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https://github.com/gohugoio/hugo.git
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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
129 lines
3.1 KiB
Go
129 lines
3.1 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package resource
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import (
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"fmt"
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"path/filepath"
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"strings"
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"sync"
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"time"
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"github.com/gohugoio/hugo/helpers"
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)
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type imageCache struct {
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cacheDir string
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pathSpec *helpers.PathSpec
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mu sync.RWMutex
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store map[string]*Image
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}
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func (c *imageCache) isInCache(key string) bool {
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c.mu.RLock()
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_, found := c.store[key]
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c.mu.RUnlock()
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return found
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}
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func (c *imageCache) deleteByPrefix(prefix string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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for k := range c.store {
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if strings.HasPrefix(k, prefix) {
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delete(c.store, k)
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}
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}
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}
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func (c *imageCache) clear() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.store = make(map[string]*Image)
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}
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func (c *imageCache) getOrCreate(
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parent *Image, conf imageConfig, create func(resourceCacheFilename string) (*Image, error)) (*Image, error) {
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relTarget := parent.relTargetPathFromConfig(conf)
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key := parent.relTargetPathForRel(relTarget.path(), false)
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// First check the in-memory store, then the disk.
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c.mu.RLock()
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img, found := c.store[key]
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c.mu.RUnlock()
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if found {
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return img, nil
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}
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// Now look in the file cache.
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// Multiple Go routines can invoke same operation on the same image, so
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// we need to make sure this is serialized per source image.
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parent.createMu.Lock()
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defer parent.createMu.Unlock()
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cacheFilename := filepath.Join(c.cacheDir, key)
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// The definition of this counter is not that we have processed that amount
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// (e.g. resized etc.), it can be fetched from file cache,
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// but the count of processed image variations for this site.
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c.pathSpec.ProcessingStats.Incr(&c.pathSpec.ProcessingStats.ProcessedImages)
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exists, err := helpers.Exists(cacheFilename, c.pathSpec.BaseFs.Resources.Fs)
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if err != nil {
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return nil, err
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}
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if exists {
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img = parent.clone()
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img.relTargetDirFile.file = relTarget.file
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img.sourceFilename = cacheFilename
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// We have to look in the resources file system for this.
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img.overriddenSourceFs = img.spec.BaseFs.Resources.Fs
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} else {
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img, err = create(cacheFilename)
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if err != nil {
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return nil, err
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}
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}
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c.mu.Lock()
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if img2, found := c.store[key]; found {
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c.mu.Unlock()
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return img2, nil
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}
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c.store[key] = img
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c.mu.Unlock()
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if !exists {
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// File already written to destination
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return img, nil
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}
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return img, img.copyToDestination(cacheFilename)
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}
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func newImageCache(ps *helpers.PathSpec, cacheDir string) *imageCache {
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return &imageCache{pathSpec: ps, store: make(map[string]*Image), cacheDir: cacheDir}
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}
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func timeTrack(start time.Time, name string) {
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elapsed := time.Since(start)
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fmt.Printf("%s took %s\n", name, elapsed)
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}
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