mirror of
https://github.com/gohugoio/hugo.git
synced 2024-11-21 20:46:30 -05:00
c71e1b106e
Updates #2701 Fixes #2951
200 lines
4.2 KiB
Go
200 lines
4.2 KiB
Go
// Copyright 2016-present The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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"time"
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"errors"
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"github.com/fsnotify/fsnotify"
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"github.com/spf13/hugo/helpers"
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)
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// Build builds all sites. If filesystem events are provided,
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// this is considered to be a potential partial rebuild.
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func (h *HugoSites) Build(config BuildCfg, events ...fsnotify.Event) error {
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t0 := time.Now()
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// Need a pointer as this may be modified.
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conf := &config
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if conf.whatChanged == nil {
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// Assume everything has changed
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conf.whatChanged = &whatChanged{source: true, other: true}
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}
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if len(events) > 0 {
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// Rebuild
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if err := h.initRebuild(conf); err != nil {
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return err
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}
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} else {
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if err := h.init(conf); err != nil {
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return err
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}
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}
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if err := h.process(conf, events...); err != nil {
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return err
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}
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if err := h.assemble(conf); err != nil {
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return err
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}
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if err := h.render(conf); err != nil {
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return err
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}
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if config.PrintStats {
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h.Log.FEEDBACK.Printf("total in %v ms\n", int(1000*time.Since(t0).Seconds()))
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}
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return nil
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}
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// Build lifecycle methods below.
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// The order listed matches the order of execution.
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func (h *HugoSites) init(config *BuildCfg) error {
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for _, s := range h.Sites {
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if s.PageCollections == nil {
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s.PageCollections = newPageCollections()
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}
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}
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if config.ResetState {
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h.reset()
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}
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if config.CreateSitesFromConfig {
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if err := h.createSitesFromConfig(); err != nil {
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return err
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}
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}
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h.runMode.Watching = config.Watching
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return nil
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}
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func (h *HugoSites) initRebuild(config *BuildCfg) error {
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if config.CreateSitesFromConfig {
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return errors.New("Rebuild does not support 'CreateSitesFromConfig'.")
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}
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if config.ResetState {
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return errors.New("Rebuild does not support 'ResetState'.")
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}
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if !config.Watching {
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return errors.New("Rebuild called when not in watch mode")
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}
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h.runMode.Watching = config.Watching
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for _, s := range h.Sites {
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s.resetBuildState()
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}
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helpers.InitLoggers()
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return nil
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}
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func (h *HugoSites) process(config *BuildCfg, events ...fsnotify.Event) error {
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// We should probably refactor the Site and pull up most of the logic from there to here,
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// but that seems like a daunting task.
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// So for now, if there are more than one site (language),
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// we pre-process the first one, then configure all the sites based on that.
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firstSite := h.Sites[0]
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if len(events) > 0 {
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// This is a rebuild
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changed, err := firstSite.reProcess(events)
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config.whatChanged = &changed
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return err
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}
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return firstSite.process(*config)
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}
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func (h *HugoSites) assemble(config *BuildCfg) error {
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// TODO(bep) we could probably wait and do this in one go later
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h.setupTranslations()
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if len(h.Sites) > 1 {
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// The first is initialized during process; initialize the rest
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for _, site := range h.Sites[1:] {
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site.initializeSiteInfo()
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}
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}
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if config.whatChanged.source {
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h.assembleGitInfo()
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for _, s := range h.Sites {
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if err := s.buildSiteMeta(); err != nil {
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return err
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}
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}
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}
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if err := h.createMissingPages(); err != nil {
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return err
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}
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for _, s := range h.Sites {
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s.refreshPageCaches()
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s.setupPrevNext()
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}
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if err := h.assignMissingTranslations(); err != nil {
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return err
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}
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for _, s := range h.Sites {
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if err := s.setCurrentLanguageConfig(); err != nil {
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return err
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}
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s.preparePagesForRender(config)
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}
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return nil
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}
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func (h *HugoSites) render(config *BuildCfg) error {
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if !config.SkipRender {
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for _, s := range h.Sites {
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if err := s.render(); err != nil {
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return err
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}
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if config.PrintStats {
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s.Stats()
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}
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}
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if err := h.renderCrossSitesArtifacts(); err != nil {
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return err
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}
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}
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return nil
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}
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