mirror of
https://github.com/gohugoio/hugo.git
synced 2024-11-29 07:22:12 -05:00
dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
96 lines
2.6 KiB
Go
96 lines
2.6 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package hugofs
|
|
|
|
import (
|
|
"crypto/md5"
|
|
"encoding/hex"
|
|
"hash"
|
|
"os"
|
|
|
|
"github.com/spf13/afero"
|
|
)
|
|
|
|
var (
|
|
_ afero.Fs = (*md5HashingFs)(nil)
|
|
)
|
|
|
|
// FileHashReceiver will receive the filename an the content's MD5 sum on file close.
|
|
type FileHashReceiver interface {
|
|
OnFileClose(name, md5sum string)
|
|
}
|
|
|
|
type md5HashingFs struct {
|
|
afero.Fs
|
|
hashReceiver FileHashReceiver
|
|
}
|
|
|
|
// NewHashingFs creates a new filesystem that will receive MD5 checksums of
|
|
// any written file content on Close. Note that this is probably not a good
|
|
// idea for "full build" situations, but when doing fast render mode, the amount
|
|
// of files published is low, and it would be really nice to know exactly which
|
|
// of these files where actually changed.
|
|
// Note that this will only work for file operations that use the io.Writer
|
|
// to write content to file, but that is fine for the "publish content" use case.
|
|
func NewHashingFs(delegate afero.Fs, hashReceiver FileHashReceiver) afero.Fs {
|
|
return &md5HashingFs{Fs: delegate, hashReceiver: hashReceiver}
|
|
}
|
|
|
|
func (fs *md5HashingFs) Create(name string) (afero.File, error) {
|
|
f, err := fs.Fs.Create(name)
|
|
if err == nil {
|
|
f = fs.wrapFile(f)
|
|
}
|
|
return f, err
|
|
}
|
|
|
|
func (fs *md5HashingFs) OpenFile(name string, flag int, perm os.FileMode) (afero.File, error) {
|
|
f, err := fs.Fs.OpenFile(name, flag, perm)
|
|
if err == nil && isWrite(flag) {
|
|
f = fs.wrapFile(f)
|
|
}
|
|
return f, err
|
|
}
|
|
|
|
func (fs *md5HashingFs) wrapFile(f afero.File) afero.File {
|
|
return &hashingFile{File: f, h: md5.New(), hashReceiver: fs.hashReceiver}
|
|
}
|
|
|
|
func isWrite(flag int) bool {
|
|
return flag&os.O_RDWR != 0 || flag&os.O_WRONLY != 0
|
|
}
|
|
|
|
func (fs *md5HashingFs) Name() string {
|
|
return "md5HashingFs"
|
|
}
|
|
|
|
type hashingFile struct {
|
|
hashReceiver FileHashReceiver
|
|
h hash.Hash
|
|
afero.File
|
|
}
|
|
|
|
func (h *hashingFile) Write(p []byte) (n int, err error) {
|
|
n, err = h.File.Write(p)
|
|
if err != nil {
|
|
return
|
|
}
|
|
return h.h.Write(p)
|
|
}
|
|
|
|
func (h *hashingFile) Close() error {
|
|
sum := hex.EncodeToString(h.h.Sum(nil))
|
|
h.hashReceiver.OnFileClose(h.Name(), sum)
|
|
return h.File.Close()
|
|
}
|