And make both .Resources and resources implement it.
This gets us 2 new methods/functions, so you can now also do:
* .Resources.Get
* resources.ByType
Note that GetRemote is not covered by this interface, as that is only available as a global template function.
Fixes#8653
This commit adds a .Data object (a map with `Body`, `StatusCode` etc.) to the .Err returned from `resources.GetRemote`, which means you can now do:
```
{{ with .Err }}
{{ range $k, $v := .Data }}
{{ end }}
{{ end }}
```
Fixes#9708
This is a security hardening measure; don't trust the URL extension or any `Content-Type`/`Content-Disposition` header on its own, always look at the file content using Go's `http.DetectContentType`.
This commit also adds ttf and otf media type definitions to Hugo.
Fixes#9302Fixes#9301
In Hugo 0.89 we added remote support to `resources.Get`.
In hindsight that was not a great idea, as a poll from many Hugo users showed. See Issue #9285 for more details.
After this commit `resources.Get` only supports local resource lookups. If you want to support both, you need to use a construct similar to:
Also improve some option case handling.
```
{{ resource := "" }}
{{ if (urls.Parse $url).IsAbs }}
{{ $resource = resources.GetRemote $url }}
{{ else }}
{{ $resource = resources.Get $url }}
{{ end }}
```
Fixes#9285Fixes#9296
In Hugo 0.90.0 we introduced remote support in `resources.Get`.
But with remote resources comes with a higher chance of failing a build (network issues, remote server down etc.).
Before this commit we always failed the build on any unexpected error.
This commit allows the user to check for any error (and potentially fall back to a default local resource):
```htmlbars
{{ $result := resources.Get "https://gohugo.io/img/hugo-logo.png" }}
{{ with $result }}
{{ if .Err }}
{{/* log the error, insert a default image etc. *}}
{{ else }}
<img src="{{ .RelPermalink }}" width="{{ .Width }}" height="{{ .Height }}" alt="">
{{ end }}
{{ end }}
```
Note that the default behaviour is still to fail the build, but we will delay that error until you start using the `Resource`.
Fixes#9529
The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes#8633Fixes#8618Fixes#8630
Updates #8591Closes#6680Closes#5192
Add a new pipe called TranspileJS which uses the Babel cli. This makes it possible for users to write ES6 JavaScript code and transpile it to ES5 during website generation so that the code still works with older browser versions.
Fixes#5764
This more or less completes the simplification of the template handling code in Hugo started in v0.62.
The main motivation was to fix a long lasting issue about a crash in HTML content files without front matter.
But this commit also comes with a big functional improvement.
As we now have moved the base template evaluation to the build stage we now use the same lookup rules for `baseof` as for `list` etc. type of templates.
This means that in this simple example you can have a `baseof` template for the `blog` section without having to duplicate the others:
```
layouts
├── _default
│ ├── baseof.html
│ ├── list.html
│ └── single.html
└── blog
└── baseof.html
```
Also, when simplifying code, you often get rid of some double work, as shown in the "site building" benchmarks below.
These benchmarks looks suspiciously good, but I have repeated the below with ca. the same result. Compared to master:
```
name old time/op new time/op delta
SiteNew/Bundle_with_image-16 13.1ms ± 1% 10.5ms ± 1% -19.34% (p=0.029 n=4+4)
SiteNew/Bundle_with_JSON_file-16 13.0ms ± 0% 10.7ms ± 1% -18.05% (p=0.029 n=4+4)
SiteNew/Tags_and_categories-16 46.4ms ± 2% 43.1ms ± 1% -7.15% (p=0.029 n=4+4)
SiteNew/Canonify_URLs-16 52.2ms ± 2% 47.8ms ± 1% -8.30% (p=0.029 n=4+4)
SiteNew/Deep_content_tree-16 77.9ms ± 1% 70.9ms ± 1% -9.01% (p=0.029 n=4+4)
SiteNew/Many_HTML_templates-16 43.0ms ± 0% 37.2ms ± 1% -13.54% (p=0.029 n=4+4)
SiteNew/Page_collections-16 58.2ms ± 1% 52.4ms ± 1% -9.95% (p=0.029 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Bundle_with_image-16 3.81MB ± 0% 2.22MB ± 0% -41.70% (p=0.029 n=4+4)
