We do that by re-render visited pages that is not already in the stack. This may potentially do some double work, but that small penalty should be well worth it.
Fixes#5281
The main item in this commit is showing of errors with a file context when running `hugo server`.
This can be turned off: `hugo server --disableBrowserError` (can also be set in `config.toml`).
But to get there, the error handling in Hugo needed a revision. There are some items left TODO for commits soon to follow, most notable errors in content and config files.
Fixes#5284Fixes#5290
See #5325
See #5324
commands/hugo.go:65:1: exported method Response.IsUserError should have comment or be unexported
commands/import_jekyll.go💯21: error strings should not be capitalized or end with punctuation or a newline
commands/server.go:417:1: receiver name sc should be consistent with previous receiver name s for serverCmd
Hugo Pipes added minification support for resources fetched via ´resources.Get` and similar.
This also adds support for minification of the final output for supported output formats: HTML, XML, SVG, CSS, JavaScript, JSON.
To enable, run Hugo with the `--minify` flag:
```bash
hugo --minify
```
This commit is also a major spring cleaning of the `transform` package to allow the new minification step fit into that processing chain.
Fixes#1251
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858
This was a un-intended change in Hugo 0.42. Most sites will have a static directory so this should not be a big issue, but this commit will revert back to old behaviour.
Fixes#4846
This commit adds support for theme composition and inheritance in Hugo.
With this, it helps thinking about a theme as a set of ordered components:
```toml
theme = ["my-shortcodes", "base-theme", "hyde"]
```
The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right.
So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`.
Hugo uses two different algorithms to merge the filesystems, depending on the file type:
* For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files.
* For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen.
The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically.
Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure:
* `params` (global and per language)
* `menu` (global and per language)
* `outputformats` and `mediatypes`
The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts.
A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others.
Fixes#4460Fixes#4450
We have no global `Hugo` object no more (yay!), and there are some external tools that depends on that value.
These tools need to use get that value from `Response.Result`.
Note that `commands.Execute` now also takes the arguments as a string slice. This should also make it easier to use, not having to modify `os.Args`.
This commit also wraps up this particular issue. Phew!
Test coverage in /commands before: 14.4%
Now: 53.5%
Still work to do, now it is at least possible.
Closes#4598
A sample config:
```toml
defaultContentLanguage = "en"
defaultContentLanguageInSubdir = true
[Languages]
[Languages.en]
weight = 10
title = "In English"
languageName = "English"
contentDir = "content/english"
[Languages.nn]
weight = 20
title = "På Norsk"
languageName = "Norsk"
contentDir = "content/norwegian"
```
The value of `contentDir` can be any valid path, even absolute path references. The only restriction is that the content dirs cannot overlap.
The content files will be assigned a language by
1. The placement: `content/norwegian/post/my-post.md` will be read as Norwegian content.
2. The filename: `content/english/post/my-post.nn.md` will be read as Norwegian even if it lives in the English content folder.
The content directories will be merged into a big virtual filesystem with one simple rule: The most specific language file will win.
This means that if both `content/norwegian/post/my-post.md` and `content/english/post/my-post.nn.md` exists, they will be considered duplicates and the version inside `content/norwegian` will win.
Note that translations will be automatically assigned by Hugo by the content file's relative placement, so `content/norwegian/post/my-post.md` will be a translation of `content/english/post/my-post.md`.
If this does not work for you, you can connect the translations together by setting a `translationKey` in the content files' front matter.
Fixes#4523Fixes#4552Fixes#4553
This allows a `config.toml` (or `yaml`, ´yml`, or `json`) in the theme to set:
1) `params` (but cannot override params in project. Will also get its own "namespace", i.e. `{{ .Site.Params.mytheme.my_param }}` will be the same as `{{ .Site.Params.my_param }}` providing that the main project does not define a param with that key.
2) `menu` -- but cannot redefine/add menus in the project. Must create its own menus with its own identifiers.
3) `languages` -- only `params` and `menu`. Same rules as above.
4) **new** `outputFormats`
5) **new** `mediaTypes`
This should help with the "theme portability" issue and people having to copy and paste lots of setting into their projects.
Fixes#4490