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https://github.com/gohugoio/hugo.git
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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
84 lines
2.2 KiB
Go
84 lines
2.2 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugofs
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import (
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"os"
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"github.com/spf13/afero"
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)
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// RealFilenameInfo is a thin wrapper around os.FileInfo adding the real filename.
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type RealFilenameInfo interface {
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os.FileInfo
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// This is the real filename to the file in the underlying filesystem.
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RealFilename() string
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}
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type realFilenameInfo struct {
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os.FileInfo
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realFilename string
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}
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func (f *realFilenameInfo) RealFilename() string {
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return f.realFilename
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}
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func NewBasePathRealFilenameFs(base *afero.BasePathFs) *BasePathRealFilenameFs {
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return &BasePathRealFilenameFs{BasePathFs: base}
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}
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// This is a thin wrapper around afero.BasePathFs that provides the real filename
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// in Stat and LstatIfPossible.
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type BasePathRealFilenameFs struct {
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*afero.BasePathFs
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}
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func (b *BasePathRealFilenameFs) Stat(name string) (os.FileInfo, error) {
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fi, err := b.BasePathFs.Stat(name)
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if err != nil {
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return nil, err
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}
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if _, ok := fi.(RealFilenameInfo); ok {
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return fi, nil
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}
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filename, err := b.RealPath(name)
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if err != nil {
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return nil, &os.PathError{Op: "stat", Path: name, Err: err}
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}
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return &realFilenameInfo{FileInfo: fi, realFilename: filename}, nil
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}
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func (b *BasePathRealFilenameFs) LstatIfPossible(name string) (os.FileInfo, bool, error) {
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fi, ok, err := b.BasePathFs.LstatIfPossible(name)
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if err != nil {
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return nil, false, err
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}
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if _, ok := fi.(RealFilenameInfo); ok {
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return fi, ok, nil
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}
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filename, err := b.RealPath(name)
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if err != nil {
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return nil, false, &os.PathError{Op: "lstat", Path: name, Err: err}
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}
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return &realFilenameInfo{FileInfo: fi, realFilename: filename}, ok, nil
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}
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