mirror of
https://github.com/gohugoio/hugo.git
synced 2024-12-30 20:41:17 +00:00
dea71670c0
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
362 lines
8.8 KiB
Go
362 lines
8.8 KiB
Go
// Copyright 2017 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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"fmt"
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"path"
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"strconv"
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"strings"
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"github.com/gohugoio/hugo/helpers"
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radix "github.com/hashicorp/go-immutable-radix"
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)
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// Sections returns the top level sections.
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func (s *SiteInfo) Sections() Pages {
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home, err := s.Home()
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if err == nil {
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return home.Sections()
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}
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return nil
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}
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// Home is a shortcut to the home page, equivalent to .Site.GetPage "home".
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func (s *SiteInfo) Home() (*Page, error) {
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return s.GetPage(KindHome)
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}
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// Parent returns a section's parent section or a page's section.
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// To get a section's subsections, see Page's Sections method.
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func (p *Page) Parent() *Page {
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return p.parent
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}
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// CurrentSection returns the page's current section or the page itself if home or a section.
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// Note that this will return nil for pages that is not regular, home or section pages.
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func (p *Page) CurrentSection() *Page {
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v := p
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if v.origOnCopy != nil {
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v = v.origOnCopy
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}
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if v.IsHome() || v.IsSection() {
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return v
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}
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return v.parent
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}
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// FirstSection returns the section on level 1 below home, e.g. "/docs".
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// For the home page, this will return itself.
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func (p *Page) FirstSection() *Page {
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v := p
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if v.origOnCopy != nil {
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v = v.origOnCopy
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}
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if v.parent == nil || v.parent.IsHome() {
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return v
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}
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parent := v.parent
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for {
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current := parent
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parent = parent.parent
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if parent == nil || parent.IsHome() {
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return current
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}
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}
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}
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// InSection returns whether the given page is in the current section.
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// Note that this will always return false for pages that are
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// not either regular, home or section pages.
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func (p *Page) InSection(other interface{}) (bool, error) {
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if p == nil || other == nil {
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return false, nil
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}
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pp, err := unwrapPage(other)
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if err != nil {
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return false, err
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}
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if pp == nil {
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return false, nil
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}
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return pp.CurrentSection() == p.CurrentSection(), nil
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}
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// IsDescendant returns whether the current page is a descendant of the given page.
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// Note that this method is not relevant for taxonomy lists and taxonomy terms pages.
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func (p *Page) IsDescendant(other interface{}) (bool, error) {
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pp, err := unwrapPage(other)
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if err != nil {
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return false, err
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}
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if pp.Kind == KindPage && len(p.sections) == len(pp.sections) {
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// A regular page is never its section's descendant.
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return false, nil
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}
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return helpers.HasStringsPrefix(p.sections, pp.sections), nil
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}
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// IsAncestor returns whether the current page is an ancestor of the given page.
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// Note that this method is not relevant for taxonomy lists and taxonomy terms pages.
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func (p *Page) IsAncestor(other interface{}) (bool, error) {
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pp, err := unwrapPage(other)
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if err != nil {
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return false, err
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}
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if p.Kind == KindPage && len(p.sections) == len(pp.sections) {
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// A regular page is never its section's ancestor.
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return false, nil
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}
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return helpers.HasStringsPrefix(pp.sections, p.sections), nil
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}
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// Eq returns whether the current page equals the given page.
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// Note that this is more accurate than doing `{{ if eq $page $otherPage }}`
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// since a Page can be embedded in another type.
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func (p *Page) Eq(other interface{}) bool {
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pp, err := unwrapPage(other)
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if err != nil {
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return false
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}
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return p == pp
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}
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func unwrapPage(in interface{}) (*Page, error) {
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if po, ok := in.(*PageOutput); ok {
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in = po.Page
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}
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pp, ok := in.(*Page)
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if !ok {
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return nil, fmt.Errorf("%T not supported", in)
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}
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return pp, nil
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}
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// Sections returns this section's subsections, if any.
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// Note that for non-sections, this method will always return an empty list.
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func (p *Page) Sections() Pages {
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return p.subSections
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}
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func (s *Site) assembleSections() Pages {
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var newPages Pages
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if !s.isEnabled(KindSection) {
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return newPages
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}
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// Maps section kind pages to their path, i.e. "my/section"
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sectionPages := make(map[string]*Page)
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// The sections with content files will already have been created.
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for _, sect := range s.findPagesByKind(KindSection) {
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sectionPages[path.Join(sect.sections...)] = sect
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}
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const (
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sectKey = "__hs"
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sectSectKey = "_a" + sectKey
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sectPageKey = "_b" + sectKey
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)
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var (
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inPages = radix.New().Txn()
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inSections = radix.New().Txn()
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undecided Pages
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)
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home := s.findFirstPageByKindIn(KindHome, s.Pages)
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for i, p := range s.Pages {
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if p.Kind != KindPage {
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continue
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}
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if len(p.sections) == 0 {
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// Root level pages. These will have the home page as their Parent.
