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hugo/common/maps/scratch.go
meehawk abbc99d4c6
common/maps: Add Scratch.DeleteInMap
Add Scratch.DeleteInMap method. This method works similar to Scratch.SetInMap. It takes in two string parameters, key and mapKey and deletes the value mapped to mapKey in key

Closes 
2021-05-17 15:45:33 +02:00

172 lines
4.3 KiB
Go

// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package maps
import (
"reflect"
"sort"
"sync"
"github.com/gohugoio/hugo/common/collections"
"github.com/gohugoio/hugo/common/math"
)
// Scratch is a writable context used for stateful operations in Page/Node rendering.
type Scratch struct {
values map[string]interface{}
mu sync.RWMutex
}
// Scratcher provides a scratching service.
type Scratcher interface {
Scratch() *Scratch
}
type scratcher struct {
s *Scratch
}
func (s scratcher) Scratch() *Scratch {
return s.s
}
// NewScratcher creates a new Scratcher.
func NewScratcher() Scratcher {
return scratcher{s: NewScratch()}
}
// Add will, for single values, add (using the + operator) the addend to the existing addend (if found).
// Supports numeric values and strings.
//
// If the first add for a key is an array or slice, then the next value(s) will be appended.
func (c *Scratch) Add(key string, newAddend interface{}) (string, error) {
var newVal interface{}
c.mu.RLock()
existingAddend, found := c.values[key]
c.mu.RUnlock()
if found {
var err error
addendV := reflect.TypeOf(existingAddend)
if addendV.Kind() == reflect.Slice || addendV.Kind() == reflect.Array {
newVal, err = collections.Append(existingAddend, newAddend)
if err != nil {
return "", err
}
} else {
newVal, err = math.DoArithmetic(existingAddend, newAddend, '+')
if err != nil {
return "", err
}
}
} else {
newVal = newAddend
}
c.mu.Lock()
c.values[key] = newVal
c.mu.Unlock()
return "", nil // have to return something to make it work with the Go templates
}
// Set stores a value with the given key in the Node context.
// This value can later be retrieved with Get.
func (c *Scratch) Set(key string, value interface{}) string {
c.mu.Lock()
c.values[key] = value
c.mu.Unlock()
return ""
}
// Delete deletes the given key.
func (c *Scratch) Delete(key string) string {
c.mu.Lock()
delete(c.values, key)
c.mu.Unlock()
return ""
}
// Get returns a value previously set by Add or Set.
func (c *Scratch) Get(key string) interface{} {
c.mu.RLock()
val := c.values[key]
c.mu.RUnlock()
return val
}
// Values returns the raw backing map. Note that you should just use
// this method on the locally scoped Scratch instances you obtain via newScratch, not
// .Page.Scratch etc., as that will lead to concurrency issues.
func (c *Scratch) Values() map[string]interface{} {
c.mu.RLock()
defer c.mu.RUnlock()
return c.values
}
// SetInMap stores a value to a map with the given key in the Node context.
// This map can later be retrieved with GetSortedMapValues.
func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string {
c.mu.Lock()
_, found := c.values[key]
if !found {
c.values[key] = make(map[string]interface{})
}
c.values[key].(map[string]interface{})[mapKey] = value
c.mu.Unlock()
return ""
}
// DeleteInMap deletes a value to a map with the given key in the Node context.
func (c *Scratch) DeleteInMap(key string, mapKey string) string {
c.mu.Lock()
_, found := c.values[key]
if found {
delete(c.values[key].(map[string]interface{}), mapKey)
}
c.mu.Unlock()
return ""
}
// GetSortedMapValues returns a sorted map previously filled with SetInMap.
func (c *Scratch) GetSortedMapValues(key string) interface{} {
c.mu.RLock()
if c.values[key] == nil {
c.mu.RUnlock()
return nil
}
unsortedMap := c.values[key].(map[string]interface{})
c.mu.RUnlock()
var keys []string
for mapKey := range unsortedMap {
keys = append(keys, mapKey)
}
sort.Strings(keys)
sortedArray := make([]interface{}, len(unsortedMap))
for i, mapKey := range keys {
sortedArray[i] = unsortedMap[mapKey]
}
return sortedArray
}
// NewScratch returns a new instance of Scratch.
func NewScratch() *Scratch {
return &Scratch{values: make(map[string]interface{})}
}