mirror of
https://github.com/gohugoio/hugo.git
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a03c631c42
This is a big commit, but it deletes lots of code and simplifies a lot. * Resolving the template funcs at execution time means we don't have to create template clones per site * Having a custom map resolver means that we can remove the AST lower case transformation for the special lower case Params map Not only is the above easier to reason about, it's also faster, especially if you have more than one language, as in the benchmark below: ``` name old time/op new time/op delta SiteNew/Deep_content_tree-16 53.7ms ± 0% 48.1ms ± 2% -10.38% (p=0.029 n=4+4) name old alloc/op new alloc/op delta SiteNew/Deep_content_tree-16 41.0MB ± 0% 36.8MB ± 0% -10.26% (p=0.029 n=4+4) name old allocs/op new allocs/op delta SiteNew/Deep_content_tree-16 481k ± 0% 410k ± 0% -14.66% (p=0.029 n=4+4) ``` This should be even better if you also have lots of templates. Closes #6594
258 lines
7.3 KiB
Go
258 lines
7.3 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package langs
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import (
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"sort"
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"strings"
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"sync"
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"github.com/gohugoio/hugo/common/maps"
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"github.com/gohugoio/hugo/config"
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"github.com/spf13/cast"
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)
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// These are the settings that should only be looked up in the global Viper
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// config and not per language.
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// This list may not be complete, but contains only settings that we know
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// will be looked up in both.
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// This isn't perfect, but it is ultimately the user who shoots him/herself in
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// the foot.
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// See the pathSpec.
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var globalOnlySettings = map[string]bool{
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strings.ToLower("defaultContentLanguageInSubdir"): true,
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strings.ToLower("defaultContentLanguage"): true,
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strings.ToLower("multilingual"): true,
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strings.ToLower("assetDir"): true,
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strings.ToLower("resourceDir"): true,
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}
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// Language manages specific-language configuration.
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type Language struct {
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Lang string
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LanguageName string
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Title string
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Weight int
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Disabled bool
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// If set per language, this tells Hugo that all content files without any
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// language indicator (e.g. my-page.en.md) is in this language.
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// This is usually a path relative to the working dir, but it can be an
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// absolute directory reference. It is what we get.
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ContentDir string
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Cfg config.Provider
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// These are params declared in the [params] section of the language merged with the
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// site's params, the most specific (language) wins on duplicate keys.
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params map[string]interface{}
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paramsMu sync.Mutex
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paramsSet bool
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// These are config values, i.e. the settings declared outside of the [params] section of the language.
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// This is the map Hugo looks in when looking for configuration values (baseURL etc.).
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// Values in this map can also be fetched from the params map above.
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settings map[string]interface{}
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}
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func (l *Language) String() string {
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return l.Lang
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}
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// NewLanguage creates a new language.
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func NewLanguage(lang string, cfg config.Provider) *Language {
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// Note that language specific params will be overridden later.
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// We should improve that, but we need to make a copy:
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params := make(map[string]interface{})
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for k, v := range cfg.GetStringMap("params") {
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params[k] = v
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}
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maps.ToLower(params)
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l := &Language{Lang: lang, ContentDir: cfg.GetString("contentDir"), Cfg: cfg, params: params, settings: make(map[string]interface{})}
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return l
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}
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// NewDefaultLanguage creates the default language for a config.Provider.
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// If not otherwise specified the default is "en".
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func NewDefaultLanguage(cfg config.Provider) *Language {
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defaultLang := cfg.GetString("defaultContentLanguage")
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if defaultLang == "" {
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defaultLang = "en"
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}
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return NewLanguage(defaultLang, cfg)
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}
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// Languages is a sortable list of languages.
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type Languages []*Language
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// NewLanguages creates a sorted list of languages.
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// NOTE: function is currently unused.
