hugo/hugolib/node.go
Bjørn Erik Pedersen 708bc78770 Optimize the multilanguage build process
Work In Progress!

This commit makes a rework of the build and rebuild process to better suit a multi-site setup.

This also includes a complete overhaul of the site tests. Previous these were a messy mix that
were testing just small parts of the build chain, some of it testing code-paths not even used in
"real life". Now all tests that depends on a built site follows the same and real production code path.

See #2309
Closes #2211
Closes #477
Closes #1744
2016-09-06 18:32:16 +03:00

273 lines
5.8 KiB
Go

// Copyright 2015 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hugolib
import (
"html/template"
"path"
"path/filepath"
"sort"
"strings"
"sync"
"time"
"github.com/spf13/hugo/helpers"
"github.com/spf13/cast"
)
type Node struct {
RSSLink template.HTML
Site *SiteInfo `json:"-"`
// layout string
Data map[string]interface{}
Title string
Description string
Keywords []string
Params map[string]interface{}
Date time.Time
Lastmod time.Time
Sitemap Sitemap
URLPath
IsHome bool
paginator *Pager
paginatorInit sync.Once
scratch *Scratch
language *Language
lang string // TODO(bep) multilingo
translations Nodes
translationsInit sync.Once
}
// The Nodes type is temporary until we get https://github.com/spf13/hugo/issues/2297 fixed.
type Nodes []*Node
func (n Nodes) Len() int {
return len(n)
}
func (n Nodes) Less(i, j int) bool {
return n[i].language.Weight < n[j].language.Weight
}
func (n Nodes) Swap(i, j int) {
n[i], n[j] = n[j], n[i]
}
func (n *Node) Now() time.Time {
return time.Now()
}
func (n *Node) HasMenuCurrent(menuID string, inme *MenuEntry) bool {
if inme.HasChildren() {
me := MenuEntry{Name: n.Title, URL: n.URL()}
for _, child := range inme.Children {
if me.IsSameResource(child) {
return true
}
if n.HasMenuCurrent(menuID, child) {
return true
}
}
}
return false
}
func (n *Node) IsMenuCurrent(menuID string, inme *MenuEntry) bool {
me := MenuEntry{Name: n.Title, URL: n.Site.createNodeMenuEntryURL(n.URL())}
if !me.IsSameResource(inme) {
return false
}
// this resource may be included in several menus
// search for it to make sure that it is in the menu with the given menuId
if menu, ok := (*n.Site.Menus)[menuID]; ok {
for _, menuEntry := range *menu {
if menuEntry.IsSameResource(inme) {
return true
}
descendantFound := n.isSameAsDescendantMenu(inme, menuEntry)
if descendantFound {
return descendantFound
}
}
}
return false
}
// Param is a convenience method to do lookups in Site's Params map.
//
// This method is also implemented on Page.
func (n *Node) Param(key interface{}) (interface{}, error) {
keyStr, err := cast.ToStringE(key)
if err != nil {
return nil, err
}
return n.Site.Params[keyStr], err
}
func (n *Node) Hugo() *HugoInfo {
return hugoInfo
}
func (n *Node) isSameAsDescendantMenu(inme *MenuEntry, parent *MenuEntry) bool {
if parent.HasChildren() {
for _, child := range parent.Children {
if child.IsSameResource(inme) {
return true
}
descendantFound := n.isSameAsDescendantMenu(inme, child)
if descendantFound {
return descendantFound
}
}
}
return false
}
func (n *Node) RSSlink() template.HTML {
return n.RSSLink
}
func (n *Node) IsNode() bool {
return true
}
func (n *Node) IsPage() bool {
return !n.IsNode()
}
func (n *Node) Ref(ref string) (string, error) {
return n.Site.Ref(ref, nil)
}
func (n *Node) RelRef(ref string) (string, error) {
return n.Site.RelRef(ref, nil)
}
// TODO(bep) multilingo some of these are now hidden. Consider unexport.
type URLPath struct {
URL string
Permalink string
Slug string
Section string
}
func (n *Node) URL() string {
return n.addMultilingualWebPrefix(n.URLPath.URL)
}
func (n *Node) Permalink() string {
return permalink(n.URL())
}
// Scratch returns the writable context associated with this Node.
func (n *Node) Scratch() *Scratch {
if n.scratch == nil {
n.scratch = newScratch()
}
return n.scratch
}
// TODO(bep) multilingo consolidate. See Page.
func (n *Node) Language() *Language {
return n.language
}
func (n *Node) Lang() string {
if n.Language() != nil {
return n.Language().Lang
}
return n.lang
}
// AllTranslations returns all translations, including the current Node.
// Note that this and the one below is kind of a temporary hack before #2297 is solved.
func (n *Node) AllTranslations() Nodes {
n.initTranslations()
return n.translations
}
// Translations returns the translations excluding the current Node.
func (n *Node) Translations() Nodes {
n.initTranslations()
translations := make(Nodes, 0)
for _, t := range n.translations {
if t != n {
translations = append(translations, t)
}
}
return translations
}
func (n *Node) initTranslations() {
n.translationsInit.Do(func() {
if n.translations != nil {
return
}
n.translations = make(Nodes, 0)
for _, l := range n.Site.Languages {
if l == n.language {
n.translations = append(n.translations, n)
continue
}
translation := *n
translation.language = l
translation.translations = n.translations
n.translations = append(n.translations, &translation)
}
sort.Sort(n.translations)
})
}
func (n *Node) addMultilingualWebPrefix(outfile string) string {
if helpers.IsAbsURL(outfile) {
return outfile
}
hadSlashSuffix := strings.HasSuffix(outfile, "/")
lang := n.Lang()
if lang == "" || !n.Site.Multilingual {
return outfile
}
outfile = "/" + path.Join(lang, outfile)
if hadSlashSuffix {
outfile += "/"
}
return outfile
}
func (n *Node) addMultilingualFilesystemPrefix(outfile string) string {
lang := n.Lang()
if lang == "" || !n.Site.Multilingual {
return outfile
}
return string(filepath.Separator) + filepath.Join(lang, outfile)
}