SiteNew/Bundle_with_JSON_file-16 3.60MB ± 0% 2.01MB ± 0% -44.20% (p=0.029 n=4+4)
SiteNew/Tags_and_categories-16 19.3MB ± 1% 14.1MB ± 0% -26.91% (p=0.029 n=4+4)
SiteNew/Canonify_URLs-16 70.7MB ± 0% 69.0MB ± 0% -2.40% (p=0.029 n=4+4)
SiteNew/Deep_content_tree-16 37.1MB ± 0% 31.2MB ± 0% -15.94% (p=0.029 n=4+4)
SiteNew/Many_HTML_templates-16 17.6MB ± 0% 10.6MB ± 0% -39.92% (p=0.029 n=4+4)
SiteNew/Page_collections-16 25.9MB ± 0% 21.2MB ± 0% -17.99% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Bundle_with_image-16 52.3k ± 0% 26.1k ± 0% -50.18% (p=0.029 n=4+4)
SiteNew/Bundle_with_JSON_file-16 52.3k ± 0% 26.1k ± 0% -50.16% (p=0.029 n=4+4)
SiteNew/Tags_and_categories-16 336k ± 1% 269k ± 0% -19.90% (p=0.029 n=4+4)
SiteNew/Canonify_URLs-16 422k ± 0% 395k ± 0% -6.43% (p=0.029 n=4+4)
SiteNew/Deep_content_tree-16 401k ± 0% 313k ± 0% -21.79% (p=0.029 n=4+4)
SiteNew/Many_HTML_templates-16 247k ± 0% 143k ± 0% -42.17% (p=0.029 n=4+4)
SiteNew/Page_collections-16 282k ± 0% 207k ± 0% -26.55% (p=0.029 n=4+4)
```
Fixes#6716Fixes#6760Fixes#6768Fixes#6778
This is a big commit, but it deletes lots of code and simplifies a lot.
* Resolving the template funcs at execution time means we don't have to create template clones per site
* Having a custom map resolver means that we can remove the AST lower case transformation for the special lower case Params map
Not only is the above easier to reason about, it's also faster, especially if you have more than one language, as in the benchmark below:
```
name old time/op new time/op delta
SiteNew/Deep_content_tree-16 53.7ms ± 0% 48.1ms ± 2% -10.38% (p=0.029 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Deep_content_tree-16 41.0MB ± 0% 36.8MB ± 0% -10.26% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Deep_content_tree-16 481k ± 0% 410k ± 0% -14.66% (p=0.029 n=4+4)
```
This should be even better if you also have lots of templates.
Closes#6594
This commit pulls most of the image related logic into its own package, to make it easier to reason about and extend.
This is also a rewrite of the transformation logic used in Hugo Pipes, mostly to allow constructs like the one below:
{{ ($myimg | fingerprint ).Width }}
Fixes#5903Fixes#6234Fixes#6266
The main item in this commit is showing of errors with a file context when running `hugo server`.
This can be turned off: `hugo server --disableBrowserError` (can also be set in `config.toml`).
But to get there, the error handling in Hugo needed a revision. There are some items left TODO for commits soon to follow, most notable errors in content and config files.
Fixes#5284Fixes#5290
See #5325
See #5324
Before this commit you would typically use `.Scratch.Add` to manually create slices in a loop.
With variable overwrite in Go 1.11, we can do better. This commit adds the `append` template func.
A made-up example:
```bash
{{ $p1 := index .Site.RegularPages 0 }}{{ $p2 := index .Site.RegularPages 1 }}
{{ $pages := slice }}
{{ if true }}
{{ $pages = $pages | append $p2 $p1 }}
{{ end }}
```
Note that with 2 slices as arguments, the two examples below will give the same result:
```bash
{{ $s1 := slice "a" "b" | append (slice "c" "d") }}
{{ $s2 := slice "a" "b" | append "c" "d" }}
```
Both of the above will give `[]string{a, b, c, d}`.
This commit also improves the type handling in the `slice` template function. Now `slice "a" "b"` will give a `[]string` slice. The old behaviour was to return a `[]interface{}`.
Fixes#5190
Hugo Pipes added minification support for resources fetched via ´resources.Get` and similar.
This also adds support for minification of the final output for supported output formats: HTML, XML, SVG, CSS, JavaScript, JSON.
To enable, run Hugo with the `--minify` flag:
```bash
hugo --minify
```
This commit is also a major spring cleaning of the `transform` package to allow the new minification step fit into that processing chain.
Fixes#1251
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858