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func NewLanguages(l ...*Language) Languages {
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languages := make(Languages, len(l))
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for i := 0; i < len(l); i++ {
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languages[i] = l[i]
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}
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sort.Sort(languages)
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return languages
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}
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func (l Languages) Len() int { return len(l) }
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func (l Languages) Less(i, j int) bool {
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wi, wj := l[i].Weight, l[j].Weight
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if wi == wj {
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return l[i].Lang < l[j].Lang
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}
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return wj == 0 || wi < wj
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}
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func (l Languages) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
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// Params retunrs language-specific params merged with the global params.
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func (l *Language) Params() maps.Params {
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// TODO(bep) this construct should not be needed. Create the
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// language params in one go.
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l.paramsMu.Lock()
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defer l.paramsMu.Unlock()
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if !l.paramsSet {
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maps.ToLower(l.params)
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l.paramsSet = true
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}
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return l.params
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}
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func (l Languages) AsSet() map[string]bool {
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m := make(map[string]bool)
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for _, lang := range l {
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m[lang.Lang] = true
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}
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return m
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}
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func (l Languages) AsOrdinalSet() map[string]int {
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m := make(map[string]int)
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for i, lang := range l {
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m[lang.Lang] = i
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}
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return m
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}
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// IsMultihost returns whether there are more than one language and at least one of
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// the languages has baseURL specificed on the language level.
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func (l Languages) IsMultihost() bool {
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if len(l) <= 1 {
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return false
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}
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for _, lang := range l {
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if lang.GetLocal("baseURL") != nil {
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return true
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}
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}
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return false
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}
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// SetParam sets a param with the given key and value.
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// SetParam is case-insensitive.
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func (l *Language) SetParam(k string, v interface{}) {
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l.paramsMu.Lock()
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defer l.paramsMu.Unlock()
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if l.paramsSet {
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panic("params cannot be changed once set")
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}
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l.params[k] = v
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}
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// GetBool returns the value associated with the key as a boolean.
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func (l *Language) GetBool(key string) bool { return cast.ToBool(l.Get(key)) }
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// GetString returns the value associated with the key as a string.
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func (l *Language) GetString(key string) string { return cast.ToString(l.Get(key)) }
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// GetInt returns the value associated with the key as an int.
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func (l *Language) GetInt(key string) int { return cast.ToInt(l.Get(key)) }
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// GetStringMap returns the value associated with the key as a map of interfaces.
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func (l *Language) GetStringMap(key string) map[string]interface{} {
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return maps.ToStringMap(l.Get(key))
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}
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// GetStringMapString returns the value associated with the key as a map of strings.
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func (l *Language) GetStringMapString(key string) map[string]string {
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return cast.ToStringMapString(l.Get(key))
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}
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// GetStringSlice returns the value associated with the key as a slice of strings.
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func (l *Language) GetStringSlice(key string) []string {
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return cast.ToStringSlice(l.Get(key))
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}
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// Get returns a value associated with the key relying on specified language.
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// Get is case-insensitive for a key.
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//
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// Get returns an interface. For a specific value use one of the Get____ methods.
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func (l *Language) Get(key string) interface{} {
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local := l.GetLocal(key)
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if local != nil {
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return local
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}
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return l.Cfg.Get(key)
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}
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// GetLocal gets a configuration value set on language level. It will
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// not fall back to any global value.
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// It will return nil if a value with the given key cannot be found.
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func (l *Language) GetLocal(key string) interface{} {
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if l == nil {
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panic("language not set")
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}
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key = strings.ToLower(key)
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if !globalOnlySettings[key] {
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if v, ok := l.settings[key]; ok {
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return v
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}
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}
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return nil
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}
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// Set sets the value for the key in the language's params.
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func (l *Language) Set(key string, value interface{}) {
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if l == nil {
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panic("language not set")
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}
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key = strings.ToLower(key)
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l.settings[key] = value
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}
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// IsSet checks whether the key is set in the language or the related config store.
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func (l *Language) IsSet(key string) bool {
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key = strings.ToLower(key)
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key = strings.ToLower(key)
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if !globalOnlySettings[key] {
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if _, ok := l.settings[key]; ok {
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return true
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}
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}
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return l.Cfg.IsSet(key)
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}
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