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p.parent = home
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continue
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}
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sectionKey := path.Join(p.sections...)
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sect, found := sectionPages[sectionKey]
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if !found && len(p.sections) == 1 {
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// We only create content-file-less sections for the root sections.
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sect = s.newSectionPage(p.sections[0])
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sectionPages[sectionKey] = sect
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newPages = append(newPages, sect)
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found = true
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}
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if len(p.sections) > 1 {
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// Create the root section if not found.
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_, rootFound := sectionPages[p.sections[0]]
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if !rootFound {
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sect = s.newSectionPage(p.sections[0])
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sectionPages[p.sections[0]] = sect
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newPages = append(newPages, sect)
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}
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}
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if found {
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pagePath := path.Join(sectionKey, sectPageKey, strconv.Itoa(i))
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inPages.Insert([]byte(pagePath), p)
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} else {
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undecided = append(undecided, p)
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}
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}
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// Create any missing sections in the tree.
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// A sub-section needs a content file, but to create a navigational tree,
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// given a content file in /content/a/b/c/_index.md, we cannot create just
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// the c section.
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for _, sect := range sectionPages {
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for i := len(sect.sections); i > 0; i-- {
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sectionPath := sect.sections[:i]
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sectionKey := path.Join(sectionPath...)
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sect, found := sectionPages[sectionKey]
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if !found {
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sect = s.newSectionPage(sectionPath[len(sectionPath)-1])
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sect.sections = sectionPath
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sectionPages[sectionKey] = sect
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newPages = append(newPages, sect)
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}
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}
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}
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for k, sect := range sectionPages {
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inPages.Insert([]byte(path.Join(k, sectSectKey)), sect)
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inSections.Insert([]byte(k), sect)
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}
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var (
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currentSection *Page
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children Pages
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rootSections = inSections.Commit().Root()
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)
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for i, p := range undecided {
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// Now we can decide where to put this page into the tree.
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sectionKey := path.Join(p.sections...)
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_, v, _ := rootSections.LongestPrefix([]byte(sectionKey))
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sect := v.(*Page)
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pagePath := path.Join(path.Join(sect.sections...), sectSectKey, "u", strconv.Itoa(i))
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inPages.Insert([]byte(pagePath), p)
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}
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var rootPages = inPages.Commit().Root()
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rootPages.Walk(func(path []byte, v interface{}) bool {
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p := v.(*Page)
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if p.Kind == KindSection {
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if currentSection != nil {
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// A new section
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currentSection.setPagePages(children)
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}
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currentSection = p
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children = make(Pages, 0)
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return false
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}
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// Regular page
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p.parent = currentSection
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children = append(children, p)
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return false
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})
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if currentSection != nil {
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currentSection.setPagePages(children)
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}
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// Build the sections hierarchy
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for _, sect := range sectionPages {
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if len(sect.sections) == 1 {
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sect.parent = home
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} else {
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parentSearchKey := path.Join(sect.sections[:len(sect.sections)-1]...)
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_, v, _ := rootSections.LongestPrefix([]byte(parentSearchKey))
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p := v.(*Page)
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sect.parent = p
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}
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if sect.parent != nil {
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sect.parent.subSections = append(sect.parent.subSections, sect)
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}
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}
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var (
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sectionsParamId = "mainSections"
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sectionsParamIdLower = strings.ToLower(sectionsParamId)
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mainSections interface{}
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mainSectionsFound bool
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maxSectionWeight int
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)
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mainSections, mainSectionsFound = s.Info.Params[sectionsParamIdLower]
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for _, sect := range sectionPages {
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if sect.parent != nil {
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sect.parent.subSections.Sort()
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}
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for i, p := range sect.Pages {
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if i > 0 {
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p.NextInSection = sect.Pages[i-1]
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}
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if i < len(sect.Pages)-1 {
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p.PrevInSection = sect.Pages[i+1]
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}
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}
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if !mainSectionsFound {
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weight := len(sect.Pages) + (len(sect.Sections()) * 5)
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if weight >= maxSectionWeight {
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mainSections = []string{sect.Section()}
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maxSectionWeight = weight
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}
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}
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}
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// Try to make this as backwards compatible as possible.
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s.Info.Params[sectionsParamId] = mainSections
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s.Info.Params[sectionsParamIdLower] = mainSections
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return newPages
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}
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func (p *Page) setPagePages(pages Pages) {
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pages.Sort()
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p.Pages = pages
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p.data = make(map[string]interface{})
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p.data["Pages"] = pages
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}
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