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https://github.com/gohugoio/hugo.git
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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
139 lines
3.6 KiB
Go
139 lines
3.6 KiB
Go
// Copyright 2017-present The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tpl
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import (
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"io"
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"time"
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"text/template/parse"
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"html/template"
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texttemplate "text/template"
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bp "github.com/gohugoio/hugo/bufferpool"
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"github.com/gohugoio/hugo/metrics"
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)
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var (
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_ TemplateExecutor = (*TemplateAdapter)(nil)
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)
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// TemplateHandler manages the collection of templates.
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type TemplateHandler interface {
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TemplateFinder
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AddTemplate(name, tpl string) error
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AddLateTemplate(name, tpl string) error
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LoadTemplates(prefix string)
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PrintErrors()
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NewTextTemplate() TemplateParseFinder
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MarkReady()
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RebuildClone()
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}
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// TemplateFinder finds templates.
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type TemplateFinder interface {
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Lookup(name string) (Template, bool)
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}
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// Template is the common interface between text/template and html/template.
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type Template interface {
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Execute(wr io.Writer, data interface{}) error
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Name() string
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}
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// TemplateParser is used to parse ad-hoc templates, e.g. in the Resource chain.
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type TemplateParser interface {
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Parse(name, tpl string) (Template, error)
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}
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// TemplateParseFinder provides both parsing and finding.
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type TemplateParseFinder interface {
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TemplateParser
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TemplateFinder
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}
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// TemplateExecutor adds some extras to Template.
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type TemplateExecutor interface {
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Template
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ExecuteToString(data interface{}) (string, error)
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Tree() string
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}
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// TemplateDebugger prints some debug info to stdoud.
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type TemplateDebugger interface {
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Debug()
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}
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// TemplateAdapter implements the TemplateExecutor interface.
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type TemplateAdapter struct {
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Template
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Metrics metrics.Provider
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}
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// Execute executes the current template. The actual execution is performed
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// by the embedded text or html template, but we add an implementation here so
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// we can add a timer for some metrics.
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func (t *TemplateAdapter) Execute(w io.Writer, data interface{}) error {
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if t.Metrics != nil {
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defer t.Metrics.MeasureSince(t.Name(), time.Now())
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}
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return t.Template.Execute(w, data)
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}
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// ExecuteToString executes the current template and returns the result as a
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// string.
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func (t *TemplateAdapter) ExecuteToString(data interface{}) (string, error) {
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b := bp.GetBuffer()
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defer bp.PutBuffer(b)
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if err := t.Execute(b, data); err != nil {
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return "", err
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}
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return b.String(), nil
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}
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// Tree returns the template Parse tree as a string.
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// Note: this isn't safe for parallel execution on the same template
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// vs Lookup and Execute.
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func (t *TemplateAdapter) Tree() string {
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var tree *parse.Tree
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switch tt := t.Template.(type) {
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case *template.Template:
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tree = tt.Tree
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case *texttemplate.Template:
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tree = tt.Tree
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default:
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panic("Unknown template")
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}
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if tree == nil || tree.Root == nil {
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return ""
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}
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s := tree.Root.String()
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return s
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}
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// TemplateFuncsGetter allows to get a map of functions.
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type TemplateFuncsGetter interface {
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GetFuncs() map[string]interface{}
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}
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// TemplateTestMocker adds a way to override some template funcs during tests.
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// The interface is named so it's not used in regular application code.
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type TemplateTestMocker interface {
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SetFuncs(funcMap map[string]interface{})
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}
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