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With this you can do variants of this: ``` {{ $img := resources.Get "images/misc/3-jenny.jpg" }} {{ $img := $img.Resize "300x" }} {{ $g1 := $img.Filter images.Grayscale }} {{ $g2 := $img | images.Filter (images.Saturate 30) (images.GaussianBlur 3) }} ``` Fixes #6255
168 lines
5.8 KiB
Go
168 lines
5.8 KiB
Go
// Copyright 2019 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package images provides template functions for manipulating images.
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package images
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import (
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"github.com/disintegration/gift"
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"github.com/spf13/cast"
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)
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// Increment for re-generation of images using these filters.
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const filterAPIVersion = 0
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type Filters struct {
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}
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// Brightness creates a filter that changes the brightness of an image.
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// The percentage parameter must be in range (-100, 100).
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func (*Filters) Brightness(percentage interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(percentage),
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Filter: gift.Brightness(cast.ToFloat32(percentage)),
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}
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}
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// ColorBalance creates a filter that changes the color balance of an image.
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// The percentage parameters for each color channel (red, green, blue) must be in range (-100, 500).
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func (*Filters) ColorBalance(percentageRed, percentageGreen, percentageBlue interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(percentageRed, percentageGreen, percentageBlue),
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Filter: gift.ColorBalance(cast.ToFloat32(percentageRed), cast.ToFloat32(percentageGreen), cast.ToFloat32(percentageBlue)),
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}
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}
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// Colorize creates a filter that produces a colorized version of an image.
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// The hue parameter is the angle on the color wheel, typically in range (0, 360).
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// The saturation parameter must be in range (0, 100).
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// The percentage parameter specifies the strength of the effect, it must be in range (0, 100).
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func (*Filters) Colorize(hue, saturation, percentage interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(hue, saturation, percentage),
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Filter: gift.Colorize(cast.ToFloat32(hue), cast.ToFloat32(saturation), cast.ToFloat32(percentage)),
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}
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}
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// Contrast creates a filter that changes the contrast of an image.
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// The percentage parameter must be in range (-100, 100).
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func (*Filters) Contrast(percentage interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(percentage),
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Filter: gift.Contrast(cast.ToFloat32(percentage)),
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}
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}
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// Gamma creates a filter that performs a gamma correction on an image.
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// The gamma parameter must be positive. Gamma = 1 gives the original image.
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// Gamma less than 1 darkens the image and gamma greater than 1 lightens it.
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func (*Filters) Gamma(gamma interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(gamma),
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Filter: gift.Gamma(cast.ToFloat32(gamma)),
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}
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}
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// GaussianBlur creates a filter that applies a gaussian blur to an image.
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func (*Filters) GaussianBlur(sigma interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(sigma),
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Filter: gift.GaussianBlur(cast.ToFloat32(sigma)),
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}
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}
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// Grayscale creates a filter that produces a grayscale version of an image.
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func (*Filters) Grayscale() gift.Filter {
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return filter{
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Filter: gift.Grayscale(),
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}
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}
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// Hue creates a filter that rotates the hue of an image.
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// The hue angle shift is typically in range -180 to 180.
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func (*Filters) Hue(shift interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(shift),
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Filter: gift.Hue(cast.ToFloat32(shift)),
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}
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}
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// Invert creates a filter that negates the colors of an image.
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func (*Filters) Invert() gift.Filter {
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return filter{
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Filter: gift.Invert(),
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}
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}
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// Pixelate creates a filter that applies a pixelation effect to an image.
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func (*Filters) Pixelate(size interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(size),
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Filter: gift.Pixelate(cast.ToInt(size)),
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}
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}
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// Saturation creates a filter that changes the saturation of an image.
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func (*Filters) Saturation(percentage interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(percentage),
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Filter: gift.Saturation(cast.ToFloat32(percentage)),
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}
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}
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// Sepia creates a filter that produces a sepia-toned version of an image.
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func (*Filters) Sepia(percentage interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(percentage),
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Filter: gift.Sepia(cast.ToFloat32(percentage)),
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}
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}
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// Sigmoid creates a filter that changes the contrast of an image using a sigmoidal function and returns the adjusted image.
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// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
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func (*Filters) Sigmoid(midpoint, factor interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(midpoint, factor),
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Filter: gift.Sigmoid(cast.ToFloat32(midpoint), cast.ToFloat32(factor)),
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}
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}
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// UnsharpMask creates a filter that sharpens an image.
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// The sigma parameter is used in a gaussian function and affects the radius of effect.
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// Sigma must be positive. Sharpen radius roughly equals 3 * sigma.
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// The amount parameter controls how much darker and how much lighter the edge borders become. Typically between 0.5 and 1.5.
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// The threshold parameter controls the minimum brightness change that will be sharpened. Typically between 0 and 0.05.
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func (*Filters) UnsharpMask(sigma, amount, threshold interface{}) gift.Filter {
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return filter{
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Options: newFilterOpts(sigma, amount, threshold),
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Filter: gift.UnsharpMask(cast.ToFloat32(sigma), cast.ToFloat32(amount), cast.ToFloat32(threshold)),
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}
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}
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type filter struct {
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Options filterOpts
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gift.Filter
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}
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// For cache-busting.
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type filterOpts struct {
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Version int
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Vals interface{}
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}
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func newFilterOpts(vals ...interface{}) filterOpts {
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return filterOpts{
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Version: filterAPIVersion,
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Vals: vals,
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}
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}
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