOnCopy != nil {
v = v.origOnCopy
}
if v.IsHome() || v.IsSection() {
return v
}
return v.parent
}
// FirstSection returns the section on level 1 below home, e.g. "/docs".
// For the home page, this will return itself.
func (p *Page) FirstSection() *Page {
v := p
if v.origOnCopy != nil {
v = v.origOnCopy
}
if v.parent == nil || v.parent.IsHome() {
return v
}
parent := v.parent
for {
current := parent
parent = parent.parent
if parent == nil || parent.IsHome() {
return current
}
}
}
// InSection returns whether the given page is in the current section.
// Note that this will always return false for pages that are
// not either regular, home or section pages.
func (p *Page) InSection(other interface{}) (bool, error) {
if p == nil || other == nil {
return false, nil
}
pp, err := unwrapPage(other)
if err != nil {
return false, err
}
if pp == nil {
return false, nil
}
return pp.CurrentSection() == p.CurrentSection(), nil
}
// IsDescendant returns whether the current page is a descendant of the given page.
// Note that this method is not relevant for taxonomy lists and taxonomy terms pages.
func (p *Page) IsDescendant(other interface{}) (bool, error) {
pp, err := unwrapPage(other)
if err != nil {
return false, err
}
if pp.Kind == KindPage && len(p.sections) == len(pp.sections) {
// A regular page is never its section's descendant.
return false, nil
}
return helpers.HasStringsPrefix(p.sections, pp.sections), nil
}
// IsAncestor returns whether the current page is an ancestor of the given page.
// Note that this method is not relevant for taxonomy lists and taxonomy terms pages.
func (p *Page) IsAncestor(other interface{}) (bool, error) {
pp, err := unwrapPage(other)
if err != nil {
return false, err
}
if p.Kind == KindPage && len(p.sections) == len(pp.sections) {
// A regular page is never its section's ancestor.
return false, nil
}
return helpers.HasStringsPrefix(pp.sections, p.sections), nil
}
// Eq returns whether the current page equals the given page.
// Note that this is more accurate than doing `{{ if eq $page $otherPage }}`
// since a Page can be embedded in another type.
func (p *Page) Eq(other interface{}) bool {
pp, err := unwrapPage(other)
if err != nil {
return false
}
return p == pp
}
func unwrapPage(in interface{}) (*Page, error) {
if po, ok := in.(*PageOutput); ok {
in = po.Page
}
pp, ok := in.(*Page)
if !ok {
return nil, fmt.Errorf("%T not supported", in)
}
return pp, nil
}
// Sections returns this section's subsections, if any.
// Note that for non-sections, this method will always return an empty list.
func (p *Page) Sections() Pages {
return p.subSections
}
func (s *Site) assembleSections() Pages {
var newPages Pages
if !s.isEnabled(KindSection) {
return newPages
}
// Maps section kind pages to their path, i.e. "my/section"
sectionPages := make(map[string]*Page)
// The sections with content files will already have been created.
for _, sect := range s.findPagesByKind(KindSection) {
sectionPages[path.Join(sect.sections...)] = sect
}
const (
sectKey = "__hs"
sectSectKey = "_a" + sectKey
sectPageKey = "_b" + sectKey
)
var (
inPages = radix.New().Txn()
inSections = radix.New().Txn()
undecided Pages
)
home := s.findFirstPageByKindIn(KindHome, s.Pages)
for i, p := range s.Pages {
if p.Kind != KindPage {
continue
}
if len(p.sections) == 0 {
// Root level pages. These will have the home page as their Parent.
p.parent = home
continue
}
sectionKey := path.Join(p.sections...)
sect, found := sectionPages[sectionKey]
if !found && len(p.sections) == 1 {
// We only create content-file-less sections for the root sections.
sect = s.newSectionPage(p.sections[0])
sectionPages[sectionKey] = sect
newPages = append(newPages, sect)
found = true
}
if len(p.sections) > 1 {
// Create the root section if not found.
_, rootFound := sectionPages[p.sections[0]]
if !rootFound {
sect = s.newSectionPage(p.sections[0])
sectionPages[p.sections[0]] = sect
newPages = append(newPages, sect)
}
}
if found {
pagePath := path.Join(sectionKey, sectPageKey, strconv.Itoa(i))
inPages.Insert([]byte(pagePath), p)
} else {
undecided = append(undecided, p)
}
}
// Create any missing sections in the tree.
// A sub-section needs a content file, but to create a navigational tree,
// given a content file in /content/a/b/c/_index.md, we cannot create just
// the c section.
for _, sect := range sectionPages {
for i := len(sect.sections); i > 0; i-- {
sectionPath := sect.sections[:i]
sectionKey := path.Join(sectionPath...)
sect, found := sectionPages[sectionKey]
if !found {
sect = s.newSectionPage(sectionPath[len(sectionPath)-1])
sect.sections = sectionPath
sectionPages[sectionKey] = sect
newPages = append(newPages, sect)
}
}
}
for k, sect := range sectionPages {
inPages.Insert([]byte(path.Join(k, sectSectKey)), sect)
inSections.Insert([]byte(k), sect)
}
var (
currentSection *Page
children Pages
rootSections = inSections.Commit().Root()
)
for i, p := range undecided {
// Now we can decide where to put this page into the tree.
sectionKey := path.Join(p.sections...)
_, v, _ := rootSections.LongestPrefix([]byte(sectionKey))
sect := v.(*Page)
pagePath := path.Join(path.Join(sect.sections...), sectSectKey, "u", strconv.Itoa(i))
inPages.Insert([]byte(pagePath), p)
}
var rootPages = inPages.Commit().Root()
rootPages.Walk(func(path []byte, v interface{}) bool {
p := v.(*Page)
if p.Kind == KindSection {
if currentSection != nil {
// A new section
currentSection.setPagePages(children)
}
currentSection = p
children = make(Pages, 0)
return false
}
// Regular page
p.parent = currentSection
children = append(children, p)
return false
})
if currentSection != nil {
currentSection.setPagePages(children)
}
// Build the sections hierarchy
for _, sect := range sectionPages {
if len(sect.sections) == 1 {
sect.parent = home
} else {
parentSearchKey := path.Join(sect.sections[:len(sect.sections)-1]...)
_, v, _ := rootSections.LongestPrefix([]byte(parentSearchKey))
p := v.(*Page)
sect.parent = p
}
if sect.parent != nil {
sect.parent.subSections = append(sect.parent.subSections, sect)
}
}
var (
sectionsParamId = "mainSections"
sectionsParamIdLower = strings.ToLower(sectionsParamId)
mainSections interface{}
mainSectionsFound bool
maxSectionWeight int
)
mainSections, mainSectionsFound = s.Info.Params[sectionsParamIdLower]
for _, sect := range sectionPages {
if sect.parent != nil {
sect.parent.subSections.Sort()
}
for i, p := range sect.Pages {
if i > 0 {
p.NextInSection = sect.Pages[i-1]
}
if i < len(sect.Pages)-1 {
p.PrevInSection = sect.Pages[i+1]
}
}
if !mainSectionsFound {
weight := len(sect.Pages) + (len(sect.Sections()) * 5)
if weight >= maxSectionWeight {
mainSections = []string{sect.Section()}
maxSectionWeight = weight
}
}
}
// Try to make this as backwards compatible as possible.
s.Info.Params[sectionsParamId] = mainSections
s.Info.Params[sectionsParamIdLower] = mainSections
return newPages
}
func (p *Page) setPagePages(pages Pages) {
pages.Sort()
p.Pages = pages
p.data = make(map[string]interface{})
p.data["Pages"] = pages
}