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dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
111 lines
3.2 KiB
Go
111 lines
3.2 KiB
Go
// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build extended
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package scss
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import (
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"fmt"
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"io"
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"path"
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"strings"
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"github.com/bep/go-tocss/scss"
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"github.com/bep/go-tocss/scss/libsass"
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"github.com/bep/go-tocss/tocss"
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"github.com/gohugoio/hugo/helpers"
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"github.com/gohugoio/hugo/media"
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"github.com/gohugoio/hugo/resource"
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)
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// Used in tests. This feature requires Hugo to be built with the extended tag.
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func Supports() bool {
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return true
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}
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func (t *toCSSTransformation) Transform(ctx *resource.ResourceTransformationCtx) error {
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ctx.OutMediaType = media.CSSType
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var outName string
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if t.options.from.TargetPath != "" {
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ctx.OutPath = t.options.from.TargetPath
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} else {
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ctx.ReplaceOutPathExtension(".css")
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}
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outName = path.Base(ctx.OutPath)
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options := t.options
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// We may allow the end user to add IncludePaths later, if we find a use
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// case for that.
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options.to.IncludePaths = t.c.sfs.RealDirs(path.Dir(ctx.SourcePath))
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if ctx.InMediaType.SubType == media.SASSType.SubType {
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options.to.SassSyntax = true
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}
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if options.from.EnableSourceMap {
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options.to.SourceMapFilename = outName + ".map"
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options.to.SourceMapRoot = t.c.rs.WorkingDir
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// Setting this to the relative input filename will get the source map
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// more correct for the main entry path (main.scss typically), but
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// it will mess up the import mappings. As a workaround, we do a replacement
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// in the source map itself (see below).
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//options.InputPath = inputPath
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options.to.OutputPath = outName
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options.to.SourceMapContents = true
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options.to.OmitSourceMapURL = false
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options.to.EnableEmbeddedSourceMap = false
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}
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res, err := t.c.toCSS(options.to, ctx.To, ctx.From)
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if err != nil {
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return err
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}
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if options.from.EnableSourceMap && res.SourceMapContent != "" {
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sourcePath := t.c.sfs.RealFilename(ctx.SourcePath)
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if strings.HasPrefix(sourcePath, t.c.rs.WorkingDir) {
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sourcePath = strings.TrimPrefix(sourcePath, t.c.rs.WorkingDir+helpers.FilePathSeparator)
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}
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// This is a workaround for what looks like a bug in Libsass. But
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// getting this resolution correct in tools like Chrome Workspaces
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// is important enough to go this extra mile.
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mapContent := strings.Replace(res.SourceMapContent, `stdin",`, fmt.Sprintf("%s\",", sourcePath), 1)
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return ctx.PublishSourceMap(mapContent)
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}
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return nil
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}
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func (c *Client) toCSS(options scss.Options, dst io.Writer, src io.Reader) (tocss.Result, error) {
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var res tocss.Result
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transpiler, err := libsass.New(options)
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if err != nil {
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return res, err
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}
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res, err = transpiler.Execute(dst, src)
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if err != nil {
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return res, fmt.Errorf("SCSS processing failed: %s", err)
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}
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return res, nil
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}
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