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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
55 lines
1.1 KiB
Go
55 lines
1.1 KiB
Go
package helpers
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import (
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"github.com/spf13/viper"
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"github.com/gohugoio/hugo/hugofs"
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"github.com/gohugoio/hugo/langs"
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)
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func newTestPathSpec(fs *hugofs.Fs, v *viper.Viper) *PathSpec {
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l := langs.NewDefaultLanguage(v)
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ps, _ := NewPathSpec(fs, l)
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return ps
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}
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func newTestDefaultPathSpec(configKeyValues ...interface{}) *PathSpec {
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v := viper.New()
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fs := hugofs.NewMem(v)
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cfg := newTestCfgFor(fs)
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for i := 0; i < len(configKeyValues); i += 2 {
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cfg.Set(configKeyValues[i].(string), configKeyValues[i+1])
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}
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return newTestPathSpec(fs, cfg)
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}
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func newTestCfgFor(fs *hugofs.Fs) *viper.Viper {
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v := newTestCfg()
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v.SetFs(fs.Source)
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return v
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}
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func newTestCfg() *viper.Viper {
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v := viper.New()
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v.Set("contentDir", "content")
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v.Set("dataDir", "data")
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v.Set("i18nDir", "i18n")
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v.Set("layoutDir", "layouts")
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v.Set("assetDir", "assets")
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v.Set("resourceDir", "resources")
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v.Set("publishDir", "public")
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v.Set("archetypeDir", "archetypes")
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return v
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}
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func newTestContentSpec() *ContentSpec {
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v := viper.New()
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spec, err := NewContentSpec(v)
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if err != nil {
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panic(err)
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}
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return spec
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}
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