mirror of
https://github.com/gohugoio/hugo.git
synced 2024-11-21 20:46:30 -05:00
241b21b0fd
Primary motivation is documentation, but it will also hopefully simplify the code. Also, * Lower case the default output format names; this is in line with the custom ones (map keys) and how it's treated all the places. This avoids doing `stringds.EqualFold` everywhere. Closes #10896 Closes #10620
268 lines
6.4 KiB
Go
268 lines
6.4 KiB
Go
// Copyright 2019 The Hugo Authors. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package config
|
|
|
|
import (
|
|
"fmt"
|
|
"sort"
|
|
"strings"
|
|
|
|
"github.com/gohugoio/hugo/common/types"
|
|
|
|
"github.com/gobwas/glob"
|
|
"github.com/gohugoio/hugo/common/herrors"
|
|
"github.com/mitchellh/mapstructure"
|
|
"github.com/spf13/cast"
|
|
)
|
|
|
|
type BaseConfig struct {
|
|
WorkingDir string
|
|
CacheDir string
|
|
ThemesDir string
|
|
PublishDir string
|
|
}
|
|
|
|
type CommonDirs struct {
|
|
// The directory where Hugo will look for themes.
|
|
ThemesDir string
|
|
|
|
// Where to put the generated files.
|
|
PublishDir string
|
|
|
|
// The directory to put the generated resources files. This directory should in most situations be considered temporary
|
|
// and not be committed to version control. But there may be cached content in here that you want to keep,
|
|
// e.g. resources/_gen/images for performance reasons or CSS built from SASS when your CI server doesn't have the full setup.
|
|
ResourceDir string
|
|
|
|
// The project root directory.
|
|
WorkingDir string
|
|
|
|
// The root directory for all cache files.
|
|
CacheDir string
|
|
|
|
// The content source directory.
|
|
// Deprecated: Use module mounts.
|
|
ContentDir string
|
|
// Deprecated: Use module mounts.
|
|
// The data source directory.
|
|
DataDir string
|
|
// Deprecated: Use module mounts.
|
|
// The layout source directory.
|
|
LayoutDir string
|
|
// Deprecated: Use module mounts.
|
|
// The i18n source directory.
|
|
I18nDir string
|
|
// Deprecated: Use module mounts.
|
|
// The archetypes source directory.
|
|
ArcheTypeDir string
|
|
// Deprecated: Use module mounts.
|
|
// The assets source directory.
|
|
AssetDir string
|
|
}
|
|
|
|
type LoadConfigResult struct {
|
|
Cfg Provider
|
|
ConfigFiles []string
|
|
BaseConfig BaseConfig
|
|
}
|
|
|
|
var DefaultBuild = BuildConfig{
|
|
UseResourceCacheWhen: "fallback",
|
|
WriteStats: false,
|
|
}
|
|
|
|
// BuildConfig holds some build related configuration.
|
|
type BuildConfig struct {
|
|
UseResourceCacheWhen string // never, fallback, always. Default is fallback
|
|
|
|
// When enabled, will collect and write a hugo_stats.json with some build
|
|
// related aggregated data (e.g. CSS class names).
|
|
WriteStats bool
|
|
|
|
// Can be used to toggle off writing of the intellinsense /assets/jsconfig.js
|
|
// file.
|
|
NoJSConfigInAssets bool
|
|
}
|
|
|
|
func (b BuildConfig) UseResourceCache(err error) bool {
|
|
if b.UseResourceCacheWhen == "never" {
|
|
return false
|
|
}
|
|
|
|
if b.UseResourceCacheWhen == "fallback" {
|
|
return err == herrors.ErrFeatureNotAvailable
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
func DecodeBuildConfig(cfg Provider) BuildConfig {
|
|
m := cfg.GetStringMap("build")
|
|
b := DefaultBuild
|
|
if m == nil {
|
|
return b
|
|
}
|
|
|
|
err := mapstructure.WeakDecode(m, &b)
|
|
if err != nil {
|
|
return DefaultBuild
|
|
}
|
|
|
|
b.UseResourceCacheWhen = strings.ToLower(b.UseResourceCacheWhen)
|
|
when := b.UseResourceCacheWhen
|
|
if when != "never" && when != "always" && when != "fallback" {
|
|
b.UseResourceCacheWhen = "fallback"
|
|
}
|
|
|
|
return b
|
|
}
|
|
|
|
// SitemapConfig configures the sitemap to be generated.
|
|
type SitemapConfig struct {
|
|
// The page change frequency.
