* Fall back to default language on missing translation file
* Add a i18n-warnings build flag
* If that flag is set, print a parseable and greppable string on missing translation strings
See #2303
Work In Progress!
This commit makes a rework of the build and rebuild process to better suit a multi-site setup.
This also includes a complete overhaul of the site tests. Previous these were a messy mix that
were testing just small parts of the build chain, some of it testing code-paths not even used in
"real life". Now all tests that depends on a built site follows the same and real production code path.
See #2309Closes#2211Closes#477Closes#1744
And a Hugo global variable which contains the site under build.
This is really needed to get some level of control of the "multiple languages" in play.
There are still work related to this scattered around, but that will come.
With this commit, the multilingual feature is starting to work.
Implements:
* support to render:
* content/post/whatever.en.md to /en/2015/12/22/whatever/index.html
* content/post/whatever.fr.md to /fr/2015/12/22/whatever/index.html
* gets enabled when `Multilingual:` is specified in config.
* support having language switchers in templates, that know
where the translated page is (with .Page.Translations)
(when you're on /en/about/, you can have a "Francais" link pointing to
/fr/a-propos/)
* all translations are in the `.Page.Translations` map, including the current one.
* easily tweak themes to support Multilingual mode
* renders in a single swift, no need for two config files.
Adds a couple of variables useful for multilingual sites
Adds documentation (content/multilingual.md)
Added language prefixing for all URL generation/permalinking see in the
code base.
Implements i18n. Leverages the great github.com/nicksnyder/go-i18n lib.. thanks Nick.
* Adds "i18n" and "T" template functions..
On 4679fbee41, rebuild was disabled on
CHMOD filesystem events, but the code is overly aggressive.
In some situations, specially with older Mac's (using a Late 2008
Macbook), the events we receive might be aggregated. On my
particular laptop, I get this events:
INFO: 2016/07/26 18:08:51 hugo.go:737: Received System Events: ["<path>": WRITE|CHMOD]
These events are ignored because the code only checks for Chmod. This
commit fixes this by checking that the event is also not a Write or Create.
Related to #1587.
Meny people, including me, have a custom robots.txt in static.
Also remove that option from the command line; it doesn't feel
important enough.
Fixes ##2049
This disables highlighting for fenced code blocks without explicitly specified language. It also introduces a new `PygmentsCodeFencesGuessSyntax` config option (defaulting to false).
To enable syntax guessing again, add the following to your config file: `PygmentsCodeFencesGuessSyntax = true`
This is a breaking change.
This also includes a refactor of the hugofs package and its usage.
The motivation for that is:
The Afero filesystems are brilliant. Hugo's way of adding a dozen of global variables for the different filesystems was a mistake. In readFile (and also in some other places in Hugo today) we need a way to restrict the access inside the working dir. We could use ioutil.ReadFile and implement the path checking, checking the base path and the dots ("..") etc. But it is obviously better to use an Afero BasePathFs combined witha ReadOnlyFs. We could create a use-once-filesystem and handle the initialization ourselves, but since this is also useful to others and the initialization depends on some other global state (which would mean to create a new file system on every invocation), we might as well do it properly and encapsulate the predefined set of filesystems. This change also leads the way, if needed, to encapsulate the file systems in a struct, making it possible to have several file system sets in action at once (parallel multilanguage site building? With Moore's law and all...)
Fixes#1551
This uses the Emoji map from https://github.com/kyokomi/emoji -- but with a custom replacement implementation.
The built-in are fine for most use cases, but in Hugo we do care about pure speed.
The benchmarks below are skewed in Hugo's direction as the source and result is a byte slice,
Kyokomi's implementation works best with strings.
Curious: The easy-to-use `strings.Replacer` is also plenty fast.
```
BenchmarkEmojiKyokomiFprint-4 20000 86038 ns/op 33960 B/op 117 allocs/op
BenchmarkEmojiKyokomiSprint-4 20000 83252 ns/op 38232 B/op 122 allocs/op
BenchmarkEmojiStringsReplacer-4 100000 21092 ns/op 17248 B/op 25 allocs/op
BenchmarkHugoEmoji-4 500000 5728 ns/op 624 B/op 13 allocs/op
```
Fixes#1891