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https://github.com/gohugoio/hugo.git
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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
258 lines
6.5 KiB
Go
258 lines
6.5 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package paths
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import (
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"fmt"
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"path/filepath"
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"strings"
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"github.com/gohugoio/hugo/config"
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"github.com/gohugoio/hugo/langs"
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"github.com/gohugoio/hugo/hugofs"
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)
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var FilePathSeparator = string(filepath.Separator)
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type Paths struct {
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Fs *hugofs.Fs
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Cfg config.Provider
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BaseURL
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// If the baseURL contains a base path, e.g. https://example.com/docs, then "/docs" will be the BasePath.
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// This will not be set if canonifyURLs is enabled.
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BasePath string
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// Directories
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// TODO(bep) when we have trimmed down mos of the dirs usage outside of this package, make
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// these into an interface.
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ContentDir string
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ThemesDir string
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WorkingDir string
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// Directories to store Resource related artifacts.
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AbsResourcesDir string
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AbsPublishDir string
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// pagination path handling
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PaginatePath string
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PublishDir string
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DisablePathToLower bool
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RemovePathAccents bool
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UglyURLs bool
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CanonifyURLs bool
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Language *langs.Language
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Languages langs.Languages
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// The PathSpec looks up its config settings in both the current language
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// and then in the global Viper config.
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// Some settings, the settings listed below, does not make sense to be set
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// on per-language-basis. We have no good way of protecting against this
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// other than a "white-list". See language.go.
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defaultContentLanguageInSubdir bool
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DefaultContentLanguage string
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multilingual bool
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themes []string
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AllThemes []ThemeConfig
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}
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func New(fs *hugofs.Fs, cfg config.Provider) (*Paths, error) {
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baseURLstr := cfg.GetString("baseURL")
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baseURL, err := newBaseURLFromString(baseURLstr)
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if err != nil {
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return nil, fmt.Errorf("Failed to create baseURL from %q: %s", baseURLstr, err)
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}
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contentDir := cfg.GetString("contentDir")
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workingDir := cfg.GetString("workingDir")
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resourceDir := cfg.GetString("resourceDir")
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publishDir := cfg.GetString("publishDir")
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if contentDir == "" {
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return nil, fmt.Errorf("contentDir not set")
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}
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if resourceDir == "" {
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return nil, fmt.Errorf("resourceDir not set")
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}
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if publishDir == "" {
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return nil, fmt.Errorf("publishDir not set")
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}
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defaultContentLanguage := cfg.GetString("defaultContentLanguage")
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var (
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language *langs.Language
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languages langs.Languages
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)
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if l, ok := cfg.(*langs.Language); ok {
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language = l
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}
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if l, ok := cfg.Get("languagesSorted").(langs.Languages); ok {
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languages = l
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}
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if len(languages) == 0 {
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// We have some old tests that does not test the entire chain, hence
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// they have no languages. So create one so we get the proper filesystem.
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languages = langs.Languages{&langs.Language{Lang: "en", Cfg: cfg, ContentDir: contentDir}}
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}
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absPublishDir := AbsPathify(workingDir, publishDir)
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if !strings.HasSuffix(absPublishDir, FilePathSeparator) {
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absPublishDir += FilePathSeparator
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}
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// If root, remove the second '/'
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if absPublishDir == "//" {
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absPublishDir = FilePathSeparator
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}
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absResourcesDir := AbsPathify(workingDir, resourceDir)
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if !strings.HasSuffix(absResourcesDir, FilePathSeparator) {
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absResourcesDir += FilePathSeparator
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}
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if absResourcesDir == "//" {
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absResourcesDir = FilePathSeparator
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}
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p := &Paths{
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Fs: fs,
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Cfg: cfg,
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BaseURL: baseURL,
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DisablePathToLower: cfg.GetBool("disablePathToLower"),
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RemovePathAccents: cfg.GetBool("removePathAccents"),
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UglyURLs: cfg.GetBool("uglyURLs"),
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CanonifyURLs: cfg.GetBool("canonifyURLs"),
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ContentDir: contentDir,
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ThemesDir: cfg.GetString("themesDir"),
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WorkingDir: workingDir,
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AbsResourcesDir: absResourcesDir,
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AbsPublishDir: absPublishDir,
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themes: config.GetStringSlicePreserveString(cfg, "theme"),
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multilingual: cfg.GetBool("multilingual"),
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defaultContentLanguageInSubdir: cfg.GetBool("defaultContentLanguageInSubdir"),
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DefaultContentLanguage: defaultContentLanguage,
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Language: language,
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Languages: languages,
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PaginatePath: cfg.GetString("paginatePath"),
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}
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if cfg.IsSet("allThemes") {
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p.AllThemes = cfg.Get("allThemes").([]ThemeConfig)
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} else {
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p.AllThemes, err = collectThemeNames(p)
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if err != nil {
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return nil, err
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}
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}
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// TODO(bep) remove this, eventually
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p.PublishDir = absPublishDir
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return p, nil
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}
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func (p *Paths) Lang() string {
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if p == nil || p.Language == nil {
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return ""
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}
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return p.Language.Lang
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}
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// ThemeSet checks whether a theme is in use or not.
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func (p *Paths) ThemeSet() bool {
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return len(p.themes) > 0
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}
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func (p *Paths) Themes() []string {
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return p.themes
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}
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func (p *Paths) GetTargetLanguageBasePath() string {
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if p.Languages.IsMultihost() {
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// In a multihost configuration all assets will be published below the language code.
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return p.Lang()
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}
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return p.GetLanguagePrefix()
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}
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func (p *Paths) GetURLLanguageBasePath() string {
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if p.Languages.IsMultihost() {
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return ""
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}
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return p.GetLanguagePrefix()
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}
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func (p *Paths) GetLanguagePrefix() string {
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if !p.multilingual {
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return ""
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}
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defaultLang := p.DefaultContentLanguage
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defaultInSubDir := p.defaultContentLanguageInSubdir
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currentLang := p.Language.Lang
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if currentLang == "" || (currentLang == defaultLang && !defaultInSubDir) {
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return ""
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}
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return currentLang
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}
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// GetLangSubDir returns the given language's subdir if needed.
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func (p *Paths) GetLangSubDir(lang string) string {
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if !p.multilingual {
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return ""
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}
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if p.Languages.IsMultihost() {
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return ""
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}
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if lang == "" || (lang == p.DefaultContentLanguage && !p.defaultContentLanguageInSubdir) {
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return ""
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}
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return lang
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}
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// AbsPathify creates an absolute path if given a relative path. If already
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// absolute, the path is just cleaned.
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func (p *Paths) AbsPathify(inPath string) string {
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return AbsPathify(p.WorkingDir, inPath)
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}
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// AbsPathify creates an absolute path if given a working dir and arelative path.
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// If already absolute, the path is just cleaned.
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func AbsPathify(workingDir, inPath string) string {
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if filepath.IsAbs(inPath) {
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return filepath.Clean(inPath)
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}
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return filepath.Join(workingDir, inPath)
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}
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