mirror of
https://github.com/gohugoio/hugo.git
synced 2024-12-29 14:51:23 +00:00
f518b4f71e
Fixes #8530
443 lines
10 KiB
Go
443 lines
10 KiB
Go
// Copyright 2020 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package publisher
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import (
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"bytes"
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"regexp"
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"sort"
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"strings"
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"sync"
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"unicode"
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"unicode/utf8"
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"golang.org/x/net/html"
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"github.com/gohugoio/hugo/helpers"
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)
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const eof = -1
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var (
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htmlJsonFixer = strings.NewReplacer(", ", "\n")
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jsonAttrRe = regexp.MustCompile(`'?(.*?)'?:.*`)
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classAttrRe = regexp.MustCompile(`(?i)^class$|transition`)
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skipInnerElementRe = regexp.MustCompile(`(?i)^(pre|textarea|script|style)`)
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skipAllElementRe = regexp.MustCompile(`(?i)^!DOCTYPE`)
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endTagRe = regexp.MustCompile(`(?i)<\/\s*([a-zA-Z]+)\s*>$`)
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exceptionList = map[string]bool{
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"thead": true,
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"tbody": true,
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"tfoot": true,
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"td": true,
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"tr": true,
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}
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)
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func newHTMLElementsCollector() *htmlElementsCollector {
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return &htmlElementsCollector{
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elementSet: make(map[string]bool),
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}
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}
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func newHTMLElementsCollectorWriter(collector *htmlElementsCollector) *htmlElementsCollectorWriter {
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w := &htmlElementsCollectorWriter{
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collector: collector,
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state: htmlLexStart,
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}
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w.defaultLexElementInside = w.lexElementInside(htmlLexStart)
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return w
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}
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// HTMLElements holds lists of tags and attribute values for classes and id.
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type HTMLElements struct {
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Tags []string `json:"tags"`
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Classes []string `json:"classes"`
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IDs []string `json:"ids"`
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}
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func (h *HTMLElements) Merge(other HTMLElements) {
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h.Tags = append(h.Tags, other.Tags...)
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h.Classes = append(h.Classes, other.Classes...)
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h.IDs = append(h.IDs, other.IDs...)
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h.Tags = helpers.UniqueStringsReuse(h.Tags)
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h.Classes = helpers.UniqueStringsReuse(h.Classes)
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h.IDs = helpers.UniqueStringsReuse(h.IDs)
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}
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func (h *HTMLElements) Sort() {
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sort.Strings(h.Tags)
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sort.Strings(h.Classes)
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sort.Strings(h.IDs)
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}
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type htmlElement struct {
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Tag string
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Classes []string
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IDs []string
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}
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type htmlElementsCollector struct {
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// Contains the raw HTML string. We will get the same element
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// several times, and want to avoid costly reparsing when this
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// is used for aggregated data only.
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elementSet map[string]bool
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elements []htmlElement
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mu sync.RWMutex
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}
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func (c *htmlElementsCollector) getHTMLElements() HTMLElements {
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var (
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classes []string
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ids []string
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tags []string
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)
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for _, el := range c.elements {
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classes = append(classes, el.Classes...)
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ids = append(ids, el.IDs...)
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tags = append(tags, el.Tag)
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}
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classes = helpers.UniqueStringsSorted(classes)
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ids = helpers.UniqueStringsSorted(ids)
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tags = helpers.UniqueStringsSorted(tags)
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els := HTMLElements{
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Classes: classes,
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IDs: ids,
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Tags: tags,
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}
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return els
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}
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type htmlElementsCollectorWriter struct {
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collector *htmlElementsCollector
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r rune // Current rune
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width int // The width in bytes of r
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input []byte // The current slice written to Write
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pos int // The current position in input
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err error
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inQuote rune
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buff bytes.Buffer
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// Current state
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state htmlCollectorStateFunc
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// Precompiled state funcs
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defaultLexElementInside htmlCollectorStateFunc
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}
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// Write collects HTML elements from p, which must contain complete runes.
