mirror of
https://github.com/gohugoio/hugo.git
synced 2024-11-07 20:30:36 -05:00
60bd332c1f
Hugo already, in its server mode, support partial rebuilds. To put it simply: If you change `about.md`, only that content page is read and processed, then Hugo does some processing (taxonomies etc.) and the full site is rendered. This commit covers the rendering part: We now only re-render the pages you work on, i.e. the last n pages you watched in the browser (which obviously also includes the page in the example above). To be more specific: When you are running the hugo server in watch (aka. livereload) mode, and change a template or a content file, then we do a partial re-rendering of the following: * The current content page (if it is a content change) * The home page * Up to the last 10 pages you visited on the site. This should in most cases be enough, but if you navigate to something completely different, you may see stale content. Doing an edit will then refresh that page. Note that this feature is enabled by default. To turn it off, run `hugo server --disableFastRender`. Fixes #3962 See #1643
251 lines
5.3 KiB
Go
251 lines
5.3 KiB
Go
// Copyright 2016-present The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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"bytes"
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"time"
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"errors"
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"github.com/fsnotify/fsnotify"
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"github.com/gohugoio/hugo/helpers"
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)
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// Build builds all sites. If filesystem events are provided,
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// this is considered to be a potential partial rebuild.
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func (h *HugoSites) Build(config BuildCfg, events ...fsnotify.Event) error {
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if h.Metrics != nil {
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h.Metrics.Reset()
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}
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t0 := time.Now()
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// Need a pointer as this may be modified.
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conf := &config
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if conf.whatChanged == nil {
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// Assume everything has changed
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conf.whatChanged = &whatChanged{source: true, other: true}
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}
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if len(events) > 0 {
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// Rebuild
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if err := h.initRebuild(conf); err != nil {
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return err
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}
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} else {
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if err := h.init(conf); err != nil {
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return err
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}
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}
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if err := h.process(conf, events...); err != nil {
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return err
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}
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if err := h.assemble(conf); err != nil {
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return err
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}
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if err := h.render(conf); err != nil {
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return err
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}
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if config.PrintStats {
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h.Log.FEEDBACK.Printf("total in %v ms\n", int(1000*time.Since(t0).Seconds()))
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}
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if h.Metrics != nil {
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var b bytes.Buffer
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h.Metrics.WriteMetrics(&b)
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h.Log.FEEDBACK.Printf("\nTemplate Metrics:\n\n")
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h.Log.FEEDBACK.Print(b.String())
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h.Log.FEEDBACK.Println()
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}
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return nil
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}
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// Build lifecycle methods below.
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// The order listed matches the order of execution.
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func (h *HugoSites) init(config *BuildCfg) error {
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for _, s := range h.Sites {
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if s.PageCollections == nil {
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s.PageCollections = newPageCollections()
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}
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}
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if config.ResetState {
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h.reset()
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}
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if config.CreateSitesFromConfig {
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if err := h.createSitesFromConfig(); err != nil {
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return err
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}
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}
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h.runMode.Watching = config.Watching
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return nil
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}
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func (h *HugoSites) initRebuild(config *BuildCfg) error {
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if config.CreateSitesFromConfig {
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return errors.New("Rebuild does not support 'CreateSitesFromConfig'.")
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}
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if config.ResetState {
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return errors.New("Rebuild does not support 'ResetState'.")
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}
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if !config.Watching {
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return errors.New("Rebuild called when not in watch mode")
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}
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h.runMode.Watching = config.Watching
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if config.whatChanged.source {
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// This is for the non-renderable content pages (rarely used, I guess).
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// We could maybe detect if this is really needed, but it should be
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// pretty fast.
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h.TemplateHandler().RebuildClone()
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}
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for _, s := range h.Sites {
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s.resetBuildState()
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}
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helpers.InitLoggers()
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return nil
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}
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func (h *HugoSites) process(config *BuildCfg, events ...fsnotify.Event) error {
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// We should probably refactor the Site and pull up most of the logic from there to here,
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// but that seems like a daunting task.
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// So for now, if there are more than one site (language),
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// we pre-process the first one, then configure all the sites based on that.
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firstSite := h.Sites[0]
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if len(events) > 0 {
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// This is a rebuild
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changed, err := firstSite.reProcess(events)
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config.whatChanged = &changed
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return err
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}
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return firstSite.process(*config)
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}
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func (h *HugoSites) assemble(config *BuildCfg) error {
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if config.whatChanged.source {
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for _, s := range h.Sites {
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s.createTaxonomiesEntries()
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}
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}
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// TODO(bep) we could probably wait and do this in one go later
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h.setupTranslations()
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if len(h.Sites) > 1 {
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// The first is initialized during process; initialize the rest
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for _, site := range h.Sites[1:] {
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site.initializeSiteInfo()
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}
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}
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if config.whatChanged.source {
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h.assembleGitInfo()
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for _, s := range h.Sites {
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if err := s.buildSiteMeta(); err != nil {
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return err
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}
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}
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}
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if err := h.createMissingPages(); err != nil {
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return err
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}
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for _, s := range h.Sites {
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s.siteStats = &siteStats{}
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for _, p := range s.Pages {
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// May have been set in front matter
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if len(p.outputFormats) == 0 {
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p.outputFormats = s.outputFormats[p.Kind]
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}
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cnt := len(p.outputFormats)
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if p.Kind == KindPage {
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s.siteStats.pageCountRegular += cnt
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}
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s.siteStats.pageCount += cnt
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if err := p.initTargetPathDescriptor(); err != nil {
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return err
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}
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if err := p.initURLs(); err != nil {
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return err
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}
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}
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s.assembleMenus()
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s.refreshPageCaches()
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s.setupSitePages()
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}
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if err := h.assignMissingTranslations(); err != nil {
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return err
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}
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return nil
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}
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func (h *HugoSites) render(config *BuildCfg) error {
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for _, s := range h.Sites {
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s.initRenderFormats()
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for i, rf := range s.renderFormats {
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s.rc = &siteRenderingContext{Format: rf}
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s.preparePagesForRender(config)
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if !config.SkipRender {
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if err := s.render(config, i); err != nil {
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return err
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}
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}
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}
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if !config.SkipRender && config.PrintStats {
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s.Stats()
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}
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}
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if !config.SkipRender {
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if err := h.renderCrossSitesArtifacts(); err != nil {
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return err
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}
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}
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return nil
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}
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