|
|
ChangeFreq string
|
|
// The priority of the page.
|
|
Priority float64
|
|
// The sitemap filename.
|
|
Filename string
|
|
}
|
|
|
|
func DecodeSitemap(prototype SitemapConfig, input map[string]any) (SitemapConfig, error) {
|
|
err := mapstructure.WeakDecode(input, &prototype)
|
|
return prototype, err
|
|
}
|
|
|
|
// Config for the dev server.
|
|
type Server struct {
|
|
Headers []Headers
|
|
Redirects []Redirect
|
|
|
|
compiledHeaders []glob.Glob
|
|
compiledRedirects []glob.Glob
|
|
}
|
|
|
|
func (s *Server) CompileConfig() error {
|
|
if s.compiledHeaders != nil {
|
|
return nil
|
|
}
|
|
for _, h := range s.Headers {
|
|
s.compiledHeaders = append(s.compiledHeaders, glob.MustCompile(h.For))
|
|
}
|
|
for _, r := range s.Redirects {
|
|
s.compiledRedirects = append(s.compiledRedirects, glob.MustCompile(r.From))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (s *Server) MatchHeaders(pattern string) []types.KeyValueStr {
|
|
if s.compiledHeaders == nil {
|
|
return nil
|
|
}
|
|
|
|
var matches []types.KeyValueStr
|
|
|
|
for i, g := range s.compiledHeaders {
|
|
if g.Match(pattern) {
|
|
h := s.Headers[i]
|
|
for k, v := range h.Values {
|
|
matches = append(matches, types.KeyValueStr{Key: k, Value: cast.ToString(v)})
|
|
}
|
|
}
|
|
}
|
|
|
|
sort.Slice(matches, func(i, j int) bool {
|
|
return matches[i].Key < matches[j].Key
|
|
})
|
|
|
|
return matches
|
|
}
|
|
|
|
func (s *Server) MatchRedirect(pattern string) Redirect {
|
|
if s.compiledRedirects == nil {
|
|
return Redirect{}
|
|
}
|
|
|
|
pattern = strings.TrimSuffix(pattern, "index.html")
|
|
|
|
for i, g := range s.compiledRedirects {
|
|
redir := s.Redirects[i]
|
|
|
|
// No redirect to self.
|
|
if redir.To == pattern {
|
|
return Redirect{}
|
|
}
|
|
|
|
if g.Match(pattern) {
|
|
return redir
|
|
}
|
|
}
|
|
|
|
return Redirect{}
|
|
}
|
|
|
|
type Headers struct {
|
|
For string
|
|
Values map[string]any
|
|
}
|
|
|
|
type Redirect struct {
|
|
From string
|
|
To string
|
|
|
|
// HTTP status code to use for the redirect.
|
|
// A status code of 200 will trigger a URL rewrite.
|
|
Status int
|
|
|
|
// Forcode redirect, even if original request path exists.
|
|
Force bool
|
|
}
|
|
|
|
func (r Redirect) IsZero() bool {
|
|
return r.From == ""
|
|
}
|
|
|
|
func DecodeServer(cfg Provider) (Server, error) {
|
|
s := &Server{}
|
|
|
|
_ = mapstructure.WeakDecode(cfg.GetStringMap("server"), s)
|
|
|
|
for i, redir := range s.Redirects {
|
|
// Get it in line with the Hugo server for OK responses.
|
|
// We currently treat the 404 as a special case, they are always "ugly", so keep them as is.
|
|
if redir.Status != 404 {
|
|
redir.To = strings.TrimSuffix(redir.To, "index.html")
|
|
if !strings.HasPrefix(redir.To, "https") && !strings.HasSuffix(redir.To, "/") {
|
|
// There are some tricky infinite loop situations when dealing
|
|
// when the target does not have a trailing slash.
|
|
// This can certainly be handled better, but not time for that now.
|
|
return Server{}, fmt.Errorf("unsupported redirect to value %q in server config; currently this must be either a remote destination or a local folder, e.g. \"/blog/\" or \"/blog/index.html\"", redir.To)
|
|
}
|
|
}
|
|
s.Redirects[i] = redir
|
|
}
|
|
|
|
if len(s.Redirects) == 0 {
|
|
// Set up a default redirect for 404s.
|
|
s.Redirects = []Redirect{
|
|
{
|
|
From: "**",
|
|
To: "/404.html",
|
|
Status: 404,
|
|
},
|
|
}
|
|
|
|
}
|
|
|
|
return *s, nil
|
|
}
|