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func (w *htmlElementsCollectorWriter) Write(p []byte) (int, error) {
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if p == nil {
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return 0, nil
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}
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w.input = p
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for {
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w.r = w.next()
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if w.r == eof || w.r == utf8.RuneError {
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break
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}
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w.state = w.state(w)
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}
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w.pos = 0
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w.input = nil
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return len(p), nil
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}
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func (l *htmlElementsCollectorWriter) backup() {
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l.pos -= l.width
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l.r, _ = utf8.DecodeRune(l.input[l.pos:])
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}
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func (w *htmlElementsCollectorWriter) consumeBuffUntil(condition func() bool, resolve htmlCollectorStateFunc) htmlCollectorStateFunc {
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var s htmlCollectorStateFunc
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s = func(*htmlElementsCollectorWriter) htmlCollectorStateFunc {
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w.buff.WriteRune(w.r)
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if condition() {
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w.buff.Reset()
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return resolve
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}
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return s
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}
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return s
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}
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func (w *htmlElementsCollectorWriter) consumeRuneUntil(condition func(r rune) bool, resolve htmlCollectorStateFunc) htmlCollectorStateFunc {
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var s htmlCollectorStateFunc
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s = func(*htmlElementsCollectorWriter) htmlCollectorStateFunc {
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if condition(w.r) {
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return resolve
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}
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return s
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}
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return s
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}
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// Starts with e.g. "<body " or "<div"
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func (w *htmlElementsCollectorWriter) lexElementInside(resolve htmlCollectorStateFunc) htmlCollectorStateFunc {
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var s htmlCollectorStateFunc
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s = func(w *htmlElementsCollectorWriter) htmlCollectorStateFunc {
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w.buff.WriteRune(w.r)
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// Skip any text inside a quote.
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if w.r == '\'' || w.r == '"' {
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if w.inQuote == w.r {
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w.inQuote = 0
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} else if w.inQuote == 0 {
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w.inQuote = w.r
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}
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}
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if w.inQuote != 0 {
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return s
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}
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if w.r == '>' {
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// Work with the bytes slice as long as it's practical,
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// to save memory allocations.
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b := w.buff.Bytes()
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defer func() {
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w.buff.Reset()
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}()
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// First check if we have processed this element before.
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w.collector.mu.RLock()
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seen := w.collector.elementSet[string(b)]
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w.collector.mu.RUnlock()
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if seen {
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return resolve
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}
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s := w.buff.String()
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if s == "" {
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return resolve
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}
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// Parse each collected element.
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el, err := parseHTMLElement(s)
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if err != nil {
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w.err = err
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return resolve
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}
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// Write this tag to the element set.
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w.collector.mu.Lock()
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w.collector.elementSet[s] = true
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w.collector.elements = append(w.collector.elements, el)
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w.collector.mu.Unlock()
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return resolve
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}
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return s
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}
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return s
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}
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func (l *htmlElementsCollectorWriter) next() rune {
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if l.pos >= len(l.input) {
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l.width = 0
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return eof
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}
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runeValue, runeWidth := utf8.DecodeRune(l.input[l.pos:])
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l.width = runeWidth
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l.pos += l.width
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return runeValue
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}
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// returns the next state in HTML element scanner.
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type htmlCollectorStateFunc func(*htmlElementsCollectorWriter) htmlCollectorStateFunc
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// At "<", buffer empty.
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// Potentially starting a HTML element.
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func htmlLexElementStart(w *htmlElementsCollectorWriter) htmlCollectorStateFunc {
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if w.r == '>' || unicode.IsSpace(w.r) {
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if w.buff.Len() < 2 || bytes.HasPrefix(w.buff.Bytes(), []byte("</")) {
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w.buff.Reset()
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return htmlLexStart
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}
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tagName := w.buff.Bytes()[1:]
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switch {
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case skipInnerElementRe.Match(tagName):
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// pre, script etc. We collect classes etc. on the surrounding
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// element, but skip the inner content.
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w.backup()
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// tagName will be overwritten, so make a copy.
