Also fix a logical flaw in the cache resizer that made it too aggressive. After this I haven't been able to reproduce #11988, but I need to look closer.
Closes#11973
Updates #11988
There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
This introduces a more automatic way of increasing the log levels for deprecation log statements based on the version it was deprecated.
The thresholds are a little arbitrary, but
* We log INFO for 6 releases
* We log WARN for another 6 releases
* THen ERROR (failing the build)
This should give theme authors plenty of time to catch up without having the log filled with warnings.
Which supports all the existing actions: resize, crop, fit, fill.
But it also allows plain format conversions:
```
{{ $img = $img.Process "webp" }}
```
Which will be a simple re-encoding of the source image.
Fixes#11483
Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
Instead of maintaing a list of all CSS units and functions this commit:
* Uses 3 regexps to detect typed CSS values (e.g. `24px`) + properly handle numeric Go types.
* These regexps may have some false positives -- e.g. strings that needs to be quoted.
* For that rare case, you can mark the string with e.g. `"32xxx" | css.Quoted`
* For the opposite case: `"32" | css.Unquoted`
Updates #10632
The main topic of this commit is that you can now index fragments (content heading identifiers) when calling `.Related`.
You can do this by:
* Configure one or more indices with type `fragments`
* The name of those index configurations maps to an (optional) front matter slice with fragment references. This allows you to link
page<->fragment and page<->page.
* This also will index all the fragments (heading identifiers) of the pages.
It's also possible to use type `fragments` indices in shortcode, e.g.:
```
{{ $related := site.RegularPages.Related .Page }}
```
But, and this is important, you need to include the shortcode using the `{{<` delimiter. Not doing so will create infinite loops and timeouts.
This commit also:
* Adds two new methods to Page: Fragments (can also be used to build ToC) and HeadingsFiltered (this is only used in Related Content with
index type `fragments` and `enableFilter` set to true.
* Consolidates all `.Related*` methods into one, which takes either a `Page` or an options map as its only argument.
* Add `context.Context` to all of the content related Page API. Turns out it wasn't strictly needed for this particular feature, but it will
soon become usefil, e.g. in #9339.
Closes#10711
Updates #9339
Updates #10725
So you can do `process.env.HUGO_PUBLISHDIR` in your `postcss.config.js` to figure out where Hugo publishes
its files.
Note that the value will always be an absolute file path and will point to a directory on disk even when running `hugo server` in memory mode.
If you write to this folder from PostCSS when running the server, you could run the server with one of these flags:
```
hugo server --renderToDisk
hugo server --renderStaticToDisk
```
Fixes#10554
This is how it may look like with a extended build:
```
hugo v0.107.0-6445b1e9ff963b07c55d9d69cb9abef8ef21fc5d+extended darwin/arm64 BuildDate=2022-12-06T11:21:50Z
GOOS="darwin"
GOARCH="arm64"
GOVERSION="go1.19.3"
github.com/sass/libsass="3.6.5"
github.com/webmproject/libwebp="v1.2.4"
github.com/sass/dart-sass-embedded/protocol="1.1.0"
github.com/sass/dart-sass-embedded/compiler="1.56.1"
github.com/sass/dart-sass-embedded/implementation="1.56.1"
```