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f31a6db797
Note that none of these can be set via cascade (you will get an error) Fixes #11544
103 lines
2.7 KiB
Go
103 lines
2.7 KiB
Go
// Copyright 2019 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package pagemeta
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import (
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"github.com/mitchellh/mapstructure"
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)
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const (
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Never = "never"
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Always = "always"
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ListLocally = "local"
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Link = "link"
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)
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var defaultBuildConfig = BuildConfig{
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List: Always,
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Render: Always,
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PublishResources: true,
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set: true,
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}
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// BuildConfig holds configuration options about how to handle a Page in Hugo's
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// build process.
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type BuildConfig struct {
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// Whether to add it to any of the page collections.
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// Note that the page can always be found with .Site.GetPage.
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// Valid values: never, always, local.
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// Setting it to 'local' means they will be available via the local
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// page collections, e.g. $section.Pages.
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// Note: before 0.57.2 this was a bool, so we accept those too.
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List string
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// Whether to render it.
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// Valid values: never, always, link.
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// The value link means it will not be rendered, but it will get a RelPermalink/Permalink.
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// Note that before 0.76.0 this was a bool, so we accept those too.
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Render string
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// Whether to publish its resources. These will still be published on demand,
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// but enabling this can be useful if the originals (e.g. images) are
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// never used.
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PublishResources bool
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set bool // BuildCfg is non-zero if this is set to true.
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}
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// Disable sets all options to their off value.
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func (b *BuildConfig) Disable() {
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b.List = Never
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b.Render = Never
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b.PublishResources = false
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b.set = true
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}
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func (b BuildConfig) IsZero() bool {
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return !b.set
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}
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func DecodeBuildConfig(m any) (BuildConfig, error) {
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b := defaultBuildConfig
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if m == nil {
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return b, nil
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}
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err := mapstructure.WeakDecode(m, &b)
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// In 0.67.1 we changed the list attribute from a bool to a string (enum).
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// Bool values will become 0 or 1.
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switch b.List {
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case "0":
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b.List = Never
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case "1":
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b.List = Always
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case Always, Never, ListLocally:
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default:
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b.List = Always
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}
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// In 0.76.0 we changed the Render from bool to a string.
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switch b.Render {
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case "0":
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b.Render = Never
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case "1":
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b.Render = Always
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case Always, Never, Link:
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default:
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b.Render = Always
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}
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return b, err
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}
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