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tagNameCopy := make([]byte, len(tagName))
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copy(tagNameCopy, tagName)
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return w.lexElementInside(
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w.consumeBuffUntil(
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func() bool {
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if w.r != '>' {
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return false
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}
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m := endTagRe.FindSubmatch(w.buff.Bytes())
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if m == nil {
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return false
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}
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return bytes.EqualFold(m[1], tagNameCopy)
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},
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htmlLexStart,
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))
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case skipAllElementRe.Match(tagName):
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// E.g. "<!DOCTYPE ..."
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w.buff.Reset()
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return w.consumeRuneUntil(func(r rune) bool {
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return r == '>'
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}, htmlLexStart)
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default:
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w.backup()
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return w.defaultLexElementInside
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}
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}
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w.buff.WriteRune(w.r)
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// If it's a comment, skip to its end.
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if w.r == '-' && bytes.Equal(w.buff.Bytes(), []byte("<!--")) {
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w.buff.Reset()
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return htmlLexToEndOfComment
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}
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return htmlLexElementStart
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}
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// Entry state func.
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// Looks for a opening bracket, '<'.
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func htmlLexStart(w *htmlElementsCollectorWriter) htmlCollectorStateFunc {
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if w.r == '<' {
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w.backup()
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w.buff.Reset()
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return htmlLexElementStart
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}
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return htmlLexStart
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}
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// After "<!--", buff empty.
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func htmlLexToEndOfComment(w *htmlElementsCollectorWriter) htmlCollectorStateFunc {
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w.buff.WriteRune(w.r)
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if w.r == '>' && bytes.HasSuffix(w.buff.Bytes(), []byte("-->")) {
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// Done, start looking for HTML elements again.
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return htmlLexStart
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}
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return htmlLexToEndOfComment
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}
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func parseHTMLElement(elStr string) (el htmlElement, err error) {
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tagName := parseStartTag(elStr)
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el.Tag = strings.ToLower(tagName)
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tagNameToParse := el.Tag
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// The net/html parser does not handle single table elements as input, e.g. tbody.
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// We only care about the element/class/ids, so just store away the original tag name
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// and pretend it's a <div>.
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if exceptionList[el.Tag] {
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elStr = strings.Replace(elStr, tagName, "div", 1)
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tagNameToParse = "div"
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}
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n, err := html.Parse(strings.NewReader(elStr))
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if err != nil {
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return
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}
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var walk func(*html.Node)
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walk = func(n *html.Node) {
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if n.Type == html.ElementNode && n.Data == tagNameToParse {
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for _, a := range n.Attr {
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switch {
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case strings.EqualFold(a.Key, "id"):
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// There should be only one, but one never knows...
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el.IDs = append(el.IDs, a.Val)
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default:
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if classAttrRe.MatchString(a.Key) {
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el.Classes = append(el.Classes, strings.Fields(a.Val)...)
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} else {
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key := strings.ToLower(a.Key)
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val := strings.TrimSpace(a.Val)
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if strings.Contains(key, "class") && strings.HasPrefix(val, "{") {
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// This looks like a Vue or AlpineJS class binding.
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val = htmlJsonFixer.Replace(strings.Trim(val, "{}"))
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lines := strings.Split(val, "\n")
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for i, l := range lines {
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lines[i] = strings.TrimSpace(l)
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}
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val = strings.Join(lines, "\n")
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val = jsonAttrRe.ReplaceAllString(val, "$1")
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el.Classes = append(el.Classes, strings.Fields(val)...)
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}
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}
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}
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}
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}
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for c := n.FirstChild; c != nil; c = c.NextSibling {
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walk(c)
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}
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}
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walk(n)
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return
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}
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// Variants of s
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// <body class="b a">
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// <div>
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func parseStartTag(s string) string {
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spaceIndex := strings.IndexFunc(s, func(r rune) bool {
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return unicode.IsSpace(r)
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})
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if spaceIndex == -1 {
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return s[1 : len(s)-1]
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}
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return s[1:spaceIndex]
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}
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